Display pointer cursor when hovering paperjs item
I would like the mouse cursor to be a pointer when hovering a Paper.js
item.
I have found nothing allowing this in the documentation.
Is that possible ?
paperjs
add a comment |
I would like the mouse cursor to be a pointer when hovering a Paper.js
item.
I have found nothing allowing this in the documentation.
Is that possible ?
paperjs
add a comment |
I would like the mouse cursor to be a pointer when hovering a Paper.js
item.
I have found nothing allowing this in the documentation.
Is that possible ?
paperjs
I would like the mouse cursor to be a pointer when hovering a Paper.js
item.
I have found nothing allowing this in the documentation.
Is that possible ?
paperjs
paperjs
edited Nov 14 '18 at 8:55
sasensi
1,083114
1,083114
asked Nov 14 '18 at 8:53
blarueblarue
1515
1515
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
It is possible by setting the CSS cursor property of the canvas element.
You can set it to pointer
when mouse enter the item and set it back to default
when mouse leave the item.
Here is a sketch demonstrating the solution.
// draw a circle
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// on mouse enter...
onMouseEnter: function() {
// ...set canvas cursor to pointer
view.element.style.setProperty('cursor', 'pointer');
},
// on mouse leave...
onMouseLeave: function() {
// ...set canvas cursor to default
view.element.style.setProperty('cursor', null);
}
});
// display instruction
new PointText({
content: 'Hover the circle to see the cursor change',
point: view.center + [0, -80],
justification: 'center'
});
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It is possible by setting the CSS cursor property of the canvas element.
You can set it to pointer
when mouse enter the item and set it back to default
when mouse leave the item.
Here is a sketch demonstrating the solution.
// draw a circle
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// on mouse enter...
onMouseEnter: function() {
// ...set canvas cursor to pointer
view.element.style.setProperty('cursor', 'pointer');
},
// on mouse leave...
onMouseLeave: function() {
// ...set canvas cursor to default
view.element.style.setProperty('cursor', null);
}
});
// display instruction
new PointText({
content: 'Hover the circle to see the cursor change',
point: view.center + [0, -80],
justification: 'center'
});
add a comment |
It is possible by setting the CSS cursor property of the canvas element.
You can set it to pointer
when mouse enter the item and set it back to default
when mouse leave the item.
Here is a sketch demonstrating the solution.
// draw a circle
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// on mouse enter...
onMouseEnter: function() {
// ...set canvas cursor to pointer
view.element.style.setProperty('cursor', 'pointer');
},
// on mouse leave...
onMouseLeave: function() {
// ...set canvas cursor to default
view.element.style.setProperty('cursor', null);
}
});
// display instruction
new PointText({
content: 'Hover the circle to see the cursor change',
point: view.center + [0, -80],
justification: 'center'
});
add a comment |
It is possible by setting the CSS cursor property of the canvas element.
You can set it to pointer
when mouse enter the item and set it back to default
when mouse leave the item.
Here is a sketch demonstrating the solution.
// draw a circle
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// on mouse enter...
onMouseEnter: function() {
// ...set canvas cursor to pointer
view.element.style.setProperty('cursor', 'pointer');
},
// on mouse leave...
onMouseLeave: function() {
// ...set canvas cursor to default
view.element.style.setProperty('cursor', null);
}
});
// display instruction
new PointText({
content: 'Hover the circle to see the cursor change',
point: view.center + [0, -80],
justification: 'center'
});
It is possible by setting the CSS cursor property of the canvas element.
You can set it to pointer
when mouse enter the item and set it back to default
when mouse leave the item.
Here is a sketch demonstrating the solution.
// draw a circle
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// on mouse enter...
onMouseEnter: function() {
// ...set canvas cursor to pointer
view.element.style.setProperty('cursor', 'pointer');
},
// on mouse leave...
onMouseLeave: function() {
// ...set canvas cursor to default
view.element.style.setProperty('cursor', null);
}
});
// display instruction
new PointText({
content: 'Hover the circle to see the cursor change',
point: view.center + [0, -80],
justification: 'center'
});
answered Nov 14 '18 at 8:59
sasensisasensi
1,083114
1,083114
add a comment |
add a comment |
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