Display pointer cursor when hovering paperjs item












1















I would like the mouse cursor to be a pointer when hovering a Paper.js item.

I have found nothing allowing this in the documentation.

Is that possible ?



expected display when mouse is out



expected display when mouse is in










share|improve this question





























    1















    I would like the mouse cursor to be a pointer when hovering a Paper.js item.

    I have found nothing allowing this in the documentation.

    Is that possible ?



    expected display when mouse is out



    expected display when mouse is in










    share|improve this question



























      1












      1








      1








      I would like the mouse cursor to be a pointer when hovering a Paper.js item.

      I have found nothing allowing this in the documentation.

      Is that possible ?



      expected display when mouse is out



      expected display when mouse is in










      share|improve this question
















      I would like the mouse cursor to be a pointer when hovering a Paper.js item.

      I have found nothing allowing this in the documentation.

      Is that possible ?



      expected display when mouse is out



      expected display when mouse is in







      paperjs






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 14 '18 at 8:55









      sasensi

      1,083114




      1,083114










      asked Nov 14 '18 at 8:53









      blarueblarue

      1515




      1515
























          1 Answer
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          2














          It is possible by setting the CSS cursor property of the canvas element.

          You can set it to pointer when mouse enter the item and set it back to default when mouse leave the item.



          Here is a sketch demonstrating the solution.



          // draw a circle
          new Path.Circle({
          center: view.center,
          radius: 50,
          fillColor: 'orange',
          // on mouse enter...
          onMouseEnter: function() {
          // ...set canvas cursor to pointer
          view.element.style.setProperty('cursor', 'pointer');
          },
          // on mouse leave...
          onMouseLeave: function() {
          // ...set canvas cursor to default
          view.element.style.setProperty('cursor', null);
          }
          });

          // display instruction
          new PointText({
          content: 'Hover the circle to see the cursor change',
          point: view.center + [0, -80],
          justification: 'center'
          });





          share|improve this answer























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            1 Answer
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            active

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            2














            It is possible by setting the CSS cursor property of the canvas element.

            You can set it to pointer when mouse enter the item and set it back to default when mouse leave the item.



            Here is a sketch demonstrating the solution.



            // draw a circle
            new Path.Circle({
            center: view.center,
            radius: 50,
            fillColor: 'orange',
            // on mouse enter...
            onMouseEnter: function() {
            // ...set canvas cursor to pointer
            view.element.style.setProperty('cursor', 'pointer');
            },
            // on mouse leave...
            onMouseLeave: function() {
            // ...set canvas cursor to default
            view.element.style.setProperty('cursor', null);
            }
            });

            // display instruction
            new PointText({
            content: 'Hover the circle to see the cursor change',
            point: view.center + [0, -80],
            justification: 'center'
            });





            share|improve this answer




























              2














              It is possible by setting the CSS cursor property of the canvas element.

              You can set it to pointer when mouse enter the item and set it back to default when mouse leave the item.



              Here is a sketch demonstrating the solution.



              // draw a circle
              new Path.Circle({
              center: view.center,
              radius: 50,
              fillColor: 'orange',
              // on mouse enter...
              onMouseEnter: function() {
              // ...set canvas cursor to pointer
              view.element.style.setProperty('cursor', 'pointer');
              },
              // on mouse leave...
              onMouseLeave: function() {
              // ...set canvas cursor to default
              view.element.style.setProperty('cursor', null);
              }
              });

              // display instruction
              new PointText({
              content: 'Hover the circle to see the cursor change',
              point: view.center + [0, -80],
              justification: 'center'
              });





              share|improve this answer


























                2












                2








                2







                It is possible by setting the CSS cursor property of the canvas element.

                You can set it to pointer when mouse enter the item and set it back to default when mouse leave the item.



                Here is a sketch demonstrating the solution.



                // draw a circle
                new Path.Circle({
                center: view.center,
                radius: 50,
                fillColor: 'orange',
                // on mouse enter...
                onMouseEnter: function() {
                // ...set canvas cursor to pointer
                view.element.style.setProperty('cursor', 'pointer');
                },
                // on mouse leave...
                onMouseLeave: function() {
                // ...set canvas cursor to default
                view.element.style.setProperty('cursor', null);
                }
                });

                // display instruction
                new PointText({
                content: 'Hover the circle to see the cursor change',
                point: view.center + [0, -80],
                justification: 'center'
                });





                share|improve this answer













                It is possible by setting the CSS cursor property of the canvas element.

                You can set it to pointer when mouse enter the item and set it back to default when mouse leave the item.



                Here is a sketch demonstrating the solution.



                // draw a circle
                new Path.Circle({
                center: view.center,
                radius: 50,
                fillColor: 'orange',
                // on mouse enter...
                onMouseEnter: function() {
                // ...set canvas cursor to pointer
                view.element.style.setProperty('cursor', 'pointer');
                },
                // on mouse leave...
                onMouseLeave: function() {
                // ...set canvas cursor to default
                view.element.style.setProperty('cursor', null);
                }
                });

                // display instruction
                new PointText({
                content: 'Hover the circle to see the cursor change',
                point: view.center + [0, -80],
                justification: 'center'
                });






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 14 '18 at 8:59









                sasensisasensi

                1,083114




                1,083114






























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