Gamesparks: Remove player from pending match











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I'm using gamesparks and I need to disconnect player from pendingMatch, if the player is waiting for another player to connect very long time. Found this: match.removePlayersById(playerIdsToRemove) but I need to have matchID, to get match. but don't know how.



Please help me to remove player from match.



thank, you










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    up vote
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    down vote

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    I'm using gamesparks and I need to disconnect player from pendingMatch, if the player is waiting for another player to connect very long time. Found this: match.removePlayersById(playerIdsToRemove) but I need to have matchID, to get match. but don't know how.



    Please help me to remove player from match.



    thank, you










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I'm using gamesparks and I need to disconnect player from pendingMatch, if the player is waiting for another player to connect very long time. Found this: match.removePlayersById(playerIdsToRemove) but I need to have matchID, to get match. but don't know how.



      Please help me to remove player from match.



      thank, you










      share|improve this question













      I'm using gamesparks and I need to disconnect player from pendingMatch, if the player is waiting for another player to connect very long time. Found this: match.removePlayersById(playerIdsToRemove) but I need to have matchID, to get match. but don't know how.



      Please help me to remove player from match.



      thank, you







      unity3d gamesparks






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      asked Nov 7 at 12:18









      Tatev

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          Use Spark.getMultiplayer().cancelMatchmaking(player, matchShortCode, matchGroup); matchShortCode you can get from SparkData and in case you don't have matchGroup use empty string.






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            Use Spark.getMultiplayer().cancelMatchmaking(player, matchShortCode, matchGroup); matchShortCode you can get from SparkData and in case you don't have matchGroup use empty string.






            share|improve this answer

























              up vote
              0
              down vote













              Use Spark.getMultiplayer().cancelMatchmaking(player, matchShortCode, matchGroup); matchShortCode you can get from SparkData and in case you don't have matchGroup use empty string.






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                up vote
                0
                down vote










                up vote
                0
                down vote









                Use Spark.getMultiplayer().cancelMatchmaking(player, matchShortCode, matchGroup); matchShortCode you can get from SparkData and in case you don't have matchGroup use empty string.






                share|improve this answer












                Use Spark.getMultiplayer().cancelMatchmaking(player, matchShortCode, matchGroup); matchShortCode you can get from SparkData and in case you don't have matchGroup use empty string.







                share|improve this answer












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                answered Nov 8 at 7:48









                Tatev

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