Cloud gaming





Type of online gaming

Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.




Contents






  • 1 History


  • 2 Types


  • 3 Cloud gaming services (Gaming as a Service (GaaS))


  • 4 Game streaming systems


  • 5 P2P gaming services


  • 6 See also


  • 7 References


  • 8 External links





History


In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices.[1] Video game developer Crytek began research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to wait until the infrastructure and cable Internet providers were up for the task.[2]OnLive officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole.[3][4] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November 2010, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.[5][6] And the following year Orange France unveiled its gaming service on IPTV based on G-cluster technology.


GeForce NOW is a cloud-based game-streaming service offered by NVIDIA that launched on October 1, 2015.


Nvidia GRID is a recent creation by Nvidia that is targeted specifically towards cloud gaming. The Nvidia GRID includes both graphics processing and video encoding into a single device which is able to decrease the input to display latency of cloud base video game streaming.[7] This is important due to the impact that latency will have between what the user does and when the action shows on their screen.


The Blade SAS Group launched Shadow, their flagship cloud gaming service in France in November 2011.[8] By October 2018, Shadow announced that it was live in 19 states across the east and west coast of the US, with further plans to expand nationwide.[9]


LOUDPLAY announced expansion of its cloud gaming service to Ukraine, Belarus and few other Eastern Europe locations on May 18, 2018.[10] On November 21, 2018 LOUDPLAY in partnership with Rostelecom and Huawei has demonstrated first 5G cloud gaming showcase in Europe[11] (in Innopolis).


Electronic Arts acquired cloud gaming startup Gamefly on May 22, 2018.[12] A few months later, on October 29, 2018 Electronic Arts has announced a cloud gaming Project Atlas.[13]


Google unveiled Project Stream on October 1, 2018.[14] The project was formally announced at the 2019 Game Developers Conference on March 19, 2019 as Stadia.[15]


Microsoft unveiled Project xCloud on October 8, 2018.[16]



Types


Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming.


"Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.[7] This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.[17][18] The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), LOUDPLAY, Playkey, PlayGiga, CiiNOW, Ubitus.


Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer.[19][20] Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013.[21]


P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from cloud gaming is that game is executed on actual PC and it is streamed on one-to-one basis. The actual game is stored, executed, and rendered on the remote computer station and the video results are streamed directly to a consumer's computer over the Internet.
P2P cloudless gaming allows closing latency gap: remote computer could be located within one internet provider. Network protocol in P2P cloud gaming smartly chooses the best fit between remote computer and consumer's device.


Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user's device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis. Cloud gaming based on file streaming requires a device that has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user's device where it is cached. Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps.[22]



Cloud gaming services (Gaming as a Service (GaaS))





































































































































































































































































































































































































Name
Company
Access status
Development status
Coverage
Bring your own games (BYOG)
Platforms
License
Price
PLAYCLOUD[23]
PlayCloud.Inc[24]

Yes check.svg Active

Yes check.svg Active

Russia, England United States, United Kingdom, France, Germany, Canada and other CIS countries, Poland, Baltics

Yes check.svg Yes (cloud computing: full computer in the cloud)

Windows, macOS, Android, Linux

Proprietary
starting from $2,25 per usage day
Shadow[25]
Blade SAS

Yes check.svg Active

Yes check.svg Active
Belgium, France, Germany, Luxembourg, Switzerland, UK, USA (selected locations)

Yes check.svg Yes (cloud computing: full computer in the cloud)

Windows, macOS, Android, Ubuntu (beta), iOS (beta)

Proprietary
€44,95/month (1 month subscription)

€34,95/month (3 month subscription)


€29,95/month (12 month subscription)


LOUDPLAY[26]
Loudplay.io[27]

Yes check.svg Active

Yes check.svg Active

Russia, Ukraine and other CIS countries, Poland, Baltics

Yes check.svg Yes (cloud computing: full computer in the cloud)

Windows, macOS, Android, Linux

Proprietary
starting from €0.2 per usage hour
Vortex Cloud Gaming[28]
RemoteMyApp sp. z o.o.

Yes check.svg Active

Yes check.svg Active
Data centers in France, United Kingdom, Germany, Italy, Poland, Singapore, Canada, United States (New York, Miami, Dallas, Los Angeles), Mexico, Brazil, Russia

X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam

Windows, Chrome, Android, Android TV, XBox One
Proprietary US$9.99/month

GeForce NOW
Nvidia
Yes check.svg In closed beta

Yes check.svg Active
n/a
X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam

Shield, Windows, macOS
Proprietary Free during beta[29]

PlayStation Now
Sony
Yes check.svg Active

Yes check.svg Active
n/a

X mark.svg No, existing library from Sony (more than 500 games)

PlayStation 4, Windows
Proprietary US$19.99 (Monthly subscription)
US$44.99 (3-Month subscription)
US$99.99 (Annual subscription)

Stadia (formerly Project Stream[30])

Google

Yes check.svg In closed beta

Yes check.svg Active
USA (selected locations)
Until now only Assassin's Creed Odyssey

Chrome
N/A
N/A
Project xCloud

Microsoft

Yes check.svg In closed beta

Yes check.svg Active
n/a
Unknown so far
PCs, consoles, mobile devices
N/A
N/A
Project Atlas

EA

Yes check.svg In development

Yes check.svg Active
n/a
Unknown so far
Unknown so far
N/A
N/A
Elastic Virtualization Engine [31]
Mixedtek.com

Yes check.svg Active

Yes check.svg Active
US, Japan, UK, Germany, Singapore and other countries

Yes check.svg Yes (cloud computing: Full computer in the cloud)

Windows, Android, STBs, SmartTV, OTT Box

Proprietary
Depends on operator services

Wiztivi Gaming


Yes check.svg Active

Yes check.svg Active
n/a
Unknown so far

Windows, macOS, Android, iOS, STBs, Orange, SFR

Proprietary
Depends on operator services

Blacknut[32]

Yes check.svg Active

Yes check.svg Active
n/a

X mark.svg No, existing library from Sony (more than 500 games)

Windows, macOS, Linux, Android, Android TV, Amazon Fire TV

Proprietary
£12.99/month
GameCloud
Cloudzen
Yes check.svg Active

Yes check.svg Active
n/a


Windows, macOS, Android, iOS, SmartTV, OTT, Chrome
Proprietary N/A

Gaming: Solved.

Yes check.svg Active

Yes check.svg Active
n/a


Windows, macOS

Proprietary
US$1.49 per usage hour

GLOUD


Yes check.svg Active

Yes check.svg Active
Argentina, Chile


Windows, macOS

Proprietary
ARS$299.90/month

CLP$7735/month


Utomik (ex-Kalydo)[33]

Yes check.svg Active

Yes check.svg Active
n/a
Windows Proprietary N/A

PixelStellar[34]

Yes check.svg Active

Yes check.svg Active
n/a
Windows Proprietary €1 per usage hour

WADE[35]

Yes check.svg Active

Yes check.svg Active
Spain

X mark.svg No, existing library from Sony (more than 500 games)

Windows, macOS
Proprietary €9,99/month

PlayKey[36]

Yes check.svg Active

Yes check.svg Active
CIS countries, Germany, UK

X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam

Windows, macOS
Proprietary €24,90/month

Turbo.net[37]

Yes check.svg Active

Yes check.svg Active
n/a

Windows, macOS, iPad
Proprietary Free access
Hatch[38]

Yes check.svg Active

Yes check.svg Active
Nordics, Baltics, UK, Germany, France, Portugal

X mark.svg No, existing library. More than 100 games

Android
Proprietary
Ad supported
Dalongyun[39]

Yes check.svg Active

Yes check.svg Active
China


Windows 7, Windows 8, Windows 8.1, Windows 10, Android, Android TV
Proprietary ¥3/4 per usage hour


LiquidSky[40]

LiquidSky

X mark.svg Discontinued[41]

X mark.svg Discontinued[41]
USA, UK, Central Europe,

Yes check.svg Yes

Windows, Android

Proprietary
US$14.99/month (One-Time)

US$24.99-29.99/month (Monthly)



Snoost.com


X mark.svg Probably discontinued, the Alpha has ended

Yes check.svg Unknown

X mark.svg No

Yes check.svg Yes

Windows, macOS, Linux

Proprietary
€12,95/month (480p)

€25,90/month (720p)


€38,85/month (1080p)



GameFly Streaming

X mark.svg Discontinued

X mark.svg No

X mark.svg No

Amazon Fire TV, Samsung Smart TV, LG WebOs 3.0 Smart TV
Proprietary US$9.99/month

Leap Computing

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

Windows, macOS, Android, iOS, Windows Phone
Proprietary N/A

Big Fish Games

X mark.svg Discontinued
[42]

X mark.svg Discontinued

X mark.svg No

Windows XP, Windows Vista, Windows 7
Proprietary N/A

G-cluster

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

G-cluster, Orange, SFR, NTT Plala, VNPT
Proprietary N/A

Gaikai

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

Windows XP, Windows Vista, Windows 7, Windows 8
Proprietary N/A

Gface

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Proprietary N/A

InstantAction

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

Windows XP, Windows Vista, Windows 7
Proprietary N/A

OnLive

X mark.svg Discontinued
[43]

X mark.svg Discontinued
Partial
[44]

Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, macOS, Android, OnLive MicroConsole
Proprietary N/A

Playcast Media Systems

X mark.svg Discontinued
[45]

X mark.svg Discontinued
[46]

X mark.svg No

Amazon Fire TV, Samsung Smart TV
Proprietary N/A

Ubitus GameNow

X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No

LG Smart TV, Google TV, Verizon, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS
Proprietary N/A


Game streaming systems




















































































































































Name Access status Development status Source code available? Platforms License Price
GamingAnywhere
Yes check.svg Active

Yes check.svg Active

Yes check.svg Yes; Free and open-source software
Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android 4.1+,[47]Linux

BSD 3-Clause License[48]

Free
Cloudzen - GameCloud
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS
Proprietary N/A
LOUDPLAY
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Proprietary N/A
Steam In-Home Streaming
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, SteamOS, Linux
Proprietary
Freeware
Remote Play
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; PlayStation 3, PlayStation 4
Client; PlayStation Portable, PlayStation Vita, PlayStation TV, Sony Xperia, Windows 8.1, Windows 10, macOS[49]
Proprietary
Freeware
Cloud Gaming eXtreme
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows 8, Windows 8.1, Windows 10, Windows Server 2012
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android, iOS
Proprietary $0.30 per hour on Amazon Web Services
Ubitus GameCloud
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Smart TVs, Google TV, STBs, Smartphones, Tablets, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS
Proprietary N/A
Rainway
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Server 2016, Windows 10[50]
Client; Google Chrome, Firefox, Windows, macOS, Linux
Proprietary
Freeware
Parsec
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Server 2012, Server 2016, Windows 8.1, Windows 10[51]
Client; Windows, macOS, Linux
Proprietary
Freeware
Nvidia GameStream
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows 7, Windows 8.1, or Windows 10 with GeForce Kepler GTX-class GPU or later[52]
Client; Shield Android TV, Shield Tablet, Shield Portable
Proprietary
Freeware
Moonlight Game Streaming
Yes check.svg Active

Yes check.svg Active

Open-source client, but relies on proprietary server
Server; Windows 7, Windows 8.1, or Windows 10 with GeForce Kepler GTX-class GPU or later
Client; Windows 7, Windows 8.1, Windows 10, macOS, Linux, iOS, Android, Android TV, Amazon Fire TV, Raspberry Pi, PlayStation Vita, ChromeOS[53]
Server; Proprietary Client; GPLv3

Free
PlayGiga
Yes check.svg Active

Yes check.svg Active

X mark.svg No


Client; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, STBs, Android
Proprietary N/A
Remotr Game Streaming
Yes check.svg Active

Yes check.svg Active

X mark.svg No
Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS

Proprietary
Standard; Freeware
No ads: $2.99 per month

G-cluster
X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No
Server; Windows 7, Windows 10, Windows Server 2008R2, Windows Server 2012R2
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones
Proprietary N/A
StreamMyGame
X mark.svg Discontinued

X mark.svg Discontinued

X mark.svg No
Server; Windows XP, Windows Vista, Windows 7
Client; Windows XP, Windows Vista, Windows 7, Linux
Proprietary Standard; Freeware
Premium; $9.99 per year
Unlimited; $19.99 per year


P2P gaming services



































Name
Company
Access status
Development status
Source code available?
Bring your own games (BYOG)
Platforms
License
Price
Playkey
Playkey


Yes check.svg Active

X mark.svg No

Windows

Proprietary
n/a

DROVA

DROVA

Yes check.svg Active

Yes check.svg Active

X mark.svg No

Yes check.svg Yes

Windows

Proprietary
€0.8 per hour


See also



  • Cloud computing


  • Remote mobile virtualization for mobile gaming as a service



References





  1. ^ "The past and future of cloud gaming: Will it ever work?". Gamecrate. Retrieved 2019-01-25..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ Dobra, Andrei (April 27, 2009). "Crytek Attempted Cloud Gaming Way Before OnLive". Softpedia. Retrieved October 7, 2010.


  3. ^ Perlman, Steve (2010-03-10). "OnLive: Coming to a Screen Near You". OnLive.com. Archived from the original on 2010-03-12. Retrieved 2010-03-10.


  4. ^ Shiels, Maggie (2010-03-11). "'Console killer' OnLive to launch in June". news.bbc.co.uk. Retrieved 2010-03-11.


  5. ^ "Accueil Jeux vidéo". Jeux-tv.sfr.fr. Retrieved 2013-07-07.


  6. ^ "Reportage : SFR dévoile son service de jeux vidéo "cloud gaming" sur Neufbox". Clubic.com. 2010-10-20. Retrieved 2013-07-07.


  7. ^ ab Shea, Ryan; Liu, Liu; Ngai, Edith; Cui, Yong (July–August 2013). "Cloud gaming: Architecture and performance". IEEE Network. 27 (4): 16–24. CiteSeerX 10.1.1.394.1568. doi:10.1109/MNET.2013.6574660.


  8. ^ "Shadow - About us". shadow.tech. Retrieved 2018-12-04.


  9. ^ "'Shadow' PC game streaming service is headed to US coasts". Engadget. Retrieved 2018-12-04.


  10. ^ "Loudplay Brings Cloud Gaming to Russia – Flickstiq". Flickstiq. 2018-05-18. Retrieved 2018-11-09.


  11. ^ "ROSTELECOM PJSC: 3GPP confirms compliance of Rostelecom 5G trials with 3GPP most advanced standards". Retrieved 2018-11-21.


  12. ^ "Electronic Arts Acquires Cloud Gaming Technology & Talent".


  13. ^ Arts, Electronic (2018-10-30). "Announcing Project Atlas". Electronic Arts Inc. Retrieved 2018-11-09.


  14. ^ "Pushing the limits of streaming technology". Google. 2018-10-01. Retrieved 2018-10-09.


  15. ^ Wilde, Tyler (March 19, 2019). "Google announces Stadia, a game streaming service 'for everyone'". PC Gamer. Retrieved March 19, 2019.


  16. ^ "Project xCloud: Gaming with you at the center - The Official Microsoft Blog". The Official Microsoft Blog. 2018-10-08. Retrieved 2018-10-09.


  17. ^ "Exclusive: Does cloud gaming spell the end for consoles?". TechRadar. March 24, 2009. Retrieved October 7, 2010.


  18. ^ "Taking gaming into the 'cloud'". BBC News. June 9, 2009. Retrieved October 7, 2009.


  19. ^ Beaumont, Claudine (June 18, 2010). "OnLive launches cloud-based gaming service". The Daily Telegraph. London. Retrieved October 7, 2010.


  20. ^ Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform". Metro. Retrieved October 7, 2010.


  21. ^ "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013.


  22. ^ "CloudTweaks | Which Cloud Gaming Platform Is Right For Me?". CloudTweaks. 2014-03-20. Retrieved 2019-01-25.


  23. ^ "PLAYCLOUD - Слабое железо? Арендуй у нас!". https://play-cloud.ru/ (in Russian). Retrieved 2018-11-14. Text "en" ignored (help); External link in |website= (help)


  24. ^ "PLAYCLOUD". play-cloud.ru. Retrieved 2019-01-24.


  25. ^ Blade. "Shadow - Much more than a PC". Shadow (United States). Retrieved 2018-11-14.


  26. ^ "LOUDPLAY - мощный игровой компьютер в облаке". loudplay.ru (in Russian). Retrieved 2018-11-14.


  27. ^ "LOUDPLAY". loudplay.io. Retrieved 2018-11-19.


  28. ^ "Cloud Gaming for Android, PC and macOS". vortex.gg. Retrieved 2018-11-14.


  29. ^ "HOW MUCH DOES GEFORCE NOW BETA COST? | NVIDIA". nvidia.custhelp.com. Retrieved 2019-03-20.


  30. ^ "Project Stream". projectstream.google.com. Retrieved 2018-11-14.


  31. ^ Mixedtek. "PC and Android based game real time streaming". Mixedtek Inc. Retrieved 2018-11-16.


  32. ^ "Over 200 Games In One App - Blacknut". blacknut.com. Retrieved 2018-11-14.


  33. ^ "Utomik | Your Unlimited PC Gaming Subscription". utomik.com. Retrieved 2018-11-14.


  34. ^ "Never Upgrade Your PC Again to Play the Latest Games with PixelStellar Cloud Gaming!". PixelStellar. Retrieved 2018-11-14.


  35. ^ "WADE App". playwade.com. Retrieved 2018-11-14.


  36. ^ "PLAYKEY". playkey.net. Retrieved 2018-11-14.


  37. ^ "Turbo Containers - Bring your applications everywhere". Turbo.net. Retrieved 2018-11-14.


  38. ^ "Cloud Gaming for Mobile - Hatch". Hatch. Retrieved 2018-11-14.


  39. ^ "云电脑-免费云电脑下载-超级云游戏-达龙云电脑【官网】". dalongyun.com. Retrieved 2018-11-14.


  40. ^ "LiquidSky - The Ultimate Cloud Gaming PC". gaming.liquidsky.com. Retrieved 2018-11-14.


  41. ^ ab "Something New is Coming". Retrieved 2018-12-22.


  42. ^ Cook, John (August 21, 2013). "Full memo: Big Fish CEO announces job cuts, cancellation of cloud games business and closure of Ireland and BC facilities". GeekWire. Retrieved June 18, 2014.


  43. ^ (in Turkish) Sony tarafından satın alınan OnLive hizmetlerine 30 Nisan’da son veriyor


  44. ^ Assets Available | OnLive


  45. ^ GameFly acquires Playcast, launches streaming service


  46. ^ GameFly buys Israeli cloud gaming company Playcast


  47. ^ GamingAnywhere - An Open Source Cloud Gaming System


  48. ^ GamingAnywhere License


  49. ^ (in Turkish) PS4 Sistemini Uzaktan Oynatma Windows® PC / Mac


  50. ^ "Prepare For Launch – Rainway". Rainway.


  51. ^ "Installing Parsec". Parsec. Retrieved 2018-02-09.


  52. ^ "GameStream User Guide". Nvidia. Retrieved 2018-11-14.


  53. ^ "Moonlight Game Streaming".



[1]



External links



  • Article by Paul Hyman on MSN.com

  • Article by Parth Singh on LiquidSky: The Future Of Cloud Gaming.

  • Article by Jeff Norman / Cloud Gaming: Making the Joystick Airborne - CloudTweaks.com





  1. ^ "GamingAnywhere - An Open Source Cloud Gaming System". gaminganywhere.org. Retrieved 2018-12-24.








這個網誌中的熱門文章

Tangent Lines Diagram Along Smooth Curve

Yusuf al-Mu'taman ibn Hud

Zucchini