How are fast-math flags added int the LLVM C++ API during code generation?





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I have a builder that builds an operaion:



return BuilderBinop.CreateFMul(L, R, "multmp");


This generates



%multmp23 = fmul float %d22, %e21


Now I want to add fast-math flags to this. Specifically, I want to add the fast flag. How do I go about doing this?










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    I have a builder that builds an operaion:



    return BuilderBinop.CreateFMul(L, R, "multmp");


    This generates



    %multmp23 = fmul float %d22, %e21


    Now I want to add fast-math flags to this. Specifically, I want to add the fast flag. How do I go about doing this?










    share|improve this question



























      0












      0








      0








      I have a builder that builds an operaion:



      return BuilderBinop.CreateFMul(L, R, "multmp");


      This generates



      %multmp23 = fmul float %d22, %e21


      Now I want to add fast-math flags to this. Specifically, I want to add the fast flag. How do I go about doing this?










      share|improve this question
















      I have a builder that builds an operaion:



      return BuilderBinop.CreateFMul(L, R, "multmp");


      This generates



      %multmp23 = fmul float %d22, %e21


      Now I want to add fast-math flags to this. Specifically, I want to add the fast flag. How do I go about doing this?







      c++ llvm llvm-c++-api






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      edited Nov 25 '18 at 5:59







      vc669

















      asked Nov 25 '18 at 5:12









      vc669vc669

      331211




      331211
























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          FastMathFlags fmf;
          fmf.setFast(true);
          BuilderBinop.setFastMathFlags(fmf);


          The FastMathFlags class has helper methods to set flags. Since the interest here is to set the fast flag to true, the .setFast() comes in handy.



          To clear the flags, the .clear() can be used.






          share|improve this answer
























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            1 Answer
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            1 Answer
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            FastMathFlags fmf;
            fmf.setFast(true);
            BuilderBinop.setFastMathFlags(fmf);


            The FastMathFlags class has helper methods to set flags. Since the interest here is to set the fast flag to true, the .setFast() comes in handy.



            To clear the flags, the .clear() can be used.






            share|improve this answer




























              0














              FastMathFlags fmf;
              fmf.setFast(true);
              BuilderBinop.setFastMathFlags(fmf);


              The FastMathFlags class has helper methods to set flags. Since the interest here is to set the fast flag to true, the .setFast() comes in handy.



              To clear the flags, the .clear() can be used.






              share|improve this answer


























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                FastMathFlags fmf;
                fmf.setFast(true);
                BuilderBinop.setFastMathFlags(fmf);


                The FastMathFlags class has helper methods to set flags. Since the interest here is to set the fast flag to true, the .setFast() comes in handy.



                To clear the flags, the .clear() can be used.






                share|improve this answer













                FastMathFlags fmf;
                fmf.setFast(true);
                BuilderBinop.setFastMathFlags(fmf);


                The FastMathFlags class has helper methods to set flags. Since the interest here is to set the fast flag to true, the .setFast() comes in handy.



                To clear the flags, the .clear() can be used.







                share|improve this answer












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                share|improve this answer










                answered Nov 25 '18 at 6:57









                vc669vc669

                331211




                331211
































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