using apple faceDetection sdk












0















when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.



i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .



i use this function but not give me correct result



 func draw(points: [(x: CGFloat, y: CGFloat)]) {
let newLayer = CAShapeLayer()
newLayer.lineWidth = 2.0
let path = UIBezierPath()

path.move(to: CGPoint(x: points[0].x, y: points[0].y))
for i in 0..<points.count - 1 {
var point: CGPoint = .zero
point = CGPoint(x: points[i].x, y: points[i].y)
path.addLine(to: point)
path.move(to: point)
path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))

}

newLayer.path = path.cgPath
newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
newLayer.contentsGravity = kCAGravityResizeAspectFill
newLayer.isGeometryFlipped = false

print("Hello Swift",shapeLayer.bounds)

shapeLayer.addSublayer(newLayer)

}









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    0















    when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.



    i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .



    i use this function but not give me correct result



     func draw(points: [(x: CGFloat, y: CGFloat)]) {
    let newLayer = CAShapeLayer()
    newLayer.lineWidth = 2.0
    let path = UIBezierPath()

    path.move(to: CGPoint(x: points[0].x, y: points[0].y))
    for i in 0..<points.count - 1 {
    var point: CGPoint = .zero
    point = CGPoint(x: points[i].x, y: points[i].y)
    path.addLine(to: point)
    path.move(to: point)
    path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))

    }

    newLayer.path = path.cgPath
    newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
    newLayer.contentsGravity = kCAGravityResizeAspectFill
    newLayer.isGeometryFlipped = false

    print("Hello Swift",shapeLayer.bounds)

    shapeLayer.addSublayer(newLayer)

    }









    share|improve this question



























      0












      0








      0








      when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.



      i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .



      i use this function but not give me correct result



       func draw(points: [(x: CGFloat, y: CGFloat)]) {
      let newLayer = CAShapeLayer()
      newLayer.lineWidth = 2.0
      let path = UIBezierPath()

      path.move(to: CGPoint(x: points[0].x, y: points[0].y))
      for i in 0..<points.count - 1 {
      var point: CGPoint = .zero
      point = CGPoint(x: points[i].x, y: points[i].y)
      path.addLine(to: point)
      path.move(to: point)
      path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))

      }

      newLayer.path = path.cgPath
      newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
      newLayer.contentsGravity = kCAGravityResizeAspectFill
      newLayer.isGeometryFlipped = false

      print("Hello Swift",shapeLayer.bounds)

      shapeLayer.addSublayer(newLayer)

      }









      share|improve this question
















      when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.



      i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .



      i use this function but not give me correct result



       func draw(points: [(x: CGFloat, y: CGFloat)]) {
      let newLayer = CAShapeLayer()
      newLayer.lineWidth = 2.0
      let path = UIBezierPath()

      path.move(to: CGPoint(x: points[0].x, y: points[0].y))
      for i in 0..<points.count - 1 {
      var point: CGPoint = .zero
      point = CGPoint(x: points[i].x, y: points[i].y)
      path.addLine(to: point)
      path.move(to: point)
      path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))

      }

      newLayer.path = path.cgPath
      newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
      newLayer.contentsGravity = kCAGravityResizeAspectFill
      newLayer.isGeometryFlipped = false

      print("Hello Swift",shapeLayer.bounds)

      shapeLayer.addSublayer(newLayer)

      }






      ios swift apple-vision






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      edited Nov 14 '18 at 19:02







      Ebrahim Elgeded

















      asked Nov 14 '18 at 17:52









      Ebrahim ElgededEbrahim Elgeded

      135




      135
























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