ARCore – Is there any event for asset changed position/orientation?
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I am new to creating AR app using ARCore and Sceneform for Android (Java). I am building a multiplayer app using cloud anchors where two or more people can interact on one or more asset. When the asset changes it's position, how to get the event to broadcast to other connected users?
Here's my code:
private AppAnchorState appAnchorState = AppAnchorState.NONE;
private SnackbarHelper snackbarHelper = new SnackbarHelper();
private StorageManager storageManager;
private Socket mSocket;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/******************* Here **************************/
// connect to socket
mSocket = new ArSync().onCreate();
mSocket.connect();
// listen for change event
mSocket.on("modelChanged", new Emitter.Listener() {
@Override
public void call(final Object... args) {
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
//TODO: call the application to load reslove by number
//textView.setText("Current ID is :" +
args[0].toString());
Log.d("Triggered", args[0].toString());
onResolveOkPressed(args[0].toString());
}
});
}
});
fragment = (CustomArFragment) getSupportFragmentManager().findFragmentById(R.id.sceneform_fragment);
//To add
fragment.getPlaneDiscoveryController().hide();
fragment.getArSceneView().getScene().setOnUpdateListener(this::onUpdateFrame);
Button clearButton = findViewById(R.id.clear_button);
clearButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
setCloudAnchor(null);
}
});
Button resolveButton = findViewById(R.id.resolve_button);
resolveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (cloudAnchor != null){
snackbarHelper.showMessageWithDismiss(getParent(), "Please clear Anchor");
return;
}
ResolveDialogFragment dialog = new ResolveDialogFragment();
dialog.setOkListener(MainActivity.this::onResolveOkPressed);
dialog.show(getSupportFragmentManager(), "Resolve");
}
});
fragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (plane.getType() != Plane.Type.HORIZONTAL_UPWARD_FACING ||
appAnchorState != AppAnchorState.NONE){
return;
}
Anchor newAnchor = fragment.getArSceneView().getSession().hostCloudAnchor(hitResult.createAnchor());
setCloudAnchor(newAnchor);
appAnchorState = AppAnchorState.HOSTING;
snackbarHelper.showMessage(this, "Now hosting anchor...");
placeObject(fragment, cloudAnchor, Uri.parse("Fox.sfb"));
}
);
storageManager = new StorageManager(this);
}
/*.....
.......
.......
*/
I have written a separate Socket.io
server in NodeJS
to broadcast the Short hand GUID to other connected nodes to download and resolve the asset at launch of the app. It works fine when I am rendering the asset for the first time. But I am not sure how to handle when one person moves that asset. I want it to render it other connected devices. I could not find any event to asset changed so that I could attach my code to it.
android multiplayer arcore sceneform
add a comment |
up vote
5
down vote
favorite
I am new to creating AR app using ARCore and Sceneform for Android (Java). I am building a multiplayer app using cloud anchors where two or more people can interact on one or more asset. When the asset changes it's position, how to get the event to broadcast to other connected users?
Here's my code:
private AppAnchorState appAnchorState = AppAnchorState.NONE;
private SnackbarHelper snackbarHelper = new SnackbarHelper();
private StorageManager storageManager;
private Socket mSocket;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/******************* Here **************************/
// connect to socket
mSocket = new ArSync().onCreate();
mSocket.connect();
// listen for change event
mSocket.on("modelChanged", new Emitter.Listener() {
@Override
public void call(final Object... args) {
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
//TODO: call the application to load reslove by number
//textView.setText("Current ID is :" +
args[0].toString());
Log.d("Triggered", args[0].toString());
onResolveOkPressed(args[0].toString());
}
});
}
});
fragment = (CustomArFragment) getSupportFragmentManager().findFragmentById(R.id.sceneform_fragment);
//To add
fragment.getPlaneDiscoveryController().hide();
fragment.getArSceneView().getScene().setOnUpdateListener(this::onUpdateFrame);
Button clearButton = findViewById(R.id.clear_button);
clearButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
setCloudAnchor(null);
}
});
Button resolveButton = findViewById(R.id.resolve_button);
resolveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (cloudAnchor != null){
snackbarHelper.showMessageWithDismiss(getParent(), "Please clear Anchor");
return;
}
ResolveDialogFragment dialog = new ResolveDialogFragment();
dialog.setOkListener(MainActivity.this::onResolveOkPressed);
dialog.show(getSupportFragmentManager(), "Resolve");
}
});
fragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (plane.getType() != Plane.Type.HORIZONTAL_UPWARD_FACING ||
appAnchorState != AppAnchorState.NONE){
return;
}
Anchor newAnchor = fragment.getArSceneView().getSession().hostCloudAnchor(hitResult.createAnchor());
setCloudAnchor(newAnchor);
appAnchorState = AppAnchorState.HOSTING;
snackbarHelper.showMessage(this, "Now hosting anchor...");
placeObject(fragment, cloudAnchor, Uri.parse("Fox.sfb"));
}
);
storageManager = new StorageManager(this);
}
/*.....
.......
.......
*/
I have written a separate Socket.io
server in NodeJS
to broadcast the Short hand GUID to other connected nodes to download and resolve the asset at launch of the app. It works fine when I am rendering the asset for the first time. But I am not sure how to handle when one person moves that asset. I want it to render it other connected devices. I could not find any event to asset changed so that I could attach my code to it.
android multiplayer arcore sceneform
Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58
add a comment |
up vote
5
down vote
favorite
up vote
5
down vote
favorite
I am new to creating AR app using ARCore and Sceneform for Android (Java). I am building a multiplayer app using cloud anchors where two or more people can interact on one or more asset. When the asset changes it's position, how to get the event to broadcast to other connected users?
Here's my code:
private AppAnchorState appAnchorState = AppAnchorState.NONE;
private SnackbarHelper snackbarHelper = new SnackbarHelper();
private StorageManager storageManager;
private Socket mSocket;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/******************* Here **************************/
// connect to socket
mSocket = new ArSync().onCreate();
mSocket.connect();
// listen for change event
mSocket.on("modelChanged", new Emitter.Listener() {
@Override
public void call(final Object... args) {
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
//TODO: call the application to load reslove by number
//textView.setText("Current ID is :" +
args[0].toString());
Log.d("Triggered", args[0].toString());
onResolveOkPressed(args[0].toString());
}
});
}
});
fragment = (CustomArFragment) getSupportFragmentManager().findFragmentById(R.id.sceneform_fragment);
//To add
fragment.getPlaneDiscoveryController().hide();
fragment.getArSceneView().getScene().setOnUpdateListener(this::onUpdateFrame);
Button clearButton = findViewById(R.id.clear_button);
clearButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
setCloudAnchor(null);
}
});
Button resolveButton = findViewById(R.id.resolve_button);
resolveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (cloudAnchor != null){
snackbarHelper.showMessageWithDismiss(getParent(), "Please clear Anchor");
return;
}
ResolveDialogFragment dialog = new ResolveDialogFragment();
dialog.setOkListener(MainActivity.this::onResolveOkPressed);
dialog.show(getSupportFragmentManager(), "Resolve");
}
});
fragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (plane.getType() != Plane.Type.HORIZONTAL_UPWARD_FACING ||
appAnchorState != AppAnchorState.NONE){
return;
}
Anchor newAnchor = fragment.getArSceneView().getSession().hostCloudAnchor(hitResult.createAnchor());
setCloudAnchor(newAnchor);
appAnchorState = AppAnchorState.HOSTING;
snackbarHelper.showMessage(this, "Now hosting anchor...");
placeObject(fragment, cloudAnchor, Uri.parse("Fox.sfb"));
}
);
storageManager = new StorageManager(this);
}
/*.....
.......
.......
*/
I have written a separate Socket.io
server in NodeJS
to broadcast the Short hand GUID to other connected nodes to download and resolve the asset at launch of the app. It works fine when I am rendering the asset for the first time. But I am not sure how to handle when one person moves that asset. I want it to render it other connected devices. I could not find any event to asset changed so that I could attach my code to it.
android multiplayer arcore sceneform
I am new to creating AR app using ARCore and Sceneform for Android (Java). I am building a multiplayer app using cloud anchors where two or more people can interact on one or more asset. When the asset changes it's position, how to get the event to broadcast to other connected users?
Here's my code:
private AppAnchorState appAnchorState = AppAnchorState.NONE;
private SnackbarHelper snackbarHelper = new SnackbarHelper();
private StorageManager storageManager;
private Socket mSocket;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/******************* Here **************************/
// connect to socket
mSocket = new ArSync().onCreate();
mSocket.connect();
// listen for change event
mSocket.on("modelChanged", new Emitter.Listener() {
@Override
public void call(final Object... args) {
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
//TODO: call the application to load reslove by number
//textView.setText("Current ID is :" +
args[0].toString());
Log.d("Triggered", args[0].toString());
onResolveOkPressed(args[0].toString());
}
});
}
});
fragment = (CustomArFragment) getSupportFragmentManager().findFragmentById(R.id.sceneform_fragment);
//To add
fragment.getPlaneDiscoveryController().hide();
fragment.getArSceneView().getScene().setOnUpdateListener(this::onUpdateFrame);
Button clearButton = findViewById(R.id.clear_button);
clearButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
setCloudAnchor(null);
}
});
Button resolveButton = findViewById(R.id.resolve_button);
resolveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (cloudAnchor != null){
snackbarHelper.showMessageWithDismiss(getParent(), "Please clear Anchor");
return;
}
ResolveDialogFragment dialog = new ResolveDialogFragment();
dialog.setOkListener(MainActivity.this::onResolveOkPressed);
dialog.show(getSupportFragmentManager(), "Resolve");
}
});
fragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (plane.getType() != Plane.Type.HORIZONTAL_UPWARD_FACING ||
appAnchorState != AppAnchorState.NONE){
return;
}
Anchor newAnchor = fragment.getArSceneView().getSession().hostCloudAnchor(hitResult.createAnchor());
setCloudAnchor(newAnchor);
appAnchorState = AppAnchorState.HOSTING;
snackbarHelper.showMessage(this, "Now hosting anchor...");
placeObject(fragment, cloudAnchor, Uri.parse("Fox.sfb"));
}
);
storageManager = new StorageManager(this);
}
/*.....
.......
.......
*/
I have written a separate Socket.io
server in NodeJS
to broadcast the Short hand GUID to other connected nodes to download and resolve the asset at launch of the app. It works fine when I am rendering the asset for the first time. But I am not sure how to handle when one person moves that asset. I want it to render it other connected devices. I could not find any event to asset changed so that I could attach my code to it.
android multiplayer arcore sceneform
android multiplayer arcore sceneform
edited Nov 9 at 17:26
ARGeo
5,04052147
5,04052147
asked Aug 31 at 13:09
Gaurav Verma
263
263
Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58
add a comment |
Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58
Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58
add a comment |
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Do you have any code so far? Please add it to your question by editing it.
– jrswgtr
Aug 31 at 13:11
@jrswgtr I have added my code there.
– Gaurav Verma
Sep 2 at 17:58