socket.io-stream facing 404 issue when accessing in socket client and server also












2














I was trying to create an mp3 stream (already added the .mp3 file in my machine) using socket.io-stream and access it using the client.html file.



After installing the socket.io-stream with npm and started, getting the below error in chrome console:




http://localhost:5001/socket.io-stream/socket.io-stream.js net::ERR_ABORTED 404 (Not Found)




and




Uncaught ReferenceError: ss is not defined




Here is my client.html file:






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





Here is my server.js file






var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});





Also please suggest any pointers (latest tutorials/articles related to socket audio streaming).










share|improve this question




















  • 1




    Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
    – Lagoni
    Nov 10 at 19:52










  • @Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
    – beta programmers
    Nov 10 at 21:36








  • 1




    My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
    – Lagoni
    Nov 10 at 21:47










  • Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
    – beta programmers
    Nov 10 at 21:59










  • Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
    – Lagoni
    Nov 10 at 22:05
















2














I was trying to create an mp3 stream (already added the .mp3 file in my machine) using socket.io-stream and access it using the client.html file.



After installing the socket.io-stream with npm and started, getting the below error in chrome console:




http://localhost:5001/socket.io-stream/socket.io-stream.js net::ERR_ABORTED 404 (Not Found)




and




Uncaught ReferenceError: ss is not defined




Here is my client.html file:






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





Here is my server.js file






var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});





Also please suggest any pointers (latest tutorials/articles related to socket audio streaming).










share|improve this question




















  • 1




    Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
    – Lagoni
    Nov 10 at 19:52










  • @Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
    – beta programmers
    Nov 10 at 21:36








  • 1




    My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
    – Lagoni
    Nov 10 at 21:47










  • Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
    – beta programmers
    Nov 10 at 21:59










  • Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
    – Lagoni
    Nov 10 at 22:05














2












2








2







I was trying to create an mp3 stream (already added the .mp3 file in my machine) using socket.io-stream and access it using the client.html file.



After installing the socket.io-stream with npm and started, getting the below error in chrome console:




http://localhost:5001/socket.io-stream/socket.io-stream.js net::ERR_ABORTED 404 (Not Found)




and




Uncaught ReferenceError: ss is not defined




Here is my client.html file:






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





Here is my server.js file






var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});





Also please suggest any pointers (latest tutorials/articles related to socket audio streaming).










share|improve this question















I was trying to create an mp3 stream (already added the .mp3 file in my machine) using socket.io-stream and access it using the client.html file.



After installing the socket.io-stream with npm and started, getting the below error in chrome console:




http://localhost:5001/socket.io-stream/socket.io-stream.js net::ERR_ABORTED 404 (Not Found)




and




Uncaught ReferenceError: ss is not defined




Here is my client.html file:






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





Here is my server.js file






var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});





Also please suggest any pointers (latest tutorials/articles related to socket audio streaming).






<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<title>bb</title>
</head>

<body>
<script src="/socket.io/socket.io.js"></script>
<script src="/socket.io-stream/socket.io-stream.js"></script>
<h1>Audio Testing 1 2 3</h1>
<audio id="audio" controls>
<source src="" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
<br>


<script>
var socket = io('http://localhost:' + window.location.port);
var audio = document.getElementById('audioSource');
console.log("hoi");
socket.on('start', function (data) {
console.log("start");
console.log(data);
// socket.emit('my other event', { my: 'data' });
socket.emit('stream', { my: 'data' });
console.log("");
ss(socket).on('audio-stream', function(stream, data) {
parts = ;
console.log("DATA -->> ")
stream.on('data', (chunk) => {
console.log(chunk);
parts.push(chunk);
});
stream.on('end', function () {
var audio = document.getElementById('audio');
audio.src = (window.URL || window.webkitURL).createObjectURL(new Blob(parts));
audio.play();
});
});
});
</script>
</body>
</html>





var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});





var express = require('express');
var app = express();
var server = require('http').Server(app);
var fs = require('fs');
var io = require('socket.io')(server);
var ss = require('socket.io-stream');

app.use(express.static(`${__dirname}/html`));

server.listen('5001');

app.get('/', function (req, res) {
res.sendFile(__dirname + '/index2.html');
});


io.on('connection', function (socket) {
socket.emit('start', { hello: 'world' });
socket.on('stream', function (data) {
console.log(data);
var stream = ss.createStream();
var filename = __dirname + '/audio/musicfile.mp3' ;
ss(socket).emit('audio-stream', stream, { name: filename });
fs.createReadStream(filename).pipe(stream);
});
});






javascript node.js sockets socket.io audio-streaming






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 20:15









James Z

11.1k71735




11.1k71735










asked Nov 10 at 19:38









beta programmers

268




268








  • 1




    Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
    – Lagoni
    Nov 10 at 19:52










  • @Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
    – beta programmers
    Nov 10 at 21:36








  • 1




    My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
    – Lagoni
    Nov 10 at 21:47










  • Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
    – beta programmers
    Nov 10 at 21:59










  • Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
    – Lagoni
    Nov 10 at 22:05














  • 1




    Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
    – Lagoni
    Nov 10 at 19:52










  • @Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
    – beta programmers
    Nov 10 at 21:36








  • 1




    My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
    – Lagoni
    Nov 10 at 21:47










  • Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
    – beta programmers
    Nov 10 at 21:59










  • Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
    – Lagoni
    Nov 10 at 22:05








1




1




Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
– Lagoni
Nov 10 at 19:52




Quick question do you have the file socket.io-stream.js located in your public directory so it is accessible at the url: localhost:5001/socket.io-stream/socket.io-stream.js ? does it work if you use "cdnjs.cloudflare.com/ajax/libs/socket.io-stream/0.9.1/…" instead?
– Lagoni
Nov 10 at 19:52












@Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
– beta programmers
Nov 10 at 21:36






@Lagoni That worked(When using the cdnjs link.). Thanks. However, moving forward with the requirement, when I'm getting the mp3 file played in my windows machine when accessing the url: localhost:5001 , why am I not able to play the file in mobile connected to 192.168.x.x:5001/ when both are in same LAN. I can see the html file loaded with audio controls, but unable to hit the play button. Any suggestions?
– beta programmers
Nov 10 at 21:36






1




1




My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
– Lagoni
Nov 10 at 21:47




My guess is the var socket = io('http://localhost:' + window.location.port); it then tries to access the socket locally, on your phone. Which is not where your socket server is located :) I believe you can just say var socket = io(); since your socket server is located on the same port as your express server.
– Lagoni
Nov 10 at 21:47












Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
– beta programmers
Nov 10 at 21:59




Guess worked right. Now, able to get this working mobile as well. When I'm hitting the url in mobile, I was expecting the mp3 file to continue from a certain point of song length. I can use a method similar to audio.setPosition and then play, however, I'm trying a solution similar to icecast live streaming approach. Can we do this using sockets?
– beta programmers
Nov 10 at 21:59












Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
– Lagoni
Nov 10 at 22:05




Unfortunately i do not have any experience with either icecast or socket.io-stream, but i know that createReadStream have an option called start and end where you can specify where to read from and to. Hope that can guide you in the right direction :)
– Lagoni
Nov 10 at 22:05

















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