Aframe double vision on Gear VR with stereo












0















I have a strange issue on aframe on Samsung Gear VR (in Chrome via a Cordova app).



Generally everything is fine until I load stereo video using the stereo component



Here the video is fine, however the cursor and any other 3D elements in the scene show double in the VR headset.



You can see in this screenshot that the cursor , text and pause button are not in alignment with the man behind, i.e. the the cursor on the right is on his shirt.
That is partly because of the stereo effect, but if there is no stereo effect the cursor and other 3D elements line up and are clear in a headset. With the stereo effect they are all doubled in the headset.



enter image description here



The cursor is here



        {/* Camera */}
<Entity rotation={defaultCameraRotation}>
<Entity primitive='a-camera' id='camera' mouse-zoom wasd-controls={wasdControls} stereocam="eye:left">
{
isVrEnabled &&
<Entity position="0 0 -1"
geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.026;"
material={cursorMaterial}
scale={cursorFuseScale}
cursor={cursorAttributes}>
<a-animation {...cursorClickAnimation} />
<a-animation {...cursorFuseAnimation} />
<Entity position="0 0 0"
geometry="primitive: ring; radiusInner: 0.01; radiusOuter: 0.015;"
material="color:white; shader: flat; opacity:0.7;"/>
</Entity>
}
</Entity>
</Entity>


It doesn't have this problem if you look to the side or back, only when facing the 3D video.i.e. if you turn to the side and look at the edge, the cursor lines up.










share|improve this question





























    0















    I have a strange issue on aframe on Samsung Gear VR (in Chrome via a Cordova app).



    Generally everything is fine until I load stereo video using the stereo component



    Here the video is fine, however the cursor and any other 3D elements in the scene show double in the VR headset.



    You can see in this screenshot that the cursor , text and pause button are not in alignment with the man behind, i.e. the the cursor on the right is on his shirt.
    That is partly because of the stereo effect, but if there is no stereo effect the cursor and other 3D elements line up and are clear in a headset. With the stereo effect they are all doubled in the headset.



    enter image description here



    The cursor is here



            {/* Camera */}
    <Entity rotation={defaultCameraRotation}>
    <Entity primitive='a-camera' id='camera' mouse-zoom wasd-controls={wasdControls} stereocam="eye:left">
    {
    isVrEnabled &&
    <Entity position="0 0 -1"
    geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.026;"
    material={cursorMaterial}
    scale={cursorFuseScale}
    cursor={cursorAttributes}>
    <a-animation {...cursorClickAnimation} />
    <a-animation {...cursorFuseAnimation} />
    <Entity position="0 0 0"
    geometry="primitive: ring; radiusInner: 0.01; radiusOuter: 0.015;"
    material="color:white; shader: flat; opacity:0.7;"/>
    </Entity>
    }
    </Entity>
    </Entity>


    It doesn't have this problem if you look to the side or back, only when facing the 3D video.i.e. if you turn to the side and look at the edge, the cursor lines up.










    share|improve this question



























      0












      0








      0








      I have a strange issue on aframe on Samsung Gear VR (in Chrome via a Cordova app).



      Generally everything is fine until I load stereo video using the stereo component



      Here the video is fine, however the cursor and any other 3D elements in the scene show double in the VR headset.



      You can see in this screenshot that the cursor , text and pause button are not in alignment with the man behind, i.e. the the cursor on the right is on his shirt.
      That is partly because of the stereo effect, but if there is no stereo effect the cursor and other 3D elements line up and are clear in a headset. With the stereo effect they are all doubled in the headset.



      enter image description here



      The cursor is here



              {/* Camera */}
      <Entity rotation={defaultCameraRotation}>
      <Entity primitive='a-camera' id='camera' mouse-zoom wasd-controls={wasdControls} stereocam="eye:left">
      {
      isVrEnabled &&
      <Entity position="0 0 -1"
      geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.026;"
      material={cursorMaterial}
      scale={cursorFuseScale}
      cursor={cursorAttributes}>
      <a-animation {...cursorClickAnimation} />
      <a-animation {...cursorFuseAnimation} />
      <Entity position="0 0 0"
      geometry="primitive: ring; radiusInner: 0.01; radiusOuter: 0.015;"
      material="color:white; shader: flat; opacity:0.7;"/>
      </Entity>
      }
      </Entity>
      </Entity>


      It doesn't have this problem if you look to the side or back, only when facing the 3D video.i.e. if you turn to the side and look at the edge, the cursor lines up.










      share|improve this question
















      I have a strange issue on aframe on Samsung Gear VR (in Chrome via a Cordova app).



      Generally everything is fine until I load stereo video using the stereo component



      Here the video is fine, however the cursor and any other 3D elements in the scene show double in the VR headset.



      You can see in this screenshot that the cursor , text and pause button are not in alignment with the man behind, i.e. the the cursor on the right is on his shirt.
      That is partly because of the stereo effect, but if there is no stereo effect the cursor and other 3D elements line up and are clear in a headset. With the stereo effect they are all doubled in the headset.



      enter image description here



      The cursor is here



              {/* Camera */}
      <Entity rotation={defaultCameraRotation}>
      <Entity primitive='a-camera' id='camera' mouse-zoom wasd-controls={wasdControls} stereocam="eye:left">
      {
      isVrEnabled &&
      <Entity position="0 0 -1"
      geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.026;"
      material={cursorMaterial}
      scale={cursorFuseScale}
      cursor={cursorAttributes}>
      <a-animation {...cursorClickAnimation} />
      <a-animation {...cursorFuseAnimation} />
      <Entity position="0 0 0"
      geometry="primitive: ring; radiusInner: 0.01; radiusOuter: 0.015;"
      material="color:white; shader: flat; opacity:0.7;"/>
      </Entity>
      }
      </Entity>
      </Entity>


      It doesn't have this problem if you look to the side or back, only when facing the 3D video.i.e. if you turn to the side and look at the edge, the cursor lines up.







      three.js aframe






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 21 '18 at 7:28







      beek

















      asked Nov 21 '18 at 1:01









      beekbeek

      9831132




      9831132
























          1 Answer
          1






          active

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          1














          You need a browser with native WebVR support like Oculus Browser or Samsung Internet. Polyfilled WebVR won’t work well in Gear VR. Unfortunately, It doesn’t seem that Cordova is WebVR compatible.



          Chrome ships WebVR but only on daydream-ready phones and does not support GearVR. If you have a Samsung S8 / S9 and a daydream view you can enable WebVR in chrome://flags and stereo alignment should be correct.






          share|improve this answer


























          • The stereo component works really well.. shows great 3D video!?

            – beek
            Nov 21 '18 at 7:44











          • Cordova runs with Chrome - I've not had a problem with WebVR?

            – beek
            Nov 21 '18 at 7:45











          • The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

            – Diego Marcos
            Nov 21 '18 at 7:48













          • Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

            – Diego Marcos
            Nov 21 '18 at 7:50













          • Ah.. ok. So everything else that is closer needs to have those attributes applied

            – beek
            Nov 21 '18 at 7:50











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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          1














          You need a browser with native WebVR support like Oculus Browser or Samsung Internet. Polyfilled WebVR won’t work well in Gear VR. Unfortunately, It doesn’t seem that Cordova is WebVR compatible.



          Chrome ships WebVR but only on daydream-ready phones and does not support GearVR. If you have a Samsung S8 / S9 and a daydream view you can enable WebVR in chrome://flags and stereo alignment should be correct.






          share|improve this answer


























          • The stereo component works really well.. shows great 3D video!?

            – beek
            Nov 21 '18 at 7:44











          • Cordova runs with Chrome - I've not had a problem with WebVR?

            – beek
            Nov 21 '18 at 7:45











          • The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

            – Diego Marcos
            Nov 21 '18 at 7:48













          • Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

            – Diego Marcos
            Nov 21 '18 at 7:50













          • Ah.. ok. So everything else that is closer needs to have those attributes applied

            – beek
            Nov 21 '18 at 7:50
















          1














          You need a browser with native WebVR support like Oculus Browser or Samsung Internet. Polyfilled WebVR won’t work well in Gear VR. Unfortunately, It doesn’t seem that Cordova is WebVR compatible.



          Chrome ships WebVR but only on daydream-ready phones and does not support GearVR. If you have a Samsung S8 / S9 and a daydream view you can enable WebVR in chrome://flags and stereo alignment should be correct.






          share|improve this answer


























          • The stereo component works really well.. shows great 3D video!?

            – beek
            Nov 21 '18 at 7:44











          • Cordova runs with Chrome - I've not had a problem with WebVR?

            – beek
            Nov 21 '18 at 7:45











          • The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

            – Diego Marcos
            Nov 21 '18 at 7:48













          • Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

            – Diego Marcos
            Nov 21 '18 at 7:50













          • Ah.. ok. So everything else that is closer needs to have those attributes applied

            – beek
            Nov 21 '18 at 7:50














          1












          1








          1







          You need a browser with native WebVR support like Oculus Browser or Samsung Internet. Polyfilled WebVR won’t work well in Gear VR. Unfortunately, It doesn’t seem that Cordova is WebVR compatible.



          Chrome ships WebVR but only on daydream-ready phones and does not support GearVR. If you have a Samsung S8 / S9 and a daydream view you can enable WebVR in chrome://flags and stereo alignment should be correct.






          share|improve this answer















          You need a browser with native WebVR support like Oculus Browser or Samsung Internet. Polyfilled WebVR won’t work well in Gear VR. Unfortunately, It doesn’t seem that Cordova is WebVR compatible.



          Chrome ships WebVR but only on daydream-ready phones and does not support GearVR. If you have a Samsung S8 / S9 and a daydream view you can enable WebVR in chrome://flags and stereo alignment should be correct.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 21 '18 at 16:48

























          answered Nov 21 '18 at 7:31









          Diego MarcosDiego Marcos

          2,13531016




          2,13531016













          • The stereo component works really well.. shows great 3D video!?

            – beek
            Nov 21 '18 at 7:44











          • Cordova runs with Chrome - I've not had a problem with WebVR?

            – beek
            Nov 21 '18 at 7:45











          • The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

            – Diego Marcos
            Nov 21 '18 at 7:48













          • Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

            – Diego Marcos
            Nov 21 '18 at 7:50













          • Ah.. ok. So everything else that is closer needs to have those attributes applied

            – beek
            Nov 21 '18 at 7:50



















          • The stereo component works really well.. shows great 3D video!?

            – beek
            Nov 21 '18 at 7:44











          • Cordova runs with Chrome - I've not had a problem with WebVR?

            – beek
            Nov 21 '18 at 7:45











          • The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

            – Diego Marcos
            Nov 21 '18 at 7:48













          • Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

            – Diego Marcos
            Nov 21 '18 at 7:50













          • Ah.. ok. So everything else that is closer needs to have those attributes applied

            – beek
            Nov 21 '18 at 7:50

















          The stereo component works really well.. shows great 3D video!?

          – beek
          Nov 21 '18 at 7:44





          The stereo component works really well.. shows great 3D video!?

          – beek
          Nov 21 '18 at 7:44













          Cordova runs with Chrome - I've not had a problem with WebVR?

          – beek
          Nov 21 '18 at 7:45





          Cordova runs with Chrome - I've not had a problem with WebVR?

          – beek
          Nov 21 '18 at 7:45













          The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

          – Diego Marcos
          Nov 21 '18 at 7:48







          The video is a sphere far away not affected by perspective. Misalignments, wrong IPD or distortion are less or not noticeable.

          – Diego Marcos
          Nov 21 '18 at 7:48















          Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

          – Diego Marcos
          Nov 21 '18 at 7:50







          Chrome doesn’t support Gear VR. Chrome for Android does have WebVR but disabled by default. As far as I know Cordova also ships with older versions (not latest Chrome)

          – Diego Marcos
          Nov 21 '18 at 7:50















          Ah.. ok. So everything else that is closer needs to have those attributes applied

          – beek
          Nov 21 '18 at 7:50





          Ah.. ok. So everything else that is closer needs to have those attributes applied

          – beek
          Nov 21 '18 at 7:50




















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