How listen timer tick globally?












-1















I want to have a single main timer in my wpf c# app, that´s counting/running independent of current shown page.
My software create different custom controls at truntime, and inside of that controls I need the ability of listen the main tick.



  namespace window6
{
public partial class Window6 : Window
{.......


I already try this:



  public static DispatcherTimer GlobalTimer = new DispatcherTimer();
GlobalTimer.Interval = TimeSpan.FromMilliseconds(500);
GlobalTimer.IsEnabled = true;


Then on any custom control I fire a timer event:



  window6.Window6.GlobalTimer.Tick +=  (global_Elapsed);


The problem is this code act like a new timer on every custom control I use, so every timer event is fired inside every custom control, run as a new timer running not in sync. Not act as a single timer.










share|improve this question





























    -1















    I want to have a single main timer in my wpf c# app, that´s counting/running independent of current shown page.
    My software create different custom controls at truntime, and inside of that controls I need the ability of listen the main tick.



      namespace window6
    {
    public partial class Window6 : Window
    {.......


    I already try this:



      public static DispatcherTimer GlobalTimer = new DispatcherTimer();
    GlobalTimer.Interval = TimeSpan.FromMilliseconds(500);
    GlobalTimer.IsEnabled = true;


    Then on any custom control I fire a timer event:



      window6.Window6.GlobalTimer.Tick +=  (global_Elapsed);


    The problem is this code act like a new timer on every custom control I use, so every timer event is fired inside every custom control, run as a new timer running not in sync. Not act as a single timer.










    share|improve this question



























      -1












      -1








      -1








      I want to have a single main timer in my wpf c# app, that´s counting/running independent of current shown page.
      My software create different custom controls at truntime, and inside of that controls I need the ability of listen the main tick.



        namespace window6
      {
      public partial class Window6 : Window
      {.......


      I already try this:



        public static DispatcherTimer GlobalTimer = new DispatcherTimer();
      GlobalTimer.Interval = TimeSpan.FromMilliseconds(500);
      GlobalTimer.IsEnabled = true;


      Then on any custom control I fire a timer event:



        window6.Window6.GlobalTimer.Tick +=  (global_Elapsed);


      The problem is this code act like a new timer on every custom control I use, so every timer event is fired inside every custom control, run as a new timer running not in sync. Not act as a single timer.










      share|improve this question
















      I want to have a single main timer in my wpf c# app, that´s counting/running independent of current shown page.
      My software create different custom controls at truntime, and inside of that controls I need the ability of listen the main tick.



        namespace window6
      {
      public partial class Window6 : Window
      {.......


      I already try this:



        public static DispatcherTimer GlobalTimer = new DispatcherTimer();
      GlobalTimer.Interval = TimeSpan.FromMilliseconds(500);
      GlobalTimer.IsEnabled = true;


      Then on any custom control I fire a timer event:



        window6.Window6.GlobalTimer.Tick +=  (global_Elapsed);


      The problem is this code act like a new timer on every custom control I use, so every timer event is fired inside every custom control, run as a new timer running not in sync. Not act as a single timer.







      c# wpf winforms






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 17 '18 at 13:54







      Akspa

















      asked Nov 17 '18 at 13:43









      AkspaAkspa

      235




      235
























          1 Answer
          1






          active

          oldest

          votes


















          2














          You can't be referencing the same timer, somehow.
          I created a static class:






          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          I then added a simple window with animation:






              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>




          and




              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }




          in Mainwindow I added a button to instantiate and show multiple window1




                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }




          When I spin that up and click the button several times I have 3 instances of window1 and their animations are in sync.




          share|improve this answer
























          • Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

            – Akspa
            Nov 17 '18 at 17:38











          • Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

            – Andy
            Nov 17 '18 at 18:28











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          1 Answer
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          active

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          oldest

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          active

          oldest

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          2














          You can't be referencing the same timer, somehow.
          I created a static class:






          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          I then added a simple window with animation:






              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>




          and




              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }




          in Mainwindow I added a button to instantiate and show multiple window1




                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }




          When I spin that up and click the button several times I have 3 instances of window1 and their animations are in sync.




          share|improve this answer
























          • Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

            – Akspa
            Nov 17 '18 at 17:38











          • Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

            – Andy
            Nov 17 '18 at 18:28
















          2














          You can't be referencing the same timer, somehow.
          I created a static class:






          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          I then added a simple window with animation:






              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>




          and




              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }




          in Mainwindow I added a button to instantiate and show multiple window1




                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }




          When I spin that up and click the button several times I have 3 instances of window1 and their animations are in sync.




          share|improve this answer
























          • Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

            – Akspa
            Nov 17 '18 at 17:38











          • Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

            – Andy
            Nov 17 '18 at 18:28














          2












          2








          2







          You can't be referencing the same timer, somehow.
          I created a static class:






          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          I then added a simple window with animation:






              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>




          and




              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }




          in Mainwindow I added a button to instantiate and show multiple window1




                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }




          When I spin that up and click the button several times I have 3 instances of window1 and their animations are in sync.




          share|improve this answer













          You can't be referencing the same timer, somehow.
          I created a static class:






          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          I then added a simple window with animation:






              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>




          and




              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }




          in Mainwindow I added a button to instantiate and show multiple window1




                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }




          When I spin that up and click the button several times I have 3 instances of window1 and their animations are in sync.




          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





          using System.Timers;

          namespace wpf_GlobalTimer
          {
          public static class TimerParent
          {
          public static Timer GlobalTimer { get; set; } = new Timer(3000)
          {
          AutoReset = true,
          Enabled = true
          };
          }
          }





              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>





              <Window.Resources>
          <Storyboard x:Key="TestStoryboard">
          <DoubleAnimation
          From="200"
          To="0"
          Storyboard.TargetProperty="(Rectangle.Height)"
          Storyboard.TargetName="Rect"
          FillBehavior="Stop"
          Duration="0:0:2"
          />
          </Storyboard>
          </Window.Resources>
          <Grid>
          <Rectangle Name="Rect" Height="200" Fill="Green"/>
          </Grid>
          </Window>





              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }





              public partial class Window1 : Window
          {
          private Timer timer = null;
          private Storyboard sb = null;
          public Window1()
          {
          InitializeComponent();
          timer = TimerParent.GlobalTimer;
          timer.Elapsed += OnTimedEvent;

          sb = this.Resources["TestStoryboard"] as Storyboard;
          }
          private void OnTimedEvent(Object source, ElapsedEventArgs e)
          {
          Application.Current.Dispatcher.InvokeAsync(new Action(() =>
          {
          sb.Begin();
          }));
          }
          }





                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }





                  public MainWindow()
          {
          InitializeComponent();
          }

          private void Button_Click(object sender, RoutedEventArgs e)
          {
          Window win = new Window1();
          win.Show();
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 17 '18 at 16:25









          AndyAndy

          3,0681106




          3,0681106













          • Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

            – Akspa
            Nov 17 '18 at 17:38











          • Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

            – Andy
            Nov 17 '18 at 18:28



















          • Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

            – Akspa
            Nov 17 '18 at 17:38











          • Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

            – Andy
            Nov 17 '18 at 18:28

















          Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

          – Akspa
          Nov 17 '18 at 17:38





          Thanks so much !!!! I love when person like you take the time to explain with a very super clear with a working example!!! Thanks thanks thanks!!

          – Akspa
          Nov 17 '18 at 17:38













          Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

          – Andy
          Nov 17 '18 at 18:28





          Note that i had limited time to do this so it's a bit quick n dirty. Dispatchertimer fires on the ui thread and you could maybe avoid that invokeasync stuff with that.

          – Andy
          Nov 17 '18 at 18:28


















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