Create a hexagon pattern












2












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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
pattern










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    2












    $begingroup$


    How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
    pattern










    share|improve this question









    $endgroup$















      2












      2








      2





      $begingroup$


      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern










      share|improve this question









      $endgroup$




      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern







      modifiers






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      share|improve this question




      share|improve this question










      asked Nov 22 '18 at 14:31









      Blender NoobBlender Noob

      111




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          2 Answers
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          7












          $begingroup$

          Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




          • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

          • Extrude it up on the Z axis.

          • Extrude a 12 vertices cylinder from one of its face.

          • Delete 5/6 of the shape so that you only keep 1/6.

          • Put an empty at the same point as the origin of the object.

          • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

          • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

          • Apply the Array modifier. Delete the empty.

          • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

          • Only keep the centre of this shape, it will be your pattern.

          • Remove any doubles.

          • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

          • Give it a second Array modifier / Relative Offset mode, on the Y axis.


          enter image description here






          share|improve this answer











          $endgroup$





















            -1












            $begingroup$

            Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






            share|improve this answer











            $endgroup$













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              2 Answers
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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              7












              $begingroup$

              Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




              • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

              • Extrude it up on the Z axis.

              • Extrude a 12 vertices cylinder from one of its face.

              • Delete 5/6 of the shape so that you only keep 1/6.

              • Put an empty at the same point as the origin of the object.

              • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

              • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

              • Apply the Array modifier. Delete the empty.

              • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

              • Only keep the centre of this shape, it will be your pattern.

              • Remove any doubles.

              • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

              • Give it a second Array modifier / Relative Offset mode, on the Y axis.


              enter image description here






              share|improve this answer











              $endgroup$


















                7












                $begingroup$

                Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                • Extrude it up on the Z axis.

                • Extrude a 12 vertices cylinder from one of its face.

                • Delete 5/6 of the shape so that you only keep 1/6.

                • Put an empty at the same point as the origin of the object.

                • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                • Apply the Array modifier. Delete the empty.

                • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                • Only keep the centre of this shape, it will be your pattern.

                • Remove any doubles.

                • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                enter image description here






                share|improve this answer











                $endgroup$
















                  7












                  7








                  7





                  $begingroup$

                  Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                  • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                  • Extrude it up on the Z axis.

                  • Extrude a 12 vertices cylinder from one of its face.

                  • Delete 5/6 of the shape so that you only keep 1/6.

                  • Put an empty at the same point as the origin of the object.

                  • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                  • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                  • Apply the Array modifier. Delete the empty.

                  • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                  • Only keep the centre of this shape, it will be your pattern.

                  • Remove any doubles.

                  • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                  • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                  enter image description here






                  share|improve this answer











                  $endgroup$



                  Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                  • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                  • Extrude it up on the Z axis.

                  • Extrude a 12 vertices cylinder from one of its face.

                  • Delete 5/6 of the shape so that you only keep 1/6.

                  • Put an empty at the same point as the origin of the object.

                  • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                  • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                  • Apply the Array modifier. Delete the empty.

                  • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                  • Only keep the centre of this shape, it will be your pattern.

                  • Remove any doubles.

                  • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                  • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                  enter image description here







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 22 '18 at 16:49

























                  answered Nov 22 '18 at 16:20









                  moonbootsmoonboots

                  13.1k21024




                  13.1k21024

























                      -1












                      $begingroup$

                      Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                      share|improve this answer











                      $endgroup$


















                        -1












                        $begingroup$

                        Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                        share|improve this answer











                        $endgroup$
















                          -1












                          -1








                          -1





                          $begingroup$

                          Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                          share|improve this answer











                          $endgroup$



                          Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 22 '18 at 18:56

























                          answered Nov 22 '18 at 15:48









                          Lukasz-40sthLukasz-40sth

                          959414




                          959414






























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