Phaser 3 restarting tween with updated start values












0















I have 4 reusable tweens that should move the target relative to its current position.



Each of them is basically the same as this example one, but for each cardinal direction:



goLeft = this.tweens.add({
targets: gamePieceSprite,
x: {value: '-=64'},
duration: 1000,
paused: true
});


Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



var pathCounter = 0;

testPathText.on('pointerdown', function(){
if (pathCounter % 2 == 0)
{
gamePieceSprite.setX(startTile.x);
gamePieceSprite.setY(startTile.y);
}
else
{
if (levelStartRotation[level] == '1')
{
goLeft.restart();
}
else if (levelStartRotation[level] == '2')
{
goUp.restart();
}
else if (levelStartRotation[level] == '3')
{
goDown.restart();
}
else if (levelStartRotation[level] == '4')
{
goRight.restart();
}
}
pathCounter++;
});


Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










share|improve this question





























    0















    I have 4 reusable tweens that should move the target relative to its current position.



    Each of them is basically the same as this example one, but for each cardinal direction:



    goLeft = this.tweens.add({
    targets: gamePieceSprite,
    x: {value: '-=64'},
    duration: 1000,
    paused: true
    });


    Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



    var pathCounter = 0;

    testPathText.on('pointerdown', function(){
    if (pathCounter % 2 == 0)
    {
    gamePieceSprite.setX(startTile.x);
    gamePieceSprite.setY(startTile.y);
    }
    else
    {
    if (levelStartRotation[level] == '1')
    {
    goLeft.restart();
    }
    else if (levelStartRotation[level] == '2')
    {
    goUp.restart();
    }
    else if (levelStartRotation[level] == '3')
    {
    goDown.restart();
    }
    else if (levelStartRotation[level] == '4')
    {
    goRight.restart();
    }
    }
    pathCounter++;
    });


    Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










    share|improve this question



























      0












      0








      0








      I have 4 reusable tweens that should move the target relative to its current position.



      Each of them is basically the same as this example one, but for each cardinal direction:



      goLeft = this.tweens.add({
      targets: gamePieceSprite,
      x: {value: '-=64'},
      duration: 1000,
      paused: true
      });


      Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



      var pathCounter = 0;

      testPathText.on('pointerdown', function(){
      if (pathCounter % 2 == 0)
      {
      gamePieceSprite.setX(startTile.x);
      gamePieceSprite.setY(startTile.y);
      }
      else
      {
      if (levelStartRotation[level] == '1')
      {
      goLeft.restart();
      }
      else if (levelStartRotation[level] == '2')
      {
      goUp.restart();
      }
      else if (levelStartRotation[level] == '3')
      {
      goDown.restart();
      }
      else if (levelStartRotation[level] == '4')
      {
      goRight.restart();
      }
      }
      pathCounter++;
      });


      Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










      share|improve this question
















      I have 4 reusable tweens that should move the target relative to its current position.



      Each of them is basically the same as this example one, but for each cardinal direction:



      goLeft = this.tweens.add({
      targets: gamePieceSprite,
      x: {value: '-=64'},
      duration: 1000,
      paused: true
      });


      Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



      var pathCounter = 0;

      testPathText.on('pointerdown', function(){
      if (pathCounter % 2 == 0)
      {
      gamePieceSprite.setX(startTile.x);
      gamePieceSprite.setY(startTile.y);
      }
      else
      {
      if (levelStartRotation[level] == '1')
      {
      goLeft.restart();
      }
      else if (levelStartRotation[level] == '2')
      {
      goUp.restart();
      }
      else if (levelStartRotation[level] == '3')
      {
      goDown.restart();
      }
      else if (levelStartRotation[level] == '4')
      {
      goRight.restart();
      }
      }
      pathCounter++;
      });


      Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?







      phaser-framework






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 20 '18 at 2:49









      James Skemp

      4,98784875




      4,98784875










      asked Nov 20 '18 at 1:35









      Marina AtkinMarina Atkin

      11




      11
























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