How to make a cube in pyglet











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I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.










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    I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.










      share|improve this question













      I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.







      python-3.x pyglet






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      asked Nov 6 at 22:47









      Danger Zone

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      488
























          1 Answer
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          Look at this Code
          You can find following code



          def add_block(self,x,y,z):

          X, Y, Z = x+1, y+1, z+1

          tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))

          self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
          self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front

          self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
          self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right

          self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
          self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top


          Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.






          share|improve this answer





















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            1 Answer
            1






            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            1
            down vote



            accepted










            Look at this Code
            You can find following code



            def add_block(self,x,y,z):

            X, Y, Z = x+1, y+1, z+1

            tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))

            self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
            self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front

            self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
            self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right

            self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
            self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top


            Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.






            share|improve this answer

























              up vote
              1
              down vote



              accepted










              Look at this Code
              You can find following code



              def add_block(self,x,y,z):

              X, Y, Z = x+1, y+1, z+1

              tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))

              self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
              self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front

              self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
              self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right

              self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
              self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top


              Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.






              share|improve this answer























                up vote
                1
                down vote



                accepted







                up vote
                1
                down vote



                accepted






                Look at this Code
                You can find following code



                def add_block(self,x,y,z):

                X, Y, Z = x+1, y+1, z+1

                tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))

                self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
                self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front

                self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
                self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right

                self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
                self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top


                Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.






                share|improve this answer












                Look at this Code
                You can find following code



                def add_block(self,x,y,z):

                X, Y, Z = x+1, y+1, z+1

                tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))

                self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
                self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front

                self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
                self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right

                self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
                self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top


                Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 8 at 9:27









                Yuriy Leonov

                73212




                73212






























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