Packetize TCP stream





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In my program, I have the following schema:



Client - intermediate router - server



The client and router are connected with TCP connection. Router and server has UDP connection.
I am sending the data as this:



messagetobesend = "some very long message to be send"
sock = socket(AF_INET,SOCK_STREAM)
# bind my port to the socket
sock.bind((IP,PORT))
sock.connect((routerip, routerport))

# since I'm using TCP, send the data byte by byte
for i in range(len(messagetobesend)):
sock.send(messagetobesend[i])

# now, I have send all of the message
sock.close()


In the router, I have the following:



sock = socket(AF_INET,SOCK_STREAM)
sock.bind((ip, port))
sock.listen(1)
# I have accepted the TCP connection
newsocket, addr = sock.accept()

# now create a UDP socket
udpsock = socket(AF_INET,SOCK_DGRAM)
udpsock.bind((myudpip, myudpport))

while True:
# I want to packetize the data with 128 bytes
data = newsocket.recv(128)
if(data):
data.sendto(udpsock,(serverip,serverport))
else:
#received no data, terminate udp connection
udpsock.close()

newsocket.close()


And the server:



sock = socket(AF_INET,SOCK_DGRAM)
sock.bind((myip, myport))
while True:

data, addr = sock.recvfrom(128)
#print data


Everything I do seems correct. However, the server usually receives packets as 128 bytes, sometimes receives most of them 128bytes and some of them not 128 bytes.



Am I doing something wrong here? I want server to receive all of these packets with length of 128 bytes(all received packets length should be identical)










share|improve this question





























    0















    In my program, I have the following schema:



    Client - intermediate router - server



    The client and router are connected with TCP connection. Router and server has UDP connection.
    I am sending the data as this:



    messagetobesend = "some very long message to be send"
    sock = socket(AF_INET,SOCK_STREAM)
    # bind my port to the socket
    sock.bind((IP,PORT))
    sock.connect((routerip, routerport))

    # since I'm using TCP, send the data byte by byte
    for i in range(len(messagetobesend)):
    sock.send(messagetobesend[i])

    # now, I have send all of the message
    sock.close()


    In the router, I have the following:



    sock = socket(AF_INET,SOCK_STREAM)
    sock.bind((ip, port))
    sock.listen(1)
    # I have accepted the TCP connection
    newsocket, addr = sock.accept()

    # now create a UDP socket
    udpsock = socket(AF_INET,SOCK_DGRAM)
    udpsock.bind((myudpip, myudpport))

    while True:
    # I want to packetize the data with 128 bytes
    data = newsocket.recv(128)
    if(data):
    data.sendto(udpsock,(serverip,serverport))
    else:
    #received no data, terminate udp connection
    udpsock.close()

    newsocket.close()


    And the server:



    sock = socket(AF_INET,SOCK_DGRAM)
    sock.bind((myip, myport))
    while True:

    data, addr = sock.recvfrom(128)
    #print data


    Everything I do seems correct. However, the server usually receives packets as 128 bytes, sometimes receives most of them 128bytes and some of them not 128 bytes.



    Am I doing something wrong here? I want server to receive all of these packets with length of 128 bytes(all received packets length should be identical)










    share|improve this question

























      0












      0








      0








      In my program, I have the following schema:



      Client - intermediate router - server



      The client and router are connected with TCP connection. Router and server has UDP connection.
      I am sending the data as this:



      messagetobesend = "some very long message to be send"
      sock = socket(AF_INET,SOCK_STREAM)
      # bind my port to the socket
      sock.bind((IP,PORT))
      sock.connect((routerip, routerport))

      # since I'm using TCP, send the data byte by byte
      for i in range(len(messagetobesend)):
      sock.send(messagetobesend[i])

      # now, I have send all of the message
      sock.close()


      In the router, I have the following:



      sock = socket(AF_INET,SOCK_STREAM)
      sock.bind((ip, port))
      sock.listen(1)
      # I have accepted the TCP connection
      newsocket, addr = sock.accept()

      # now create a UDP socket
      udpsock = socket(AF_INET,SOCK_DGRAM)
      udpsock.bind((myudpip, myudpport))

      while True:
      # I want to packetize the data with 128 bytes
      data = newsocket.recv(128)
      if(data):
      data.sendto(udpsock,(serverip,serverport))
      else:
      #received no data, terminate udp connection
      udpsock.close()

      newsocket.close()


      And the server:



      sock = socket(AF_INET,SOCK_DGRAM)
      sock.bind((myip, myport))
      while True:

      data, addr = sock.recvfrom(128)
      #print data


      Everything I do seems correct. However, the server usually receives packets as 128 bytes, sometimes receives most of them 128bytes and some of them not 128 bytes.



      Am I doing something wrong here? I want server to receive all of these packets with length of 128 bytes(all received packets length should be identical)










      share|improve this question














      In my program, I have the following schema:



      Client - intermediate router - server



      The client and router are connected with TCP connection. Router and server has UDP connection.
      I am sending the data as this:



      messagetobesend = "some very long message to be send"
      sock = socket(AF_INET,SOCK_STREAM)
      # bind my port to the socket
      sock.bind((IP,PORT))
      sock.connect((routerip, routerport))

      # since I'm using TCP, send the data byte by byte
      for i in range(len(messagetobesend)):
      sock.send(messagetobesend[i])

      # now, I have send all of the message
      sock.close()


      In the router, I have the following:



      sock = socket(AF_INET,SOCK_STREAM)
      sock.bind((ip, port))
      sock.listen(1)
      # I have accepted the TCP connection
      newsocket, addr = sock.accept()

      # now create a UDP socket
      udpsock = socket(AF_INET,SOCK_DGRAM)
      udpsock.bind((myudpip, myudpport))

      while True:
      # I want to packetize the data with 128 bytes
      data = newsocket.recv(128)
      if(data):
      data.sendto(udpsock,(serverip,serverport))
      else:
      #received no data, terminate udp connection
      udpsock.close()

      newsocket.close()


      And the server:



      sock = socket(AF_INET,SOCK_DGRAM)
      sock.bind((myip, myport))
      while True:

      data, addr = sock.recvfrom(128)
      #print data


      Everything I do seems correct. However, the server usually receives packets as 128 bytes, sometimes receives most of them 128bytes and some of them not 128 bytes.



      Am I doing something wrong here? I want server to receive all of these packets with length of 128 bytes(all received packets length should be identical)







      python tcp udp






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Nov 23 '18 at 18:42









      m2568475m2568475

      1




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          1 Answer
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          Your recv call returns up to 128 bytes. If you need to receive exactly 128 bytes, then you should write your own recv_exactly:



          PACKET_LEN = 128

          # ...

          def recv_exactly(socket, length):
          buf = bytearray()
          bytes_left = length

          while bytes_left: # equivalent to while bytes_left != 0:
          data = socket.recv(bytes_left)
          if not data:
          return buf # could theoretically be less than length
          buf += data
          bytes_left -= len(data)

          return buf

          while True:
          data = recv_exactly(newsocket, PACKET_LEN)
          if (len(data) == PACKET_LEN): # Data fully received
          udpsock.sendto(data, (serverip, serverport))
          elif (len(data) > 0): # Data partially received
          udpsock.sendto(data, (serverip, serverport))
          udpsock.close()
          else: # got no data
          udpsock.close()


          P.S.: You can send whole messagetobesend, sending it byte by byte is not necessary. OS kernel and network interface would buffer and split your bytes however they need to.



          And generally: TCP is a stream of bytes that will end when the socket would be closed. It arrives in unpredictable chunks, independent of how much data was sent in each send call. TCP guarantees the order and integrity of the stream, but does not have packet boundaries.



          UDP is unreliable, can arrive with mangled data, in a wrong packet order, duplicated, or not arrive at all. But UDP is packet oriented, meaning that receiver can determine the boundaries of the packets, exactly how they were sent (if the packet made it over the network).






          share|improve this answer


























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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            Your recv call returns up to 128 bytes. If you need to receive exactly 128 bytes, then you should write your own recv_exactly:



            PACKET_LEN = 128

            # ...

            def recv_exactly(socket, length):
            buf = bytearray()
            bytes_left = length

            while bytes_left: # equivalent to while bytes_left != 0:
            data = socket.recv(bytes_left)
            if not data:
            return buf # could theoretically be less than length
            buf += data
            bytes_left -= len(data)

            return buf

            while True:
            data = recv_exactly(newsocket, PACKET_LEN)
            if (len(data) == PACKET_LEN): # Data fully received
            udpsock.sendto(data, (serverip, serverport))
            elif (len(data) > 0): # Data partially received
            udpsock.sendto(data, (serverip, serverport))
            udpsock.close()
            else: # got no data
            udpsock.close()


            P.S.: You can send whole messagetobesend, sending it byte by byte is not necessary. OS kernel and network interface would buffer and split your bytes however they need to.



            And generally: TCP is a stream of bytes that will end when the socket would be closed. It arrives in unpredictable chunks, independent of how much data was sent in each send call. TCP guarantees the order and integrity of the stream, but does not have packet boundaries.



            UDP is unreliable, can arrive with mangled data, in a wrong packet order, duplicated, or not arrive at all. But UDP is packet oriented, meaning that receiver can determine the boundaries of the packets, exactly how they were sent (if the packet made it over the network).






            share|improve this answer






























              1














              Your recv call returns up to 128 bytes. If you need to receive exactly 128 bytes, then you should write your own recv_exactly:



              PACKET_LEN = 128

              # ...

              def recv_exactly(socket, length):
              buf = bytearray()
              bytes_left = length

              while bytes_left: # equivalent to while bytes_left != 0:
              data = socket.recv(bytes_left)
              if not data:
              return buf # could theoretically be less than length
              buf += data
              bytes_left -= len(data)

              return buf

              while True:
              data = recv_exactly(newsocket, PACKET_LEN)
              if (len(data) == PACKET_LEN): # Data fully received
              udpsock.sendto(data, (serverip, serverport))
              elif (len(data) > 0): # Data partially received
              udpsock.sendto(data, (serverip, serverport))
              udpsock.close()
              else: # got no data
              udpsock.close()


              P.S.: You can send whole messagetobesend, sending it byte by byte is not necessary. OS kernel and network interface would buffer and split your bytes however they need to.



              And generally: TCP is a stream of bytes that will end when the socket would be closed. It arrives in unpredictable chunks, independent of how much data was sent in each send call. TCP guarantees the order and integrity of the stream, but does not have packet boundaries.



              UDP is unreliable, can arrive with mangled data, in a wrong packet order, duplicated, or not arrive at all. But UDP is packet oriented, meaning that receiver can determine the boundaries of the packets, exactly how they were sent (if the packet made it over the network).






              share|improve this answer




























                1












                1








                1







                Your recv call returns up to 128 bytes. If you need to receive exactly 128 bytes, then you should write your own recv_exactly:



                PACKET_LEN = 128

                # ...

                def recv_exactly(socket, length):
                buf = bytearray()
                bytes_left = length

                while bytes_left: # equivalent to while bytes_left != 0:
                data = socket.recv(bytes_left)
                if not data:
                return buf # could theoretically be less than length
                buf += data
                bytes_left -= len(data)

                return buf

                while True:
                data = recv_exactly(newsocket, PACKET_LEN)
                if (len(data) == PACKET_LEN): # Data fully received
                udpsock.sendto(data, (serverip, serverport))
                elif (len(data) > 0): # Data partially received
                udpsock.sendto(data, (serverip, serverport))
                udpsock.close()
                else: # got no data
                udpsock.close()


                P.S.: You can send whole messagetobesend, sending it byte by byte is not necessary. OS kernel and network interface would buffer and split your bytes however they need to.



                And generally: TCP is a stream of bytes that will end when the socket would be closed. It arrives in unpredictable chunks, independent of how much data was sent in each send call. TCP guarantees the order and integrity of the stream, but does not have packet boundaries.



                UDP is unreliable, can arrive with mangled data, in a wrong packet order, duplicated, or not arrive at all. But UDP is packet oriented, meaning that receiver can determine the boundaries of the packets, exactly how they were sent (if the packet made it over the network).






                share|improve this answer















                Your recv call returns up to 128 bytes. If you need to receive exactly 128 bytes, then you should write your own recv_exactly:



                PACKET_LEN = 128

                # ...

                def recv_exactly(socket, length):
                buf = bytearray()
                bytes_left = length

                while bytes_left: # equivalent to while bytes_left != 0:
                data = socket.recv(bytes_left)
                if not data:
                return buf # could theoretically be less than length
                buf += data
                bytes_left -= len(data)

                return buf

                while True:
                data = recv_exactly(newsocket, PACKET_LEN)
                if (len(data) == PACKET_LEN): # Data fully received
                udpsock.sendto(data, (serverip, serverport))
                elif (len(data) > 0): # Data partially received
                udpsock.sendto(data, (serverip, serverport))
                udpsock.close()
                else: # got no data
                udpsock.close()


                P.S.: You can send whole messagetobesend, sending it byte by byte is not necessary. OS kernel and network interface would buffer and split your bytes however they need to.



                And generally: TCP is a stream of bytes that will end when the socket would be closed. It arrives in unpredictable chunks, independent of how much data was sent in each send call. TCP guarantees the order and integrity of the stream, but does not have packet boundaries.



                UDP is unreliable, can arrive with mangled data, in a wrong packet order, duplicated, or not arrive at all. But UDP is packet oriented, meaning that receiver can determine the boundaries of the packets, exactly how they were sent (if the packet made it over the network).







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 23 '18 at 19:23

























                answered Nov 23 '18 at 19:10









                Andrew MorozkoAndrew Morozko

                931712




                931712
































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