Loading textures from a larger texture











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I'm looking for a way to pretty much cookie cutter an image. I have an assignment for my video game design class to take a sprite sheet and load source rectangle data into an array. We haven't learned to do this and I've looked for hours and can't find anything explaining this particular issue. I'm extremely new to XNA and C# and I really need help pulling the textures. If someone could kind of explain the concept to me a little bit that would be wonderful. I'm not sure what "source rectangle data" is, so if when you explain how to pull the sprites off, you could kind of cover the very minimal basics of that, I would be very grateful. Thank you!










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    I'm looking for a way to pretty much cookie cutter an image. I have an assignment for my video game design class to take a sprite sheet and load source rectangle data into an array. We haven't learned to do this and I've looked for hours and can't find anything explaining this particular issue. I'm extremely new to XNA and C# and I really need help pulling the textures. If someone could kind of explain the concept to me a little bit that would be wonderful. I'm not sure what "source rectangle data" is, so if when you explain how to pull the sprites off, you could kind of cover the very minimal basics of that, I would be very grateful. Thank you!










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I'm looking for a way to pretty much cookie cutter an image. I have an assignment for my video game design class to take a sprite sheet and load source rectangle data into an array. We haven't learned to do this and I've looked for hours and can't find anything explaining this particular issue. I'm extremely new to XNA and C# and I really need help pulling the textures. If someone could kind of explain the concept to me a little bit that would be wonderful. I'm not sure what "source rectangle data" is, so if when you explain how to pull the sprites off, you could kind of cover the very minimal basics of that, I would be very grateful. Thank you!










      share|improve this question













      I'm looking for a way to pretty much cookie cutter an image. I have an assignment for my video game design class to take a sprite sheet and load source rectangle data into an array. We haven't learned to do this and I've looked for hours and can't find anything explaining this particular issue. I'm extremely new to XNA and C# and I really need help pulling the textures. If someone could kind of explain the concept to me a little bit that would be wonderful. I'm not sure what "source rectangle data" is, so if when you explain how to pull the sprites off, you could kind of cover the very minimal basics of that, I would be very grateful. Thank you!







      c# visual-studio visual-studio-2010 xna xna-4.0






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      asked Nov 8 at 2:26









      DJ Kermit

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          I have a tutorial here: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame



          It explains how to handle sprites form sprite sheets, including animations.
          Full demo code included - which should give you a good starting point.



          It's for MonoGame which is the open source re-implementation of XNA with the same API but cross platform.






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            up vote
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            I have a tutorial here: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame



            It explains how to handle sprites form sprite sheets, including animations.
            Full demo code included - which should give you a good starting point.



            It's for MonoGame which is the open source re-implementation of XNA with the same API but cross platform.






            share|improve this answer

























              up vote
              0
              down vote













              I have a tutorial here: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame



              It explains how to handle sprites form sprite sheets, including animations.
              Full demo code included - which should give you a good starting point.



              It's for MonoGame which is the open source re-implementation of XNA with the same API but cross platform.






              share|improve this answer























                up vote
                0
                down vote










                up vote
                0
                down vote









                I have a tutorial here: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame



                It explains how to handle sprites form sprite sheets, including animations.
                Full demo code included - which should give you a good starting point.



                It's for MonoGame which is the open source re-implementation of XNA with the same API but cross platform.






                share|improve this answer












                I have a tutorial here: https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame



                It explains how to handle sprites form sprite sheets, including animations.
                Full demo code included - which should give you a good starting point.



                It's for MonoGame which is the open source re-implementation of XNA with the same API but cross platform.







                share|improve this answer












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                answered Nov 8 at 13:11









                Andreas Löw

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