Unity - limiting camera movement
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I have 2D project and I want to be able move camera by touch to the right and back... I found one tutorial, moving camera with swipes so it is working fine but how can I set maximum distance to move camera?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchController : MonoBehaviour
{
float touchStart = 0f;
Vector3 cameraDestination;
public float cameraSpeed = 0.1f;
Camera m_MainCamera;
// Use this for initialization
void Start()
{
cameraDestination = Camera.main.transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
touchStart = Input.mousePosition.x;
}
if (Input.GetMouseButtonUp(0))
{
float delta = Input.mousePosition.x - touchStart;
if (delta < -50f)
{
cameraDestination = new Vector3(Camera.main.transform.position.x + 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera right
}
else if (delta > 50f){
cameraDestination = new Vector3(Camera.main.transform.position.x - 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera left
}
}
if (Vector3.Distance(Camera.main.transform.position, cameraDestination) > 0.1f)
{
if (Camera.main.transform.position.x > cameraDestination.x)
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x - cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
else
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
}
}
}
unity3d swipe
add a comment |
I have 2D project and I want to be able move camera by touch to the right and back... I found one tutorial, moving camera with swipes so it is working fine but how can I set maximum distance to move camera?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchController : MonoBehaviour
{
float touchStart = 0f;
Vector3 cameraDestination;
public float cameraSpeed = 0.1f;
Camera m_MainCamera;
// Use this for initialization
void Start()
{
cameraDestination = Camera.main.transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
touchStart = Input.mousePosition.x;
}
if (Input.GetMouseButtonUp(0))
{
float delta = Input.mousePosition.x - touchStart;
if (delta < -50f)
{
cameraDestination = new Vector3(Camera.main.transform.position.x + 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera right
}
else if (delta > 50f){
cameraDestination = new Vector3(Camera.main.transform.position.x - 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera left
}
}
if (Vector3.Distance(Camera.main.transform.position, cameraDestination) > 0.1f)
{
if (Camera.main.transform.position.x > cameraDestination.x)
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x - cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
else
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
}
}
}
unity3d swipe
add a comment |
I have 2D project and I want to be able move camera by touch to the right and back... I found one tutorial, moving camera with swipes so it is working fine but how can I set maximum distance to move camera?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchController : MonoBehaviour
{
float touchStart = 0f;
Vector3 cameraDestination;
public float cameraSpeed = 0.1f;
Camera m_MainCamera;
// Use this for initialization
void Start()
{
cameraDestination = Camera.main.transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
touchStart = Input.mousePosition.x;
}
if (Input.GetMouseButtonUp(0))
{
float delta = Input.mousePosition.x - touchStart;
if (delta < -50f)
{
cameraDestination = new Vector3(Camera.main.transform.position.x + 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera right
}
else if (delta > 50f){
cameraDestination = new Vector3(Camera.main.transform.position.x - 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera left
}
}
if (Vector3.Distance(Camera.main.transform.position, cameraDestination) > 0.1f)
{
if (Camera.main.transform.position.x > cameraDestination.x)
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x - cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
else
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
}
}
}
unity3d swipe
I have 2D project and I want to be able move camera by touch to the right and back... I found one tutorial, moving camera with swipes so it is working fine but how can I set maximum distance to move camera?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchController : MonoBehaviour
{
float touchStart = 0f;
Vector3 cameraDestination;
public float cameraSpeed = 0.1f;
Camera m_MainCamera;
// Use this for initialization
void Start()
{
cameraDestination = Camera.main.transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
touchStart = Input.mousePosition.x;
}
if (Input.GetMouseButtonUp(0))
{
float delta = Input.mousePosition.x - touchStart;
if (delta < -50f)
{
cameraDestination = new Vector3(Camera.main.transform.position.x + 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera right
}
else if (delta > 50f){
cameraDestination = new Vector3(Camera.main.transform.position.x - 500,
Camera.main.transform.position.y, Camera.main.transform.position.z);
// move the camera left
}
}
if (Vector3.Distance(Camera.main.transform.position, cameraDestination) > 0.1f)
{
if (Camera.main.transform.position.x > cameraDestination.x)
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x - cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
else
{
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + cameraSpeed,
Camera.main.transform.position.y, Camera.main.transform.position.z);
}
}
}
}
unity3d swipe
unity3d swipe
asked Nov 25 '18 at 8:52
vb381vb381
7119
7119
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Your question is unclear, but I assume you want to set a limit for the camera's position. For this you'll need 2 points - the minimum point (x = the smallest X value the camera is allowed to have, y = the smallest Y value the camera is allowed to have) and the maximum point (same thing but represents the upper bound).
Vector2 minPosition, maxPosition;
Then, every time you move your camera, check the following conditions and only then move it:
if (cameraDestination.x < maxPosition.x && cameraDestination.x > minPosition.x) //Ensures the camera's X value is within the allowed range
if (cameraDestination.y < maxPosition.y && cameraDestination.y > minPosition.y) //Ensures the camera's Y value is within the allowed range
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your question is unclear, but I assume you want to set a limit for the camera's position. For this you'll need 2 points - the minimum point (x = the smallest X value the camera is allowed to have, y = the smallest Y value the camera is allowed to have) and the maximum point (same thing but represents the upper bound).
Vector2 minPosition, maxPosition;
Then, every time you move your camera, check the following conditions and only then move it:
if (cameraDestination.x < maxPosition.x && cameraDestination.x > minPosition.x) //Ensures the camera's X value is within the allowed range
if (cameraDestination.y < maxPosition.y && cameraDestination.y > minPosition.y) //Ensures the camera's Y value is within the allowed range
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
add a comment |
Your question is unclear, but I assume you want to set a limit for the camera's position. For this you'll need 2 points - the minimum point (x = the smallest X value the camera is allowed to have, y = the smallest Y value the camera is allowed to have) and the maximum point (same thing but represents the upper bound).
Vector2 minPosition, maxPosition;
Then, every time you move your camera, check the following conditions and only then move it:
if (cameraDestination.x < maxPosition.x && cameraDestination.x > minPosition.x) //Ensures the camera's X value is within the allowed range
if (cameraDestination.y < maxPosition.y && cameraDestination.y > minPosition.y) //Ensures the camera's Y value is within the allowed range
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
add a comment |
Your question is unclear, but I assume you want to set a limit for the camera's position. For this you'll need 2 points - the minimum point (x = the smallest X value the camera is allowed to have, y = the smallest Y value the camera is allowed to have) and the maximum point (same thing but represents the upper bound).
Vector2 minPosition, maxPosition;
Then, every time you move your camera, check the following conditions and only then move it:
if (cameraDestination.x < maxPosition.x && cameraDestination.x > minPosition.x) //Ensures the camera's X value is within the allowed range
if (cameraDestination.y < maxPosition.y && cameraDestination.y > minPosition.y) //Ensures the camera's Y value is within the allowed range
Your question is unclear, but I assume you want to set a limit for the camera's position. For this you'll need 2 points - the minimum point (x = the smallest X value the camera is allowed to have, y = the smallest Y value the camera is allowed to have) and the maximum point (same thing but represents the upper bound).
Vector2 minPosition, maxPosition;
Then, every time you move your camera, check the following conditions and only then move it:
if (cameraDestination.x < maxPosition.x && cameraDestination.x > minPosition.x) //Ensures the camera's X value is within the allowed range
if (cameraDestination.y < maxPosition.y && cameraDestination.y > minPosition.y) //Ensures the camera's Y value is within the allowed range
answered Nov 25 '18 at 15:53
Bip901Bip901
367
367
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
add a comment |
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Thank you. It solved one my problem. I have few other problems, when I move some object with touch it also moves camera... some objects that should stay are moving with camera... so I will keep trying to solve this now :) thanks
– vb381
Nov 25 '18 at 22:04
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
Good luck, glad to help!
– Bip901
Nov 26 '18 at 14:31
add a comment |
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