scrolling collection view will stop other animation even with allowUserInterAction in swift 4
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}
I have a collection view and an ImageView open the top of that - the image view will show many images (each image will show 1 second then show another image) with animations the problem is that when I scrolling collection view the animation will stop
I used even userInterAction But again I have this problem here is the code for animation for changing the images
extension UIView {
@objc func changeImageWithAnimation(imageShow : UIImageView , newImage : UIImage , time : Double) {
UIView.transition(with: imageShow,duration: time,options: .allowUserInteraction ,animations: {
imageShow.image = newImage
},completion: nil)
}
}
and here is the timer code that will execute each second to change Images
@objc func changeImagesRandomly() {
self.view.changeImageWithAnimation(imageShow: self.themeImage, newImage: UIImage(named: "(self.themeImages[randomImageIndex])")!, time: 0.4 )
randomImageIndex = randomImageIndex + 1
if randomImageIndex > 4 {
randomImageIndex = 0
}
}
ios uiimageview swift4 core-animation setuserinteractionenabled
add a comment |
I have a collection view and an ImageView open the top of that - the image view will show many images (each image will show 1 second then show another image) with animations the problem is that when I scrolling collection view the animation will stop
I used even userInterAction But again I have this problem here is the code for animation for changing the images
extension UIView {
@objc func changeImageWithAnimation(imageShow : UIImageView , newImage : UIImage , time : Double) {
UIView.transition(with: imageShow,duration: time,options: .allowUserInteraction ,animations: {
imageShow.image = newImage
},completion: nil)
}
}
and here is the timer code that will execute each second to change Images
@objc func changeImagesRandomly() {
self.view.changeImageWithAnimation(imageShow: self.themeImage, newImage: UIImage(named: "(self.themeImages[randomImageIndex])")!, time: 0.4 )
randomImageIndex = randomImageIndex + 1
if randomImageIndex > 4 {
randomImageIndex = 0
}
}
ios uiimageview swift4 core-animation setuserinteractionenabled
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04
add a comment |
I have a collection view and an ImageView open the top of that - the image view will show many images (each image will show 1 second then show another image) with animations the problem is that when I scrolling collection view the animation will stop
I used even userInterAction But again I have this problem here is the code for animation for changing the images
extension UIView {
@objc func changeImageWithAnimation(imageShow : UIImageView , newImage : UIImage , time : Double) {
UIView.transition(with: imageShow,duration: time,options: .allowUserInteraction ,animations: {
imageShow.image = newImage
},completion: nil)
}
}
and here is the timer code that will execute each second to change Images
@objc func changeImagesRandomly() {
self.view.changeImageWithAnimation(imageShow: self.themeImage, newImage: UIImage(named: "(self.themeImages[randomImageIndex])")!, time: 0.4 )
randomImageIndex = randomImageIndex + 1
if randomImageIndex > 4 {
randomImageIndex = 0
}
}
ios uiimageview swift4 core-animation setuserinteractionenabled
I have a collection view and an ImageView open the top of that - the image view will show many images (each image will show 1 second then show another image) with animations the problem is that when I scrolling collection view the animation will stop
I used even userInterAction But again I have this problem here is the code for animation for changing the images
extension UIView {
@objc func changeImageWithAnimation(imageShow : UIImageView , newImage : UIImage , time : Double) {
UIView.transition(with: imageShow,duration: time,options: .allowUserInteraction ,animations: {
imageShow.image = newImage
},completion: nil)
}
}
and here is the timer code that will execute each second to change Images
@objc func changeImagesRandomly() {
self.view.changeImageWithAnimation(imageShow: self.themeImage, newImage: UIImage(named: "(self.themeImages[randomImageIndex])")!, time: 0.4 )
randomImageIndex = randomImageIndex + 1
if randomImageIndex > 4 {
randomImageIndex = 0
}
}
ios uiimageview swift4 core-animation setuserinteractionenabled
ios uiimageview swift4 core-animation setuserinteractionenabled
asked Nov 25 '18 at 8:50
Saeed RahmatolahiSaeed Rahmatolahi
47511128
47511128
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04
add a comment |
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53465968%2fscrolling-collection-view-will-stop-other-animation-even-with-allowuserinteracti%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53465968%2fscrolling-collection-view-will-stop-other-animation-even-with-allowuserinteracti%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Maybe try putting the imageView in another UIView as a container and calling layoutIfNeeded on that container.
– Jevon718
Nov 25 '18 at 16:04