Should my models be actual size?
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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
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Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
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– batFINGER
Nov 18 '18 at 15:03
add a comment |
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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
$endgroup$
I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
modeling scale
asked Nov 18 '18 at 13:40
caleb leecaleb lee
1857
1857
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Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
$endgroup$
– batFINGER
Nov 18 '18 at 15:03
add a comment |
$begingroup$
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
$endgroup$
– batFINGER
Nov 18 '18 at 15:03
$begingroup$
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
$endgroup$
– batFINGER
Nov 18 '18 at 15:03
$begingroup$
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
$endgroup$
– batFINGER
Nov 18 '18 at 15:03
add a comment |
1 Answer
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It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
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1 Answer
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1 Answer
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$begingroup$
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
$endgroup$
add a comment |
$begingroup$
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
$endgroup$
add a comment |
$begingroup$
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
$endgroup$
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
answered Nov 18 '18 at 13:54
L0LockL0Lock
1,7301217
1,7301217
add a comment |
add a comment |
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Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
$endgroup$
– batFINGER
Nov 18 '18 at 15:03