how to add functions to CanvasRenderingContext2D prototype in typescript












0















I want to add a function on CanvasRenderingContext2D. what it does is to draw a circle text.



in javascript, all I need to do is write code like this:



CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


however it desen't work in typescript.



I also try these two methods:



1.
add following code at the file header



interface CanvasRenderingContext2D {
fillTextCircle: any;
}

CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


2.
add this line in lib.dom.d.ts



interface CanvasRenderingContext2D extends CanvasState, CanvasTransform, CanvasCompositing, CanvasImageSmoothing, CanvasFillStrokeStyles, CanvasShadowStyles, CanvasFilters, CanvasRect, CanvasDrawPath, CanvasUserInterface, CanvasText, CanvasDrawImage, CanvasImageData, CanvasPathDrawingStyles, CanvasTextDrawingStyles, CanvasPath {
readonly canvas: HTMLCanvasElement;
fillTextCircle: any; //add this line in lib.dom.d.ts
}


but it still complains this error:




Property 'fillTextCircle' does not exist on type
'CanvasRenderingContext2D'.











share|improve this question




















  • 1





    Please check other questions, see e.g. here.

    – Stefan Hanke
    Nov 21 '18 at 4:37











  • all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

    – John
    Nov 21 '18 at 6:44


















0















I want to add a function on CanvasRenderingContext2D. what it does is to draw a circle text.



in javascript, all I need to do is write code like this:



CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


however it desen't work in typescript.



I also try these two methods:



1.
add following code at the file header



interface CanvasRenderingContext2D {
fillTextCircle: any;
}

CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


2.
add this line in lib.dom.d.ts



interface CanvasRenderingContext2D extends CanvasState, CanvasTransform, CanvasCompositing, CanvasImageSmoothing, CanvasFillStrokeStyles, CanvasShadowStyles, CanvasFilters, CanvasRect, CanvasDrawPath, CanvasUserInterface, CanvasText, CanvasDrawImage, CanvasImageData, CanvasPathDrawingStyles, CanvasTextDrawingStyles, CanvasPath {
readonly canvas: HTMLCanvasElement;
fillTextCircle: any; //add this line in lib.dom.d.ts
}


but it still complains this error:




Property 'fillTextCircle' does not exist on type
'CanvasRenderingContext2D'.











share|improve this question




















  • 1





    Please check other questions, see e.g. here.

    – Stefan Hanke
    Nov 21 '18 at 4:37











  • all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

    – John
    Nov 21 '18 at 6:44
















0












0








0








I want to add a function on CanvasRenderingContext2D. what it does is to draw a circle text.



in javascript, all I need to do is write code like this:



CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


however it desen't work in typescript.



I also try these two methods:



1.
add following code at the file header



interface CanvasRenderingContext2D {
fillTextCircle: any;
}

CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


2.
add this line in lib.dom.d.ts



interface CanvasRenderingContext2D extends CanvasState, CanvasTransform, CanvasCompositing, CanvasImageSmoothing, CanvasFillStrokeStyles, CanvasShadowStyles, CanvasFilters, CanvasRect, CanvasDrawPath, CanvasUserInterface, CanvasText, CanvasDrawImage, CanvasImageData, CanvasPathDrawingStyles, CanvasTextDrawingStyles, CanvasPath {
readonly canvas: HTMLCanvasElement;
fillTextCircle: any; //add this line in lib.dom.d.ts
}


but it still complains this error:




Property 'fillTextCircle' does not exist on type
'CanvasRenderingContext2D'.











share|improve this question
















I want to add a function on CanvasRenderingContext2D. what it does is to draw a circle text.



in javascript, all I need to do is write code like this:



CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


however it desen't work in typescript.



I also try these two methods:



1.
add following code at the file header



interface CanvasRenderingContext2D {
fillTextCircle: any;
}

CanvasRenderingContext2D.prototype.fillTextCircle = function () {
//some code
}


2.
add this line in lib.dom.d.ts



interface CanvasRenderingContext2D extends CanvasState, CanvasTransform, CanvasCompositing, CanvasImageSmoothing, CanvasFillStrokeStyles, CanvasShadowStyles, CanvasFilters, CanvasRect, CanvasDrawPath, CanvasUserInterface, CanvasText, CanvasDrawImage, CanvasImageData, CanvasPathDrawingStyles, CanvasTextDrawingStyles, CanvasPath {
readonly canvas: HTMLCanvasElement;
fillTextCircle: any; //add this line in lib.dom.d.ts
}


but it still complains this error:




Property 'fillTextCircle' does not exist on type
'CanvasRenderingContext2D'.








javascript typescript






share|improve this question















share|improve this question













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share|improve this question








edited Nov 21 '18 at 7:01









Julian Stark

1,3031526




1,3031526










asked Nov 21 '18 at 3:09









JohnJohn

70111




70111








  • 1





    Please check other questions, see e.g. here.

    – Stefan Hanke
    Nov 21 '18 at 4:37











  • all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

    – John
    Nov 21 '18 at 6:44
















  • 1





    Please check other questions, see e.g. here.

    – Stefan Hanke
    Nov 21 '18 at 4:37











  • all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

    – John
    Nov 21 '18 at 6:44










1




1





Please check other questions, see e.g. here.

– Stefan Hanke
Nov 21 '18 at 4:37





Please check other questions, see e.g. here.

– Stefan Hanke
Nov 21 '18 at 4:37













all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

– John
Nov 21 '18 at 6:44







all right,I got it ! so I cannot modified the interface directly in lib.dom.d.ts.but I create a global.d.ts and add the following code: ` interface CanvasRenderingContext2D { fillTextCircle: any; } ` It works!

– John
Nov 21 '18 at 6:44














1 Answer
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oldest

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0














just add a global.d.ts,and add the following code:



 interface CanvasRenderingContext2D {
fillTextCircle: any;
}


It will work



link question






share|improve this answer























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    0














    just add a global.d.ts,and add the following code:



     interface CanvasRenderingContext2D {
    fillTextCircle: any;
    }


    It will work



    link question






    share|improve this answer




























      0














      just add a global.d.ts,and add the following code:



       interface CanvasRenderingContext2D {
      fillTextCircle: any;
      }


      It will work



      link question






      share|improve this answer


























        0












        0








        0







        just add a global.d.ts,and add the following code:



         interface CanvasRenderingContext2D {
        fillTextCircle: any;
        }


        It will work



        link question






        share|improve this answer













        just add a global.d.ts,and add the following code:



         interface CanvasRenderingContext2D {
        fillTextCircle: any;
        }


        It will work



        link question







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 21 '18 at 6:46









        JohnJohn

        70111




        70111
































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