do something before confirm dialog pops up
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
So I firstly want to hide the div and then pop up the confirm dialog. Is it possible?
javascript jquery confirm
|
show 2 more comments
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
So I firstly want to hide the div and then pop up the confirm dialog. Is it possible?
javascript jquery confirm
1
Yes throw the prompt in an animation framewindow.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
You may have to do a nested animation frame callback as one will run before the next repaint eg:requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
2
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18
|
show 2 more comments
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
So I firstly want to hide the div and then pop up the confirm dialog. Is it possible?
javascript jquery confirm
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
So I firstly want to hide the div and then pop up the confirm dialog. Is it possible?
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
$('.lorem').on('click', function(){
$(this).hide();
if(prompt('DO SOMETHING') != null) {console.log('something');}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class='lorem'>lorem</div>
javascript jquery confirm
javascript jquery confirm
asked Nov 24 '18 at 20:48
user7461846
1
Yes throw the prompt in an animation framewindow.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
You may have to do a nested animation frame callback as one will run before the next repaint eg:requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
2
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18
|
show 2 more comments
1
Yes throw the prompt in an animation framewindow.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
You may have to do a nested animation frame callback as one will run before the next repaint eg:requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
2
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18
1
1
Yes throw the prompt in an animation frame
window.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
Yes throw the prompt in an animation frame
window.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
You may have to do a nested animation frame callback as one will run before the next repaint eg:
requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
You may have to do a nested animation frame callback as one will run before the next repaint eg:
requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
2
2
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18
|
show 2 more comments
2 Answers
2
active
oldest
votes
Use animation frames to run code before the next paint.
window.requestAnimationFrame()
$('.lorem').on('click', function(){
// The browser will paint async not sync, so the div may still be visible
// even after this line
$(this).hide();
// when the browser is ready to paint the div off screen the callback will fire
window.requestAnimationFrame(() => {
if (prompt('DO SOMETHING') != null) {
console.log('something');
}
});
});
note: You may have to do nested animation frames as browsers tend to implement request animation frame differently.
requestAnimationFrame(() => requestAnimationFrame(() => {
...
}));
add a comment |
You can use a setTimeout:
document.querySelector('.lorem').addEventListener('click', () => {
document.querySelector('.lorem').style.display = "none";
setTimeout(() => {
if(prompt("do something") !== null) {
console.log('do something')
}
}, 100)
})
2
note thatsettimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.
– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Use animation frames to run code before the next paint.
window.requestAnimationFrame()
$('.lorem').on('click', function(){
// The browser will paint async not sync, so the div may still be visible
// even after this line
$(this).hide();
// when the browser is ready to paint the div off screen the callback will fire
window.requestAnimationFrame(() => {
if (prompt('DO SOMETHING') != null) {
console.log('something');
}
});
});
note: You may have to do nested animation frames as browsers tend to implement request animation frame differently.
requestAnimationFrame(() => requestAnimationFrame(() => {
...
}));
add a comment |
Use animation frames to run code before the next paint.
window.requestAnimationFrame()
$('.lorem').on('click', function(){
// The browser will paint async not sync, so the div may still be visible
// even after this line
$(this).hide();
// when the browser is ready to paint the div off screen the callback will fire
window.requestAnimationFrame(() => {
if (prompt('DO SOMETHING') != null) {
console.log('something');
}
});
});
note: You may have to do nested animation frames as browsers tend to implement request animation frame differently.
requestAnimationFrame(() => requestAnimationFrame(() => {
...
}));
add a comment |
Use animation frames to run code before the next paint.
window.requestAnimationFrame()
$('.lorem').on('click', function(){
// The browser will paint async not sync, so the div may still be visible
// even after this line
$(this).hide();
// when the browser is ready to paint the div off screen the callback will fire
window.requestAnimationFrame(() => {
if (prompt('DO SOMETHING') != null) {
console.log('something');
}
});
});
note: You may have to do nested animation frames as browsers tend to implement request animation frame differently.
requestAnimationFrame(() => requestAnimationFrame(() => {
...
}));
Use animation frames to run code before the next paint.
window.requestAnimationFrame()
$('.lorem').on('click', function(){
// The browser will paint async not sync, so the div may still be visible
// even after this line
$(this).hide();
// when the browser is ready to paint the div off screen the callback will fire
window.requestAnimationFrame(() => {
if (prompt('DO SOMETHING') != null) {
console.log('something');
}
});
});
note: You may have to do nested animation frames as browsers tend to implement request animation frame differently.
requestAnimationFrame(() => requestAnimationFrame(() => {
...
}));
answered Nov 24 '18 at 22:05
Jay HarrisJay Harris
3,7201320
3,7201320
add a comment |
add a comment |
You can use a setTimeout:
document.querySelector('.lorem').addEventListener('click', () => {
document.querySelector('.lorem').style.display = "none";
setTimeout(() => {
if(prompt("do something") !== null) {
console.log('do something')
}
}, 100)
})
2
note thatsettimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.
– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
add a comment |
You can use a setTimeout:
document.querySelector('.lorem').addEventListener('click', () => {
document.querySelector('.lorem').style.display = "none";
setTimeout(() => {
if(prompt("do something") !== null) {
console.log('do something')
}
}, 100)
})
2
note thatsettimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.
– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
add a comment |
You can use a setTimeout:
document.querySelector('.lorem').addEventListener('click', () => {
document.querySelector('.lorem').style.display = "none";
setTimeout(() => {
if(prompt("do something") !== null) {
console.log('do something')
}
}, 100)
})
You can use a setTimeout:
document.querySelector('.lorem').addEventListener('click', () => {
document.querySelector('.lorem').style.display = "none";
setTimeout(() => {
if(prompt("do something") !== null) {
console.log('do something')
}
}, 100)
})
answered Nov 24 '18 at 21:13
DmitriyDmitriy
633316
633316
2
note thatsettimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.
– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
add a comment |
2
note thatsettimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.
– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
2
2
note that
settimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.– Jay Harris
Nov 24 '18 at 21:15
note that
settimeout
doesn't guarantee to run before the next repaint. In theory JavaScript can run multiple task before deciding to repaint.– Jay Harris
Nov 24 '18 at 21:15
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
Seems like OP was looking for a simple solution based on the way he reacted to your answer, so I gave him one
– Dmitriy
Nov 24 '18 at 21:19
add a comment |
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1
Yes throw the prompt in an animation frame
window.requestAnimationFrame(() => {if(prompt('DO SOMETHING') != null) {console.log('something');} }
– Jay Harris
Nov 24 '18 at 20:50
You may have to do a nested animation frame callback as one will run before the next repaint eg:
requestAnimationFrame(() => { /* div is about to be hidden on next paint*/ requestAniamtionFrame(() => { /* div was hidden on last paint */} })
– Jay Harris
Nov 24 '18 at 20:52
window.requestAnimationFrame()
– Jay Harris
Nov 24 '18 at 20:54
@JayHarris, don't tell me pls that I need to use entire API to hide a div?
– user7461846
Nov 24 '18 at 20:57
2
hide accepts a callback function, for when the animation is complete: api.jquery.com/hide/#hide-duration-complete -move your prompt there
– Tieson T.
Nov 24 '18 at 21:18