Search Text By Value Unity












1















I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.



//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")









share|improve this question























  • It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

    – mjwills
    Nov 14 '18 at 0:19
















1















I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.



//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")









share|improve this question























  • It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

    – mjwills
    Nov 14 '18 at 0:19














1












1








1








I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.



//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")









share|improve this question














I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.



//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")






c# unity3d






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 14 '18 at 0:05









Sergio MarquezSergio Marquez

417




417













  • It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

    – mjwills
    Nov 14 '18 at 0:19



















  • It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

    – mjwills
    Nov 14 '18 at 0:19

















It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

– mjwills
Nov 14 '18 at 0:19





It would be awesome if you could provide a Minimal, Complete, and Verifiable example.

– mjwills
Nov 14 '18 at 0:19












1 Answer
1






active

oldest

votes


















1














There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:




  1. Have reference to all GameObjects that might have that text value

  2. Check each GameObject's text values with loop


If you need to look for that word once or twice then you can do something like this:



Text array = GameObject.FindObjectsOfType<Text>();

foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}


If you need to keep looking for that word many times then you need store reference to those GameObjects in some variable and access it anytime you need. This is because FindObjectsOfType<>(); is quite an expensive operation so we need to do it as little as possible. Something like this should work:



private Text array;

private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}





share|improve this answer

























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291269%2fsearch-text-by-value-unity%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:




    1. Have reference to all GameObjects that might have that text value

    2. Check each GameObject's text values with loop


    If you need to look for that word once or twice then you can do something like this:



    Text array = GameObject.FindObjectsOfType<Text>();

    foreach (var x in array)
    {
    if (string.Compare(x.text,"Hello") == 0)
    {
    // The stuff to do here
    }
    }


    If you need to keep looking for that word many times then you need store reference to those GameObjects in some variable and access it anytime you need. This is because FindObjectsOfType<>(); is quite an expensive operation so we need to do it as little as possible. Something like this should work:



    private Text array;

    private void Awake()
    {
    Text array = GameObject.FindObjectsOfType<Text>();
    }
    private void Update()
    {
    foreach (var x in array)
    {
    if (string.Compare(x.text, "Hello") == 0)
    {
    // The stuff to do here
    }
    }
    }





    share|improve this answer






























      1














      There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:




      1. Have reference to all GameObjects that might have that text value

      2. Check each GameObject's text values with loop


      If you need to look for that word once or twice then you can do something like this:



      Text array = GameObject.FindObjectsOfType<Text>();

      foreach (var x in array)
      {
      if (string.Compare(x.text,"Hello") == 0)
      {
      // The stuff to do here
      }
      }


      If you need to keep looking for that word many times then you need store reference to those GameObjects in some variable and access it anytime you need. This is because FindObjectsOfType<>(); is quite an expensive operation so we need to do it as little as possible. Something like this should work:



      private Text array;

      private void Awake()
      {
      Text array = GameObject.FindObjectsOfType<Text>();
      }
      private void Update()
      {
      foreach (var x in array)
      {
      if (string.Compare(x.text, "Hello") == 0)
      {
      // The stuff to do here
      }
      }
      }





      share|improve this answer




























        1












        1








        1







        There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:




        1. Have reference to all GameObjects that might have that text value

        2. Check each GameObject's text values with loop


        If you need to look for that word once or twice then you can do something like this:



        Text array = GameObject.FindObjectsOfType<Text>();

        foreach (var x in array)
        {
        if (string.Compare(x.text,"Hello") == 0)
        {
        // The stuff to do here
        }
        }


        If you need to keep looking for that word many times then you need store reference to those GameObjects in some variable and access it anytime you need. This is because FindObjectsOfType<>(); is quite an expensive operation so we need to do it as little as possible. Something like this should work:



        private Text array;

        private void Awake()
        {
        Text array = GameObject.FindObjectsOfType<Text>();
        }
        private void Update()
        {
        foreach (var x in array)
        {
        if (string.Compare(x.text, "Hello") == 0)
        {
        // The stuff to do here
        }
        }
        }





        share|improve this answer















        There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:




        1. Have reference to all GameObjects that might have that text value

        2. Check each GameObject's text values with loop


        If you need to look for that word once or twice then you can do something like this:



        Text array = GameObject.FindObjectsOfType<Text>();

        foreach (var x in array)
        {
        if (string.Compare(x.text,"Hello") == 0)
        {
        // The stuff to do here
        }
        }


        If you need to keep looking for that word many times then you need store reference to those GameObjects in some variable and access it anytime you need. This is because FindObjectsOfType<>(); is quite an expensive operation so we need to do it as little as possible. Something like this should work:



        private Text array;

        private void Awake()
        {
        Text array = GameObject.FindObjectsOfType<Text>();
        }
        private void Update()
        {
        foreach (var x in array)
        {
        if (string.Compare(x.text, "Hello") == 0)
        {
        // The stuff to do here
        }
        }
        }






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 14 '18 at 2:41









        AustinWBryan

        2,33621332




        2,33621332










        answered Nov 14 '18 at 0:39









        rCgLTrCgLT

        812




        812






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53291269%2fsearch-text-by-value-unity%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            這個網誌中的熱門文章

            Xamarin.form Move up view when keyboard appear

            Post-Redirect-Get with Spring WebFlux and Thymeleaf

            Anylogic : not able to use stopDelay()