Force HttpWebRequest and ClientWebSocket to use TLS 1.2












0














I´m trying to connect to a websocket with the ClientWebSocket class. I´m using Unity 2017.4.10. Unfortunately C#/Mono is always using TLS 1.0 which for some reason fails. When i examine the connection with Wireshark i get a encrypted alert packet and the connection closes.



I already tried to force TLS 1.2 by setting:



ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;


but still the WebSocket tries to connect with TLS 1.0.



When connecting to wss://echo.websocket.org it works, as websocket.org only supports TLS 1.2. Unfortunately my provider still supports TLS 1.0 1.1 and 1.2.
No matter what i try TLS 1.0 is always used by HttpWebRequest and ClientWebSocket classes.



I know TLS 1.0 is used because Wireshark and Fiddler says so.










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    I´m trying to connect to a websocket with the ClientWebSocket class. I´m using Unity 2017.4.10. Unfortunately C#/Mono is always using TLS 1.0 which for some reason fails. When i examine the connection with Wireshark i get a encrypted alert packet and the connection closes.



    I already tried to force TLS 1.2 by setting:



    ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;


    but still the WebSocket tries to connect with TLS 1.0.



    When connecting to wss://echo.websocket.org it works, as websocket.org only supports TLS 1.2. Unfortunately my provider still supports TLS 1.0 1.1 and 1.2.
    No matter what i try TLS 1.0 is always used by HttpWebRequest and ClientWebSocket classes.



    I know TLS 1.0 is used because Wireshark and Fiddler says so.










    share|improve this question

























      0












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      0







      I´m trying to connect to a websocket with the ClientWebSocket class. I´m using Unity 2017.4.10. Unfortunately C#/Mono is always using TLS 1.0 which for some reason fails. When i examine the connection with Wireshark i get a encrypted alert packet and the connection closes.



      I already tried to force TLS 1.2 by setting:



      ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;


      but still the WebSocket tries to connect with TLS 1.0.



      When connecting to wss://echo.websocket.org it works, as websocket.org only supports TLS 1.2. Unfortunately my provider still supports TLS 1.0 1.1 and 1.2.
      No matter what i try TLS 1.0 is always used by HttpWebRequest and ClientWebSocket classes.



      I know TLS 1.0 is used because Wireshark and Fiddler says so.










      share|improve this question













      I´m trying to connect to a websocket with the ClientWebSocket class. I´m using Unity 2017.4.10. Unfortunately C#/Mono is always using TLS 1.0 which for some reason fails. When i examine the connection with Wireshark i get a encrypted alert packet and the connection closes.



      I already tried to force TLS 1.2 by setting:



      ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;


      but still the WebSocket tries to connect with TLS 1.0.



      When connecting to wss://echo.websocket.org it works, as websocket.org only supports TLS 1.2. Unfortunately my provider still supports TLS 1.0 1.1 and 1.2.
      No matter what i try TLS 1.0 is always used by HttpWebRequest and ClientWebSocket classes.



      I know TLS 1.0 is used because Wireshark and Fiddler says so.







      c# .net unity3d websocket mono






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      asked Nov 12 '18 at 14:19









      Reeley

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          Looks like this is a unity bug and fixed in 2018.2



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            Looks like this is a unity bug and fixed in 2018.2



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              Looks like this is a unity bug and fixed in 2018.2



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                Looks like this is a unity bug and fixed in 2018.2



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                Looks like this is a unity bug and fixed in 2018.2



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                answered Nov 12 '18 at 15:02









                Reeley

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