Search Text By Value Unity
I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.
//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")
c# unity3d
add a comment |
I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.
//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")
c# unity3d
It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19
add a comment |
I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.
//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")
c# unity3d
I need to get a Text GameObject by its value.
For example:
There's a lot of Texts and I only need the one that Says "Hello", NOT THE NAME, the value, i'ts content.
//PseudoCode
string = "Hello";
GameObject.FindObjectsByValue("Hello")
c# unity3d
c# unity3d
asked Nov 14 '18 at 0:05
Sergio MarquezSergio Marquez
417
417
It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19
add a comment |
It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19
It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19
It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19
add a comment |
1 Answer
1
active
oldest
votes
There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:
- Have reference to all GameObjects that might have that text value
- Check each GameObject's text values with loop
If you need to look for that word once or twice then you can do something like this:
Text array = GameObject.FindObjectsOfType<Text>();
foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}
If you need to keep looking for that word many times then you need store reference to those GameObject
s in some variable and access it anytime you need. This is because FindObjectsOfType<>();
is quite an expensive operation so we need to do it as little as possible. Something like this should work:
private Text array;
private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:
- Have reference to all GameObjects that might have that text value
- Check each GameObject's text values with loop
If you need to look for that word once or twice then you can do something like this:
Text array = GameObject.FindObjectsOfType<Text>();
foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}
If you need to keep looking for that word many times then you need store reference to those GameObject
s in some variable and access it anytime you need. This is because FindObjectsOfType<>();
is quite an expensive operation so we need to do it as little as possible. Something like this should work:
private Text array;
private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}
add a comment |
There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:
- Have reference to all GameObjects that might have that text value
- Check each GameObject's text values with loop
If you need to look for that word once or twice then you can do something like this:
Text array = GameObject.FindObjectsOfType<Text>();
foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}
If you need to keep looking for that word many times then you need store reference to those GameObject
s in some variable and access it anytime you need. This is because FindObjectsOfType<>();
is quite an expensive operation so we need to do it as little as possible. Something like this should work:
private Text array;
private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}
add a comment |
There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:
- Have reference to all GameObjects that might have that text value
- Check each GameObject's text values with loop
If you need to look for that word once or twice then you can do something like this:
Text array = GameObject.FindObjectsOfType<Text>();
foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}
If you need to keep looking for that word many times then you need store reference to those GameObject
s in some variable and access it anytime you need. This is because FindObjectsOfType<>();
is quite an expensive operation so we need to do it as little as possible. Something like this should work:
private Text array;
private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}
There is no built-in function for that, so you need to do it manually. It depends on your situation. In general you must:
- Have reference to all GameObjects that might have that text value
- Check each GameObject's text values with loop
If you need to look for that word once or twice then you can do something like this:
Text array = GameObject.FindObjectsOfType<Text>();
foreach (var x in array)
{
if (string.Compare(x.text,"Hello") == 0)
{
// The stuff to do here
}
}
If you need to keep looking for that word many times then you need store reference to those GameObject
s in some variable and access it anytime you need. This is because FindObjectsOfType<>();
is quite an expensive operation so we need to do it as little as possible. Something like this should work:
private Text array;
private void Awake()
{
Text array = GameObject.FindObjectsOfType<Text>();
}
private void Update()
{
foreach (var x in array)
{
if (string.Compare(x.text, "Hello") == 0)
{
// The stuff to do here
}
}
}
edited Nov 14 '18 at 2:41
AustinWBryan
2,33621332
2,33621332
answered Nov 14 '18 at 0:39
rCgLTrCgLT
812
812
add a comment |
add a comment |
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It would be awesome if you could provide a Minimal, Complete, and Verifiable example.
– mjwills
Nov 14 '18 at 0:19