User clicks too fast bug





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}







-1















first of all i'm pretty new to JS.
i'm trying to make a memory game but i have the next problem.
the code :



function cardClicked(elCard) {
// If the user clicked an already flipped card - do nothing and return from the function
if (elCard.classList.contains('flipped')) {
return;
}
// Flip it
elCard.classList.add('flipped');

// This is a first card, only keep it in the global variable
if (elPreviousCard === null) {
elPreviousCard = elCard;

} else {
// get the data-card attribute's value from both cards
var card1 = elPreviousCard.getAttribute('data-card');
var card2 = elCard.getAttribute('data-card');
// No match, schedule to flip them back in 1 second
if (card1 !== card2) {

setTimeout(function () {
elCard.classList.remove('flipped');
elPreviousCard.classList.remove('flipped');
elPreviousCard = null;
}, 1000)
wrongPick.play();
} else {
// Yes! a match!
flippedCouplesCount++;
elPreviousCard = null;
rightPick.play();
}
}




i would like to prevent the user from clicking more then two times (it's a memory game.) can someone tell me how can i implement this into my code please?










share|improve this question

























  • Have you tried preventing the user from clicking twice? What did you try?

    – iagowp
    Nov 25 '18 at 0:24













  • By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

    – Free Gems
    Nov 25 '18 at 0:27











  • Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

    – iagowp
    Nov 25 '18 at 0:30











  • The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

    – Free Gems
    Nov 25 '18 at 0:33




















-1















first of all i'm pretty new to JS.
i'm trying to make a memory game but i have the next problem.
the code :



function cardClicked(elCard) {
// If the user clicked an already flipped card - do nothing and return from the function
if (elCard.classList.contains('flipped')) {
return;
}
// Flip it
elCard.classList.add('flipped');

// This is a first card, only keep it in the global variable
if (elPreviousCard === null) {
elPreviousCard = elCard;

} else {
// get the data-card attribute's value from both cards
var card1 = elPreviousCard.getAttribute('data-card');
var card2 = elCard.getAttribute('data-card');
// No match, schedule to flip them back in 1 second
if (card1 !== card2) {

setTimeout(function () {
elCard.classList.remove('flipped');
elPreviousCard.classList.remove('flipped');
elPreviousCard = null;
}, 1000)
wrongPick.play();
} else {
// Yes! a match!
flippedCouplesCount++;
elPreviousCard = null;
rightPick.play();
}
}




i would like to prevent the user from clicking more then two times (it's a memory game.) can someone tell me how can i implement this into my code please?










share|improve this question

























  • Have you tried preventing the user from clicking twice? What did you try?

    – iagowp
    Nov 25 '18 at 0:24













  • By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

    – Free Gems
    Nov 25 '18 at 0:27











  • Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

    – iagowp
    Nov 25 '18 at 0:30











  • The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

    – Free Gems
    Nov 25 '18 at 0:33
















-1












-1








-1








first of all i'm pretty new to JS.
i'm trying to make a memory game but i have the next problem.
the code :



function cardClicked(elCard) {
// If the user clicked an already flipped card - do nothing and return from the function
if (elCard.classList.contains('flipped')) {
return;
}
// Flip it
elCard.classList.add('flipped');

// This is a first card, only keep it in the global variable
if (elPreviousCard === null) {
elPreviousCard = elCard;

} else {
// get the data-card attribute's value from both cards
var card1 = elPreviousCard.getAttribute('data-card');
var card2 = elCard.getAttribute('data-card');
// No match, schedule to flip them back in 1 second
if (card1 !== card2) {

setTimeout(function () {
elCard.classList.remove('flipped');
elPreviousCard.classList.remove('flipped');
elPreviousCard = null;
}, 1000)
wrongPick.play();
} else {
// Yes! a match!
flippedCouplesCount++;
elPreviousCard = null;
rightPick.play();
}
}




i would like to prevent the user from clicking more then two times (it's a memory game.) can someone tell me how can i implement this into my code please?










share|improve this question
















first of all i'm pretty new to JS.
i'm trying to make a memory game but i have the next problem.
the code :



function cardClicked(elCard) {
// If the user clicked an already flipped card - do nothing and return from the function
if (elCard.classList.contains('flipped')) {
return;
}
// Flip it
elCard.classList.add('flipped');

// This is a first card, only keep it in the global variable
if (elPreviousCard === null) {
elPreviousCard = elCard;

} else {
// get the data-card attribute's value from both cards
var card1 = elPreviousCard.getAttribute('data-card');
var card2 = elCard.getAttribute('data-card');
// No match, schedule to flip them back in 1 second
if (card1 !== card2) {

setTimeout(function () {
elCard.classList.remove('flipped');
elPreviousCard.classList.remove('flipped');
elPreviousCard = null;
}, 1000)
wrongPick.play();
} else {
// Yes! a match!
flippedCouplesCount++;
elPreviousCard = null;
rightPick.play();
}
}




i would like to prevent the user from clicking more then two times (it's a memory game.) can someone tell me how can i implement this into my code please?







javascript






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 25 '18 at 0:44









iagowp

1,42411326




1,42411326










asked Nov 25 '18 at 0:19









Free GemsFree Gems

11




11













  • Have you tried preventing the user from clicking twice? What did you try?

    – iagowp
    Nov 25 '18 at 0:24













  • By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

    – Free Gems
    Nov 25 '18 at 0:27











  • Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

    – iagowp
    Nov 25 '18 at 0:30











  • The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

    – Free Gems
    Nov 25 '18 at 0:33





















  • Have you tried preventing the user from clicking twice? What did you try?

    – iagowp
    Nov 25 '18 at 0:24













  • By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

    – Free Gems
    Nov 25 '18 at 0:27











  • Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

    – iagowp
    Nov 25 '18 at 0:30











  • The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

    – Free Gems
    Nov 25 '18 at 0:33



















Have you tried preventing the user from clicking twice? What did you try?

– iagowp
Nov 25 '18 at 0:24







Have you tried preventing the user from clicking twice? What did you try?

– iagowp
Nov 25 '18 at 0:24















By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

– Free Gems
Nov 25 '18 at 0:27





By saying preventing the user from clicking twice i mean clicking on more then 2 cards. (the game goes like that -> you pick a card -> then you pick another card. -> if its a match the cards stays. if not cards fade after 10sec.

– Free Gems
Nov 25 '18 at 0:27













Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

– iagowp
Nov 25 '18 at 0:30





Can you explain a little better? What scenario are you trying to prevent? Is it when a user has already picked one card, then he immediately picks the second, and a third, or just picking two cards in a small timeframe? What interval should there be between clicks?

– iagowp
Nov 25 '18 at 0:30













The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

– Free Gems
Nov 25 '18 at 0:33







The senario i'm trying to prevent is fast clicking. if the user clicks on 3 cards (quick). he can bug the code. Or prevent the code from giving a delay (the 10 sec delay). But what im trying to achive is after the user clicking 2 times maybe lock all the other cards. until the cards go back to default..

– Free Gems
Nov 25 '18 at 0:33














3 Answers
3






active

oldest

votes


















0














You can set a global variable to isClickable initially set to true, enter the code check if its true, if it isn't, return, else go ahead and set it to false and do a timeout to set it to true again, like:



var isClickable = true;
function cardClicked(elCard) {
if (!isClickable) return;
isClickable = false;
setTimeout(function () {
isClickable = true;
}, 500)
...





share|improve this answer































    0














    Since it's a card game I would do the following:
    Make array of elements:



    var cards = (
    {
    "card":"numberOfCard",
    "isclicked" :"yes/no"
    }
    );


    And then every time somebody clicks on card I would change isClickable to no so next time event occures I would prevent it.






    share|improve this answer































      0














      create variable for example opened_cards that store how many card opened, if less than 2 allow open another card else do nothing.



      var opened_cards = 0;

      function cardClicked(elCard) {
      // do check here
      if (opened_cards < 2) {
      // less than 2 card opened do operation
      opened_cards++;
      if (elCard.classList.contains('flipped')) {
      return;
      }
      // Flip it
      elCard.classList.add('flipped');

      // This is a first card, only keep it in the global variable
      if (elPreviousCard === null) {
      elPreviousCard = elCard;

      }
      else {
      // get the data-card attribute's value from both cards
      var card1 = elPreviousCard.getAttribute('data-card');
      var card2 = elCard.getAttribute('data-card');
      // No match, schedule to flip them back in 1 second
      if (card1 !== card2) {

      setTimeout(function() {
      opened_cards -= 2;
      elCard.classList.remove('flipped');
      elPreviousCard.classList.remove('flipped');
      elPreviousCard = null;
      }, 1000);
      wrongPick.play();
      }
      else {
      // Yes! a match!
      opened_cards = 0;
      flippedCouplesCount++;
      elPreviousCard = null;
      rightPick.play();
      }
      }
      }
      }





      share|improve this answer
























      • You should probably put your opened_cards++ after the flipped check

        – iagowp
        Nov 25 '18 at 2:14












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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      0














      You can set a global variable to isClickable initially set to true, enter the code check if its true, if it isn't, return, else go ahead and set it to false and do a timeout to set it to true again, like:



      var isClickable = true;
      function cardClicked(elCard) {
      if (!isClickable) return;
      isClickable = false;
      setTimeout(function () {
      isClickable = true;
      }, 500)
      ...





      share|improve this answer




























        0














        You can set a global variable to isClickable initially set to true, enter the code check if its true, if it isn't, return, else go ahead and set it to false and do a timeout to set it to true again, like:



        var isClickable = true;
        function cardClicked(elCard) {
        if (!isClickable) return;
        isClickable = false;
        setTimeout(function () {
        isClickable = true;
        }, 500)
        ...





        share|improve this answer


























          0












          0








          0







          You can set a global variable to isClickable initially set to true, enter the code check if its true, if it isn't, return, else go ahead and set it to false and do a timeout to set it to true again, like:



          var isClickable = true;
          function cardClicked(elCard) {
          if (!isClickable) return;
          isClickable = false;
          setTimeout(function () {
          isClickable = true;
          }, 500)
          ...





          share|improve this answer













          You can set a global variable to isClickable initially set to true, enter the code check if its true, if it isn't, return, else go ahead and set it to false and do a timeout to set it to true again, like:



          var isClickable = true;
          function cardClicked(elCard) {
          if (!isClickable) return;
          isClickable = false;
          setTimeout(function () {
          isClickable = true;
          }, 500)
          ...






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 25 '18 at 0:36









          iagowpiagowp

          1,42411326




          1,42411326

























              0














              Since it's a card game I would do the following:
              Make array of elements:



              var cards = (
              {
              "card":"numberOfCard",
              "isclicked" :"yes/no"
              }
              );


              And then every time somebody clicks on card I would change isClickable to no so next time event occures I would prevent it.






              share|improve this answer




























                0














                Since it's a card game I would do the following:
                Make array of elements:



                var cards = (
                {
                "card":"numberOfCard",
                "isclicked" :"yes/no"
                }
                );


                And then every time somebody clicks on card I would change isClickable to no so next time event occures I would prevent it.






                share|improve this answer


























                  0












                  0








                  0







                  Since it's a card game I would do the following:
                  Make array of elements:



                  var cards = (
                  {
                  "card":"numberOfCard",
                  "isclicked" :"yes/no"
                  }
                  );


                  And then every time somebody clicks on card I would change isClickable to no so next time event occures I would prevent it.






                  share|improve this answer













                  Since it's a card game I would do the following:
                  Make array of elements:



                  var cards = (
                  {
                  "card":"numberOfCard",
                  "isclicked" :"yes/no"
                  }
                  );


                  And then every time somebody clicks on card I would change isClickable to no so next time event occures I would prevent it.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 25 '18 at 0:39









                  Nikola PavlovićNikola Pavlović

                  11115




                  11115























                      0














                      create variable for example opened_cards that store how many card opened, if less than 2 allow open another card else do nothing.



                      var opened_cards = 0;

                      function cardClicked(elCard) {
                      // do check here
                      if (opened_cards < 2) {
                      // less than 2 card opened do operation
                      opened_cards++;
                      if (elCard.classList.contains('flipped')) {
                      return;
                      }
                      // Flip it
                      elCard.classList.add('flipped');

                      // This is a first card, only keep it in the global variable
                      if (elPreviousCard === null) {
                      elPreviousCard = elCard;

                      }
                      else {
                      // get the data-card attribute's value from both cards
                      var card1 = elPreviousCard.getAttribute('data-card');
                      var card2 = elCard.getAttribute('data-card');
                      // No match, schedule to flip them back in 1 second
                      if (card1 !== card2) {

                      setTimeout(function() {
                      opened_cards -= 2;
                      elCard.classList.remove('flipped');
                      elPreviousCard.classList.remove('flipped');
                      elPreviousCard = null;
                      }, 1000);
                      wrongPick.play();
                      }
                      else {
                      // Yes! a match!
                      opened_cards = 0;
                      flippedCouplesCount++;
                      elPreviousCard = null;
                      rightPick.play();
                      }
                      }
                      }
                      }





                      share|improve this answer
























                      • You should probably put your opened_cards++ after the flipped check

                        – iagowp
                        Nov 25 '18 at 2:14
















                      0














                      create variable for example opened_cards that store how many card opened, if less than 2 allow open another card else do nothing.



                      var opened_cards = 0;

                      function cardClicked(elCard) {
                      // do check here
                      if (opened_cards < 2) {
                      // less than 2 card opened do operation
                      opened_cards++;
                      if (elCard.classList.contains('flipped')) {
                      return;
                      }
                      // Flip it
                      elCard.classList.add('flipped');

                      // This is a first card, only keep it in the global variable
                      if (elPreviousCard === null) {
                      elPreviousCard = elCard;

                      }
                      else {
                      // get the data-card attribute's value from both cards
                      var card1 = elPreviousCard.getAttribute('data-card');
                      var card2 = elCard.getAttribute('data-card');
                      // No match, schedule to flip them back in 1 second
                      if (card1 !== card2) {

                      setTimeout(function() {
                      opened_cards -= 2;
                      elCard.classList.remove('flipped');
                      elPreviousCard.classList.remove('flipped');
                      elPreviousCard = null;
                      }, 1000);
                      wrongPick.play();
                      }
                      else {
                      // Yes! a match!
                      opened_cards = 0;
                      flippedCouplesCount++;
                      elPreviousCard = null;
                      rightPick.play();
                      }
                      }
                      }
                      }





                      share|improve this answer
























                      • You should probably put your opened_cards++ after the flipped check

                        – iagowp
                        Nov 25 '18 at 2:14














                      0












                      0








                      0







                      create variable for example opened_cards that store how many card opened, if less than 2 allow open another card else do nothing.



                      var opened_cards = 0;

                      function cardClicked(elCard) {
                      // do check here
                      if (opened_cards < 2) {
                      // less than 2 card opened do operation
                      opened_cards++;
                      if (elCard.classList.contains('flipped')) {
                      return;
                      }
                      // Flip it
                      elCard.classList.add('flipped');

                      // This is a first card, only keep it in the global variable
                      if (elPreviousCard === null) {
                      elPreviousCard = elCard;

                      }
                      else {
                      // get the data-card attribute's value from both cards
                      var card1 = elPreviousCard.getAttribute('data-card');
                      var card2 = elCard.getAttribute('data-card');
                      // No match, schedule to flip them back in 1 second
                      if (card1 !== card2) {

                      setTimeout(function() {
                      opened_cards -= 2;
                      elCard.classList.remove('flipped');
                      elPreviousCard.classList.remove('flipped');
                      elPreviousCard = null;
                      }, 1000);
                      wrongPick.play();
                      }
                      else {
                      // Yes! a match!
                      opened_cards = 0;
                      flippedCouplesCount++;
                      elPreviousCard = null;
                      rightPick.play();
                      }
                      }
                      }
                      }





                      share|improve this answer













                      create variable for example opened_cards that store how many card opened, if less than 2 allow open another card else do nothing.



                      var opened_cards = 0;

                      function cardClicked(elCard) {
                      // do check here
                      if (opened_cards < 2) {
                      // less than 2 card opened do operation
                      opened_cards++;
                      if (elCard.classList.contains('flipped')) {
                      return;
                      }
                      // Flip it
                      elCard.classList.add('flipped');

                      // This is a first card, only keep it in the global variable
                      if (elPreviousCard === null) {
                      elPreviousCard = elCard;

                      }
                      else {
                      // get the data-card attribute's value from both cards
                      var card1 = elPreviousCard.getAttribute('data-card');
                      var card2 = elCard.getAttribute('data-card');
                      // No match, schedule to flip them back in 1 second
                      if (card1 !== card2) {

                      setTimeout(function() {
                      opened_cards -= 2;
                      elCard.classList.remove('flipped');
                      elPreviousCard.classList.remove('flipped');
                      elPreviousCard = null;
                      }, 1000);
                      wrongPick.play();
                      }
                      else {
                      // Yes! a match!
                      opened_cards = 0;
                      flippedCouplesCount++;
                      elPreviousCard = null;
                      rightPick.play();
                      }
                      }
                      }
                      }






                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Nov 25 '18 at 1:11









                      ewwinkewwink

                      12.3k22441




                      12.3k22441













                      • You should probably put your opened_cards++ after the flipped check

                        – iagowp
                        Nov 25 '18 at 2:14



















                      • You should probably put your opened_cards++ after the flipped check

                        – iagowp
                        Nov 25 '18 at 2:14

















                      You should probably put your opened_cards++ after the flipped check

                      – iagowp
                      Nov 25 '18 at 2:14





                      You should probably put your opened_cards++ after the flipped check

                      – iagowp
                      Nov 25 '18 at 2:14


















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