How to split an image in multipe parts for image processing, then recomine?












1















I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.



How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?










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  • Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

    – Brad Larson
    Nov 2 '12 at 21:02











  • No, I'll try it. Thanks Brad!!

    – Mrwolfy
    Nov 3 '12 at 2:15
















1















I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.



How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?










share|improve this question

























  • Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

    – Brad Larson
    Nov 2 '12 at 21:02











  • No, I'll try it. Thanks Brad!!

    – Mrwolfy
    Nov 3 '12 at 2:15














1












1








1


1






I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.



How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?










share|improve this question
















I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.



How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?







ios iphone xcode image-processing partitioning






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share|improve this question













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share|improve this question








edited Dec 18 '15 at 23:43









Brian Tompsett - 汤莱恩

4,2321338102




4,2321338102










asked Nov 2 '12 at 10:49









MrwolfyMrwolfy

2,592134987




2,592134987













  • Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

    – Brad Larson
    Nov 2 '12 at 21:02











  • No, I'll try it. Thanks Brad!!

    – Mrwolfy
    Nov 3 '12 at 2:15



















  • Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

    – Brad Larson
    Nov 2 '12 at 21:02











  • No, I'll try it. Thanks Brad!!

    – Mrwolfy
    Nov 3 '12 at 2:15

















Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

– Brad Larson
Nov 2 '12 at 21:02





Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.

– Brad Larson
Nov 2 '12 at 21:02













No, I'll try it. Thanks Brad!!

– Mrwolfy
Nov 3 '12 at 2:15





No, I'll try it. Thanks Brad!!

– Mrwolfy
Nov 3 '12 at 2:15












1 Answer
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-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{



CGSize size = image.size;

//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];

int widthD = size.width;
int heightD = size.height;

float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;


for (int i = 0; i < matrixSize*matrixSize; i++) {

int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;


CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];

CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];

//----------------------------------------------------------------------


CGImageRelease(imageRef);
}
}





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    -(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{



    CGSize size = image.size;

    //for storing rect values of puzzle boxess
    NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
    NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];

    int widthD = size.width;
    int heightD = size.height;

    float boxWidth = widthD/matrixSize;
    float boxHeight = heightD/matrixSize;


    for (int i = 0; i < matrixSize*matrixSize; i++) {

    int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
    int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;


    CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
    [puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];

    CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
    UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
    //----------------------------------------------------------------------
    //here You can find the part image
    [puzzleCroppedObj addObject:croppedImage];

    //----------------------------------------------------------------------


    CGImageRelease(imageRef);
    }
    }





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      0














      -(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{



      CGSize size = image.size;

      //for storing rect values of puzzle boxess
      NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
      NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];

      int widthD = size.width;
      int heightD = size.height;

      float boxWidth = widthD/matrixSize;
      float boxHeight = heightD/matrixSize;


      for (int i = 0; i < matrixSize*matrixSize; i++) {

      int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
      int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;


      CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
      [puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];

      CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
      UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
      //----------------------------------------------------------------------
      //here You can find the part image
      [puzzleCroppedObj addObject:croppedImage];

      //----------------------------------------------------------------------


      CGImageRelease(imageRef);
      }
      }





      share|improve this answer




























        0












        0








        0







        -(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{



        CGSize size = image.size;

        //for storing rect values of puzzle boxess
        NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
        NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];

        int widthD = size.width;
        int heightD = size.height;

        float boxWidth = widthD/matrixSize;
        float boxHeight = heightD/matrixSize;


        for (int i = 0; i < matrixSize*matrixSize; i++) {

        int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
        int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;


        CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
        [puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];

        CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
        UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
        //----------------------------------------------------------------------
        //here You can find the part image
        [puzzleCroppedObj addObject:croppedImage];

        //----------------------------------------------------------------------


        CGImageRelease(imageRef);
        }
        }





        share|improve this answer















        -(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{



        CGSize size = image.size;

        //for storing rect values of puzzle boxess
        NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
        NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];

        int widthD = size.width;
        int heightD = size.height;

        float boxWidth = widthD/matrixSize;
        float boxHeight = heightD/matrixSize;


        for (int i = 0; i < matrixSize*matrixSize; i++) {

        int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
        int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;


        CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
        [puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];

        CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
        UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
        //----------------------------------------------------------------------
        //here You can find the part image
        [puzzleCroppedObj addObject:croppedImage];

        //----------------------------------------------------------------------


        CGImageRelease(imageRef);
        }
        }






        share|improve this answer














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        edited Nov 21 '18 at 10:11

























        answered Nov 2 '12 at 11:04









        SachinVsSachinSachinVsSachin

        5,02112735




        5,02112735
































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