Creating a List and Summing Attribute in that list of Python Objects
I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!
class Point(object):
def __init__(self,x,y):
self.__x=float(x)
self.__y=float(y)
@property
def x(self):
return self.__x
@property
def y(self):
return self.__y
@property
def calculation(self):
return (self.__x,self.__y)
def __iter__(self):
for i in (self.calculation):
yield i
class Line(object):
def __init__(self,fromPoint,toPoint):
self.__fromPoint= tuple(fromPoint)
self.__toPoint= tuple(toPoint)
@property
def length(self):
return self.__length
def calc(self):
self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5
class Polygon(object):
def __init__(self):
self.__segments=
self.__length= float(length)
python python-2.7
add a comment |
I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!
class Point(object):
def __init__(self,x,y):
self.__x=float(x)
self.__y=float(y)
@property
def x(self):
return self.__x
@property
def y(self):
return self.__y
@property
def calculation(self):
return (self.__x,self.__y)
def __iter__(self):
for i in (self.calculation):
yield i
class Line(object):
def __init__(self,fromPoint,toPoint):
self.__fromPoint= tuple(fromPoint)
self.__toPoint= tuple(toPoint)
@property
def length(self):
return self.__length
def calc(self):
self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5
class Polygon(object):
def __init__(self):
self.__segments=
self.__length= float(length)
python python-2.7
add a comment |
I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!
class Point(object):
def __init__(self,x,y):
self.__x=float(x)
self.__y=float(y)
@property
def x(self):
return self.__x
@property
def y(self):
return self.__y
@property
def calculation(self):
return (self.__x,self.__y)
def __iter__(self):
for i in (self.calculation):
yield i
class Line(object):
def __init__(self,fromPoint,toPoint):
self.__fromPoint= tuple(fromPoint)
self.__toPoint= tuple(toPoint)
@property
def length(self):
return self.__length
def calc(self):
self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5
class Polygon(object):
def __init__(self):
self.__segments=
self.__length= float(length)
python python-2.7
I have a class of objects with attribute length. Point class has a (x,y) point and Line class takes these two points and calculate distance between 2 Cartesian (x,y) point and gives a length of line. And I want to create a polygon classes that contain empty list and gets Line values from Line class and add to the list. Any suggestions on this would be greatly appreciated!
class Point(object):
def __init__(self,x,y):
self.__x=float(x)
self.__y=float(y)
@property
def x(self):
return self.__x
@property
def y(self):
return self.__y
@property
def calculation(self):
return (self.__x,self.__y)
def __iter__(self):
for i in (self.calculation):
yield i
class Line(object):
def __init__(self,fromPoint,toPoint):
self.__fromPoint= tuple(fromPoint)
self.__toPoint= tuple(toPoint)
@property
def length(self):
return self.__length
def calc(self):
self.__length = ((self.__fromPoint[0] - self.__toPoint[0]) + (self.__fromPoint[1] - self.__toPoint[1]))**0.5
class Polygon(object):
def __init__(self):
self.__segments=
self.__length= float(length)
python python-2.7
python python-2.7
asked Nov 23 '18 at 0:13
DjarumXDjarumX
136
136
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add a comment |
1 Answer
1
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If I understand you correctly, than something like that is that what you need:
class Polygon(object):
def __init__(self, *points):
self.points = points
self.lines =
def create():
points = self.points
i = 0
while i < len(points):
if i + 1 == len(points):
line = Line(points[i], points[0])
self.lines.append(line)
break
line = Line(points[i], points[i + 1])
self.lines.append(line)
i += 1
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If I understand you correctly, than something like that is that what you need:
class Polygon(object):
def __init__(self, *points):
self.points = points
self.lines =
def create():
points = self.points
i = 0
while i < len(points):
if i + 1 == len(points):
line = Line(points[i], points[0])
self.lines.append(line)
break
line = Line(points[i], points[i + 1])
self.lines.append(line)
i += 1
add a comment |
If I understand you correctly, than something like that is that what you need:
class Polygon(object):
def __init__(self, *points):
self.points = points
self.lines =
def create():
points = self.points
i = 0
while i < len(points):
if i + 1 == len(points):
line = Line(points[i], points[0])
self.lines.append(line)
break
line = Line(points[i], points[i + 1])
self.lines.append(line)
i += 1
add a comment |
If I understand you correctly, than something like that is that what you need:
class Polygon(object):
def __init__(self, *points):
self.points = points
self.lines =
def create():
points = self.points
i = 0
while i < len(points):
if i + 1 == len(points):
line = Line(points[i], points[0])
self.lines.append(line)
break
line = Line(points[i], points[i + 1])
self.lines.append(line)
i += 1
If I understand you correctly, than something like that is that what you need:
class Polygon(object):
def __init__(self, *points):
self.points = points
self.lines =
def create():
points = self.points
i = 0
while i < len(points):
if i + 1 == len(points):
line = Line(points[i], points[0])
self.lines.append(line)
break
line = Line(points[i], points[i + 1])
self.lines.append(line)
i += 1
edited Nov 23 '18 at 0:41
answered Nov 23 '18 at 0:31
Andrey SuglobovAndrey Suglobov
1649
1649
add a comment |
add a comment |
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