Stopping an Animation in render method LibGDX
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I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.
With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.
public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}
public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}
Part of the render method:
public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}
java libgdx
add a comment |
I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.
With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.
public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}
public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}
Part of the render method:
public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}
java libgdx
Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Can you show theCoinclass, please?
– Morchul
Nov 26 '18 at 11:49
add a comment |
I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.
With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.
public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}
public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}
Part of the render method:
public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}
java libgdx
I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.
With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.
public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}
public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}
Part of the render method:
public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}
java libgdx
java libgdx
edited Nov 23 '18 at 16:14
IsadoraVR
asked Nov 23 '18 at 15:26
IsadoraVRIsadoraVR
207
207
Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Can you show theCoinclass, please?
– Morchul
Nov 26 '18 at 11:49
add a comment |
Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Can you show theCoinclass, please?
– Morchul
Nov 26 '18 at 11:49
Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Can you show the
Coin class, please?– Morchul
Nov 26 '18 at 11:49
Can you show the
Coin class, please?– Morchul
Nov 26 '18 at 11:49
add a comment |
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Could you please translate the code into english so we can more easily understand it?
– Squiddie
Nov 23 '18 at 15:41
Of course, sorry for that.
– IsadoraVR
Nov 23 '18 at 16:15
Can you show the
Coinclass, please?– Morchul
Nov 26 '18 at 11:49