Exiting a UDP listen routine
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I am trying to write a routine in powershell which will listen on a UDP port, then exit when a key is pressed. The problem I have is that the program will only exit after a datagram has been read.
I.e. It will read n values, user will hit F12, program will wait until it gets the n+1th value, then exit.
What should happen is: reads n values, user will hit F12, program should shut down.
$endpoint = New-Object System.Net.IPEndPoint ([IPAddress]::Any, $port)
$continue = $true
while($continue)
{
if ([console]::KeyAvailable)
{
echo "Exit with F12";
$x = [System.Console]::ReadKey()
switch ( $x.key)
{
F12 { $continue = $false }
}
}
else
{
$socket = New-Object System.Net.Sockets.UdpClient $port
$content = $socket.Receive([ref]$endpoint)
$socket.Close()
[Text.Encoding]::ASCII.GetString($content)
}
}
I'm completely new to Powershell, so maybe this isn't possible. The rest of the code has been stolen from other answers here.
powershell sockets
add a comment |
I am trying to write a routine in powershell which will listen on a UDP port, then exit when a key is pressed. The problem I have is that the program will only exit after a datagram has been read.
I.e. It will read n values, user will hit F12, program will wait until it gets the n+1th value, then exit.
What should happen is: reads n values, user will hit F12, program should shut down.
$endpoint = New-Object System.Net.IPEndPoint ([IPAddress]::Any, $port)
$continue = $true
while($continue)
{
if ([console]::KeyAvailable)
{
echo "Exit with F12";
$x = [System.Console]::ReadKey()
switch ( $x.key)
{
F12 { $continue = $false }
}
}
else
{
$socket = New-Object System.Net.Sockets.UdpClient $port
$content = $socket.Receive([ref]$endpoint)
$socket.Close()
[Text.Encoding]::ASCII.GetString($content)
}
}
I'm completely new to Powershell, so maybe this isn't possible. The rest of the code has been stolen from other answers here.
powershell sockets
1
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00
add a comment |
I am trying to write a routine in powershell which will listen on a UDP port, then exit when a key is pressed. The problem I have is that the program will only exit after a datagram has been read.
I.e. It will read n values, user will hit F12, program will wait until it gets the n+1th value, then exit.
What should happen is: reads n values, user will hit F12, program should shut down.
$endpoint = New-Object System.Net.IPEndPoint ([IPAddress]::Any, $port)
$continue = $true
while($continue)
{
if ([console]::KeyAvailable)
{
echo "Exit with F12";
$x = [System.Console]::ReadKey()
switch ( $x.key)
{
F12 { $continue = $false }
}
}
else
{
$socket = New-Object System.Net.Sockets.UdpClient $port
$content = $socket.Receive([ref]$endpoint)
$socket.Close()
[Text.Encoding]::ASCII.GetString($content)
}
}
I'm completely new to Powershell, so maybe this isn't possible. The rest of the code has been stolen from other answers here.
powershell sockets
I am trying to write a routine in powershell which will listen on a UDP port, then exit when a key is pressed. The problem I have is that the program will only exit after a datagram has been read.
I.e. It will read n values, user will hit F12, program will wait until it gets the n+1th value, then exit.
What should happen is: reads n values, user will hit F12, program should shut down.
$endpoint = New-Object System.Net.IPEndPoint ([IPAddress]::Any, $port)
$continue = $true
while($continue)
{
if ([console]::KeyAvailable)
{
echo "Exit with F12";
$x = [System.Console]::ReadKey()
switch ( $x.key)
{
F12 { $continue = $false }
}
}
else
{
$socket = New-Object System.Net.Sockets.UdpClient $port
$content = $socket.Receive([ref]$endpoint)
$socket.Close()
[Text.Encoding]::ASCII.GetString($content)
}
}
I'm completely new to Powershell, so maybe this isn't possible. The rest of the code has been stolen from other answers here.
powershell sockets
powershell sockets
asked Nov 24 '18 at 12:22
CluelessUserCluelessUser
82
82
1
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00
add a comment |
1
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00
1
1
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00
add a comment |
1 Answer
1
active
oldest
votes
A solution that uses the ReceiveTimeout property, which is mentioned in the @bluuf's comment:
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$u.Client.ReceiveTimeout = 100
try
{
for()
{
try
{
$b = $u.Receive([ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
}
catch [System.Net.Sockets.SocketException]
{
if ( $_.Exception.SocketErrorCode -ne 'TimedOut' )
{
throw
}
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
}
}
finally
{
$u.Close()
}
The asynchronous version might look like this:
if( -not('CallbackEventBridge' -as [type]) )
{
Add-Type @'
using System;
public sealed class CallbackEventBridge
{
public event AsyncCallback CallbackComplete = delegate { };
private CallbackEventBridge() {}
private void CallbackInternal(IAsyncResult result)
{
CallbackComplete(result);
}
public AsyncCallback Callback
{
get { return new AsyncCallback(CallbackInternal); }
}
public static CallbackEventBridge Create()
{
return new CallbackEventBridge();
}
}
'@
}
$sb = {
param($ar)
$e = $ar.AsyncState.e
$u = $ar.AsyncState.u
$b = $u.EndReceive($ar, [ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
$ar.AsyncState.completed = $true
}
$bridge = [CallbackEventBridge]::Create()
Register-ObjectEvent -InputObject $bridge -EventName CallbackComplete -Action $sb > $null
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$state = @{e = $e; u = $u; completed = $true}
try
{
for()
{
if( $state.completed )
{
$state.completed = $false
[void]$u.BeginReceive($bridge.Callback, $state)
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
[System.Threading.Thread]::Sleep(100)
}
}
finally
{
$u.Close()
}
Learn more about the CallbackEventouBridge class in the PowerShell 2.0 – Asynchronous Callbacks from .NET article by Oisin Grehan.
Both versions can be tested with the following code snippet:
$p = 17042
$u = New-Object System.Net.Sockets.UdpClient
$b = [System.Text.Encoding]::ASCII.GetBytes('Is anybody there')
$u.Connect('localhost', $p)
[void]$u.Send($b, $b.Length)
$u.Close()
add a comment |
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1 Answer
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A solution that uses the ReceiveTimeout property, which is mentioned in the @bluuf's comment:
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$u.Client.ReceiveTimeout = 100
try
{
for()
{
try
{
$b = $u.Receive([ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
}
catch [System.Net.Sockets.SocketException]
{
if ( $_.Exception.SocketErrorCode -ne 'TimedOut' )
{
throw
}
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
}
}
finally
{
$u.Close()
}
The asynchronous version might look like this:
if( -not('CallbackEventBridge' -as [type]) )
{
Add-Type @'
using System;
public sealed class CallbackEventBridge
{
public event AsyncCallback CallbackComplete = delegate { };
private CallbackEventBridge() {}
private void CallbackInternal(IAsyncResult result)
{
CallbackComplete(result);
}
public AsyncCallback Callback
{
get { return new AsyncCallback(CallbackInternal); }
}
public static CallbackEventBridge Create()
{
return new CallbackEventBridge();
}
}
'@
}
$sb = {
param($ar)
$e = $ar.AsyncState.e
$u = $ar.AsyncState.u
$b = $u.EndReceive($ar, [ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
$ar.AsyncState.completed = $true
}
$bridge = [CallbackEventBridge]::Create()
Register-ObjectEvent -InputObject $bridge -EventName CallbackComplete -Action $sb > $null
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$state = @{e = $e; u = $u; completed = $true}
try
{
for()
{
if( $state.completed )
{
$state.completed = $false
[void]$u.BeginReceive($bridge.Callback, $state)
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
[System.Threading.Thread]::Sleep(100)
}
}
finally
{
$u.Close()
}
Learn more about the CallbackEventouBridge class in the PowerShell 2.0 – Asynchronous Callbacks from .NET article by Oisin Grehan.
Both versions can be tested with the following code snippet:
$p = 17042
$u = New-Object System.Net.Sockets.UdpClient
$b = [System.Text.Encoding]::ASCII.GetBytes('Is anybody there')
$u.Connect('localhost', $p)
[void]$u.Send($b, $b.Length)
$u.Close()
add a comment |
A solution that uses the ReceiveTimeout property, which is mentioned in the @bluuf's comment:
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$u.Client.ReceiveTimeout = 100
try
{
for()
{
try
{
$b = $u.Receive([ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
}
catch [System.Net.Sockets.SocketException]
{
if ( $_.Exception.SocketErrorCode -ne 'TimedOut' )
{
throw
}
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
}
}
finally
{
$u.Close()
}
The asynchronous version might look like this:
if( -not('CallbackEventBridge' -as [type]) )
{
Add-Type @'
using System;
public sealed class CallbackEventBridge
{
public event AsyncCallback CallbackComplete = delegate { };
private CallbackEventBridge() {}
private void CallbackInternal(IAsyncResult result)
{
CallbackComplete(result);
}
public AsyncCallback Callback
{
get { return new AsyncCallback(CallbackInternal); }
}
public static CallbackEventBridge Create()
{
return new CallbackEventBridge();
}
}
'@
}
$sb = {
param($ar)
$e = $ar.AsyncState.e
$u = $ar.AsyncState.u
$b = $u.EndReceive($ar, [ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
$ar.AsyncState.completed = $true
}
$bridge = [CallbackEventBridge]::Create()
Register-ObjectEvent -InputObject $bridge -EventName CallbackComplete -Action $sb > $null
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$state = @{e = $e; u = $u; completed = $true}
try
{
for()
{
if( $state.completed )
{
$state.completed = $false
[void]$u.BeginReceive($bridge.Callback, $state)
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
[System.Threading.Thread]::Sleep(100)
}
}
finally
{
$u.Close()
}
Learn more about the CallbackEventouBridge class in the PowerShell 2.0 – Asynchronous Callbacks from .NET article by Oisin Grehan.
Both versions can be tested with the following code snippet:
$p = 17042
$u = New-Object System.Net.Sockets.UdpClient
$b = [System.Text.Encoding]::ASCII.GetBytes('Is anybody there')
$u.Connect('localhost', $p)
[void]$u.Send($b, $b.Length)
$u.Close()
add a comment |
A solution that uses the ReceiveTimeout property, which is mentioned in the @bluuf's comment:
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$u.Client.ReceiveTimeout = 100
try
{
for()
{
try
{
$b = $u.Receive([ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
}
catch [System.Net.Sockets.SocketException]
{
if ( $_.Exception.SocketErrorCode -ne 'TimedOut' )
{
throw
}
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
}
}
finally
{
$u.Close()
}
The asynchronous version might look like this:
if( -not('CallbackEventBridge' -as [type]) )
{
Add-Type @'
using System;
public sealed class CallbackEventBridge
{
public event AsyncCallback CallbackComplete = delegate { };
private CallbackEventBridge() {}
private void CallbackInternal(IAsyncResult result)
{
CallbackComplete(result);
}
public AsyncCallback Callback
{
get { return new AsyncCallback(CallbackInternal); }
}
public static CallbackEventBridge Create()
{
return new CallbackEventBridge();
}
}
'@
}
$sb = {
param($ar)
$e = $ar.AsyncState.e
$u = $ar.AsyncState.u
$b = $u.EndReceive($ar, [ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
$ar.AsyncState.completed = $true
}
$bridge = [CallbackEventBridge]::Create()
Register-ObjectEvent -InputObject $bridge -EventName CallbackComplete -Action $sb > $null
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$state = @{e = $e; u = $u; completed = $true}
try
{
for()
{
if( $state.completed )
{
$state.completed = $false
[void]$u.BeginReceive($bridge.Callback, $state)
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
[System.Threading.Thread]::Sleep(100)
}
}
finally
{
$u.Close()
}
Learn more about the CallbackEventouBridge class in the PowerShell 2.0 – Asynchronous Callbacks from .NET article by Oisin Grehan.
Both versions can be tested with the following code snippet:
$p = 17042
$u = New-Object System.Net.Sockets.UdpClient
$b = [System.Text.Encoding]::ASCII.GetBytes('Is anybody there')
$u.Connect('localhost', $p)
[void]$u.Send($b, $b.Length)
$u.Close()
A solution that uses the ReceiveTimeout property, which is mentioned in the @bluuf's comment:
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$u.Client.ReceiveTimeout = 100
try
{
for()
{
try
{
$b = $u.Receive([ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
}
catch [System.Net.Sockets.SocketException]
{
if ( $_.Exception.SocketErrorCode -ne 'TimedOut' )
{
throw
}
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
}
}
finally
{
$u.Close()
}
The asynchronous version might look like this:
if( -not('CallbackEventBridge' -as [type]) )
{
Add-Type @'
using System;
public sealed class CallbackEventBridge
{
public event AsyncCallback CallbackComplete = delegate { };
private CallbackEventBridge() {}
private void CallbackInternal(IAsyncResult result)
{
CallbackComplete(result);
}
public AsyncCallback Callback
{
get { return new AsyncCallback(CallbackInternal); }
}
public static CallbackEventBridge Create()
{
return new CallbackEventBridge();
}
}
'@
}
$sb = {
param($ar)
$e = $ar.AsyncState.e
$u = $ar.AsyncState.u
$b = $u.EndReceive($ar, [ref]$e)
$s = [System.Text.Encoding]::ASCII.GetString($b)
Write-Host $s
$ar.AsyncState.completed = $true
}
$bridge = [CallbackEventBridge]::Create()
Register-ObjectEvent -InputObject $bridge -EventName CallbackComplete -Action $sb > $null
$p = 17042
$e = New-Object System.Net.IPEndPoint ([System.Net.IPAddress]::Any, $p)
$u = New-Object System.Net.Sockets.UdpClient $p
$state = @{e = $e; u = $u; completed = $true}
try
{
for()
{
if( $state.completed )
{
$state.completed = $false
[void]$u.BeginReceive($bridge.Callback, $state)
}
if ( [System.Console]::KeyAvailable )
{
$x = [System.Console]::ReadKey($true)
if ( $x.key -eq [System.ConsoleKey]::F12 )
{
Write-Host 'Exit with F12'
break
}
}
[System.Threading.Thread]::Sleep(100)
}
}
finally
{
$u.Close()
}
Learn more about the CallbackEventouBridge class in the PowerShell 2.0 – Asynchronous Callbacks from .NET article by Oisin Grehan.
Both versions can be tested with the following code snippet:
$p = 17042
$u = New-Object System.Net.Sockets.UdpClient
$b = [System.Text.Encoding]::ASCII.GetBytes('Is anybody there')
$u.Connect('localhost', $p)
[void]$u.Send($b, $b.Length)
$u.Close()
edited Nov 26 '18 at 8:03
answered Nov 25 '18 at 6:00
Andrei OdegovAndrei Odegov
1,62311016
1,62311016
add a comment |
add a comment |
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1
The Receive method is blocking : it will halt until a datagram has been received. Either use an async version or set the receivetimout option for the socket.
– bluuf
Nov 24 '18 at 13:00