How to control the state of UISwitch programmatically and not by user in Objective-C?





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I have a UiSwitch, which I want to disable it from being on and off by user. I want to be aware when user taps on it, and change its state programmatically if I want.



This code disables the switch but makes it faded. I don't want it because I want user tap on it.



[switch setEnabled:NO];









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    0















    I have a UiSwitch, which I want to disable it from being on and off by user. I want to be aware when user taps on it, and change its state programmatically if I want.



    This code disables the switch but makes it faded. I don't want it because I want user tap on it.



    [switch setEnabled:NO];









    share|improve this question



























      0












      0








      0








      I have a UiSwitch, which I want to disable it from being on and off by user. I want to be aware when user taps on it, and change its state programmatically if I want.



      This code disables the switch but makes it faded. I don't want it because I want user tap on it.



      [switch setEnabled:NO];









      share|improve this question
















      I have a UiSwitch, which I want to disable it from being on and off by user. I want to be aware when user taps on it, and change its state programmatically if I want.



      This code disables the switch but makes it faded. I don't want it because I want user tap on it.



      [switch setEnabled:NO];






      objective-c uiswitch






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 24 '18 at 11:49







      Fattaneh Talebi

















      asked Nov 24 '18 at 7:21









      Fattaneh TalebiFattaneh Talebi

      426825




      426825
























          2 Answers
          2






          active

          oldest

          votes


















          1














          For whatever reason you might want to do that, one way to achieve it by adding UIView over the switch and add a tap recognizer to it to handle the tap, then you can set the switch on or off programatically. Consider the code below:



          - (void)viewDidLoad {
          [super viewDidLoad];
          // Do any additional setup after loading the view, typically from a nib.

          self.switchControl = [[UISwitch alloc] initWithFrame:CGRectMake(10, 100, 0, 0 )];
          [self.view addSubview:self.switchControl];
          [self.switchControl setOn:YES animated:NO];

          UIView *view = [[UIView alloc] initWithFrame:self.switchControl.frame];
          [self.view addSubview:view];

          UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(didTapSwitch)];
          [view addGestureRecognizer:tap];
          }

          - (void)didTapSwitch {
          [self.switchControl setOn:NO animated:YES];
          }





          share|improve this answer































            1














            You can do something like this, the main idea is to find coordinates of the switch. If you have your switch in a view you can use hitTest:withEvent: method instead



            #import "ViewController.h"

            @interface ViewController ()

            @property (strong, nonatomic) IBOutlet UISwitch *mySwitch;

            @end

            @implementation ViewController

            - (void)viewDidLoad {
            [super viewDidLoad];

            self.mySwitch.userInteractionEnabled = NO;
            }

            - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
            {
            [super touchesEnded:touches withEvent:event];

            UITouch *touch = [[event allTouches] anyObject];
            CGPoint touchLocation = [touch locationInView:self.view];

            if (CGRectContainsPoint(self.mySwitch.frame, touchLocation)) {
            [self.mySwitch setOn:!self.mySwitch.isOn];
            }
            }

            @end





            share|improve this answer
























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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              1














              For whatever reason you might want to do that, one way to achieve it by adding UIView over the switch and add a tap recognizer to it to handle the tap, then you can set the switch on or off programatically. Consider the code below:



              - (void)viewDidLoad {
              [super viewDidLoad];
              // Do any additional setup after loading the view, typically from a nib.

              self.switchControl = [[UISwitch alloc] initWithFrame:CGRectMake(10, 100, 0, 0 )];
              [self.view addSubview:self.switchControl];
              [self.switchControl setOn:YES animated:NO];

              UIView *view = [[UIView alloc] initWithFrame:self.switchControl.frame];
              [self.view addSubview:view];

              UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(didTapSwitch)];
              [view addGestureRecognizer:tap];
              }

              - (void)didTapSwitch {
              [self.switchControl setOn:NO animated:YES];
              }





              share|improve this answer




























                1














                For whatever reason you might want to do that, one way to achieve it by adding UIView over the switch and add a tap recognizer to it to handle the tap, then you can set the switch on or off programatically. Consider the code below:



                - (void)viewDidLoad {
                [super viewDidLoad];
                // Do any additional setup after loading the view, typically from a nib.

                self.switchControl = [[UISwitch alloc] initWithFrame:CGRectMake(10, 100, 0, 0 )];
                [self.view addSubview:self.switchControl];
                [self.switchControl setOn:YES animated:NO];

                UIView *view = [[UIView alloc] initWithFrame:self.switchControl.frame];
                [self.view addSubview:view];

                UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(didTapSwitch)];
                [view addGestureRecognizer:tap];
                }

                - (void)didTapSwitch {
                [self.switchControl setOn:NO animated:YES];
                }





                share|improve this answer


























                  1












                  1








                  1







                  For whatever reason you might want to do that, one way to achieve it by adding UIView over the switch and add a tap recognizer to it to handle the tap, then you can set the switch on or off programatically. Consider the code below:



                  - (void)viewDidLoad {
                  [super viewDidLoad];
                  // Do any additional setup after loading the view, typically from a nib.

                  self.switchControl = [[UISwitch alloc] initWithFrame:CGRectMake(10, 100, 0, 0 )];
                  [self.view addSubview:self.switchControl];
                  [self.switchControl setOn:YES animated:NO];

                  UIView *view = [[UIView alloc] initWithFrame:self.switchControl.frame];
                  [self.view addSubview:view];

                  UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(didTapSwitch)];
                  [view addGestureRecognizer:tap];
                  }

                  - (void)didTapSwitch {
                  [self.switchControl setOn:NO animated:YES];
                  }





                  share|improve this answer













                  For whatever reason you might want to do that, one way to achieve it by adding UIView over the switch and add a tap recognizer to it to handle the tap, then you can set the switch on or off programatically. Consider the code below:



                  - (void)viewDidLoad {
                  [super viewDidLoad];
                  // Do any additional setup after loading the view, typically from a nib.

                  self.switchControl = [[UISwitch alloc] initWithFrame:CGRectMake(10, 100, 0, 0 )];
                  [self.view addSubview:self.switchControl];
                  [self.switchControl setOn:YES animated:NO];

                  UIView *view = [[UIView alloc] initWithFrame:self.switchControl.frame];
                  [self.view addSubview:view];

                  UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(didTapSwitch)];
                  [view addGestureRecognizer:tap];
                  }

                  - (void)didTapSwitch {
                  [self.switchControl setOn:NO animated:YES];
                  }






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 24 '18 at 11:52









                  gulyashkigulyashki

                  36125




                  36125

























                      1














                      You can do something like this, the main idea is to find coordinates of the switch. If you have your switch in a view you can use hitTest:withEvent: method instead



                      #import "ViewController.h"

                      @interface ViewController ()

                      @property (strong, nonatomic) IBOutlet UISwitch *mySwitch;

                      @end

                      @implementation ViewController

                      - (void)viewDidLoad {
                      [super viewDidLoad];

                      self.mySwitch.userInteractionEnabled = NO;
                      }

                      - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
                      {
                      [super touchesEnded:touches withEvent:event];

                      UITouch *touch = [[event allTouches] anyObject];
                      CGPoint touchLocation = [touch locationInView:self.view];

                      if (CGRectContainsPoint(self.mySwitch.frame, touchLocation)) {
                      [self.mySwitch setOn:!self.mySwitch.isOn];
                      }
                      }

                      @end





                      share|improve this answer




























                        1














                        You can do something like this, the main idea is to find coordinates of the switch. If you have your switch in a view you can use hitTest:withEvent: method instead



                        #import "ViewController.h"

                        @interface ViewController ()

                        @property (strong, nonatomic) IBOutlet UISwitch *mySwitch;

                        @end

                        @implementation ViewController

                        - (void)viewDidLoad {
                        [super viewDidLoad];

                        self.mySwitch.userInteractionEnabled = NO;
                        }

                        - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
                        {
                        [super touchesEnded:touches withEvent:event];

                        UITouch *touch = [[event allTouches] anyObject];
                        CGPoint touchLocation = [touch locationInView:self.view];

                        if (CGRectContainsPoint(self.mySwitch.frame, touchLocation)) {
                        [self.mySwitch setOn:!self.mySwitch.isOn];
                        }
                        }

                        @end





                        share|improve this answer


























                          1












                          1








                          1







                          You can do something like this, the main idea is to find coordinates of the switch. If you have your switch in a view you can use hitTest:withEvent: method instead



                          #import "ViewController.h"

                          @interface ViewController ()

                          @property (strong, nonatomic) IBOutlet UISwitch *mySwitch;

                          @end

                          @implementation ViewController

                          - (void)viewDidLoad {
                          [super viewDidLoad];

                          self.mySwitch.userInteractionEnabled = NO;
                          }

                          - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
                          {
                          [super touchesEnded:touches withEvent:event];

                          UITouch *touch = [[event allTouches] anyObject];
                          CGPoint touchLocation = [touch locationInView:self.view];

                          if (CGRectContainsPoint(self.mySwitch.frame, touchLocation)) {
                          [self.mySwitch setOn:!self.mySwitch.isOn];
                          }
                          }

                          @end





                          share|improve this answer













                          You can do something like this, the main idea is to find coordinates of the switch. If you have your switch in a view you can use hitTest:withEvent: method instead



                          #import "ViewController.h"

                          @interface ViewController ()

                          @property (strong, nonatomic) IBOutlet UISwitch *mySwitch;

                          @end

                          @implementation ViewController

                          - (void)viewDidLoad {
                          [super viewDidLoad];

                          self.mySwitch.userInteractionEnabled = NO;
                          }

                          - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
                          {
                          [super touchesEnded:touches withEvent:event];

                          UITouch *touch = [[event allTouches] anyObject];
                          CGPoint touchLocation = [touch locationInView:self.view];

                          if (CGRectContainsPoint(self.mySwitch.frame, touchLocation)) {
                          [self.mySwitch setOn:!self.mySwitch.isOn];
                          }
                          }

                          @end






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 24 '18 at 11:52









                          schmidt9schmidt9

                          2,4311724




                          2,4311724






























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