Accessing class properties from within a class





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I am making an fantasy programming language for a game, and so I am writing the language and interpreter in python. The language works as a stream of a commands, each one is interpreted each "step." A string of code is inputted, and converted to a list of command objects. The interpreter handles the commands, but some of the commands need to be able to access attributes of the interpreter.



For example, the interpreter keeps track of the active command (numbered from the first command) so a goto command would need to change the active command. The current way I do this is pass the data into a command, it is modified, and the interpreter sets it's attribute equal to it.



self.current = active.evaluate(self.current)


This sets the current command number equal to the active command evaluated with the current command number inputted. This is how the whole block looks:



        if active.complete():  # on command completion
type = active.return_type # get return type
# passes in requested data to modify
if type == "var": # changing var stream
self.var = active.evaluate(self.var)
elif type == "stream": # changing packet stream
self.stream = active.evaluate(self.stream)
elif type == "current": # changing current packet
self.current = active.evaluate(self.current)
elif type == "value": # returns argument for next command
self.holder = active.evaluate(self.var)
self.resolve = True
elif type == "none":
active.evaluate()


This seems like a inconvient way of doing things, is there a better way of modifying class attributes from inside of class?










share|improve this question





























    0















    I am making an fantasy programming language for a game, and so I am writing the language and interpreter in python. The language works as a stream of a commands, each one is interpreted each "step." A string of code is inputted, and converted to a list of command objects. The interpreter handles the commands, but some of the commands need to be able to access attributes of the interpreter.



    For example, the interpreter keeps track of the active command (numbered from the first command) so a goto command would need to change the active command. The current way I do this is pass the data into a command, it is modified, and the interpreter sets it's attribute equal to it.



    self.current = active.evaluate(self.current)


    This sets the current command number equal to the active command evaluated with the current command number inputted. This is how the whole block looks:



            if active.complete():  # on command completion
    type = active.return_type # get return type
    # passes in requested data to modify
    if type == "var": # changing var stream
    self.var = active.evaluate(self.var)
    elif type == "stream": # changing packet stream
    self.stream = active.evaluate(self.stream)
    elif type == "current": # changing current packet
    self.current = active.evaluate(self.current)
    elif type == "value": # returns argument for next command
    self.holder = active.evaluate(self.var)
    self.resolve = True
    elif type == "none":
    active.evaluate()


    This seems like a inconvient way of doing things, is there a better way of modifying class attributes from inside of class?










    share|improve this question

























      0












      0








      0








      I am making an fantasy programming language for a game, and so I am writing the language and interpreter in python. The language works as a stream of a commands, each one is interpreted each "step." A string of code is inputted, and converted to a list of command objects. The interpreter handles the commands, but some of the commands need to be able to access attributes of the interpreter.



      For example, the interpreter keeps track of the active command (numbered from the first command) so a goto command would need to change the active command. The current way I do this is pass the data into a command, it is modified, and the interpreter sets it's attribute equal to it.



      self.current = active.evaluate(self.current)


      This sets the current command number equal to the active command evaluated with the current command number inputted. This is how the whole block looks:



              if active.complete():  # on command completion
      type = active.return_type # get return type
      # passes in requested data to modify
      if type == "var": # changing var stream
      self.var = active.evaluate(self.var)
      elif type == "stream": # changing packet stream
      self.stream = active.evaluate(self.stream)
      elif type == "current": # changing current packet
      self.current = active.evaluate(self.current)
      elif type == "value": # returns argument for next command
      self.holder = active.evaluate(self.var)
      self.resolve = True
      elif type == "none":
      active.evaluate()


      This seems like a inconvient way of doing things, is there a better way of modifying class attributes from inside of class?










      share|improve this question














      I am making an fantasy programming language for a game, and so I am writing the language and interpreter in python. The language works as a stream of a commands, each one is interpreted each "step." A string of code is inputted, and converted to a list of command objects. The interpreter handles the commands, but some of the commands need to be able to access attributes of the interpreter.



      For example, the interpreter keeps track of the active command (numbered from the first command) so a goto command would need to change the active command. The current way I do this is pass the data into a command, it is modified, and the interpreter sets it's attribute equal to it.



      self.current = active.evaluate(self.current)


      This sets the current command number equal to the active command evaluated with the current command number inputted. This is how the whole block looks:



              if active.complete():  # on command completion
      type = active.return_type # get return type
      # passes in requested data to modify
      if type == "var": # changing var stream
      self.var = active.evaluate(self.var)
      elif type == "stream": # changing packet stream
      self.stream = active.evaluate(self.stream)
      elif type == "current": # changing current packet
      self.current = active.evaluate(self.current)
      elif type == "value": # returns argument for next command
      self.holder = active.evaluate(self.var)
      self.resolve = True
      elif type == "none":
      active.evaluate()


      This seems like a inconvient way of doing things, is there a better way of modifying class attributes from inside of class?







      python oop






      share|improve this question













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      asked Nov 25 '18 at 3:35









      AeolusAeolus

      411315




      411315
























          1 Answer
          1






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          My simple answer would be to simply pass in the interpreter itself and let the object change the relevant property on the interpreter. If you didn't want to break too much from the format you already have, you could give the evaluate() function two arguments:



          def evaluate(interpreter, field_name):
          interpreter.setattr(field_name, some_value)


          which you would then call like



          active.evaluate(self, "var")




          However, this seems like a good place to implement polymorphism, which would solve both the problem you're asking about and eliminate the need for a growing stack of if statements.



          First, let's say you have a superclass for commands:



          class Command:
          def complete():
          # do something, return a boolean

          def evaluate(interpreter):
          raise NotImplementedException()


          Currently, it seems like you're using the command's return_type to change what you're doing with the command. But why not simply detect what type of command is going to be run, and instantiate a different subclass with different behavior accordingly?



          class GotoCommand(Command):
          def evaluate(interpreter):
          interpreter.current = some_value

          class PacketCommand(Command):
          def evaluate(interpreter):
          interpreter.stream = some_other_value

          ...


          after which you could just call active.evaluate(self) in the interpreter, without even having to care what kind of command it is.






          share|improve this answer
























          • Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

            – Aeolus
            Nov 25 '18 at 5:26












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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          1














          My simple answer would be to simply pass in the interpreter itself and let the object change the relevant property on the interpreter. If you didn't want to break too much from the format you already have, you could give the evaluate() function two arguments:



          def evaluate(interpreter, field_name):
          interpreter.setattr(field_name, some_value)


          which you would then call like



          active.evaluate(self, "var")




          However, this seems like a good place to implement polymorphism, which would solve both the problem you're asking about and eliminate the need for a growing stack of if statements.



          First, let's say you have a superclass for commands:



          class Command:
          def complete():
          # do something, return a boolean

          def evaluate(interpreter):
          raise NotImplementedException()


          Currently, it seems like you're using the command's return_type to change what you're doing with the command. But why not simply detect what type of command is going to be run, and instantiate a different subclass with different behavior accordingly?



          class GotoCommand(Command):
          def evaluate(interpreter):
          interpreter.current = some_value

          class PacketCommand(Command):
          def evaluate(interpreter):
          interpreter.stream = some_other_value

          ...


          after which you could just call active.evaluate(self) in the interpreter, without even having to care what kind of command it is.






          share|improve this answer
























          • Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

            – Aeolus
            Nov 25 '18 at 5:26
















          1














          My simple answer would be to simply pass in the interpreter itself and let the object change the relevant property on the interpreter. If you didn't want to break too much from the format you already have, you could give the evaluate() function two arguments:



          def evaluate(interpreter, field_name):
          interpreter.setattr(field_name, some_value)


          which you would then call like



          active.evaluate(self, "var")




          However, this seems like a good place to implement polymorphism, which would solve both the problem you're asking about and eliminate the need for a growing stack of if statements.



          First, let's say you have a superclass for commands:



          class Command:
          def complete():
          # do something, return a boolean

          def evaluate(interpreter):
          raise NotImplementedException()


          Currently, it seems like you're using the command's return_type to change what you're doing with the command. But why not simply detect what type of command is going to be run, and instantiate a different subclass with different behavior accordingly?



          class GotoCommand(Command):
          def evaluate(interpreter):
          interpreter.current = some_value

          class PacketCommand(Command):
          def evaluate(interpreter):
          interpreter.stream = some_other_value

          ...


          after which you could just call active.evaluate(self) in the interpreter, without even having to care what kind of command it is.






          share|improve this answer
























          • Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

            – Aeolus
            Nov 25 '18 at 5:26














          1












          1








          1







          My simple answer would be to simply pass in the interpreter itself and let the object change the relevant property on the interpreter. If you didn't want to break too much from the format you already have, you could give the evaluate() function two arguments:



          def evaluate(interpreter, field_name):
          interpreter.setattr(field_name, some_value)


          which you would then call like



          active.evaluate(self, "var")




          However, this seems like a good place to implement polymorphism, which would solve both the problem you're asking about and eliminate the need for a growing stack of if statements.



          First, let's say you have a superclass for commands:



          class Command:
          def complete():
          # do something, return a boolean

          def evaluate(interpreter):
          raise NotImplementedException()


          Currently, it seems like you're using the command's return_type to change what you're doing with the command. But why not simply detect what type of command is going to be run, and instantiate a different subclass with different behavior accordingly?



          class GotoCommand(Command):
          def evaluate(interpreter):
          interpreter.current = some_value

          class PacketCommand(Command):
          def evaluate(interpreter):
          interpreter.stream = some_other_value

          ...


          after which you could just call active.evaluate(self) in the interpreter, without even having to care what kind of command it is.






          share|improve this answer













          My simple answer would be to simply pass in the interpreter itself and let the object change the relevant property on the interpreter. If you didn't want to break too much from the format you already have, you could give the evaluate() function two arguments:



          def evaluate(interpreter, field_name):
          interpreter.setattr(field_name, some_value)


          which you would then call like



          active.evaluate(self, "var")




          However, this seems like a good place to implement polymorphism, which would solve both the problem you're asking about and eliminate the need for a growing stack of if statements.



          First, let's say you have a superclass for commands:



          class Command:
          def complete():
          # do something, return a boolean

          def evaluate(interpreter):
          raise NotImplementedException()


          Currently, it seems like you're using the command's return_type to change what you're doing with the command. But why not simply detect what type of command is going to be run, and instantiate a different subclass with different behavior accordingly?



          class GotoCommand(Command):
          def evaluate(interpreter):
          interpreter.current = some_value

          class PacketCommand(Command):
          def evaluate(interpreter):
          interpreter.stream = some_other_value

          ...


          after which you could just call active.evaluate(self) in the interpreter, without even having to care what kind of command it is.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 25 '18 at 4:33









          Green Cloak GuyGreen Cloak Guy

          3,4201721




          3,4201721













          • Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

            – Aeolus
            Nov 25 '18 at 5:26



















          • Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

            – Aeolus
            Nov 25 '18 at 5:26

















          Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

          – Aeolus
          Nov 25 '18 at 5:26





          Thank you, this is exactly what I was looking for! All of my commands are subclasses of a Command class already, so it should be easy to implement.

          – Aeolus
          Nov 25 '18 at 5:26




















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