How make a branching from drag and drop like this?











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what should I fix or add from the following code, so that I can check true or false when it's done dragging both ?
Drag and drop check tru or false



#region IDropHandler implementation
public void OnDrop(PointerEventData eventData)
{
if (!item)
{
DragHandeler.itemBeingDragged.transform.SetParent(transform);
//ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x, y) => x.HasChanged());
}

if (DragHandeler.itemBeingDragged != null)
{
if (DragHandeler.itemBeingDragged == CorrectAnswer)
{
Debug.Log("benar");
StartCoroutine(LoadLevelAfterDelay(delay));
}
else
{
Debug.Log("salah");
}
}

}
#endregion









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    up vote
    0
    down vote

    favorite












    what should I fix or add from the following code, so that I can check true or false when it's done dragging both ?
    Drag and drop check tru or false



    #region IDropHandler implementation
    public void OnDrop(PointerEventData eventData)
    {
    if (!item)
    {
    DragHandeler.itemBeingDragged.transform.SetParent(transform);
    //ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x, y) => x.HasChanged());
    }

    if (DragHandeler.itemBeingDragged != null)
    {
    if (DragHandeler.itemBeingDragged == CorrectAnswer)
    {
    Debug.Log("benar");
    StartCoroutine(LoadLevelAfterDelay(delay));
    }
    else
    {
    Debug.Log("salah");
    }
    }

    }
    #endregion









    share|improve this question







    New contributor




    Riska Anisah is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      what should I fix or add from the following code, so that I can check true or false when it's done dragging both ?
      Drag and drop check tru or false



      #region IDropHandler implementation
      public void OnDrop(PointerEventData eventData)
      {
      if (!item)
      {
      DragHandeler.itemBeingDragged.transform.SetParent(transform);
      //ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x, y) => x.HasChanged());
      }

      if (DragHandeler.itemBeingDragged != null)
      {
      if (DragHandeler.itemBeingDragged == CorrectAnswer)
      {
      Debug.Log("benar");
      StartCoroutine(LoadLevelAfterDelay(delay));
      }
      else
      {
      Debug.Log("salah");
      }
      }

      }
      #endregion









      share|improve this question







      New contributor




      Riska Anisah is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      what should I fix or add from the following code, so that I can check true or false when it's done dragging both ?
      Drag and drop check tru or false



      #region IDropHandler implementation
      public void OnDrop(PointerEventData eventData)
      {
      if (!item)
      {
      DragHandeler.itemBeingDragged.transform.SetParent(transform);
      //ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x, y) => x.HasChanged());
      }

      if (DragHandeler.itemBeingDragged != null)
      {
      if (DragHandeler.itemBeingDragged == CorrectAnswer)
      {
      Debug.Log("benar");
      StartCoroutine(LoadLevelAfterDelay(delay));
      }
      else
      {
      Debug.Log("salah");
      }
      }

      }
      #endregion






      drag-and-drop






      share|improve this question







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      Riska Anisah is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question







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      Check out our Code of Conduct.









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      Check out our Code of Conduct.









      asked Nov 5 at 1:59









      Riska Anisah

      1




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      New contributor





      Riska Anisah is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.





























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