Handling Bodies After Leaving Camera Viewport












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In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?










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    In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?










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      In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?










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      In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?







      java android libgdx






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      asked Nov 17 '18 at 19:15









      PatPatchPatrickPatPatchPatrick

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          It depends on the situation.



          If you're asking what is generally the best? --- Reusage



          When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.



          But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.






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            1 Answer
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            active

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            It depends on the situation.



            If you're asking what is generally the best? --- Reusage



            When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.



            But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.






            share|improve this answer




























              0














              It depends on the situation.



              If you're asking what is generally the best? --- Reusage



              When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.



              But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.






              share|improve this answer


























                0












                0








                0







                It depends on the situation.



                If you're asking what is generally the best? --- Reusage



                When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.



                But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.






                share|improve this answer













                It depends on the situation.



                If you're asking what is generally the best? --- Reusage



                When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.



                But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.







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                answered Nov 18 '18 at 11:53









                Jerry LundegaardJerry Lundegaard

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