Stopping an Animation in render method LibGDX





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I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.



With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.



public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}

public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}


Part of the render method:



public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}









share|improve this question

























  • Could you please translate the code into english so we can more easily understand it?

    – Squiddie
    Nov 23 '18 at 15:41











  • Of course, sorry for that.

    – IsadoraVR
    Nov 23 '18 at 16:15











  • Can you show the Coin class, please?

    – Morchul
    Nov 26 '18 at 11:49


















0















I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.



With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.



public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}

public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}


Part of the render method:



public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}









share|improve this question

























  • Could you please translate the code into english so we can more easily understand it?

    – Squiddie
    Nov 23 '18 at 15:41











  • Of course, sorry for that.

    – IsadoraVR
    Nov 23 '18 at 16:15











  • Can you show the Coin class, please?

    – Morchul
    Nov 26 '18 at 11:49














0












0








0








I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.



With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.



public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}

public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}


Part of the render method:



public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}









share|improve this question
















I have an animation of a flipping coin made of five Textures. I would like to delete the animation when the player's Rectangle overlaps the coin's Rectangle but since I haven't found how to do this, I want to just stop it.



With this code, I can draw a Texture above the Animation, but just if the player is overlapping. How can I make it definite? Thanks for the help.



public boolean catchcoin(Rectangle player, Rectangle coin){
if (Intersector.overlaps(player, coin)) {
return true;
}
return false;
}

public boolean changecoin(Rectangle play, Coin coin ) {
boolean b = m.pegamoeda(play, coin.getRectangle());
if(b){
return true;
}
return false;
}


Part of the render method:



public void render(float delta){
currentframe = (Texture) coin.returnsanimatio().getKeyFrame(stateTime, true);
currentframe2 =(Texture)coin2.returnsanimation().getKeyFrame(stateTime, true);
currentframe3 =(Texture)coin3.returnsanimation().getKeyFrame(stateTime, true);
sp.draw(currentframe, coin.getx(),coin.gety(), 30,30);
sp.draw(currentframe2, coin2.getx(),coin2.gety(), 30,30);
sp.draw(currentframe3,coin3.getx(),coin3.gety(), 30,30);
boolean b = changecoin(player, coin);
if(b){
sp.draw(bluecoin, coin.getx(), coin.gety(), 30,30);
}
sp.end();
}






java libgdx






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edited Nov 23 '18 at 16:14







IsadoraVR

















asked Nov 23 '18 at 15:26









IsadoraVRIsadoraVR

207




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  • Could you please translate the code into english so we can more easily understand it?

    – Squiddie
    Nov 23 '18 at 15:41











  • Of course, sorry for that.

    – IsadoraVR
    Nov 23 '18 at 16:15











  • Can you show the Coin class, please?

    – Morchul
    Nov 26 '18 at 11:49



















  • Could you please translate the code into english so we can more easily understand it?

    – Squiddie
    Nov 23 '18 at 15:41











  • Of course, sorry for that.

    – IsadoraVR
    Nov 23 '18 at 16:15











  • Can you show the Coin class, please?

    – Morchul
    Nov 26 '18 at 11:49

















Could you please translate the code into english so we can more easily understand it?

– Squiddie
Nov 23 '18 at 15:41





Could you please translate the code into english so we can more easily understand it?

– Squiddie
Nov 23 '18 at 15:41













Of course, sorry for that.

– IsadoraVR
Nov 23 '18 at 16:15





Of course, sorry for that.

– IsadoraVR
Nov 23 '18 at 16:15













Can you show the Coin class, please?

– Morchul
Nov 26 '18 at 11:49





Can you show the Coin class, please?

– Morchul
Nov 26 '18 at 11:49












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