how to make a pokemon battle with def












0















so this is my code( or just a long sample)



from easygui import*
health = 100
ai_h = 100
moves = ['scratch']
class player:
def starter():
starter = buttonbox('what do you want to see?',
choices = ['fjade', 'soarer','mudwet'])
msgbox = ('that is a great choice')
def p_attack():
global ai_h
battle = choicebox('battle, chose your move!',
choices = moves)
if battle == 'scratch':
msgbox('you used scratch')
ai_h = ai_h - 10
msgbox(ai_h)
if health < 0:
msgbox('you failed')
quit()
sys.exit()
def __init__(self):
self.health = health
class ai:
def __init__(self):
self.healtha = ai_h
def attack():
global health
msgbox('the oppenet hit you!')
msgbox('you lost 10 health')
health = health - 10
msgbox(health)
if ai_h < 0:
msgbox('you defeated ai')
class battle:
def __init__():
pass
def war(opponet, opponet_health, your_health):
msgbox('oppent want to battle!')`


that is my code and as you can see the def war(i wanted to use battle)
is not yet finished. I tried many examples but sometimes the ai's health goes to negative something and the program is still going. can anyone help?










share|improve this question




















  • 2





    You are removing 1000 from ai_h when max health is 100.

    – M.G
    Nov 23 '18 at 5:04













  • sorry forgot to cut that off thanks for finding that

    – Haoyang Song
    Nov 23 '18 at 5:10













  • does anyone have an idea of how to fix it?

    – Haoyang Song
    Nov 23 '18 at 5:37
















0















so this is my code( or just a long sample)



from easygui import*
health = 100
ai_h = 100
moves = ['scratch']
class player:
def starter():
starter = buttonbox('what do you want to see?',
choices = ['fjade', 'soarer','mudwet'])
msgbox = ('that is a great choice')
def p_attack():
global ai_h
battle = choicebox('battle, chose your move!',
choices = moves)
if battle == 'scratch':
msgbox('you used scratch')
ai_h = ai_h - 10
msgbox(ai_h)
if health < 0:
msgbox('you failed')
quit()
sys.exit()
def __init__(self):
self.health = health
class ai:
def __init__(self):
self.healtha = ai_h
def attack():
global health
msgbox('the oppenet hit you!')
msgbox('you lost 10 health')
health = health - 10
msgbox(health)
if ai_h < 0:
msgbox('you defeated ai')
class battle:
def __init__():
pass
def war(opponet, opponet_health, your_health):
msgbox('oppent want to battle!')`


that is my code and as you can see the def war(i wanted to use battle)
is not yet finished. I tried many examples but sometimes the ai's health goes to negative something and the program is still going. can anyone help?










share|improve this question




















  • 2





    You are removing 1000 from ai_h when max health is 100.

    – M.G
    Nov 23 '18 at 5:04













  • sorry forgot to cut that off thanks for finding that

    – Haoyang Song
    Nov 23 '18 at 5:10













  • does anyone have an idea of how to fix it?

    – Haoyang Song
    Nov 23 '18 at 5:37














0












0








0


2






so this is my code( or just a long sample)



from easygui import*
health = 100
ai_h = 100
moves = ['scratch']
class player:
def starter():
starter = buttonbox('what do you want to see?',
choices = ['fjade', 'soarer','mudwet'])
msgbox = ('that is a great choice')
def p_attack():
global ai_h
battle = choicebox('battle, chose your move!',
choices = moves)
if battle == 'scratch':
msgbox('you used scratch')
ai_h = ai_h - 10
msgbox(ai_h)
if health < 0:
msgbox('you failed')
quit()
sys.exit()
def __init__(self):
self.health = health
class ai:
def __init__(self):
self.healtha = ai_h
def attack():
global health
msgbox('the oppenet hit you!')
msgbox('you lost 10 health')
health = health - 10
msgbox(health)
if ai_h < 0:
msgbox('you defeated ai')
class battle:
def __init__():
pass
def war(opponet, opponet_health, your_health):
msgbox('oppent want to battle!')`


that is my code and as you can see the def war(i wanted to use battle)
is not yet finished. I tried many examples but sometimes the ai's health goes to negative something and the program is still going. can anyone help?










share|improve this question
















so this is my code( or just a long sample)



from easygui import*
health = 100
ai_h = 100
moves = ['scratch']
class player:
def starter():
starter = buttonbox('what do you want to see?',
choices = ['fjade', 'soarer','mudwet'])
msgbox = ('that is a great choice')
def p_attack():
global ai_h
battle = choicebox('battle, chose your move!',
choices = moves)
if battle == 'scratch':
msgbox('you used scratch')
ai_h = ai_h - 10
msgbox(ai_h)
if health < 0:
msgbox('you failed')
quit()
sys.exit()
def __init__(self):
self.health = health
class ai:
def __init__(self):
self.healtha = ai_h
def attack():
global health
msgbox('the oppenet hit you!')
msgbox('you lost 10 health')
health = health - 10
msgbox(health)
if ai_h < 0:
msgbox('you defeated ai')
class battle:
def __init__():
pass
def war(opponet, opponet_health, your_health):
msgbox('oppent want to battle!')`


that is my code and as you can see the def war(i wanted to use battle)
is not yet finished. I tried many examples but sometimes the ai's health goes to negative something and the program is still going. can anyone help?







python python-3.x easygui






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 25 '18 at 22:57







Haoyang Song

















asked Nov 23 '18 at 5:01









Haoyang SongHaoyang Song

10210




10210








  • 2





    You are removing 1000 from ai_h when max health is 100.

    – M.G
    Nov 23 '18 at 5:04













  • sorry forgot to cut that off thanks for finding that

    – Haoyang Song
    Nov 23 '18 at 5:10













  • does anyone have an idea of how to fix it?

    – Haoyang Song
    Nov 23 '18 at 5:37














  • 2





    You are removing 1000 from ai_h when max health is 100.

    – M.G
    Nov 23 '18 at 5:04













  • sorry forgot to cut that off thanks for finding that

    – Haoyang Song
    Nov 23 '18 at 5:10













  • does anyone have an idea of how to fix it?

    – Haoyang Song
    Nov 23 '18 at 5:37








2




2





You are removing 1000 from ai_h when max health is 100.

– M.G
Nov 23 '18 at 5:04







You are removing 1000 from ai_h when max health is 100.

– M.G
Nov 23 '18 at 5:04















sorry forgot to cut that off thanks for finding that

– Haoyang Song
Nov 23 '18 at 5:10







sorry forgot to cut that off thanks for finding that

– Haoyang Song
Nov 23 '18 at 5:10















does anyone have an idea of how to fix it?

– Haoyang Song
Nov 23 '18 at 5:37





does anyone have an idea of how to fix it?

– Haoyang Song
Nov 23 '18 at 5:37












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