Creating a List and Summing Attribute in that list of Python Objects












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I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!



class Point(object):
def __init__(self,x,y):
self.__x=float(x)
self.__y=float(y)

@property
def x(self):
return self.__x

@property
def y(self):
return self.__y

@property
def calculation(self):
return (self.__x,self.__y)

def __iter__(self):
for i in (self.calculation):
yield i

class Line(object):
def __init__(self,fromPoint,toPoint):
self.__fromPoint= tuple(fromPoint)
self.__toPoint= tuple(toPoint)

@property
def length(self):
return self.__length

def calc(self):
self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5

class Polygon(object):
def __init__(self):
self.__segments=
self.__length= float(length)









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    0















    I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!



    class Point(object):
    def __init__(self,x,y):
    self.__x=float(x)
    self.__y=float(y)

    @property
    def x(self):
    return self.__x

    @property
    def y(self):
    return self.__y

    @property
    def calculation(self):
    return (self.__x,self.__y)

    def __iter__(self):
    for i in (self.calculation):
    yield i

    class Line(object):
    def __init__(self,fromPoint,toPoint):
    self.__fromPoint= tuple(fromPoint)
    self.__toPoint= tuple(toPoint)

    @property
    def length(self):
    return self.__length

    def calc(self):
    self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5

    class Polygon(object):
    def __init__(self):
    self.__segments=
    self.__length= float(length)









    share|improve this question

























      0












      0








      0








      I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!



      class Point(object):
      def __init__(self,x,y):
      self.__x=float(x)
      self.__y=float(y)

      @property
      def x(self):
      return self.__x

      @property
      def y(self):
      return self.__y

      @property
      def calculation(self):
      return (self.__x,self.__y)

      def __iter__(self):
      for i in (self.calculation):
      yield i

      class Line(object):
      def __init__(self,fromPoint,toPoint):
      self.__fromPoint= tuple(fromPoint)
      self.__toPoint= tuple(toPoint)

      @property
      def length(self):
      return self.__length

      def calc(self):
      self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5

      class Polygon(object):
      def __init__(self):
      self.__segments=
      self.__length= float(length)









      share|improve this question














      I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!



      class Point(object):
      def __init__(self,x,y):
      self.__x=float(x)
      self.__y=float(y)

      @property
      def x(self):
      return self.__x

      @property
      def y(self):
      return self.__y

      @property
      def calculation(self):
      return (self.__x,self.__y)

      def __iter__(self):
      for i in (self.calculation):
      yield i

      class Line(object):
      def __init__(self,fromPoint,toPoint):
      self.__fromPoint= tuple(fromPoint)
      self.__toPoint= tuple(toPoint)

      @property
      def length(self):
      return self.__length

      def calc(self):
      self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5

      class Polygon(object):
      def __init__(self):
      self.__segments=
      self.__length= float(length)






      python python-2.7






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      asked Nov 23 '18 at 0:13









      DjarumXDjarumX

      136




      136
























          1 Answer
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          If I understand you correctly, than something like that is that what you need:



          class Polygon(object):
          def __init__(self, *points):
          self.points = points
          self.lines =

          def create():
          points = self.points
          i = 0
          while i < len(points):
          if i + 1 == len(points):
          line = Line(points[i], points[0])
          self.lines.append(line)
          break
          line = Line(points[i], points[i + 1])
          self.lines.append(line)
          i += 1





          share|improve this answer

























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            1 Answer
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            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            If I understand you correctly, than something like that is that what you need:



            class Polygon(object):
            def __init__(self, *points):
            self.points = points
            self.lines =

            def create():
            points = self.points
            i = 0
            while i < len(points):
            if i + 1 == len(points):
            line = Line(points[i], points[0])
            self.lines.append(line)
            break
            line = Line(points[i], points[i + 1])
            self.lines.append(line)
            i += 1





            share|improve this answer






























              0














              If I understand you correctly, than something like that is that what you need:



              class Polygon(object):
              def __init__(self, *points):
              self.points = points
              self.lines =

              def create():
              points = self.points
              i = 0
              while i < len(points):
              if i + 1 == len(points):
              line = Line(points[i], points[0])
              self.lines.append(line)
              break
              line = Line(points[i], points[i + 1])
              self.lines.append(line)
              i += 1





              share|improve this answer




























                0












                0








                0







                If I understand you correctly, than something like that is that what you need:



                class Polygon(object):
                def __init__(self, *points):
                self.points = points
                self.lines =

                def create():
                points = self.points
                i = 0
                while i < len(points):
                if i + 1 == len(points):
                line = Line(points[i], points[0])
                self.lines.append(line)
                break
                line = Line(points[i], points[i + 1])
                self.lines.append(line)
                i += 1





                share|improve this answer















                If I understand you correctly, than something like that is that what you need:



                class Polygon(object):
                def __init__(self, *points):
                self.points = points
                self.lines =

                def create():
                points = self.points
                i = 0
                while i < len(points):
                if i + 1 == len(points):
                line = Line(points[i], points[0])
                self.lines.append(line)
                break
                line = Line(points[i], points[i + 1])
                self.lines.append(line)
                i += 1






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 23 '18 at 0:41

























                answered Nov 23 '18 at 0:31









                Andrey SuglobovAndrey Suglobov

                1649




                1649
































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