JsonConvert.DeserializeObject Returns null list












0















Hoping someone can catch what I'm doing wrong. CardCollection.cs just contains a List called cards, with a public methods Cards to act as getter/setter.



I should point out that I'm using Visual Studio 2017 for development, and when I inspect the string "jsonString" in debug mode using the built-in JSON Visualizer it displays properly in that window. Unfortunately JsonConvert.DeserializeObject does not properly set my CardCollection object and results in an empty list of cards



From "Form.cs"



private async void SelectFileButton_ClickAsync(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "JSON Files|*.json";
dialog.Title = "Select a JSON File";

if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string line = "";
string jsonString = "";

string fileName = dialog.FileName;
StringBuilder builder = new StringBuilder("");

using (StreamReader reader = File.OpenText(dialog.FileName))
{
while ((line = await reader.ReadLineAsync()) != null)
{
line = line.Replace("t", "");
line = line.Replace("n", "");
builder.Append(line);
}
}

jsonString = builder.ToString();

var settings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
MissingMemberHandling = MissingMemberHandling.Ignore
};

CardCollection cardList = JsonConvert.DeserializeObject<CardCollection>(jsonString, settings);
}
}


Card.cs



public class Card
{
string colorIdentity;
string colors;
double convertedManaCost;
ForeignData foreignData;
bool isReserved;
string layout;
Legality legalities;
string loyalty;
string manaCost;
string name;
string power;
string printings;
Ruling rulings;
string subtypes;
string supertypes;
string text;
string toughness;
string type;
string types;
string uuid;

public string ColorIdentity { get => colorIdentity; set => colorIdentity = value; }
public string Colors { get => colors; set => colors = value; }
public double ConvertedManaCost { get => convertedManaCost; set => convertedManaCost = value; }
public bool IsReserved { get => isReserved; set => isReserved = value; }
public string Layout { get => layout; set => layout = value; }
public string Loyalty { get => loyalty; set => loyalty = value; }
public string ManaCost { get => manaCost; set => manaCost = value; }
public string Name { get => name; set => name = value; }
public string Power { get => power; set => power = value; }
public string Printings { get => printings; set => printings = value; }
public string Subtypes { get => subtypes; set => subtypes = value; }
public string Supertypes { get => supertypes; set => supertypes = value; }
public string Text { get => text; set => text = value; }
public string Toughness { get => toughness; set => toughness = value; }
public string Type { get => type; set => type = value; }
public string Types { get => types; set => types = value; }
public string Uuid { get => uuid; set => uuid = value; }
internal ForeignData ForeignData { get => foreignData; set => foreignData = value; }
internal Legality Legalities { get => legalities; set => legalities = value; }
internal Ruling Rulings { get => rulings; set => rulings = value; }
}


Here is sample of the JSON file



{
"1999 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "1999 World Championships Ad",
"printings": [
"WC99"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "8635dea0-985a-4c02-a02b-8b08d96fb2dd"
},
"2004 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "2004 World Championships Ad",
"printings": [
"WC04"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "cbd6a762-f3c2-4b29-a07e-f0c9c81cf1ec"
},
"A Display of My Dark Power": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "scheme",
"legalities": {},
"name": "A Display of My Dark Power",
"printings": [
"ARC"
],
"rulings": [
{
"date": "2010-06-15",
"text": "The ability affects all players, not just you."
},
{
"date": "2010-06-15",
"text": "The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped)."
},
{
"date": "2010-06-15",
"text": "The types of mana are white, blue, black, red, green, and colorless."
},
{
"date": "2010-06-15",
"text": "If a land produces more than one type of mana at a single time (as Boros Garrison does, for example), the land’s controller chooses which one of those types of mana is produced by the delayed triggered ability."
},
{
"date": "2010-06-15",
"text": "If a land is tapped for mana but doesn’t produce any (for example, if you tap Gaea’s Cradle for mana while you control no creatures), the delayed triggered ability won’t trigger."
}
],
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.",
"type": "Scheme",
"types": [
"Scheme"
],
"uuid": "c5287e77-890d-41bd-acc6-7a8f1866426d"
}
}









share|improve this question

























  • Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

    – saj
    Nov 21 '18 at 21:43











  • As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

    – Evan Trimboli
    Nov 21 '18 at 21:46


















0















Hoping someone can catch what I'm doing wrong. CardCollection.cs just contains a List called cards, with a public methods Cards to act as getter/setter.



I should point out that I'm using Visual Studio 2017 for development, and when I inspect the string "jsonString" in debug mode using the built-in JSON Visualizer it displays properly in that window. Unfortunately JsonConvert.DeserializeObject does not properly set my CardCollection object and results in an empty list of cards



From "Form.cs"



private async void SelectFileButton_ClickAsync(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "JSON Files|*.json";
dialog.Title = "Select a JSON File";

if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string line = "";
string jsonString = "";

string fileName = dialog.FileName;
StringBuilder builder = new StringBuilder("");

using (StreamReader reader = File.OpenText(dialog.FileName))
{
while ((line = await reader.ReadLineAsync()) != null)
{
line = line.Replace("t", "");
line = line.Replace("n", "");
builder.Append(line);
}
}

jsonString = builder.ToString();

var settings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
MissingMemberHandling = MissingMemberHandling.Ignore
};

CardCollection cardList = JsonConvert.DeserializeObject<CardCollection>(jsonString, settings);
}
}


Card.cs



public class Card
{
string colorIdentity;
string colors;
double convertedManaCost;
ForeignData foreignData;
bool isReserved;
string layout;
Legality legalities;
string loyalty;
string manaCost;
string name;
string power;
string printings;
Ruling rulings;
string subtypes;
string supertypes;
string text;
string toughness;
string type;
string types;
string uuid;

public string ColorIdentity { get => colorIdentity; set => colorIdentity = value; }
public string Colors { get => colors; set => colors = value; }
public double ConvertedManaCost { get => convertedManaCost; set => convertedManaCost = value; }
public bool IsReserved { get => isReserved; set => isReserved = value; }
public string Layout { get => layout; set => layout = value; }
public string Loyalty { get => loyalty; set => loyalty = value; }
public string ManaCost { get => manaCost; set => manaCost = value; }
public string Name { get => name; set => name = value; }
public string Power { get => power; set => power = value; }
public string Printings { get => printings; set => printings = value; }
public string Subtypes { get => subtypes; set => subtypes = value; }
public string Supertypes { get => supertypes; set => supertypes = value; }
public string Text { get => text; set => text = value; }
public string Toughness { get => toughness; set => toughness = value; }
public string Type { get => type; set => type = value; }
public string Types { get => types; set => types = value; }
public string Uuid { get => uuid; set => uuid = value; }
internal ForeignData ForeignData { get => foreignData; set => foreignData = value; }
internal Legality Legalities { get => legalities; set => legalities = value; }
internal Ruling Rulings { get => rulings; set => rulings = value; }
}


Here is sample of the JSON file



{
"1999 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "1999 World Championships Ad",
"printings": [
"WC99"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "8635dea0-985a-4c02-a02b-8b08d96fb2dd"
},
"2004 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "2004 World Championships Ad",
"printings": [
"WC04"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "cbd6a762-f3c2-4b29-a07e-f0c9c81cf1ec"
},
"A Display of My Dark Power": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "scheme",
"legalities": {},
"name": "A Display of My Dark Power",
"printings": [
"ARC"
],
"rulings": [
{
"date": "2010-06-15",
"text": "The ability affects all players, not just you."
},
{
"date": "2010-06-15",
"text": "The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped)."
},
{
"date": "2010-06-15",
"text": "The types of mana are white, blue, black, red, green, and colorless."
},
{
"date": "2010-06-15",
"text": "If a land produces more than one type of mana at a single time (as Boros Garrison does, for example), the land’s controller chooses which one of those types of mana is produced by the delayed triggered ability."
},
{
"date": "2010-06-15",
"text": "If a land is tapped for mana but doesn’t produce any (for example, if you tap Gaea’s Cradle for mana while you control no creatures), the delayed triggered ability won’t trigger."
}
],
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.",
"type": "Scheme",
"types": [
"Scheme"
],
"uuid": "c5287e77-890d-41bd-acc6-7a8f1866426d"
}
}









share|improve this question

























  • Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

    – saj
    Nov 21 '18 at 21:43











  • As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

    – Evan Trimboli
    Nov 21 '18 at 21:46
















0












0








0








Hoping someone can catch what I'm doing wrong. CardCollection.cs just contains a List called cards, with a public methods Cards to act as getter/setter.



I should point out that I'm using Visual Studio 2017 for development, and when I inspect the string "jsonString" in debug mode using the built-in JSON Visualizer it displays properly in that window. Unfortunately JsonConvert.DeserializeObject does not properly set my CardCollection object and results in an empty list of cards



From "Form.cs"



private async void SelectFileButton_ClickAsync(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "JSON Files|*.json";
dialog.Title = "Select a JSON File";

if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string line = "";
string jsonString = "";

string fileName = dialog.FileName;
StringBuilder builder = new StringBuilder("");

using (StreamReader reader = File.OpenText(dialog.FileName))
{
while ((line = await reader.ReadLineAsync()) != null)
{
line = line.Replace("t", "");
line = line.Replace("n", "");
builder.Append(line);
}
}

jsonString = builder.ToString();

var settings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
MissingMemberHandling = MissingMemberHandling.Ignore
};

CardCollection cardList = JsonConvert.DeserializeObject<CardCollection>(jsonString, settings);
}
}


Card.cs



public class Card
{
string colorIdentity;
string colors;
double convertedManaCost;
ForeignData foreignData;
bool isReserved;
string layout;
Legality legalities;
string loyalty;
string manaCost;
string name;
string power;
string printings;
Ruling rulings;
string subtypes;
string supertypes;
string text;
string toughness;
string type;
string types;
string uuid;

public string ColorIdentity { get => colorIdentity; set => colorIdentity = value; }
public string Colors { get => colors; set => colors = value; }
public double ConvertedManaCost { get => convertedManaCost; set => convertedManaCost = value; }
public bool IsReserved { get => isReserved; set => isReserved = value; }
public string Layout { get => layout; set => layout = value; }
public string Loyalty { get => loyalty; set => loyalty = value; }
public string ManaCost { get => manaCost; set => manaCost = value; }
public string Name { get => name; set => name = value; }
public string Power { get => power; set => power = value; }
public string Printings { get => printings; set => printings = value; }
public string Subtypes { get => subtypes; set => subtypes = value; }
public string Supertypes { get => supertypes; set => supertypes = value; }
public string Text { get => text; set => text = value; }
public string Toughness { get => toughness; set => toughness = value; }
public string Type { get => type; set => type = value; }
public string Types { get => types; set => types = value; }
public string Uuid { get => uuid; set => uuid = value; }
internal ForeignData ForeignData { get => foreignData; set => foreignData = value; }
internal Legality Legalities { get => legalities; set => legalities = value; }
internal Ruling Rulings { get => rulings; set => rulings = value; }
}


Here is sample of the JSON file



{
"1999 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "1999 World Championships Ad",
"printings": [
"WC99"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "8635dea0-985a-4c02-a02b-8b08d96fb2dd"
},
"2004 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "2004 World Championships Ad",
"printings": [
"WC04"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "cbd6a762-f3c2-4b29-a07e-f0c9c81cf1ec"
},
"A Display of My Dark Power": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "scheme",
"legalities": {},
"name": "A Display of My Dark Power",
"printings": [
"ARC"
],
"rulings": [
{
"date": "2010-06-15",
"text": "The ability affects all players, not just you."
},
{
"date": "2010-06-15",
"text": "The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped)."
},
{
"date": "2010-06-15",
"text": "The types of mana are white, blue, black, red, green, and colorless."
},
{
"date": "2010-06-15",
"text": "If a land produces more than one type of mana at a single time (as Boros Garrison does, for example), the land’s controller chooses which one of those types of mana is produced by the delayed triggered ability."
},
{
"date": "2010-06-15",
"text": "If a land is tapped for mana but doesn’t produce any (for example, if you tap Gaea’s Cradle for mana while you control no creatures), the delayed triggered ability won’t trigger."
}
],
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.",
"type": "Scheme",
"types": [
"Scheme"
],
"uuid": "c5287e77-890d-41bd-acc6-7a8f1866426d"
}
}









share|improve this question
















Hoping someone can catch what I'm doing wrong. CardCollection.cs just contains a List called cards, with a public methods Cards to act as getter/setter.



I should point out that I'm using Visual Studio 2017 for development, and when I inspect the string "jsonString" in debug mode using the built-in JSON Visualizer it displays properly in that window. Unfortunately JsonConvert.DeserializeObject does not properly set my CardCollection object and results in an empty list of cards



From "Form.cs"



private async void SelectFileButton_ClickAsync(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "JSON Files|*.json";
dialog.Title = "Select a JSON File";

if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string line = "";
string jsonString = "";

string fileName = dialog.FileName;
StringBuilder builder = new StringBuilder("");

using (StreamReader reader = File.OpenText(dialog.FileName))
{
while ((line = await reader.ReadLineAsync()) != null)
{
line = line.Replace("t", "");
line = line.Replace("n", "");
builder.Append(line);
}
}

jsonString = builder.ToString();

var settings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
MissingMemberHandling = MissingMemberHandling.Ignore
};

CardCollection cardList = JsonConvert.DeserializeObject<CardCollection>(jsonString, settings);
}
}


Card.cs



public class Card
{
string colorIdentity;
string colors;
double convertedManaCost;
ForeignData foreignData;
bool isReserved;
string layout;
Legality legalities;
string loyalty;
string manaCost;
string name;
string power;
string printings;
Ruling rulings;
string subtypes;
string supertypes;
string text;
string toughness;
string type;
string types;
string uuid;

public string ColorIdentity { get => colorIdentity; set => colorIdentity = value; }
public string Colors { get => colors; set => colors = value; }
public double ConvertedManaCost { get => convertedManaCost; set => convertedManaCost = value; }
public bool IsReserved { get => isReserved; set => isReserved = value; }
public string Layout { get => layout; set => layout = value; }
public string Loyalty { get => loyalty; set => loyalty = value; }
public string ManaCost { get => manaCost; set => manaCost = value; }
public string Name { get => name; set => name = value; }
public string Power { get => power; set => power = value; }
public string Printings { get => printings; set => printings = value; }
public string Subtypes { get => subtypes; set => subtypes = value; }
public string Supertypes { get => supertypes; set => supertypes = value; }
public string Text { get => text; set => text = value; }
public string Toughness { get => toughness; set => toughness = value; }
public string Type { get => type; set => type = value; }
public string Types { get => types; set => types = value; }
public string Uuid { get => uuid; set => uuid = value; }
internal ForeignData ForeignData { get => foreignData; set => foreignData = value; }
internal Legality Legalities { get => legalities; set => legalities = value; }
internal Ruling Rulings { get => rulings; set => rulings = value; }
}


Here is sample of the JSON file



{
"1999 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "1999 World Championships Ad",
"printings": [
"WC99"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "8635dea0-985a-4c02-a02b-8b08d96fb2dd"
},
"2004 World Championships Ad": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "token",
"legalities": {},
"name": "2004 World Championships Ad",
"printings": [
"WC04"
],
"rulings": ,
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "",
"type": "Card",
"types": [
"Card"
],
"uuid": "cbd6a762-f3c2-4b29-a07e-f0c9c81cf1ec"
},
"A Display of My Dark Power": {
"colorIdentity": ,
"colors": ,
"convertedManaCost": 0.0,
"foreignData": ,
"isReserved": false,
"layout": "scheme",
"legalities": {},
"name": "A Display of My Dark Power",
"printings": [
"ARC"
],
"rulings": [
{
"date": "2010-06-15",
"text": "The ability affects all players, not just you."
},
{
"date": "2010-06-15",
"text": "The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped)."
},
{
"date": "2010-06-15",
"text": "The types of mana are white, blue, black, red, green, and colorless."
},
{
"date": "2010-06-15",
"text": "If a land produces more than one type of mana at a single time (as Boros Garrison does, for example), the land’s controller chooses which one of those types of mana is produced by the delayed triggered ability."
},
{
"date": "2010-06-15",
"text": "If a land is tapped for mana but doesn’t produce any (for example, if you tap Gaea’s Cradle for mana while you control no creatures), the delayed triggered ability won’t trigger."
}
],
"starter": true,
"subtypes": ,
"supertypes": ,
"text": "When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.",
"type": "Scheme",
"types": [
"Scheme"
],
"uuid": "c5287e77-890d-41bd-acc6-7a8f1866426d"
}
}






c# json json-deserialization






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share|improve this question













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edited Nov 21 '18 at 22:46









rene

33.7k1181108




33.7k1181108










asked Nov 21 '18 at 21:38









Ian ClaymanIan Clayman

11




11













  • Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

    – saj
    Nov 21 '18 at 21:43











  • As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

    – Evan Trimboli
    Nov 21 '18 at 21:46





















  • Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

    – saj
    Nov 21 '18 at 21:43











  • As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

    – Evan Trimboli
    Nov 21 '18 at 21:46



















Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

– saj
Nov 21 '18 at 21:43





Hi, have you tried dynamic json = JsonConvert.DeserializeObject and see if that works

– saj
Nov 21 '18 at 21:43













As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

– Evan Trimboli
Nov 21 '18 at 21:46







As an aside, if you're using C# 3.0 or later. your Card could use auto properties to save on some boilerplate, see: docs.microsoft.com/en-us/dotnet/csharp/programming-guide/…

– Evan Trimboli
Nov 21 '18 at 21:46














2 Answers
2






active

oldest

votes


















2















"1999 World Championships Ad": {



What you have here is an object, not an array. You should deserialize it as a dictionary:



JsonConvert.DeserializeObject<Dictionary<string, Card>>(...);





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    0














    Your class Carddoes not match your json in several ways. There are several good ways to create classes for serializing/deserializing json directly.



    Method 1:




    • Copy your json example containing all possible keys.

    • In Visual Studio 2017. Edit->Paste Special->Paste Json as classes


    This will create the classes you need to deserialize your data.



    Method 2:
    Use Quicktype.io. Paste you json and get the classes needed in your favorite language.



    One extra problem with you class Card is that the property names are case sensitive! ColorIdentity != colorIdentity.



    If you want to keep PascalCasing in your code, but have camelCasing in your Json you need to decorate each property like this:



    [JsonProperty("colorIdentity")]
    public object ColorIdentity { get; set; }


    Also the names of the competitions in your json are objects that are not present in your classes. If you follow method 1 or 2 you will see what I mean.






    share|improve this answer

























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      2 Answers
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      2















      "1999 World Championships Ad": {



      What you have here is an object, not an array. You should deserialize it as a dictionary:



      JsonConvert.DeserializeObject<Dictionary<string, Card>>(...);





      share|improve this answer




























        2















        "1999 World Championships Ad": {



        What you have here is an object, not an array. You should deserialize it as a dictionary:



        JsonConvert.DeserializeObject<Dictionary<string, Card>>(...);





        share|improve this answer


























          2












          2








          2








          "1999 World Championships Ad": {



          What you have here is an object, not an array. You should deserialize it as a dictionary:



          JsonConvert.DeserializeObject<Dictionary<string, Card>>(...);





          share|improve this answer














          "1999 World Championships Ad": {



          What you have here is an object, not an array. You should deserialize it as a dictionary:



          JsonConvert.DeserializeObject<Dictionary<string, Card>>(...);






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 21 '18 at 22:07









          Xiaoy312Xiaoy312

          11.4k12234




          11.4k12234

























              0














              Your class Carddoes not match your json in several ways. There are several good ways to create classes for serializing/deserializing json directly.



              Method 1:




              • Copy your json example containing all possible keys.

              • In Visual Studio 2017. Edit->Paste Special->Paste Json as classes


              This will create the classes you need to deserialize your data.



              Method 2:
              Use Quicktype.io. Paste you json and get the classes needed in your favorite language.



              One extra problem with you class Card is that the property names are case sensitive! ColorIdentity != colorIdentity.



              If you want to keep PascalCasing in your code, but have camelCasing in your Json you need to decorate each property like this:



              [JsonProperty("colorIdentity")]
              public object ColorIdentity { get; set; }


              Also the names of the competitions in your json are objects that are not present in your classes. If you follow method 1 or 2 you will see what I mean.






              share|improve this answer






























                0














                Your class Carddoes not match your json in several ways. There are several good ways to create classes for serializing/deserializing json directly.



                Method 1:




                • Copy your json example containing all possible keys.

                • In Visual Studio 2017. Edit->Paste Special->Paste Json as classes


                This will create the classes you need to deserialize your data.



                Method 2:
                Use Quicktype.io. Paste you json and get the classes needed in your favorite language.



                One extra problem with you class Card is that the property names are case sensitive! ColorIdentity != colorIdentity.



                If you want to keep PascalCasing in your code, but have camelCasing in your Json you need to decorate each property like this:



                [JsonProperty("colorIdentity")]
                public object ColorIdentity { get; set; }


                Also the names of the competitions in your json are objects that are not present in your classes. If you follow method 1 or 2 you will see what I mean.






                share|improve this answer




























                  0












                  0








                  0







                  Your class Carddoes not match your json in several ways. There are several good ways to create classes for serializing/deserializing json directly.



                  Method 1:




                  • Copy your json example containing all possible keys.

                  • In Visual Studio 2017. Edit->Paste Special->Paste Json as classes


                  This will create the classes you need to deserialize your data.



                  Method 2:
                  Use Quicktype.io. Paste you json and get the classes needed in your favorite language.



                  One extra problem with you class Card is that the property names are case sensitive! ColorIdentity != colorIdentity.



                  If you want to keep PascalCasing in your code, but have camelCasing in your Json you need to decorate each property like this:



                  [JsonProperty("colorIdentity")]
                  public object ColorIdentity { get; set; }


                  Also the names of the competitions in your json are objects that are not present in your classes. If you follow method 1 or 2 you will see what I mean.






                  share|improve this answer















                  Your class Carddoes not match your json in several ways. There are several good ways to create classes for serializing/deserializing json directly.



                  Method 1:




                  • Copy your json example containing all possible keys.

                  • In Visual Studio 2017. Edit->Paste Special->Paste Json as classes


                  This will create the classes you need to deserialize your data.



                  Method 2:
                  Use Quicktype.io. Paste you json and get the classes needed in your favorite language.



                  One extra problem with you class Card is that the property names are case sensitive! ColorIdentity != colorIdentity.



                  If you want to keep PascalCasing in your code, but have camelCasing in your Json you need to decorate each property like this:



                  [JsonProperty("colorIdentity")]
                  public object ColorIdentity { get; set; }


                  Also the names of the competitions in your json are objects that are not present in your classes. If you follow method 1 or 2 you will see what I mean.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 21 '18 at 22:44









                  rene

                  33.7k1181108




                  33.7k1181108










                  answered Nov 21 '18 at 22:12









                  torsantorsan

                  16139




                  16139






























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