Phaser 3 restarting tween with updated start values












0















I have 4 reusable tweens that should move the target relative to its current position.



Each of them is basically the same as this example one, but for each cardinal direction:



goLeft = this.tweens.add({
targets: gamePieceSprite,
x: {value: '-=64'},
duration: 1000,
paused: true
});


Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



var pathCounter = 0;

testPathText.on('pointerdown', function(){
if (pathCounter % 2 == 0)
{
gamePieceSprite.setX(startTile.x);
gamePieceSprite.setY(startTile.y);
}
else
{
if (levelStartRotation[level] == '1')
{
goLeft.restart();
}
else if (levelStartRotation[level] == '2')
{
goUp.restart();
}
else if (levelStartRotation[level] == '3')
{
goDown.restart();
}
else if (levelStartRotation[level] == '4')
{
goRight.restart();
}
}
pathCounter++;
});


Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










share|improve this question





























    0















    I have 4 reusable tweens that should move the target relative to its current position.



    Each of them is basically the same as this example one, but for each cardinal direction:



    goLeft = this.tweens.add({
    targets: gamePieceSprite,
    x: {value: '-=64'},
    duration: 1000,
    paused: true
    });


    Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



    var pathCounter = 0;

    testPathText.on('pointerdown', function(){
    if (pathCounter % 2 == 0)
    {
    gamePieceSprite.setX(startTile.x);
    gamePieceSprite.setY(startTile.y);
    }
    else
    {
    if (levelStartRotation[level] == '1')
    {
    goLeft.restart();
    }
    else if (levelStartRotation[level] == '2')
    {
    goUp.restart();
    }
    else if (levelStartRotation[level] == '3')
    {
    goDown.restart();
    }
    else if (levelStartRotation[level] == '4')
    {
    goRight.restart();
    }
    }
    pathCounter++;
    });


    Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










    share|improve this question



























      0












      0








      0








      I have 4 reusable tweens that should move the target relative to its current position.



      Each of them is basically the same as this example one, but for each cardinal direction:



      goLeft = this.tweens.add({
      targets: gamePieceSprite,
      x: {value: '-=64'},
      duration: 1000,
      paused: true
      });


      Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



      var pathCounter = 0;

      testPathText.on('pointerdown', function(){
      if (pathCounter % 2 == 0)
      {
      gamePieceSprite.setX(startTile.x);
      gamePieceSprite.setY(startTile.y);
      }
      else
      {
      if (levelStartRotation[level] == '1')
      {
      goLeft.restart();
      }
      else if (levelStartRotation[level] == '2')
      {
      goUp.restart();
      }
      else if (levelStartRotation[level] == '3')
      {
      goDown.restart();
      }
      else if (levelStartRotation[level] == '4')
      {
      goRight.restart();
      }
      }
      pathCounter++;
      });


      Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?










      share|improve this question
















      I have 4 reusable tweens that should move the target relative to its current position.



      Each of them is basically the same as this example one, but for each cardinal direction:



      goLeft = this.tweens.add({
      targets: gamePieceSprite,
      x: {value: '-=64'},
      duration: 1000,
      paused: true
      });


      Since I want to be able to use these tweens multiple times, I use the restart() method, which I want to play the tween from the sprite's current position, but even when I change the position of the sprite, when I call the function to restart the tween it plays from the coordinates at which it first played and not where the targeted sprite currently is.



      var pathCounter = 0;

      testPathText.on('pointerdown', function(){
      if (pathCounter % 2 == 0)
      {
      gamePieceSprite.setX(startTile.x);
      gamePieceSprite.setY(startTile.y);
      }
      else
      {
      if (levelStartRotation[level] == '1')
      {
      goLeft.restart();
      }
      else if (levelStartRotation[level] == '2')
      {
      goUp.restart();
      }
      else if (levelStartRotation[level] == '3')
      {
      goDown.restart();
      }
      else if (levelStartRotation[level] == '4')
      {
      goRight.restart();
      }
      }
      pathCounter++;
      });


      Is there any way for me to update the start point of the tween so that restarting it doesn't just start from where it started before?







      phaser-framework






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 20 '18 at 2:49









      James Skemp

      4,98784875




      4,98784875










      asked Nov 20 '18 at 1:35









      Marina AtkinMarina Atkin

      11




      11
























          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53385011%2fphaser-3-restarting-tween-with-updated-start-values%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53385011%2fphaser-3-restarting-tween-with-updated-start-values%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          這個網誌中的熱門文章

          Tangent Lines Diagram Along Smooth Curve

          Yusuf al-Mu'taman ibn Hud

          Zucchini