Using shapely to return co ordinates of multilinestring that intersect












0















I've generated random streets using Shapely's LineString function using the following code:



class StreetNetwork():

def __init__(self):
self.street_coords =
self.coords = {}

def gen_street_coords(self, length, coordRange):
min_, max_ = coordRange
for i in range(length):
street = LineString(((randint(min_, max_), randint(min_, max_)),
(randint(min_, max_), randint(min_,max_))))
self.street_coords.append(street)


If I use:



street_network = StreetNetwork()
street_network.gen_street_coords(10, [-50, 50])



I get an image like so: Simple



I've been looking at the following question which seems similar. I now want to iterate through my list of street_coords, and split streets into 2 if they cross with another street but I'm finding it difficult to find the co-ordinates of the point of intersection. However, as I am unfamiliar with using Shapely, I am struggling to use the "intersects" function.










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    0















    I've generated random streets using Shapely's LineString function using the following code:



    class StreetNetwork():

    def __init__(self):
    self.street_coords =
    self.coords = {}

    def gen_street_coords(self, length, coordRange):
    min_, max_ = coordRange
    for i in range(length):
    street = LineString(((randint(min_, max_), randint(min_, max_)),
    (randint(min_, max_), randint(min_,max_))))
    self.street_coords.append(street)


    If I use:



    street_network = StreetNetwork()
    street_network.gen_street_coords(10, [-50, 50])



    I get an image like so: Simple



    I've been looking at the following question which seems similar. I now want to iterate through my list of street_coords, and split streets into 2 if they cross with another street but I'm finding it difficult to find the co-ordinates of the point of intersection. However, as I am unfamiliar with using Shapely, I am struggling to use the "intersects" function.










    share|improve this question

























      0












      0








      0








      I've generated random streets using Shapely's LineString function using the following code:



      class StreetNetwork():

      def __init__(self):
      self.street_coords =
      self.coords = {}

      def gen_street_coords(self, length, coordRange):
      min_, max_ = coordRange
      for i in range(length):
      street = LineString(((randint(min_, max_), randint(min_, max_)),
      (randint(min_, max_), randint(min_,max_))))
      self.street_coords.append(street)


      If I use:



      street_network = StreetNetwork()
      street_network.gen_street_coords(10, [-50, 50])



      I get an image like so: Simple



      I've been looking at the following question which seems similar. I now want to iterate through my list of street_coords, and split streets into 2 if they cross with another street but I'm finding it difficult to find the co-ordinates of the point of intersection. However, as I am unfamiliar with using Shapely, I am struggling to use the "intersects" function.










      share|improve this question














      I've generated random streets using Shapely's LineString function using the following code:



      class StreetNetwork():

      def __init__(self):
      self.street_coords =
      self.coords = {}

      def gen_street_coords(self, length, coordRange):
      min_, max_ = coordRange
      for i in range(length):
      street = LineString(((randint(min_, max_), randint(min_, max_)),
      (randint(min_, max_), randint(min_,max_))))
      self.street_coords.append(street)


      If I use:



      street_network = StreetNetwork()
      street_network.gen_street_coords(10, [-50, 50])



      I get an image like so: Simple



      I've been looking at the following question which seems similar. I now want to iterate through my list of street_coords, and split streets into 2 if they cross with another street but I'm finding it difficult to find the co-ordinates of the point of intersection. However, as I am unfamiliar with using Shapely, I am struggling to use the "intersects" function.







      python-3.x split shapely line-intersection






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      asked Nov 22 '18 at 11:02









      JackJack

      32




      32
























          1 Answer
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          It is rather simple to check intersection of two LineString objects. To avoid getting empty geometries, I suggest to check for intersection first before computing it. Something like this:



          from shapely.geometry import LineString, Point

          def get_intersections(lines):
          point_intersections =
          line_intersections = #if the lines are equal the intersections is the complete line!
          lines_len = len(lines)
          for i in range(lines_len):
          for j in range(i+1, lines_len): #to avoid computing twice the same intersection we do some index handling
          l1, l2 = lines[i], lines[j]
          if l1.intersects(l2):
          intersection = l1.intersection(l2)
          if isinstance(intersection, LineString):
          line_intersections.append(intersection)
          elif isinstance(intersection, Point)
          point_intersections.append(intersection)
          else:
          raise Exception('What happened?')

          return point_intersections, line_intersections


          With the example:



          l1 = LineString([(0,0), (1,1)])
          l2 = LineString([(0,1), (1,0)])
          l3 = LineString([(5,5), (6,6)])
          l4 = LineString([(5,5), (6,6)])
          my_lines = [l1, l2, l3, l4]
          print get_intersections(my_lines)


          I got:



          [<shapely.geometry.point.Point object at 0x7f24f00a4710>,      
          <shapely.geometry.linestring.LineString object at 0x7f24f00a4750>]





          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            It is rather simple to check intersection of two LineString objects. To avoid getting empty geometries, I suggest to check for intersection first before computing it. Something like this:



            from shapely.geometry import LineString, Point

            def get_intersections(lines):
            point_intersections =
            line_intersections = #if the lines are equal the intersections is the complete line!
            lines_len = len(lines)
            for i in range(lines_len):
            for j in range(i+1, lines_len): #to avoid computing twice the same intersection we do some index handling
            l1, l2 = lines[i], lines[j]
            if l1.intersects(l2):
            intersection = l1.intersection(l2)
            if isinstance(intersection, LineString):
            line_intersections.append(intersection)
            elif isinstance(intersection, Point)
            point_intersections.append(intersection)
            else:
            raise Exception('What happened?')

            return point_intersections, line_intersections


            With the example:



            l1 = LineString([(0,0), (1,1)])
            l2 = LineString([(0,1), (1,0)])
            l3 = LineString([(5,5), (6,6)])
            l4 = LineString([(5,5), (6,6)])
            my_lines = [l1, l2, l3, l4]
            print get_intersections(my_lines)


            I got:



            [<shapely.geometry.point.Point object at 0x7f24f00a4710>,      
            <shapely.geometry.linestring.LineString object at 0x7f24f00a4750>]





            share|improve this answer




























              0














              It is rather simple to check intersection of two LineString objects. To avoid getting empty geometries, I suggest to check for intersection first before computing it. Something like this:



              from shapely.geometry import LineString, Point

              def get_intersections(lines):
              point_intersections =
              line_intersections = #if the lines are equal the intersections is the complete line!
              lines_len = len(lines)
              for i in range(lines_len):
              for j in range(i+1, lines_len): #to avoid computing twice the same intersection we do some index handling
              l1, l2 = lines[i], lines[j]
              if l1.intersects(l2):
              intersection = l1.intersection(l2)
              if isinstance(intersection, LineString):
              line_intersections.append(intersection)
              elif isinstance(intersection, Point)
              point_intersections.append(intersection)
              else:
              raise Exception('What happened?')

              return point_intersections, line_intersections


              With the example:



              l1 = LineString([(0,0), (1,1)])
              l2 = LineString([(0,1), (1,0)])
              l3 = LineString([(5,5), (6,6)])
              l4 = LineString([(5,5), (6,6)])
              my_lines = [l1, l2, l3, l4]
              print get_intersections(my_lines)


              I got:



              [<shapely.geometry.point.Point object at 0x7f24f00a4710>,      
              <shapely.geometry.linestring.LineString object at 0x7f24f00a4750>]





              share|improve this answer


























                0












                0








                0







                It is rather simple to check intersection of two LineString objects. To avoid getting empty geometries, I suggest to check for intersection first before computing it. Something like this:



                from shapely.geometry import LineString, Point

                def get_intersections(lines):
                point_intersections =
                line_intersections = #if the lines are equal the intersections is the complete line!
                lines_len = len(lines)
                for i in range(lines_len):
                for j in range(i+1, lines_len): #to avoid computing twice the same intersection we do some index handling
                l1, l2 = lines[i], lines[j]
                if l1.intersects(l2):
                intersection = l1.intersection(l2)
                if isinstance(intersection, LineString):
                line_intersections.append(intersection)
                elif isinstance(intersection, Point)
                point_intersections.append(intersection)
                else:
                raise Exception('What happened?')

                return point_intersections, line_intersections


                With the example:



                l1 = LineString([(0,0), (1,1)])
                l2 = LineString([(0,1), (1,0)])
                l3 = LineString([(5,5), (6,6)])
                l4 = LineString([(5,5), (6,6)])
                my_lines = [l1, l2, l3, l4]
                print get_intersections(my_lines)


                I got:



                [<shapely.geometry.point.Point object at 0x7f24f00a4710>,      
                <shapely.geometry.linestring.LineString object at 0x7f24f00a4750>]





                share|improve this answer













                It is rather simple to check intersection of two LineString objects. To avoid getting empty geometries, I suggest to check for intersection first before computing it. Something like this:



                from shapely.geometry import LineString, Point

                def get_intersections(lines):
                point_intersections =
                line_intersections = #if the lines are equal the intersections is the complete line!
                lines_len = len(lines)
                for i in range(lines_len):
                for j in range(i+1, lines_len): #to avoid computing twice the same intersection we do some index handling
                l1, l2 = lines[i], lines[j]
                if l1.intersects(l2):
                intersection = l1.intersection(l2)
                if isinstance(intersection, LineString):
                line_intersections.append(intersection)
                elif isinstance(intersection, Point)
                point_intersections.append(intersection)
                else:
                raise Exception('What happened?')

                return point_intersections, line_intersections


                With the example:



                l1 = LineString([(0,0), (1,1)])
                l2 = LineString([(0,1), (1,0)])
                l3 = LineString([(5,5), (6,6)])
                l4 = LineString([(5,5), (6,6)])
                my_lines = [l1, l2, l3, l4]
                print get_intersections(my_lines)


                I got:



                [<shapely.geometry.point.Point object at 0x7f24f00a4710>,      
                <shapely.geometry.linestring.LineString object at 0x7f24f00a4750>]






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 29 '18 at 11:49









                eguaioeguaio

                2,1361228




                2,1361228
































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