Two differents button for one Animation Drawable
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I have a problem with my code I develop a game on android studio and I meet the following concern.
There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.
When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.
The problem is that when I execute this code with two drawable animations, the application crashes !!
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
imageView2 = (ImageView)
findViewById(R.id.imageView2);
imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();
btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});
btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
</Code>
I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private ImageView imageView1 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
}}
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?
add a comment |
I have a problem with my code I develop a game on android studio and I meet the following concern.
There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.
When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.
The problem is that when I execute this code with two drawable animations, the application crashes !!
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
imageView2 = (ImageView)
findViewById(R.id.imageView2);
imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();
btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});
btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
</Code>
I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private ImageView imageView1 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
}}
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?
Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51
add a comment |
I have a problem with my code I develop a game on android studio and I meet the following concern.
There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.
When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.
The problem is that when I execute this code with two drawable animations, the application crashes !!
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
imageView2 = (ImageView)
findViewById(R.id.imageView2);
imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();
btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});
btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
</Code>
I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private ImageView imageView1 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
}}
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?
I have a problem with my code I develop a game on android studio and I meet the following concern.
There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.
When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.
The problem is that when I execute this code with two drawable animations, the application crashes !!
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
imageView2 = (ImageView)
findViewById(R.id.imageView2);
imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();
btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});
btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
</Code>
I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons
public class MainActivity extends AppCompatActivity {
private Button btnPunch;
private ImageView imageView1 ;
private AnimationDrawable animationDrawable = new
AnimationDrawable[2];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnPunch = (Button) findViewById(R.id.btnPunch);
imageView1 = (ImageView)
findViewById(R.id.imageView1);
imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();
btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
}}
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}
click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?
asked Nov 25 '18 at 1:05
DoejaneDoejane
1
1
Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51
add a comment |
Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51
Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51
add a comment |
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Can you post any error messages you're getting?
– Roderick Lenz
Nov 25 '18 at 4:09
The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();
– Doejane
Nov 25 '18 at 9:45
Apparently i cannot use twice setbackground resource is There a way to do what i need?
– Doejane
Nov 25 '18 at 9:47
Someone Can tell me what IS thé solution?
– Doejane
Nov 25 '18 at 11:51