Handling Bodies After Leaving Camera Viewport
In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?
java android libgdx
add a comment |
In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?
java android libgdx
add a comment |
In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?
java android libgdx
In Libgdx in my game I have bodies that enter my camera viewport and then exit the viewport and never return. Is it better for memory management to destroy these bodies and remove them from Arrays or sleep them?
java android libgdx
java android libgdx
asked Nov 17 '18 at 19:15
PatPatchPatrickPatPatchPatrick
111
111
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
It depends on the situation.
If you're asking what is generally the best? --- Reusage
When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.
But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53354646%2fhandling-bodies-after-leaving-camera-viewport%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It depends on the situation.
If you're asking what is generally the best? --- Reusage
When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.
But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.
add a comment |
It depends on the situation.
If you're asking what is generally the best? --- Reusage
When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.
But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.
add a comment |
It depends on the situation.
If you're asking what is generally the best? --- Reusage
When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.
But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.
It depends on the situation.
If you're asking what is generally the best? --- Reusage
When you reuse them, they will not stack up outside of the viewport, you won't need to create new bodies, and GarbageCollector won't need to collect anything.
But as I said, it depends on application. Mabye for your app letting them sleep there would be sufficient.
answered Nov 18 '18 at 11:53
Jerry LundegaardJerry Lundegaard
286
286
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53354646%2fhandling-bodies-after-leaving-camera-viewport%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown