Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?
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Say a friendly barbarian is currently paralyzed. Part of the description of the paralyzed condition says:
The creature automatically fails Strength and Dexterity saving throws.
Its friend, the School of Evocation wizard, casts a fireball in the room, using its Sculpt Spells feature to protect the Barbarian:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball requires a Dex save, but paralyzed creatures normally fail Dex saves; you can easily see the conundrum.
Does the Barbarian fail its Dex save?
dnd-5e spells wizard saving-throw conditions
add a comment |
up vote
37
down vote
favorite
Say a friendly barbarian is currently paralyzed. Part of the description of the paralyzed condition says:
The creature automatically fails Strength and Dexterity saving throws.
Its friend, the School of Evocation wizard, casts a fireball in the room, using its Sculpt Spells feature to protect the Barbarian:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball requires a Dex save, but paralyzed creatures normally fail Dex saves; you can easily see the conundrum.
Does the Barbarian fail its Dex save?
dnd-5e spells wizard saving-throw conditions
add a comment |
up vote
37
down vote
favorite
up vote
37
down vote
favorite
Say a friendly barbarian is currently paralyzed. Part of the description of the paralyzed condition says:
The creature automatically fails Strength and Dexterity saving throws.
Its friend, the School of Evocation wizard, casts a fireball in the room, using its Sculpt Spells feature to protect the Barbarian:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball requires a Dex save, but paralyzed creatures normally fail Dex saves; you can easily see the conundrum.
Does the Barbarian fail its Dex save?
dnd-5e spells wizard saving-throw conditions
Say a friendly barbarian is currently paralyzed. Part of the description of the paralyzed condition says:
The creature automatically fails Strength and Dexterity saving throws.
Its friend, the School of Evocation wizard, casts a fireball in the room, using its Sculpt Spells feature to protect the Barbarian:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball requires a Dex save, but paralyzed creatures normally fail Dex saves; you can easily see the conundrum.
Does the Barbarian fail its Dex save?
dnd-5e spells wizard saving-throw conditions
dnd-5e spells wizard saving-throw conditions
edited Nov 6 at 20:20
V2Blast
17.8k248113
17.8k248113
asked Nov 6 at 12:52
Alex Millette
2,0111230
2,0111230
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4 Answers
4
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oldest
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up vote
56
down vote
accepted
While these are two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
|
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up vote
17
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The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intent is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |
up vote
11
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Specific Beats General: Sculpt Wins.
Generally, paralyzed creatures automatically fail Str and Dex saves.
Paralysis is a general condition. There are a myriad of ways creatures can end up with this condition.
The sculpt spell feature is more specific.
Sculpt spell specifies single instances where the target creatures always succeed. It defines a narrower scope of targets and circumstances.
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
add a comment |
up vote
-2
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I think the real question here is .. if your wizard knows the radius of the fireball spell, and was able to look into the room to get a general idea of how big the room is (volume-wise as compared to the volume of a fireball spell), and knew the paralyzed barbarian was in the room... why did the wizard cast the fireball spell? Seems like a jerk move.
I think from that alone...
if wizard didn't know the barbarian was in the room, and/or didn't know they were paralyzed, then wizard shouldn't be able to sculpt spell to try to avoid them.
if wizard knew the barbarian was in the room and the barbarian was paralyzed (and knew the barbarian's location), then I would think just some simple role-playing could take care of this whole problem:
(gm) "Barbarian is paralyzed on the floor in the corner."
(player) "Ok, if I cast a fireball in the room, could I place it in such a way that something like a big table or something would protect him from the blast?"
(gm) "Um.. sure."
(player) "ok.. fire in the hole!"
(gm) "BOOM... the fireball goes off in the other corner of the room, creating a blast pattern that engulfs the enemies. Any blast that would have hit the barbarian is absorbed by a flipped-over table."
Basically, what I'm saying is... as a former GM.. I would prefer to role-play a solution instead of rules-lawyering it.
Often we get questions on here about situations AFTER they happened in someone's session, and a player is trying to post-mortem rules-lawyer the situation to rub their GM's nose in it.
Even though you found rules to support your argument, I would say it's a moot point if the situation already happened and the GM already made a ruling during play, even if it was a ruling you didn't like.
The whole point of role-playing is to abstract reality in order to provide more ways to interpret situations with role-playing. WotC have gone a bit over-board with creating more and more rules for every situation under the sun, and thus it's gotten more and more players lately turning into rules-lawyers and tactical micro-managers. If that's what you group and GM like, then go for it. But, you can find tons of cases like this (two conflicting rules) in the rules lately, and all it does is cause confusion and debate.
That's why I always focused on RP solutions first, and rule solutions second.
May not be the answer you want, but it's just I'm noticing a LOT of very detailed, minutiae-related questions on the stack exchange RPG posts lately, trying to dissect rules and find some way to min/max something or justify something. All of which seem like things that RPing could solve if folks would RP it first instead of rules-ing it first.
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
add a comment |
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
56
down vote
accepted
While these are two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
|
show 1 more comment
up vote
56
down vote
accepted
While these are two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
|
show 1 more comment
up vote
56
down vote
accepted
up vote
56
down vote
accepted
While these are two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
While these are two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
edited Nov 7 at 0:07
answered Nov 6 at 13:00
Darth Pseudonym
8,6672253
8,6672253
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
|
show 1 more comment
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
8
8
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
Specificity would agree with you... most creatures can have the condition of Paralysis placed upon them but much fewer, in theory, would be able to use Sculpt Spell. Specific beats general.
– Slagmoth
Nov 6 at 13:26
1
1
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
The “intent” of the Sculpt Spell is to control the area of effect from the spell to spare an ally from most of the damage. As well as the Xanathar reference and Slagmoth comment are compelling enough to save your barbarian.
– XAQT78
Nov 6 at 13:49
8
8
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
WoTC is doing a wonderful job of shaping Dungeons the Gathering little by little. The active player has control over the effect stack now.
– Mindwin
Nov 6 at 14:33
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
I think "spells do what they say they do" should mean spell trumps non-magic. Otherwise, this is like saying I can't cast fly on a target with clipped wings because the effect of clipped wings is "the creature can no longer fly".
– Tezra
Nov 6 at 21:17
5
5
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
I think that maybe the 'specific beats general' doesn't make sense in terms of rarer conditions overcoming less rare conditions. Rarity has nothing to do with specificity. You woudn't say that a panda is a more specific animal than a racoon, for example, just because it's rarer.
– MarkTO
Nov 6 at 22:04
|
show 1 more comment
up vote
17
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intent is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |
up vote
17
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intent is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |
up vote
17
down vote
up vote
17
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intent is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intent is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
edited Nov 6 at 13:31
ravery
7,09411252
7,09411252
answered Nov 6 at 13:00
Theik
11.5k4767
11.5k4767
add a comment |
add a comment |
up vote
11
down vote
Specific Beats General: Sculpt Wins.
Generally, paralyzed creatures automatically fail Str and Dex saves.
Paralysis is a general condition. There are a myriad of ways creatures can end up with this condition.
The sculpt spell feature is more specific.
Sculpt spell specifies single instances where the target creatures always succeed. It defines a narrower scope of targets and circumstances.
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
add a comment |
up vote
11
down vote
Specific Beats General: Sculpt Wins.
Generally, paralyzed creatures automatically fail Str and Dex saves.
Paralysis is a general condition. There are a myriad of ways creatures can end up with this condition.
The sculpt spell feature is more specific.
Sculpt spell specifies single instances where the target creatures always succeed. It defines a narrower scope of targets and circumstances.
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
add a comment |
up vote
11
down vote
up vote
11
down vote
Specific Beats General: Sculpt Wins.
Generally, paralyzed creatures automatically fail Str and Dex saves.
Paralysis is a general condition. There are a myriad of ways creatures can end up with this condition.
The sculpt spell feature is more specific.
Sculpt spell specifies single instances where the target creatures always succeed. It defines a narrower scope of targets and circumstances.
Specific Beats General: Sculpt Wins.
Generally, paralyzed creatures automatically fail Str and Dex saves.
Paralysis is a general condition. There are a myriad of ways creatures can end up with this condition.
The sculpt spell feature is more specific.
Sculpt spell specifies single instances where the target creatures always succeed. It defines a narrower scope of targets and circumstances.
answered Nov 6 at 13:51
Grosscol
6,5201454
6,5201454
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
add a comment |
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
Let us continue this discussion in chat.
– NautArch
Nov 6 at 14:26
add a comment |
up vote
-2
down vote
I think the real question here is .. if your wizard knows the radius of the fireball spell, and was able to look into the room to get a general idea of how big the room is (volume-wise as compared to the volume of a fireball spell), and knew the paralyzed barbarian was in the room... why did the wizard cast the fireball spell? Seems like a jerk move.
I think from that alone...
if wizard didn't know the barbarian was in the room, and/or didn't know they were paralyzed, then wizard shouldn't be able to sculpt spell to try to avoid them.
if wizard knew the barbarian was in the room and the barbarian was paralyzed (and knew the barbarian's location), then I would think just some simple role-playing could take care of this whole problem:
(gm) "Barbarian is paralyzed on the floor in the corner."
(player) "Ok, if I cast a fireball in the room, could I place it in such a way that something like a big table or something would protect him from the blast?"
(gm) "Um.. sure."
(player) "ok.. fire in the hole!"
(gm) "BOOM... the fireball goes off in the other corner of the room, creating a blast pattern that engulfs the enemies. Any blast that would have hit the barbarian is absorbed by a flipped-over table."
Basically, what I'm saying is... as a former GM.. I would prefer to role-play a solution instead of rules-lawyering it.
Often we get questions on here about situations AFTER they happened in someone's session, and a player is trying to post-mortem rules-lawyer the situation to rub their GM's nose in it.
Even though you found rules to support your argument, I would say it's a moot point if the situation already happened and the GM already made a ruling during play, even if it was a ruling you didn't like.
The whole point of role-playing is to abstract reality in order to provide more ways to interpret situations with role-playing. WotC have gone a bit over-board with creating more and more rules for every situation under the sun, and thus it's gotten more and more players lately turning into rules-lawyers and tactical micro-managers. If that's what you group and GM like, then go for it. But, you can find tons of cases like this (two conflicting rules) in the rules lately, and all it does is cause confusion and debate.
That's why I always focused on RP solutions first, and rule solutions second.
May not be the answer you want, but it's just I'm noticing a LOT of very detailed, minutiae-related questions on the stack exchange RPG posts lately, trying to dissect rules and find some way to min/max something or justify something. All of which seem like things that RPing could solve if folks would RP it first instead of rules-ing it first.
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
add a comment |
up vote
-2
down vote
I think the real question here is .. if your wizard knows the radius of the fireball spell, and was able to look into the room to get a general idea of how big the room is (volume-wise as compared to the volume of a fireball spell), and knew the paralyzed barbarian was in the room... why did the wizard cast the fireball spell? Seems like a jerk move.
I think from that alone...
if wizard didn't know the barbarian was in the room, and/or didn't know they were paralyzed, then wizard shouldn't be able to sculpt spell to try to avoid them.
if wizard knew the barbarian was in the room and the barbarian was paralyzed (and knew the barbarian's location), then I would think just some simple role-playing could take care of this whole problem:
(gm) "Barbarian is paralyzed on the floor in the corner."
(player) "Ok, if I cast a fireball in the room, could I place it in such a way that something like a big table or something would protect him from the blast?"
(gm) "Um.. sure."
(player) "ok.. fire in the hole!"
(gm) "BOOM... the fireball goes off in the other corner of the room, creating a blast pattern that engulfs the enemies. Any blast that would have hit the barbarian is absorbed by a flipped-over table."
Basically, what I'm saying is... as a former GM.. I would prefer to role-play a solution instead of rules-lawyering it.
Often we get questions on here about situations AFTER they happened in someone's session, and a player is trying to post-mortem rules-lawyer the situation to rub their GM's nose in it.
Even though you found rules to support your argument, I would say it's a moot point if the situation already happened and the GM already made a ruling during play, even if it was a ruling you didn't like.
The whole point of role-playing is to abstract reality in order to provide more ways to interpret situations with role-playing. WotC have gone a bit over-board with creating more and more rules for every situation under the sun, and thus it's gotten more and more players lately turning into rules-lawyers and tactical micro-managers. If that's what you group and GM like, then go for it. But, you can find tons of cases like this (two conflicting rules) in the rules lately, and all it does is cause confusion and debate.
That's why I always focused on RP solutions first, and rule solutions second.
May not be the answer you want, but it's just I'm noticing a LOT of very detailed, minutiae-related questions on the stack exchange RPG posts lately, trying to dissect rules and find some way to min/max something or justify something. All of which seem like things that RPing could solve if folks would RP it first instead of rules-ing it first.
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
add a comment |
up vote
-2
down vote
up vote
-2
down vote
I think the real question here is .. if your wizard knows the radius of the fireball spell, and was able to look into the room to get a general idea of how big the room is (volume-wise as compared to the volume of a fireball spell), and knew the paralyzed barbarian was in the room... why did the wizard cast the fireball spell? Seems like a jerk move.
I think from that alone...
if wizard didn't know the barbarian was in the room, and/or didn't know they were paralyzed, then wizard shouldn't be able to sculpt spell to try to avoid them.
if wizard knew the barbarian was in the room and the barbarian was paralyzed (and knew the barbarian's location), then I would think just some simple role-playing could take care of this whole problem:
(gm) "Barbarian is paralyzed on the floor in the corner."
(player) "Ok, if I cast a fireball in the room, could I place it in such a way that something like a big table or something would protect him from the blast?"
(gm) "Um.. sure."
(player) "ok.. fire in the hole!"
(gm) "BOOM... the fireball goes off in the other corner of the room, creating a blast pattern that engulfs the enemies. Any blast that would have hit the barbarian is absorbed by a flipped-over table."
Basically, what I'm saying is... as a former GM.. I would prefer to role-play a solution instead of rules-lawyering it.
Often we get questions on here about situations AFTER they happened in someone's session, and a player is trying to post-mortem rules-lawyer the situation to rub their GM's nose in it.
Even though you found rules to support your argument, I would say it's a moot point if the situation already happened and the GM already made a ruling during play, even if it was a ruling you didn't like.
The whole point of role-playing is to abstract reality in order to provide more ways to interpret situations with role-playing. WotC have gone a bit over-board with creating more and more rules for every situation under the sun, and thus it's gotten more and more players lately turning into rules-lawyers and tactical micro-managers. If that's what you group and GM like, then go for it. But, you can find tons of cases like this (two conflicting rules) in the rules lately, and all it does is cause confusion and debate.
That's why I always focused on RP solutions first, and rule solutions second.
May not be the answer you want, but it's just I'm noticing a LOT of very detailed, minutiae-related questions on the stack exchange RPG posts lately, trying to dissect rules and find some way to min/max something or justify something. All of which seem like things that RPing could solve if folks would RP it first instead of rules-ing it first.
I think the real question here is .. if your wizard knows the radius of the fireball spell, and was able to look into the room to get a general idea of how big the room is (volume-wise as compared to the volume of a fireball spell), and knew the paralyzed barbarian was in the room... why did the wizard cast the fireball spell? Seems like a jerk move.
I think from that alone...
if wizard didn't know the barbarian was in the room, and/or didn't know they were paralyzed, then wizard shouldn't be able to sculpt spell to try to avoid them.
if wizard knew the barbarian was in the room and the barbarian was paralyzed (and knew the barbarian's location), then I would think just some simple role-playing could take care of this whole problem:
(gm) "Barbarian is paralyzed on the floor in the corner."
(player) "Ok, if I cast a fireball in the room, could I place it in such a way that something like a big table or something would protect him from the blast?"
(gm) "Um.. sure."
(player) "ok.. fire in the hole!"
(gm) "BOOM... the fireball goes off in the other corner of the room, creating a blast pattern that engulfs the enemies. Any blast that would have hit the barbarian is absorbed by a flipped-over table."
Basically, what I'm saying is... as a former GM.. I would prefer to role-play a solution instead of rules-lawyering it.
Often we get questions on here about situations AFTER they happened in someone's session, and a player is trying to post-mortem rules-lawyer the situation to rub their GM's nose in it.
Even though you found rules to support your argument, I would say it's a moot point if the situation already happened and the GM already made a ruling during play, even if it was a ruling you didn't like.
The whole point of role-playing is to abstract reality in order to provide more ways to interpret situations with role-playing. WotC have gone a bit over-board with creating more and more rules for every situation under the sun, and thus it's gotten more and more players lately turning into rules-lawyers and tactical micro-managers. If that's what you group and GM like, then go for it. But, you can find tons of cases like this (two conflicting rules) in the rules lately, and all it does is cause confusion and debate.
That's why I always focused on RP solutions first, and rule solutions second.
May not be the answer you want, but it's just I'm noticing a LOT of very detailed, minutiae-related questions on the stack exchange RPG posts lately, trying to dissect rules and find some way to min/max something or justify something. All of which seem like things that RPing could solve if folks would RP it first instead of rules-ing it first.
edited Nov 6 at 21:43
V2Blast
17.8k248113
17.8k248113
answered Nov 6 at 21:04
blahblah
7
7
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
add a comment |
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
My problem with this argument, is that spells should "do what they say they do (and only what they say they do)". It would be pretty infuriating as a caster if my fly spell could be nullified because my target had clipped wings, which should be irrelevant to what the spell says it does. When a rule clashes with a spell effect, unless it explicitly counters spells, the spell should take priority.
– Tezra
Nov 6 at 21:11
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
@Tezra: In this case, this argument is actually pretty good.
– Joshua
Nov 6 at 21:53
6
6
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
I'm pretty sure that there isn't any roleplaying going on in that example. That's just asking the GM to allow a table to block Fireball, which it doesn't by the book, since it goes around corners and fills the space it affects.
– MarkTO
Nov 6 at 22:07
3
3
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
> (Paraphrased) "If your wizard knew the paralyzed barbarian was in the room, why did the wizard cast the fireball spell?" Because if Sculpt Spell (as the wording implies) allows you to shape the spell so the barbarian is unaffected, then the wizard can freely cast fireball into the room to take out enemies. Your answer of houseruling a roleplay solution is meaningless since it does not mention what Sculpt Spell allows you to do. Even if you consider it a purely roleplay-based effect and not a DEX save, a wizard with Sculpt Spell should have a different status quo than one who does not.
– Nox
Nov 7 at 14:52
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