Vuforia reinit after deinit in unity











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guys.



I got a problem with Vuforia VR and AR transition in unity.



I just want to change scene like this...



3D scene -> VR scene -> 3D scene -> AR scene



I tried to make this order workflow but it is not working.



before I quit VR scene, I used this code.



Vuforia.VuforiaUnity.Deinit(); 


or



Vuforia.VuforiaRuntime.Instance.Deinit();


and



Vuforia.VuforiaBehaviour.Instance.enabled = false;


because of these code, I can turn off VR Camera and successfully open 3D scene.



(without this code, I can't open 3D scene because VR camera still working!)



however, whenever I open AR scene after 3D scene, there are some errors and AR Camera is not work.



Could not create dataset.
UnityEngine.Debug:LogError(Object)
Vuforia.ObjectTracker:CreateDataSet()
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:Start()
System.Delegate:DynamicInvoke(Object)
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object)
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Start()


and



Failed to set frame format
UnityEngine.Debug:LogError(Object)
Vuforia.CameraDevice:SetFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:ForceFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:Start()
Vuforia.MixedRealityController:StartCameraAndTrackersIfStopped()
Vuforia.MixedRealityController:SetViewerAR()
Vuforia.MixedRealityController:SetMode(Mode)
TransitionManager:Update() (at Assets/SamplesResources/Scripts/TransitionManager.cs:106)


To Sum up, AR camera in AR scene is not working After Deinit() method.



is there anyway to reinit vuforia



or



turn off VR camera without using Deinit() method?










share|improve this question






















  • Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
    – derHugo
    Nov 7 at 17:51












  • Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
    – CHANGJAE LEE
    2 days ago















up vote
0
down vote

favorite












guys.



I got a problem with Vuforia VR and AR transition in unity.



I just want to change scene like this...



3D scene -> VR scene -> 3D scene -> AR scene



I tried to make this order workflow but it is not working.



before I quit VR scene, I used this code.



Vuforia.VuforiaUnity.Deinit(); 


or



Vuforia.VuforiaRuntime.Instance.Deinit();


and



Vuforia.VuforiaBehaviour.Instance.enabled = false;


because of these code, I can turn off VR Camera and successfully open 3D scene.



(without this code, I can't open 3D scene because VR camera still working!)



however, whenever I open AR scene after 3D scene, there are some errors and AR Camera is not work.



Could not create dataset.
UnityEngine.Debug:LogError(Object)
Vuforia.ObjectTracker:CreateDataSet()
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:Start()
System.Delegate:DynamicInvoke(Object)
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object)
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Start()


and



Failed to set frame format
UnityEngine.Debug:LogError(Object)
Vuforia.CameraDevice:SetFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:ForceFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:Start()
Vuforia.MixedRealityController:StartCameraAndTrackersIfStopped()
Vuforia.MixedRealityController:SetViewerAR()
Vuforia.MixedRealityController:SetMode(Mode)
TransitionManager:Update() (at Assets/SamplesResources/Scripts/TransitionManager.cs:106)


To Sum up, AR camera in AR scene is not working After Deinit() method.



is there anyway to reinit vuforia



or



turn off VR camera without using Deinit() method?










share|improve this question






















  • Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
    – derHugo
    Nov 7 at 17:51












  • Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
    – CHANGJAE LEE
    2 days ago













up vote
0
down vote

favorite









up vote
0
down vote

favorite











guys.



I got a problem with Vuforia VR and AR transition in unity.



I just want to change scene like this...



3D scene -> VR scene -> 3D scene -> AR scene



I tried to make this order workflow but it is not working.



before I quit VR scene, I used this code.



Vuforia.VuforiaUnity.Deinit(); 


or



Vuforia.VuforiaRuntime.Instance.Deinit();


and



Vuforia.VuforiaBehaviour.Instance.enabled = false;


because of these code, I can turn off VR Camera and successfully open 3D scene.



(without this code, I can't open 3D scene because VR camera still working!)



however, whenever I open AR scene after 3D scene, there are some errors and AR Camera is not work.



Could not create dataset.
UnityEngine.Debug:LogError(Object)
Vuforia.ObjectTracker:CreateDataSet()
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:Start()
System.Delegate:DynamicInvoke(Object)
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object)
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Start()


and



Failed to set frame format
UnityEngine.Debug:LogError(Object)
Vuforia.CameraDevice:SetFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:ForceFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:Start()
Vuforia.MixedRealityController:StartCameraAndTrackersIfStopped()
Vuforia.MixedRealityController:SetViewerAR()
Vuforia.MixedRealityController:SetMode(Mode)
TransitionManager:Update() (at Assets/SamplesResources/Scripts/TransitionManager.cs:106)


To Sum up, AR camera in AR scene is not working After Deinit() method.



is there anyway to reinit vuforia



or



turn off VR camera without using Deinit() method?










share|improve this question













guys.



I got a problem with Vuforia VR and AR transition in unity.



I just want to change scene like this...



3D scene -> VR scene -> 3D scene -> AR scene



I tried to make this order workflow but it is not working.



before I quit VR scene, I used this code.



Vuforia.VuforiaUnity.Deinit(); 


or



Vuforia.VuforiaRuntime.Instance.Deinit();


and



Vuforia.VuforiaBehaviour.Instance.enabled = false;


because of these code, I can turn off VR Camera and successfully open 3D scene.



(without this code, I can't open 3D scene because VR camera still working!)



however, whenever I open AR scene after 3D scene, there are some errors and AR Camera is not work.



Could not create dataset.
UnityEngine.Debug:LogError(Object)
Vuforia.ObjectTracker:CreateDataSet()
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:Start()
System.Delegate:DynamicInvoke(Object)
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object)
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Start()


and



Failed to set frame format
UnityEngine.Debug:LogError(Object)
Vuforia.CameraDevice:SetFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:ForceFrameFormat(PIXEL_FORMAT, Boolean)
Vuforia.CameraDevice:Start()
Vuforia.MixedRealityController:StartCameraAndTrackersIfStopped()
Vuforia.MixedRealityController:SetViewerAR()
Vuforia.MixedRealityController:SetMode(Mode)
TransitionManager:Update() (at Assets/SamplesResources/Scripts/TransitionManager.cs:106)


To Sum up, AR camera in AR scene is not working After Deinit() method.



is there anyway to reinit vuforia



or



turn off VR camera without using Deinit() method?







unity3d augmented-reality vuforia virtual-reality






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 7 at 7:36









CHANGJAE LEE

12




12












  • Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
    – derHugo
    Nov 7 at 17:51












  • Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
    – CHANGJAE LEE
    2 days ago


















  • Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
    – derHugo
    Nov 7 at 17:51












  • Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
    – CHANGJAE LEE
    2 days ago
















Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
– derHugo
Nov 7 at 17:51






Did you try to just set the gameObject of the AR/Vr camera of Vuforia to false? (Requires the AR/VR camera of Vuforia to be on a different object than the main camera ofcourse)
– derHugo
Nov 7 at 17:51














Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
– CHANGJAE LEE
2 days ago




Actually, I just generated and used cameras in each scene. I'm gonna try to do this way and answer to you. Thank you for your advise, derHugo.
– CHANGJAE LEE
2 days ago

















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