Create bounce animation when moving image reference in ARKit












2















I have placed 4 images in a circle around my trigger on ARKit, and I'm trying to figure out a way to create a bouncy animation before the images get to their final position as I move and rotate the image reference. Imagine it as a compass with the AR letters (N-S-E-W) and when I rotate it, they'd animate towards its new position, overshoot it by about 5-10% and then animate back towards it.



What I'm doing so far is calculating each change in position on the renderer delegate like so:



func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

print("Position: (node.position)")
animateFaces(in: node)

}

static func animateFaces(in node: SCNNode) {

for i in 0..<node.childNodes.count {

node.childNodes[i].runAction(
SCNAction.sequence([
SCNAction.move(to: calculatePosition(ofIndex: i, around: node, withBounceOf: CGFloat(1.2)), duration: 0.5),
SCNAction.move(to: calculatePosition(ofIndex: i, around: node), duration: 0.5)
])
)

}

}


However, the printed positions are misleading since when adding child nodes on ARKit2 the position of the recognized image is always SCNVector3(0,0,0) (different than the node for some reason).



Any ideas on how I could achieve this?










share|improve this question



























    2















    I have placed 4 images in a circle around my trigger on ARKit, and I'm trying to figure out a way to create a bouncy animation before the images get to their final position as I move and rotate the image reference. Imagine it as a compass with the AR letters (N-S-E-W) and when I rotate it, they'd animate towards its new position, overshoot it by about 5-10% and then animate back towards it.



    What I'm doing so far is calculating each change in position on the renderer delegate like so:



    func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

    print("Position: (node.position)")
    animateFaces(in: node)

    }

    static func animateFaces(in node: SCNNode) {

    for i in 0..<node.childNodes.count {

    node.childNodes[i].runAction(
    SCNAction.sequence([
    SCNAction.move(to: calculatePosition(ofIndex: i, around: node, withBounceOf: CGFloat(1.2)), duration: 0.5),
    SCNAction.move(to: calculatePosition(ofIndex: i, around: node), duration: 0.5)
    ])
    )

    }

    }


    However, the printed positions are misleading since when adding child nodes on ARKit2 the position of the recognized image is always SCNVector3(0,0,0) (different than the node for some reason).



    Any ideas on how I could achieve this?










    share|improve this question

























      2












      2








      2


      1






      I have placed 4 images in a circle around my trigger on ARKit, and I'm trying to figure out a way to create a bouncy animation before the images get to their final position as I move and rotate the image reference. Imagine it as a compass with the AR letters (N-S-E-W) and when I rotate it, they'd animate towards its new position, overshoot it by about 5-10% and then animate back towards it.



      What I'm doing so far is calculating each change in position on the renderer delegate like so:



      func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

      print("Position: (node.position)")
      animateFaces(in: node)

      }

      static func animateFaces(in node: SCNNode) {

      for i in 0..<node.childNodes.count {

      node.childNodes[i].runAction(
      SCNAction.sequence([
      SCNAction.move(to: calculatePosition(ofIndex: i, around: node, withBounceOf: CGFloat(1.2)), duration: 0.5),
      SCNAction.move(to: calculatePosition(ofIndex: i, around: node), duration: 0.5)
      ])
      )

      }

      }


      However, the printed positions are misleading since when adding child nodes on ARKit2 the position of the recognized image is always SCNVector3(0,0,0) (different than the node for some reason).



      Any ideas on how I could achieve this?










      share|improve this question














      I have placed 4 images in a circle around my trigger on ARKit, and I'm trying to figure out a way to create a bouncy animation before the images get to their final position as I move and rotate the image reference. Imagine it as a compass with the AR letters (N-S-E-W) and when I rotate it, they'd animate towards its new position, overshoot it by about 5-10% and then animate back towards it.



      What I'm doing so far is calculating each change in position on the renderer delegate like so:



      func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {

      print("Position: (node.position)")
      animateFaces(in: node)

      }

      static func animateFaces(in node: SCNNode) {

      for i in 0..<node.childNodes.count {

      node.childNodes[i].runAction(
      SCNAction.sequence([
      SCNAction.move(to: calculatePosition(ofIndex: i, around: node, withBounceOf: CGFloat(1.2)), duration: 0.5),
      SCNAction.move(to: calculatePosition(ofIndex: i, around: node), duration: 0.5)
      ])
      )

      }

      }


      However, the printed positions are misleading since when adding child nodes on ARKit2 the position of the recognized image is always SCNVector3(0,0,0) (different than the node for some reason).



      Any ideas on how I could achieve this?







      ios swift arkit






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 14 '18 at 0:37









      Jacobo KoenigJacobo Koenig

      1,36011429




      1,36011429
























          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291511%2fcreate-bounce-animation-when-moving-image-reference-in-arkit%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291511%2fcreate-bounce-animation-when-moving-image-reference-in-arkit%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          這個網誌中的熱門文章

          Xamarin.form Move up view when keyboard appear

          Post-Redirect-Get with Spring WebFlux and Thymeleaf

          Anylogic : not able to use stopDelay()