How to use three.js with Angular 6












0














this is so confusing since angular doesn't let us manipulate the DOM, I just have three.js library and now what can I do to start using within angular 6. I wanna run this basic example.



   <!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera( 75,
window.innerWidth/window.innerHeight, 0.1, 1000 );
let renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

let geometry = new THREE.BoxGeometry( 1, 1, 1 );
let material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
let cube = new THREE.Mesh( geometry, material );
scene.add( cube );

camera.position.z = 5;

let animate = function () {
requestAnimationFrame( animate );

cube.rotation.x += 0.01;
cube.rotation.y += 0.01;

renderer.render( scene, camera ); };

animate();
</script>
</body>
</html>









share|improve this question



























    0














    this is so confusing since angular doesn't let us manipulate the DOM, I just have three.js library and now what can I do to start using within angular 6. I wanna run this basic example.



       <!DOCTYPE html>
    <html>
    <head>
    <meta charset=utf-8>
    <title>My first three.js app</title>
    <style>
    body { margin: 0; }
    canvas { width: 100%; height: 100% }
    </style>
    </head>
    <body>
    <script src="js/three.js"></script>
    <script>
    let scene = new THREE.Scene();
    let camera = new THREE.PerspectiveCamera( 75,
    window.innerWidth/window.innerHeight, 0.1, 1000 );
    let renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    let geometry = new THREE.BoxGeometry( 1, 1, 1 );
    let material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
    let cube = new THREE.Mesh( geometry, material );
    scene.add( cube );

    camera.position.z = 5;

    let animate = function () {
    requestAnimationFrame( animate );

    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;

    renderer.render( scene, camera ); };

    animate();
    </script>
    </body>
    </html>









    share|improve this question

























      0












      0








      0







      this is so confusing since angular doesn't let us manipulate the DOM, I just have three.js library and now what can I do to start using within angular 6. I wanna run this basic example.



         <!DOCTYPE html>
      <html>
      <head>
      <meta charset=utf-8>
      <title>My first three.js app</title>
      <style>
      body { margin: 0; }
      canvas { width: 100%; height: 100% }
      </style>
      </head>
      <body>
      <script src="js/three.js"></script>
      <script>
      let scene = new THREE.Scene();
      let camera = new THREE.PerspectiveCamera( 75,
      window.innerWidth/window.innerHeight, 0.1, 1000 );
      let renderer = new THREE.WebGLRenderer();
      renderer.setSize( window.innerWidth, window.innerHeight );
      document.body.appendChild( renderer.domElement );

      let geometry = new THREE.BoxGeometry( 1, 1, 1 );
      let material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
      let cube = new THREE.Mesh( geometry, material );
      scene.add( cube );

      camera.position.z = 5;

      let animate = function () {
      requestAnimationFrame( animate );

      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;

      renderer.render( scene, camera ); };

      animate();
      </script>
      </body>
      </html>









      share|improve this question













      this is so confusing since angular doesn't let us manipulate the DOM, I just have three.js library and now what can I do to start using within angular 6. I wanna run this basic example.



         <!DOCTYPE html>
      <html>
      <head>
      <meta charset=utf-8>
      <title>My first three.js app</title>
      <style>
      body { margin: 0; }
      canvas { width: 100%; height: 100% }
      </style>
      </head>
      <body>
      <script src="js/three.js"></script>
      <script>
      let scene = new THREE.Scene();
      let camera = new THREE.PerspectiveCamera( 75,
      window.innerWidth/window.innerHeight, 0.1, 1000 );
      let renderer = new THREE.WebGLRenderer();
      renderer.setSize( window.innerWidth, window.innerHeight );
      document.body.appendChild( renderer.domElement );

      let geometry = new THREE.BoxGeometry( 1, 1, 1 );
      let material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
      let cube = new THREE.Mesh( geometry, material );
      scene.add( cube );

      camera.position.z = 5;

      let animate = function () {
      requestAnimationFrame( animate );

      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;

      renderer.render( scene, camera ); };

      animate();
      </script>
      </body>
      </html>






      javascript three.js angular6






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      asked Nov 10 at 20:03









      Chris David

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