How much existing C++ code would break if void was actually defined as `struct void {};`











up vote
15
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void is a bizarre wart in the C++ type system. It's an incomplete type that cannot be completed, and it has all sort of magic rules about the restricted ways it can be employed:




A type cv void is an incomplete type that cannot be completed; such a type has an empty set of values. It is used as the return type for functions that do not return a value.
Any expression can be explicitly converted to type cv void ([expr.cast]).
An expression of type cv void shall be used only as an expression statement, as an operand of a comma expression, as a second or third operand of ?: ([expr.cond]), as the operand of typeid, noexcept, or decltype, as the expression in a return statement for a function with the return type cv void, or as the operand of an explicit conversion to type cv void.




(N4778, [basic.fundamental] ¶9)



Besides the itchy feeling about all those strange rules, due to the limited ways it can be used it often comes up as a painful special case when writing templates; most often it feels like we would like it to behave more like std::monostate.





Let's imagine for a moment that instead of the quotation above, the standard said about void something like




It's a type with definition equivalent to:



struct void {
void()=default;
template<typename T> explicit void(T &&) {}; // to allow cast to void
};



while keeping the void * magic - can alias any object, data pointers must survive the roundtrip through void *.



This:




  • should cover the existing use cases of the void type "proper";

  • could probably allow the removal of a decent amount of junk about it spread through the standard - e.g. [expr.cond] ¶2 would probably be unneeded, and [stmt.return] would be greatly simplified (while still keeping the "exception" that return with no expression is allowed for void and that "flowing off" of a void function is equivalent to return;);

  • should still be just as efficient - empty class optimization is nowadays supported everywhere;

  • be intrinsically compatible on modern ABIs, and could be still special-cased by the compiler on older ones.


Besides being compatible, this would provide:




  • construction, copy and move of those empty objects, eliminating the special cases generally needed in templates;

  • bonus pointer arithmetic on void *, operating as for char *, which is a common extension, quite useful when manipulating binary buffers.




Now, besides the possibly altered return values of <type_traits> stuff, what could this possibly break in code that is well-formed according to current (C++17) rules?










share|improve this question




















  • 4




    Have you heard about Regular Void?
    – Rakete1111
    Nov 7 at 20:31






  • 1




    @Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
    – Matteo Italia
    Nov 7 at 20:32






  • 2




    @Rakete1111 Arrays of void look like a killer feature.
    – VTT
    Nov 7 at 20:43










  • The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
    – Raymond Chen
    Nov 10 at 4:52










  • @RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
    – Matteo Italia
    Nov 10 at 10:55

















up vote
15
down vote

favorite
1












void is a bizarre wart in the C++ type system. It's an incomplete type that cannot be completed, and it has all sort of magic rules about the restricted ways it can be employed:




A type cv void is an incomplete type that cannot be completed; such a type has an empty set of values. It is used as the return type for functions that do not return a value.
Any expression can be explicitly converted to type cv void ([expr.cast]).
An expression of type cv void shall be used only as an expression statement, as an operand of a comma expression, as a second or third operand of ?: ([expr.cond]), as the operand of typeid, noexcept, or decltype, as the expression in a return statement for a function with the return type cv void, or as the operand of an explicit conversion to type cv void.




(N4778, [basic.fundamental] ¶9)



Besides the itchy feeling about all those strange rules, due to the limited ways it can be used it often comes up as a painful special case when writing templates; most often it feels like we would like it to behave more like std::monostate.





Let's imagine for a moment that instead of the quotation above, the standard said about void something like




It's a type with definition equivalent to:



struct void {
void()=default;
template<typename T> explicit void(T &&) {}; // to allow cast to void
};



while keeping the void * magic - can alias any object, data pointers must survive the roundtrip through void *.



This:




  • should cover the existing use cases of the void type "proper";

  • could probably allow the removal of a decent amount of junk about it spread through the standard - e.g. [expr.cond] ¶2 would probably be unneeded, and [stmt.return] would be greatly simplified (while still keeping the "exception" that return with no expression is allowed for void and that "flowing off" of a void function is equivalent to return;);

  • should still be just as efficient - empty class optimization is nowadays supported everywhere;

  • be intrinsically compatible on modern ABIs, and could be still special-cased by the compiler on older ones.


Besides being compatible, this would provide:




  • construction, copy and move of those empty objects, eliminating the special cases generally needed in templates;

  • bonus pointer arithmetic on void *, operating as for char *, which is a common extension, quite useful when manipulating binary buffers.




Now, besides the possibly altered return values of <type_traits> stuff, what could this possibly break in code that is well-formed according to current (C++17) rules?










share|improve this question




















  • 4




    Have you heard about Regular Void?
    – Rakete1111
    Nov 7 at 20:31






  • 1




    @Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
    – Matteo Italia
    Nov 7 at 20:32






  • 2




    @Rakete1111 Arrays of void look like a killer feature.
    – VTT
    Nov 7 at 20:43










  • The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
    – Raymond Chen
    Nov 10 at 4:52










  • @RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
    – Matteo Italia
    Nov 10 at 10:55















up vote
15
down vote

favorite
1









up vote
15
down vote

favorite
1






1





void is a bizarre wart in the C++ type system. It's an incomplete type that cannot be completed, and it has all sort of magic rules about the restricted ways it can be employed:




A type cv void is an incomplete type that cannot be completed; such a type has an empty set of values. It is used as the return type for functions that do not return a value.
Any expression can be explicitly converted to type cv void ([expr.cast]).
An expression of type cv void shall be used only as an expression statement, as an operand of a comma expression, as a second or third operand of ?: ([expr.cond]), as the operand of typeid, noexcept, or decltype, as the expression in a return statement for a function with the return type cv void, or as the operand of an explicit conversion to type cv void.




(N4778, [basic.fundamental] ¶9)



Besides the itchy feeling about all those strange rules, due to the limited ways it can be used it often comes up as a painful special case when writing templates; most often it feels like we would like it to behave more like std::monostate.





Let's imagine for a moment that instead of the quotation above, the standard said about void something like




It's a type with definition equivalent to:



struct void {
void()=default;
template<typename T> explicit void(T &&) {}; // to allow cast to void
};



while keeping the void * magic - can alias any object, data pointers must survive the roundtrip through void *.



This:




  • should cover the existing use cases of the void type "proper";

  • could probably allow the removal of a decent amount of junk about it spread through the standard - e.g. [expr.cond] ¶2 would probably be unneeded, and [stmt.return] would be greatly simplified (while still keeping the "exception" that return with no expression is allowed for void and that "flowing off" of a void function is equivalent to return;);

  • should still be just as efficient - empty class optimization is nowadays supported everywhere;

  • be intrinsically compatible on modern ABIs, and could be still special-cased by the compiler on older ones.


Besides being compatible, this would provide:




  • construction, copy and move of those empty objects, eliminating the special cases generally needed in templates;

  • bonus pointer arithmetic on void *, operating as for char *, which is a common extension, quite useful when manipulating binary buffers.




Now, besides the possibly altered return values of <type_traits> stuff, what could this possibly break in code that is well-formed according to current (C++17) rules?










share|improve this question















void is a bizarre wart in the C++ type system. It's an incomplete type that cannot be completed, and it has all sort of magic rules about the restricted ways it can be employed:




A type cv void is an incomplete type that cannot be completed; such a type has an empty set of values. It is used as the return type for functions that do not return a value.
Any expression can be explicitly converted to type cv void ([expr.cast]).
An expression of type cv void shall be used only as an expression statement, as an operand of a comma expression, as a second or third operand of ?: ([expr.cond]), as the operand of typeid, noexcept, or decltype, as the expression in a return statement for a function with the return type cv void, or as the operand of an explicit conversion to type cv void.




(N4778, [basic.fundamental] ¶9)



Besides the itchy feeling about all those strange rules, due to the limited ways it can be used it often comes up as a painful special case when writing templates; most often it feels like we would like it to behave more like std::monostate.





Let's imagine for a moment that instead of the quotation above, the standard said about void something like




It's a type with definition equivalent to:



struct void {
void()=default;
template<typename T> explicit void(T &&) {}; // to allow cast to void
};



while keeping the void * magic - can alias any object, data pointers must survive the roundtrip through void *.



This:




  • should cover the existing use cases of the void type "proper";

  • could probably allow the removal of a decent amount of junk about it spread through the standard - e.g. [expr.cond] ¶2 would probably be unneeded, and [stmt.return] would be greatly simplified (while still keeping the "exception" that return with no expression is allowed for void and that "flowing off" of a void function is equivalent to return;);

  • should still be just as efficient - empty class optimization is nowadays supported everywhere;

  • be intrinsically compatible on modern ABIs, and could be still special-cased by the compiler on older ones.


Besides being compatible, this would provide:




  • construction, copy and move of those empty objects, eliminating the special cases generally needed in templates;

  • bonus pointer arithmetic on void *, operating as for char *, which is a common extension, quite useful when manipulating binary buffers.




Now, besides the possibly altered return values of <type_traits> stuff, what could this possibly break in code that is well-formed according to current (C++17) rules?







c++ language-lawyer void language-design generic-programming






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 4:03









curiousguy

4,50622940




4,50622940










asked Nov 7 at 20:29









Matteo Italia

96.9k13135236




96.9k13135236








  • 4




    Have you heard about Regular Void?
    – Rakete1111
    Nov 7 at 20:31






  • 1




    @Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
    – Matteo Italia
    Nov 7 at 20:32






  • 2




    @Rakete1111 Arrays of void look like a killer feature.
    – VTT
    Nov 7 at 20:43










  • The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
    – Raymond Chen
    Nov 10 at 4:52










  • @RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
    – Matteo Italia
    Nov 10 at 10:55
















  • 4




    Have you heard about Regular Void?
    – Rakete1111
    Nov 7 at 20:31






  • 1




    @Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
    – Matteo Italia
    Nov 7 at 20:32






  • 2




    @Rakete1111 Arrays of void look like a killer feature.
    – VTT
    Nov 7 at 20:43










  • The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
    – Raymond Chen
    Nov 10 at 4:52










  • @RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
    – Matteo Italia
    Nov 10 at 10:55










4




4




Have you heard about Regular Void?
– Rakete1111
Nov 7 at 20:31




Have you heard about Regular Void?
– Rakete1111
Nov 7 at 20:31




1




1




@Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
– Matteo Italia
Nov 7 at 20:32




@Rakete1111: agh this did seem like an obvious solution! Thank you, I'll look into it!
– Matteo Italia
Nov 7 at 20:32




2




2




@Rakete1111 Arrays of void look like a killer feature.
– VTT
Nov 7 at 20:43




@Rakete1111 Arrays of void look like a killer feature.
– VTT
Nov 7 at 20:43












The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
– Raymond Chen
Nov 10 at 4:52




The standard requires that sizeof(void*) == sizeof(char*). The fact that pointers to incomplete types are a thing means that all struct pointers "smell the same". Since you are proposing that void be a struct, this means that sizeof(void*) == sizeof(struct Foo*), which means that sizeof(char*) == sizeof(struct Foo*), which makes life difficult for non-byte-addressable systems like TOPS-20.
– Raymond Chen
Nov 10 at 4:52












@RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
– Matteo Italia
Nov 10 at 10:55






@RaymondChen: is the problem you are highlighting that, given that sizeof(void *) >= sizeof(any other data object), it would make struct pointers too big for no good reason?
– Matteo Italia
Nov 10 at 10:55














1 Answer
1






active

oldest

votes

















up vote
9
down vote



accepted










There is a proposal for this, p0146: Regular Void




Presented below is a struct definition that is analogous to what is
proposed for void in this paper. The actual definition is not a class
type, but this serves as a fairly accurate approximation of what is
proposed and how developers can think about void. What should be
noticed is that this can be thought of as adding functionality to the
existing void type, much like adding a special member function to any
other existing type that didn't have it before, such as adding a move
constructor to a previously non-copyable type. This comparison is not
entirely analogous because void is currently no ordinary type, but it
is a reasonable, informal description, with details covered later.



struct void {
void() = default;
void(const void&) = default;
void& operator =(const void&) = default;

template <class T>
explicit constexpr void(T&&) noexcept {}
};

constexpr bool operator ==(void, void) noexcept { return true; }
constexpr bool operator !=(void, void) noexcept { return false; }
constexpr bool operator <(void, void) noexcept { return false; }
constexpr bool operator <=(void, void) noexcept { return true; }
constexpr bool operator >=(void, void) noexcept { return true; }
constexpr bool operator >(void, void) noexcept { return false; }



It was received well in Oulu June 2016 meeting Trip Report:




Regular void, a proposal to remove most instances of special-case treatment of void in the language, making it behave like any other type. The general idea enjoyed an increased level of support since its initial presentation two meetings ago, but some details were still contentious, most notably the ability to delete pointers of type void*. The author was encouraged to come back with a revised proposal, and perhaps an implementation to help rule out unexpected complications.




I chatted with the author and he confirmed that it is basically waiting for an implementation, once there is an implementation he plans on bringing the proposal back.



There is extensive discussion in the paper about what changes and why, it is not really quotable as a whole but the FAQ questions addressed are:





  • Doesn't This Proposal Introduce More Special-Casing for void?

  • Why Isn't sizeof(void) Equal to 0?

  • Does This Break std::enable_if?

  • In Practice, Would This Break ABI Compatibility?

  • Doesn't constexpr_if Make Branching for void Easier?

  • Isn't It Illogical to Support some-operation for void?

  • Doesn't This Remove the Notion of "No Result?"

  • Isn't This a Change to the Meaning of void?







share|improve this answer



















  • 3




    It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
    – Deduplicator
    Nov 7 at 21:07










  • Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
    – curiousguy
    Nov 10 at 7:20












  • @curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
    – Matteo Italia
    Nov 10 at 11:10











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
9
down vote



accepted










There is a proposal for this, p0146: Regular Void




Presented below is a struct definition that is analogous to what is
proposed for void in this paper. The actual definition is not a class
type, but this serves as a fairly accurate approximation of what is
proposed and how developers can think about void. What should be
noticed is that this can be thought of as adding functionality to the
existing void type, much like adding a special member function to any
other existing type that didn't have it before, such as adding a move
constructor to a previously non-copyable type. This comparison is not
entirely analogous because void is currently no ordinary type, but it
is a reasonable, informal description, with details covered later.



struct void {
void() = default;
void(const void&) = default;
void& operator =(const void&) = default;

template <class T>
explicit constexpr void(T&&) noexcept {}
};

constexpr bool operator ==(void, void) noexcept { return true; }
constexpr bool operator !=(void, void) noexcept { return false; }
constexpr bool operator <(void, void) noexcept { return false; }
constexpr bool operator <=(void, void) noexcept { return true; }
constexpr bool operator >=(void, void) noexcept { return true; }
constexpr bool operator >(void, void) noexcept { return false; }



It was received well in Oulu June 2016 meeting Trip Report:




Regular void, a proposal to remove most instances of special-case treatment of void in the language, making it behave like any other type. The general idea enjoyed an increased level of support since its initial presentation two meetings ago, but some details were still contentious, most notably the ability to delete pointers of type void*. The author was encouraged to come back with a revised proposal, and perhaps an implementation to help rule out unexpected complications.




I chatted with the author and he confirmed that it is basically waiting for an implementation, once there is an implementation he plans on bringing the proposal back.



There is extensive discussion in the paper about what changes and why, it is not really quotable as a whole but the FAQ questions addressed are:





  • Doesn't This Proposal Introduce More Special-Casing for void?

  • Why Isn't sizeof(void) Equal to 0?

  • Does This Break std::enable_if?

  • In Practice, Would This Break ABI Compatibility?

  • Doesn't constexpr_if Make Branching for void Easier?

  • Isn't It Illogical to Support some-operation for void?

  • Doesn't This Remove the Notion of "No Result?"

  • Isn't This a Change to the Meaning of void?







share|improve this answer



















  • 3




    It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
    – Deduplicator
    Nov 7 at 21:07










  • Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
    – curiousguy
    Nov 10 at 7:20












  • @curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
    – Matteo Italia
    Nov 10 at 11:10















up vote
9
down vote



accepted










There is a proposal for this, p0146: Regular Void




Presented below is a struct definition that is analogous to what is
proposed for void in this paper. The actual definition is not a class
type, but this serves as a fairly accurate approximation of what is
proposed and how developers can think about void. What should be
noticed is that this can be thought of as adding functionality to the
existing void type, much like adding a special member function to any
other existing type that didn't have it before, such as adding a move
constructor to a previously non-copyable type. This comparison is not
entirely analogous because void is currently no ordinary type, but it
is a reasonable, informal description, with details covered later.



struct void {
void() = default;
void(const void&) = default;
void& operator =(const void&) = default;

template <class T>
explicit constexpr void(T&&) noexcept {}
};

constexpr bool operator ==(void, void) noexcept { return true; }
constexpr bool operator !=(void, void) noexcept { return false; }
constexpr bool operator <(void, void) noexcept { return false; }
constexpr bool operator <=(void, void) noexcept { return true; }
constexpr bool operator >=(void, void) noexcept { return true; }
constexpr bool operator >(void, void) noexcept { return false; }



It was received well in Oulu June 2016 meeting Trip Report:




Regular void, a proposal to remove most instances of special-case treatment of void in the language, making it behave like any other type. The general idea enjoyed an increased level of support since its initial presentation two meetings ago, but some details were still contentious, most notably the ability to delete pointers of type void*. The author was encouraged to come back with a revised proposal, and perhaps an implementation to help rule out unexpected complications.




I chatted with the author and he confirmed that it is basically waiting for an implementation, once there is an implementation he plans on bringing the proposal back.



There is extensive discussion in the paper about what changes and why, it is not really quotable as a whole but the FAQ questions addressed are:





  • Doesn't This Proposal Introduce More Special-Casing for void?

  • Why Isn't sizeof(void) Equal to 0?

  • Does This Break std::enable_if?

  • In Practice, Would This Break ABI Compatibility?

  • Doesn't constexpr_if Make Branching for void Easier?

  • Isn't It Illogical to Support some-operation for void?

  • Doesn't This Remove the Notion of "No Result?"

  • Isn't This a Change to the Meaning of void?







share|improve this answer



















  • 3




    It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
    – Deduplicator
    Nov 7 at 21:07










  • Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
    – curiousguy
    Nov 10 at 7:20












  • @curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
    – Matteo Italia
    Nov 10 at 11:10













up vote
9
down vote



accepted







up vote
9
down vote



accepted






There is a proposal for this, p0146: Regular Void




Presented below is a struct definition that is analogous to what is
proposed for void in this paper. The actual definition is not a class
type, but this serves as a fairly accurate approximation of what is
proposed and how developers can think about void. What should be
noticed is that this can be thought of as adding functionality to the
existing void type, much like adding a special member function to any
other existing type that didn't have it before, such as adding a move
constructor to a previously non-copyable type. This comparison is not
entirely analogous because void is currently no ordinary type, but it
is a reasonable, informal description, with details covered later.



struct void {
void() = default;
void(const void&) = default;
void& operator =(const void&) = default;

template <class T>
explicit constexpr void(T&&) noexcept {}
};

constexpr bool operator ==(void, void) noexcept { return true; }
constexpr bool operator !=(void, void) noexcept { return false; }
constexpr bool operator <(void, void) noexcept { return false; }
constexpr bool operator <=(void, void) noexcept { return true; }
constexpr bool operator >=(void, void) noexcept { return true; }
constexpr bool operator >(void, void) noexcept { return false; }



It was received well in Oulu June 2016 meeting Trip Report:




Regular void, a proposal to remove most instances of special-case treatment of void in the language, making it behave like any other type. The general idea enjoyed an increased level of support since its initial presentation two meetings ago, but some details were still contentious, most notably the ability to delete pointers of type void*. The author was encouraged to come back with a revised proposal, and perhaps an implementation to help rule out unexpected complications.




I chatted with the author and he confirmed that it is basically waiting for an implementation, once there is an implementation he plans on bringing the proposal back.



There is extensive discussion in the paper about what changes and why, it is not really quotable as a whole but the FAQ questions addressed are:





  • Doesn't This Proposal Introduce More Special-Casing for void?

  • Why Isn't sizeof(void) Equal to 0?

  • Does This Break std::enable_if?

  • In Practice, Would This Break ABI Compatibility?

  • Doesn't constexpr_if Make Branching for void Easier?

  • Isn't It Illogical to Support some-operation for void?

  • Doesn't This Remove the Notion of "No Result?"

  • Isn't This a Change to the Meaning of void?







share|improve this answer














There is a proposal for this, p0146: Regular Void




Presented below is a struct definition that is analogous to what is
proposed for void in this paper. The actual definition is not a class
type, but this serves as a fairly accurate approximation of what is
proposed and how developers can think about void. What should be
noticed is that this can be thought of as adding functionality to the
existing void type, much like adding a special member function to any
other existing type that didn't have it before, such as adding a move
constructor to a previously non-copyable type. This comparison is not
entirely analogous because void is currently no ordinary type, but it
is a reasonable, informal description, with details covered later.



struct void {
void() = default;
void(const void&) = default;
void& operator =(const void&) = default;

template <class T>
explicit constexpr void(T&&) noexcept {}
};

constexpr bool operator ==(void, void) noexcept { return true; }
constexpr bool operator !=(void, void) noexcept { return false; }
constexpr bool operator <(void, void) noexcept { return false; }
constexpr bool operator <=(void, void) noexcept { return true; }
constexpr bool operator >=(void, void) noexcept { return true; }
constexpr bool operator >(void, void) noexcept { return false; }



It was received well in Oulu June 2016 meeting Trip Report:




Regular void, a proposal to remove most instances of special-case treatment of void in the language, making it behave like any other type. The general idea enjoyed an increased level of support since its initial presentation two meetings ago, but some details were still contentious, most notably the ability to delete pointers of type void*. The author was encouraged to come back with a revised proposal, and perhaps an implementation to help rule out unexpected complications.




I chatted with the author and he confirmed that it is basically waiting for an implementation, once there is an implementation he plans on bringing the proposal back.



There is extensive discussion in the paper about what changes and why, it is not really quotable as a whole but the FAQ questions addressed are:





  • Doesn't This Proposal Introduce More Special-Casing for void?

  • Why Isn't sizeof(void) Equal to 0?

  • Does This Break std::enable_if?

  • In Practice, Would This Break ABI Compatibility?

  • Doesn't constexpr_if Make Branching for void Easier?

  • Isn't It Illogical to Support some-operation for void?

  • Doesn't This Remove the Notion of "No Result?"

  • Isn't This a Change to the Meaning of void?








share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 8 at 14:06

























answered Nov 7 at 20:56









Shafik Yaghmour

123k23309512




123k23309512








  • 3




    It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
    – Deduplicator
    Nov 7 at 21:07










  • Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
    – curiousguy
    Nov 10 at 7:20












  • @curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
    – Matteo Italia
    Nov 10 at 11:10














  • 3




    It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
    – Deduplicator
    Nov 7 at 21:07










  • Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
    – curiousguy
    Nov 10 at 7:20












  • @curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
    – Matteo Italia
    Nov 10 at 11:10








3




3




It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
– Deduplicator
Nov 7 at 21:07




It would be harder to differentiate between a pointer to something unknown (type-erasure the ultimate) and a void-object / array of voids. I wonder how implicit conversion of data-pointer to void* will fare. Sometimes, the lack of regularity is actually a safety-feature.
– Deduplicator
Nov 7 at 21:07












Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
– curiousguy
Nov 10 at 7:20






Is void the base class of every other class? And of every scalar type? Bonus Q: Is void a virtual base (to avoid ambiguous conversions)? Trying to fit a complete consistent framework (or type system) over the inconsistency of a bunch of ad hoc rules is hard.
– curiousguy
Nov 10 at 7:20














@curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
– Matteo Italia
Nov 10 at 11:10




@curiousguy: read the proposal: it's essentially what I outlined in the question; void becomes a regular, instantiable type; current special rules about void * remain; base classes and such never come into play.
– Matteo Italia
Nov 10 at 11:10


















 

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