using apple faceDetection sdk
when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.
i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .
i use this function but not give me correct result
func draw(points: [(x: CGFloat, y: CGFloat)]) {
let newLayer = CAShapeLayer()
newLayer.lineWidth = 2.0
let path = UIBezierPath()
path.move(to: CGPoint(x: points[0].x, y: points[0].y))
for i in 0..<points.count - 1 {
var point: CGPoint = .zero
point = CGPoint(x: points[i].x, y: points[i].y)
path.addLine(to: point)
path.move(to: point)
path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))
}
newLayer.path = path.cgPath
newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
newLayer.contentsGravity = kCAGravityResizeAspectFill
newLayer.isGeometryFlipped = false
print("Hello Swift",shapeLayer.bounds)
shapeLayer.addSublayer(newLayer)
}
ios swift apple-vision
add a comment |
when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.
i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .
i use this function but not give me correct result
func draw(points: [(x: CGFloat, y: CGFloat)]) {
let newLayer = CAShapeLayer()
newLayer.lineWidth = 2.0
let path = UIBezierPath()
path.move(to: CGPoint(x: points[0].x, y: points[0].y))
for i in 0..<points.count - 1 {
var point: CGPoint = .zero
point = CGPoint(x: points[i].x, y: points[i].y)
path.addLine(to: point)
path.move(to: point)
path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))
}
newLayer.path = path.cgPath
newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
newLayer.contentsGravity = kCAGravityResizeAspectFill
newLayer.isGeometryFlipped = false
print("Hello Swift",shapeLayer.bounds)
shapeLayer.addSublayer(newLayer)
}
ios swift apple-vision
add a comment |
when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.
i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .
i use this function but not give me correct result
func draw(points: [(x: CGFloat, y: CGFloat)]) {
let newLayer = CAShapeLayer()
newLayer.lineWidth = 2.0
let path = UIBezierPath()
path.move(to: CGPoint(x: points[0].x, y: points[0].y))
for i in 0..<points.count - 1 {
var point: CGPoint = .zero
point = CGPoint(x: points[i].x, y: points[i].y)
path.addLine(to: point)
path.move(to: point)
path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))
}
newLayer.path = path.cgPath
newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
newLayer.contentsGravity = kCAGravityResizeAspectFill
newLayer.isGeometryFlipped = false
print("Hello Swift",shapeLayer.bounds)
shapeLayer.addSublayer(newLayer)
}
ios swift apple-vision
when i try to use apple faceDetection SDK it successfully detect the right eye position making bezier path over the two eyes.
i need Know to make image over the eye when it open and decrease the image width & height with the eye opening angle .
i use this function but not give me correct result
func draw(points: [(x: CGFloat, y: CGFloat)]) {
let newLayer = CAShapeLayer()
newLayer.lineWidth = 2.0
let path = UIBezierPath()
path.move(to: CGPoint(x: points[0].x, y: points[0].y))
for i in 0..<points.count - 1 {
var point: CGPoint = .zero
point = CGPoint(x: points[i].x, y: points[i].y)
path.addLine(to: point)
path.move(to: point)
path.addLine(to: CGPoint(x: points[0].x, y: points[0].y))
}
newLayer.path = path.cgPath
newLayer.contents = UIImage(named:"eye2.png")?.cgImage;
newLayer.contentsGravity = kCAGravityResizeAspectFill
newLayer.isGeometryFlipped = false
print("Hello Swift",shapeLayer.bounds)
shapeLayer.addSublayer(newLayer)
}
ios swift apple-vision
ios swift apple-vision
edited Nov 14 '18 at 19:02
Ebrahim Elgeded
asked Nov 14 '18 at 17:52
Ebrahim ElgededEbrahim Elgeded
135
135
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