How to match texture for specific spot on sphere











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I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D





Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.



Greetings, and thanks!










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  • Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
    – Mugen87
    yesterday












  • Probably it will be the easiest way but i have to control texture from threejs :D
    – Rejencina
    yesterday















up vote
0
down vote

favorite












I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D





Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.



Greetings, and thanks!










share|improve this question









New contributor




Rejencina is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
    – Mugen87
    yesterday












  • Probably it will be the easiest way but i have to control texture from threejs :D
    – Rejencina
    yesterday













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D





Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.



Greetings, and thanks!










share|improve this question









New contributor




Rejencina is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I have a sphere and use texture on it. I would like to match texture for a specific spot on the sphere without any stretch, wrapping texture etc. just set my x,y texture to specific coordinate on the sphere. The rest of the sphere should be transparency! Like on the image below :D





Question. How can I get it? What should I use? Is it custom UVMapp or ShaderMaterial.



Greetings, and thanks!







javascript three.js 3d






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share|improve this question









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edited yesterday









Rabbid76

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asked yesterday









Rejencina

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Rejencina is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.












  • Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
    – Mugen87
    yesterday












  • Probably it will be the easiest way but i have to control texture from threejs :D
    – Rejencina
    yesterday


















  • Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
    – Mugen87
    yesterday












  • Probably it will be the easiest way but i have to control texture from threejs :D
    – Rejencina
    yesterday
















Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday






Maybe it's the easiest way is to author your model in a content creation tool like Blender and then load it into your app (based on a glTF workflow).
– Mugen87
yesterday














Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday




Probably it will be the easiest way but i have to control texture from threejs :D
– Rejencina
yesterday

















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