How to split an image in multipe parts for image processing, then recomine?
I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.
How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?
ios iphone xcode image-processing partitioning
add a comment |
I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.
How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?
ios iphone xcode image-processing partitioning
Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15
add a comment |
I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.
How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?
ios iphone xcode image-processing partitioning
I am using Core Image and GPUImage to make some filters in an iPhone app. I seem to be running out of memory and crashing with larger images. I think this can be solved if I can split the input image into multiple parts.
How to efficiently split an image in multiple parts for image processing, then recombine to output the resulting image as a whole in iOS?
ios iphone xcode image-processing partitioning
ios iphone xcode image-processing partitioning
edited Dec 18 '15 at 23:43
Brian Tompsett - 汤莱恩
4,2321338102
4,2321338102
asked Nov 2 '12 at 10:49
MrwolfyMrwolfy
2,592134987
2,592134987
Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15
add a comment |
Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15
Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15
add a comment |
1 Answer
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-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{
CGSize size = image.size;
//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];
int widthD = size.width;
int heightD = size.height;
float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;
for (int i = 0; i < matrixSize*matrixSize; i++) {
int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;
CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];
//----------------------------------------------------------------------
CGImageRelease(imageRef);
}
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{
CGSize size = image.size;
//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];
int widthD = size.width;
int heightD = size.height;
float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;
for (int i = 0; i < matrixSize*matrixSize; i++) {
int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;
CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];
//----------------------------------------------------------------------
CGImageRelease(imageRef);
}
}
add a comment |
-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{
CGSize size = image.size;
//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];
int widthD = size.width;
int heightD = size.height;
float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;
for (int i = 0; i < matrixSize*matrixSize; i++) {
int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;
CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];
//----------------------------------------------------------------------
CGImageRelease(imageRef);
}
}
add a comment |
-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{
CGSize size = image.size;
//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];
int widthD = size.width;
int heightD = size.height;
float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;
for (int i = 0; i < matrixSize*matrixSize; i++) {
int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;
CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];
//----------------------------------------------------------------------
CGImageRelease(imageRef);
}
}
-(void)getMultipleImages:(UIImage*)image AndNumberOfPart:(NSInteger)matrixSize{
CGSize size = image.size;
//for storing rect values of puzzle boxess
NSMutableArray *puzzleRectArr = [[NSMutableArray alloc]init];
NSMutableArray *puzzleCroppedObj = [[NSMutableArray alloc]init];
int widthD = size.width;
int heightD = size.height;
float boxWidth = widthD/matrixSize;
float boxHeight = heightD/matrixSize;
for (int i = 0; i < matrixSize*matrixSize; i++) {
int x = (widthD/matrixSize)/2 + (widthD/matrixSize) *(i%matrixSize)-boxWidth/2;
int y = (heightD/matrixSize)/2 + (heightD/matrixSize)* (i/matrixSize)-boxHeight/2;
CGRect rect = CGRectMake(x, y, boxWidth, boxHeight);
[puzzleRectArr addObject:[NSValue valueWithCGRect:rect]];
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imgActual CGImage], rect);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
//----------------------------------------------------------------------
//here You can find the part image
[puzzleCroppedObj addObject:croppedImage];
//----------------------------------------------------------------------
CGImageRelease(imageRef);
}
}
edited Nov 21 '18 at 10:11
answered Nov 2 '12 at 11:04
SachinVsSachinSachinVsSachin
5,02112735
5,02112735
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Out of curiosity, have you tried with the latest code I've committed to the repository? I made some improvements to the memory usage within the framework that might help avoid crashes when working with large images. There's still more to be done, but this might help.
– Brad Larson♦
Nov 2 '12 at 21:02
No, I'll try it. Thanks Brad!!
– Mrwolfy
Nov 3 '12 at 2:15