Two differents button for one Animation Drawable





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I have a problem with my code I develop a game on android studio and I meet the following concern.



There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.



When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.



The problem is that when I execute this code with two drawable animations, the application crashes !!



public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);

imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();

imageView2 = (ImageView)
findViewById(R.id.imageView2);


imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();


btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});



btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});

}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}

</Code>


I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons





public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private ImageView imageView1 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);


imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();


btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}

}}


}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{

super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}




click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?










share|improve this question























  • Can you post any error messages you're getting?

    – Roderick Lenz
    Nov 25 '18 at 4:09











  • The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

    – Doejane
    Nov 25 '18 at 9:45













  • Apparently i cannot use twice setbackground resource is There a way to do what i need?

    – Doejane
    Nov 25 '18 at 9:47













  • Someone Can tell me what IS thé solution?

    – Doejane
    Nov 25 '18 at 11:51


















0















I have a problem with my code I develop a game on android studio and I meet the following concern.



There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.



When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.



The problem is that when I execute this code with two drawable animations, the application crashes !!



public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);

imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();

imageView2 = (ImageView)
findViewById(R.id.imageView2);


imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();


btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});



btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});

}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}

</Code>


I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons





public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private ImageView imageView1 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);


imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();


btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}

}}


}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{

super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}




click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?










share|improve this question























  • Can you post any error messages you're getting?

    – Roderick Lenz
    Nov 25 '18 at 4:09











  • The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

    – Doejane
    Nov 25 '18 at 9:45













  • Apparently i cannot use twice setbackground resource is There a way to do what i need?

    – Doejane
    Nov 25 '18 at 9:47













  • Someone Can tell me what IS thé solution?

    – Doejane
    Nov 25 '18 at 11:51














0












0








0








I have a problem with my code I develop a game on android studio and I meet the following concern.



There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.



When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.



The problem is that when I execute this code with two drawable animations, the application crashes !!



public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);

imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();

imageView2 = (ImageView)
findViewById(R.id.imageView2);


imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();


btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});



btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});

}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}

</Code>


I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons





public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private ImageView imageView1 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);


imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();


btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}

}}


}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{

super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}




click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?










share|improve this question














I have a problem with my code I develop a game on android studio and I meet the following concern.



There are two buttons on my app, a Punch button and a Kick Button and an Imageview in which I animate my images.



When I click on the punch button, I create a drawable animation of two images
when I click on the kick button, I create a drawable animation of two images as well.



The problem is that when I execute this code with two drawable animations, the application crashes !!



public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private Button btnKick;
private ImageView imageView1 ;
private ImageView imageView2 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);

imageView1.setBackgroundResource(
R.drawable.animationpunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();

imageView2 = (ImageView)
findViewById(R.id.imageView2);


imageView2.setBackground
Resource(R.drawable.animatio
nkick);
animationDrawable[1] = (AnimationDrawable)
imageView2.getBackground();


btnPunch.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}
});



btnKick.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[0].stop()
animationDrawable[1].setOneShot(true);
animationDrawable[1].start();
}
});

}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}

</Code>


I yet use two different imageview for both animations
on the other hand when I remove an animation like the following code, it works well but suddenly I am limited to use the punch button, I would like it to work with both buttons





public class MainActivity extends AppCompatActivity {

private Button btnPunch;
private ImageView imageView1 ;

private AnimationDrawable animationDrawable = new
AnimationDrawable[2];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnPunch = (Button) findViewById(R.id.btnPunch);


imageView1 = (ImageView)
findViewById(R.id.imageView1);


imageView1.setBackground
Resource(R.drawable.animatio
npunch);
animationDrawable[0] = (AnimationDrawable)
imageView1.getBackground();


btnPunch.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
animationDrawable[1].stop();
animationDrawable[0].setOneShot(true);
animationDrawable[0].start();
}

}}


}

@Override
public void onWindowFocusChanged(boolean hasFocus)
{

super.onWindowFocusChanged(hasFocus);
//animationDrawable.start();
}
}




click on punch button, it animates my animation unch
I click on kick button, it animates my animation kick
a help?







android-studio






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 25 '18 at 1:05









DoejaneDoejane

1




1













  • Can you post any error messages you're getting?

    – Roderick Lenz
    Nov 25 '18 at 4:09











  • The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

    – Doejane
    Nov 25 '18 at 9:45













  • Apparently i cannot use twice setbackground resource is There a way to do what i need?

    – Doejane
    Nov 25 '18 at 9:47













  • Someone Can tell me what IS thé solution?

    – Doejane
    Nov 25 '18 at 11:51



















  • Can you post any error messages you're getting?

    – Roderick Lenz
    Nov 25 '18 at 4:09











  • The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

    – Doejane
    Nov 25 '18 at 9:45













  • Apparently i cannot use twice setbackground resource is There a way to do what i need?

    – Doejane
    Nov 25 '18 at 9:47













  • Someone Can tell me what IS thé solution?

    – Doejane
    Nov 25 '18 at 11:51

















Can you post any error messages you're getting?

– Roderick Lenz
Nov 25 '18 at 4:09





Can you post any error messages you're getting?

– Roderick Lenz
Nov 25 '18 at 4:09













The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

– Doejane
Nov 25 '18 at 9:45







The error i am getting référence me at the second line. imageView2.setBackground Resource(R.drawable.animatio nkick); animationDrawable[1] = (AnimationDrawable) imageView2.getBackground();

– Doejane
Nov 25 '18 at 9:45















Apparently i cannot use twice setbackground resource is There a way to do what i need?

– Doejane
Nov 25 '18 at 9:47







Apparently i cannot use twice setbackground resource is There a way to do what i need?

– Doejane
Nov 25 '18 at 9:47















Someone Can tell me what IS thé solution?

– Doejane
Nov 25 '18 at 11:51





Someone Can tell me what IS thé solution?

– Doejane
Nov 25 '18 at 11:51












0






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oldest

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