What are the first 4 bytes of a std::vector?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







0















I would like to manually read the values, number of values, and capacity allotted to the vector.



From reading this, I believed that a std::vector could be manually accessed via the following struct



struct _vector{
DWORD* begin;
DWORD* end;
DWORD* tail;
};


and that I could access the first value in the vector by doing the following.



_vector *vec = (_vector*)vectorAddress;
DWORD first_value = vec->begin[0];


However instead I found that this is not the case. I needed to add another 4 byte value at the top of the struct in order to properly do access addresses for begin, end, and tail. Below is the working version of what I would like to do.



#include <iostream>
#include <windows.h>
#include <vector>

std::vector<DWORD> vectorData;

void readVector(DWORD vectorAddress){
struct _vector{
DWORD* WHATISTHIS;
DWORD* begin;
DWORD* end;
DWORD* tail;
};

_vector* vec = (_vector*)vectorAddress;

DWORD count = ((DWORD)vec->end - (DWORD)vec->begin) / sizeof(DWORD);
DWORD capacity = ((DWORD)vec->tail - (DWORD)vec->begin) / sizeof(DWORD);

printf("Vector has %d items and %d capacityn", count, capacity);

for (int i = 0; i < count; i++)
printf("tValue at %d is 0x%xn", i, vec->begin[i]);
}


int main(void){
vectorData.reserve(3);
vectorData.push_back(0x123456);
vectorData.push_back(0x654321);

while (true){
readVector((DWORD)&vectorData);
system("pause");
}
}


Output of program:



Vector has 2 items and 3 capacity
Value at 0 is 0x123456
Value at 1 is 0x654321
Press any key to continue . . .


Given this what does the first 4 bytes of my _vector struct actually represent?










share|improve this question


















  • 5





    No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

    – user10605163
    Nov 24 '18 at 20:54








  • 6





    vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

    – meowgoesthedog
    Nov 24 '18 at 20:54








  • 2





    The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

    – NathanOliver
    Nov 24 '18 at 21:08











  • I see, thank you all for your input on the issue.

    – a_user
    Nov 24 '18 at 21:08




















0















I would like to manually read the values, number of values, and capacity allotted to the vector.



From reading this, I believed that a std::vector could be manually accessed via the following struct



struct _vector{
DWORD* begin;
DWORD* end;
DWORD* tail;
};


and that I could access the first value in the vector by doing the following.



_vector *vec = (_vector*)vectorAddress;
DWORD first_value = vec->begin[0];


However instead I found that this is not the case. I needed to add another 4 byte value at the top of the struct in order to properly do access addresses for begin, end, and tail. Below is the working version of what I would like to do.



#include <iostream>
#include <windows.h>
#include <vector>

std::vector<DWORD> vectorData;

void readVector(DWORD vectorAddress){
struct _vector{
DWORD* WHATISTHIS;
DWORD* begin;
DWORD* end;
DWORD* tail;
};

_vector* vec = (_vector*)vectorAddress;

DWORD count = ((DWORD)vec->end - (DWORD)vec->begin) / sizeof(DWORD);
DWORD capacity = ((DWORD)vec->tail - (DWORD)vec->begin) / sizeof(DWORD);

printf("Vector has %d items and %d capacityn", count, capacity);

for (int i = 0; i < count; i++)
printf("tValue at %d is 0x%xn", i, vec->begin[i]);
}


int main(void){
vectorData.reserve(3);
vectorData.push_back(0x123456);
vectorData.push_back(0x654321);

while (true){
readVector((DWORD)&vectorData);
system("pause");
}
}


Output of program:



Vector has 2 items and 3 capacity
Value at 0 is 0x123456
Value at 1 is 0x654321
Press any key to continue . . .


Given this what does the first 4 bytes of my _vector struct actually represent?










share|improve this question


















  • 5





    No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

    – user10605163
    Nov 24 '18 at 20:54








  • 6





    vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

    – meowgoesthedog
    Nov 24 '18 at 20:54








  • 2





    The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

    – NathanOliver
    Nov 24 '18 at 21:08











  • I see, thank you all for your input on the issue.

    – a_user
    Nov 24 '18 at 21:08
















0












0








0








I would like to manually read the values, number of values, and capacity allotted to the vector.



From reading this, I believed that a std::vector could be manually accessed via the following struct



struct _vector{
DWORD* begin;
DWORD* end;
DWORD* tail;
};


and that I could access the first value in the vector by doing the following.



_vector *vec = (_vector*)vectorAddress;
DWORD first_value = vec->begin[0];


However instead I found that this is not the case. I needed to add another 4 byte value at the top of the struct in order to properly do access addresses for begin, end, and tail. Below is the working version of what I would like to do.



#include <iostream>
#include <windows.h>
#include <vector>

std::vector<DWORD> vectorData;

void readVector(DWORD vectorAddress){
struct _vector{
DWORD* WHATISTHIS;
DWORD* begin;
DWORD* end;
DWORD* tail;
};

_vector* vec = (_vector*)vectorAddress;

DWORD count = ((DWORD)vec->end - (DWORD)vec->begin) / sizeof(DWORD);
DWORD capacity = ((DWORD)vec->tail - (DWORD)vec->begin) / sizeof(DWORD);

printf("Vector has %d items and %d capacityn", count, capacity);

for (int i = 0; i < count; i++)
printf("tValue at %d is 0x%xn", i, vec->begin[i]);
}


int main(void){
vectorData.reserve(3);
vectorData.push_back(0x123456);
vectorData.push_back(0x654321);

while (true){
readVector((DWORD)&vectorData);
system("pause");
}
}


Output of program:



Vector has 2 items and 3 capacity
Value at 0 is 0x123456
Value at 1 is 0x654321
Press any key to continue . . .


Given this what does the first 4 bytes of my _vector struct actually represent?










share|improve this question














I would like to manually read the values, number of values, and capacity allotted to the vector.



From reading this, I believed that a std::vector could be manually accessed via the following struct



struct _vector{
DWORD* begin;
DWORD* end;
DWORD* tail;
};


and that I could access the first value in the vector by doing the following.



_vector *vec = (_vector*)vectorAddress;
DWORD first_value = vec->begin[0];


However instead I found that this is not the case. I needed to add another 4 byte value at the top of the struct in order to properly do access addresses for begin, end, and tail. Below is the working version of what I would like to do.



#include <iostream>
#include <windows.h>
#include <vector>

std::vector<DWORD> vectorData;

void readVector(DWORD vectorAddress){
struct _vector{
DWORD* WHATISTHIS;
DWORD* begin;
DWORD* end;
DWORD* tail;
};

_vector* vec = (_vector*)vectorAddress;

DWORD count = ((DWORD)vec->end - (DWORD)vec->begin) / sizeof(DWORD);
DWORD capacity = ((DWORD)vec->tail - (DWORD)vec->begin) / sizeof(DWORD);

printf("Vector has %d items and %d capacityn", count, capacity);

for (int i = 0; i < count; i++)
printf("tValue at %d is 0x%xn", i, vec->begin[i]);
}


int main(void){
vectorData.reserve(3);
vectorData.push_back(0x123456);
vectorData.push_back(0x654321);

while (true){
readVector((DWORD)&vectorData);
system("pause");
}
}


Output of program:



Vector has 2 items and 3 capacity
Value at 0 is 0x123456
Value at 1 is 0x654321
Press any key to continue . . .


Given this what does the first 4 bytes of my _vector struct actually represent?







c++ vector






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 24 '18 at 20:45









a_usera_user

42




42








  • 5





    No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

    – user10605163
    Nov 24 '18 at 20:54








  • 6





    vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

    – meowgoesthedog
    Nov 24 '18 at 20:54








  • 2





    The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

    – NathanOliver
    Nov 24 '18 at 21:08











  • I see, thank you all for your input on the issue.

    – a_user
    Nov 24 '18 at 21:08
















  • 5





    No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

    – user10605163
    Nov 24 '18 at 20:54








  • 6





    vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

    – meowgoesthedog
    Nov 24 '18 at 20:54








  • 2





    The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

    – NathanOliver
    Nov 24 '18 at 21:08











  • I see, thank you all for your input on the issue.

    – a_user
    Nov 24 '18 at 21:08










5




5





No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

– user10605163
Nov 24 '18 at 20:54







No, the article is explaining a possible implementation of std::vector (actually from a quick look I think only the standard-demanded interface). In no way is the layout guaranteed and you are certainly not allowed to just reinterpret it into some custom structure. Whatever result you are getting this way it is just undefined behavior.

– user10605163
Nov 24 '18 at 20:54






6




6





vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

– meowgoesthedog
Nov 24 '18 at 20:54







vector's internals are implementation specific. The "fields" you believe vector has are just accessor functions which are mandated by the standard. If you absolutely need low-level access, use vector::data(). Its only other state variables are given by size() and capacity().

– meowgoesthedog
Nov 24 '18 at 20:54






2




2





The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

– NathanOliver
Nov 24 '18 at 21:08





The only way to know is to look at the source code for your implementation. All the standard guarantees is the interface and complexity, the actual implementation is left to the library implementor.

– NathanOliver
Nov 24 '18 at 21:08













I see, thank you all for your input on the issue.

– a_user
Nov 24 '18 at 21:08







I see, thank you all for your input on the issue.

– a_user
Nov 24 '18 at 21:08














0






active

oldest

votes












Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53462216%2fwhat-are-the-first-4-bytes-of-a-stdvector%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53462216%2fwhat-are-the-first-4-bytes-of-a-stdvector%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







這個網誌中的熱門文章

Xamarin.form Move up view when keyboard appear

Post-Redirect-Get with Spring WebFlux and Thymeleaf

Anylogic : not able to use stopDelay()