How to make a cube in pyglet
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I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.
python-3.x pyglet
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up vote
0
down vote
favorite
I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.
python-3.x pyglet
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.
python-3.x pyglet
I am trying to learn pyglet, and from what I understand it is just a wrapper for openGL with some extra doodads and bits. I am real confused by how to make a cube, I have looked into tutorials on how to do so in pure openGL and, failed to translate them into pyglet. Any help would be appreciated, especially if someone could explain to me why changing things on the z-axis out of the range (1, 0, -1) makes it stop rendering.
python-3.x pyglet
python-3.x pyglet
asked Nov 6 at 22:47
Danger Zone
488
488
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1 Answer
1
active
oldest
votes
up vote
1
down vote
accepted
Look at this Code
You can find following code
def add_block(self,x,y,z):
X, Y, Z = x+1, y+1, z+1
tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right
self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top
Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
Look at this Code
You can find following code
def add_block(self,x,y,z):
X, Y, Z = x+1, y+1, z+1
tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right
self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top
Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.
add a comment |
up vote
1
down vote
accepted
Look at this Code
You can find following code
def add_block(self,x,y,z):
X, Y, Z = x+1, y+1, z+1
tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right
self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top
Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.
add a comment |
up vote
1
down vote
accepted
up vote
1
down vote
accepted
Look at this Code
You can find following code
def add_block(self,x,y,z):
X, Y, Z = x+1, y+1, z+1
tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right
self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top
Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.
Look at this Code
You can find following code
def add_block(self,x,y,z):
X, Y, Z = x+1, y+1, z+1
tex_coords = ('t2f', (0, 0, 1, 0, 1, 1, 0, 1))
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, z, x, y, z, x, Y, z, X, Y, z)), tex_coords) # back
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, Z, X, y, Z, X, Y, Z, x, Y, Z)), tex_coords) # front
self.batch.add(4, GL_QUADS, self.side, ('v3f', (x, y, z, x, y, Z, x, Y, Z, x, Y, z)), tex_coords) # left
self.batch.add(4, GL_QUADS, self.side, ('v3f', (X, y, Z, X, y, z, X, Y, z, X, Y, Z)), tex_coords) # right
self.batch.add(4, GL_QUADS, self.bottom, ('v3f', (x, y, z, X, y, z, X, y, Z, x, y, Z)), tex_coords) # bottom
self.batch.add(4, GL_QUADS, self.top, ('v3f', (x, Y, Z, X, Y, Z, X, Y, z, x, Y, z)), tex_coords) # top
Also you can find several interesting hitns in this project. It helped me when I start learn pyglet with 3D rendering.
answered Nov 8 at 9:27
Yuriy Leonov
73212
73212
add a comment |
add a comment |
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