Moving defined objects in python canvas
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I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.
x=400
y=400
def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')
def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)
def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)
def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)
def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)
canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)
python tkinter tkinter-canvas
add a comment |
I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.
x=400
y=400
def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')
def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)
def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)
def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)
def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)
canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)
python tkinter tkinter-canvas
Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27
add a comment |
I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.
x=400
y=400
def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')
def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)
def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)
def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)
def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)
canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)
python tkinter tkinter-canvas
I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.
x=400
y=400
def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')
def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)
def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)
def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)
def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)
canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)
python tkinter tkinter-canvas
python tkinter tkinter-canvas
edited Nov 26 '18 at 20:31
Mátyás Neilinger
asked Nov 24 '18 at 23:45
Mátyás NeilingerMátyás Neilinger
62
62
Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27
add a comment |
Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27
Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27
Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27
add a comment |
1 Answer
1
active
oldest
votes
Unlike what you said in the question, move
does work for groups of items if you use tags: canvas.move(<tag or id>, x, y)
.
Here is an example:
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)
canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])
tk.Button(root, text='Move', command=move).pack()
root.mainloop()
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Unlike what you said in the question, move
does work for groups of items if you use tags: canvas.move(<tag or id>, x, y)
.
Here is an example:
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)
canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])
tk.Button(root, text='Move', command=move).pack()
root.mainloop()
add a comment |
Unlike what you said in the question, move
does work for groups of items if you use tags: canvas.move(<tag or id>, x, y)
.
Here is an example:
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)
canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])
tk.Button(root, text='Move', command=move).pack()
root.mainloop()
add a comment |
Unlike what you said in the question, move
does work for groups of items if you use tags: canvas.move(<tag or id>, x, y)
.
Here is an example:
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)
canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])
tk.Button(root, text='Move', command=move).pack()
root.mainloop()
Unlike what you said in the question, move
does work for groups of items if you use tags: canvas.move(<tag or id>, x, y)
.
Here is an example:
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()
def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)
canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])
tk.Button(root, text='Move', command=move).pack()
root.mainloop()
answered Nov 27 '18 at 8:28
j_4321j_4321
6,21321631
6,21321631
add a comment |
add a comment |
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Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.
– Bryan Oakley
Nov 26 '18 at 4:27