How to match texture for specific spot on sphere
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I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D
Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.
Greetings, and thanks!
javascript three.js 3d
New contributor
add a comment |
up vote
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down vote
favorite
I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D
Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.
Greetings, and thanks!
javascript three.js 3d
New contributor
Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D
Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.
Greetings, and thanks!
javascript three.js 3d
New contributor
I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D
Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.
Greetings, and thanks!
javascript three.js 3d
javascript three.js 3d
New contributor
New contributor
edited yesterday
Rabbid76
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28.9k112742
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asked yesterday
Rejencina
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11
New contributor
New contributor
Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday
add a comment |
Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday
Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday
add a comment |
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Rejencina is a new contributor. Be nice, and check out our Code of Conduct.
Rejencina is a new contributor. Be nice, and check out our Code of Conduct.
Rejencina is a new contributor. Be nice, and check out our Code of Conduct.
Rejencina is a new contributor. Be nice, and check out our Code of Conduct.
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Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday
Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday