Can I create objects (like rectangles) with commands in Powerbuilder?











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I'm trying to program Tetris with powerscript. Don't ask why, but I would know, if I could create random objects in powerbuilder.










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    I'm trying to program Tetris with powerscript. Don't ask why, but I would know, if I could create random objects in powerbuilder.










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      I'm trying to program Tetris with powerscript. Don't ask why, but I would know, if I could create random objects in powerbuilder.










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      I'm trying to program Tetris with powerscript. Don't ask why, but I would know, if I could create random objects in powerbuilder.







      sybase powerbuilder tetris






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      asked Nov 5 at 19:38









      Lemonated

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          You can create these types of objects within a datawindow control. Generally this would be a series of 'Modify' statements. Here is one example from the PowerBuilder help:




          string modstring



          modstring = 'create rectangle(Band=background X="206" Y="6"
          height="69" width="1363" brush.hatch="6" brush.color="12632256"
          pen.style="0" pen.width="14" pen.color="268435584" background.mode="2"
          background.color="-1879048064" name=rect1 )'



          dw_cust.Modify(modstring)




          This creates a rectangle in the background of a datawindow. If you need to move the thing you would have to set up a timer and then change the x and y properties appropriately.



          To create a Tetris type game in PB would be quite an achievement. I've made games with PB before but none which had the movement complexity of Tetris.






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          • I try this out. Thank you :-)
            – Lemonated
            Nov 7 at 17:12











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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

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          active

          oldest

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          active

          oldest

          votes








          up vote
          0
          down vote



          accepted










          You can create these types of objects within a datawindow control. Generally this would be a series of 'Modify' statements. Here is one example from the PowerBuilder help:




          string modstring



          modstring = 'create rectangle(Band=background X="206" Y="6"
          height="69" width="1363" brush.hatch="6" brush.color="12632256"
          pen.style="0" pen.width="14" pen.color="268435584" background.mode="2"
          background.color="-1879048064" name=rect1 )'



          dw_cust.Modify(modstring)




          This creates a rectangle in the background of a datawindow. If you need to move the thing you would have to set up a timer and then change the x and y properties appropriately.



          To create a Tetris type game in PB would be quite an achievement. I've made games with PB before but none which had the movement complexity of Tetris.






          share|improve this answer





















          • I try this out. Thank you :-)
            – Lemonated
            Nov 7 at 17:12















          up vote
          0
          down vote



          accepted










          You can create these types of objects within a datawindow control. Generally this would be a series of 'Modify' statements. Here is one example from the PowerBuilder help:




          string modstring



          modstring = 'create rectangle(Band=background X="206" Y="6"
          height="69" width="1363" brush.hatch="6" brush.color="12632256"
          pen.style="0" pen.width="14" pen.color="268435584" background.mode="2"
          background.color="-1879048064" name=rect1 )'



          dw_cust.Modify(modstring)




          This creates a rectangle in the background of a datawindow. If you need to move the thing you would have to set up a timer and then change the x and y properties appropriately.



          To create a Tetris type game in PB would be quite an achievement. I've made games with PB before but none which had the movement complexity of Tetris.






          share|improve this answer





















          • I try this out. Thank you :-)
            – Lemonated
            Nov 7 at 17:12













          up vote
          0
          down vote



          accepted







          up vote
          0
          down vote



          accepted






          You can create these types of objects within a datawindow control. Generally this would be a series of 'Modify' statements. Here is one example from the PowerBuilder help:




          string modstring



          modstring = 'create rectangle(Band=background X="206" Y="6"
          height="69" width="1363" brush.hatch="6" brush.color="12632256"
          pen.style="0" pen.width="14" pen.color="268435584" background.mode="2"
          background.color="-1879048064" name=rect1 )'



          dw_cust.Modify(modstring)




          This creates a rectangle in the background of a datawindow. If you need to move the thing you would have to set up a timer and then change the x and y properties appropriately.



          To create a Tetris type game in PB would be quite an achievement. I've made games with PB before but none which had the movement complexity of Tetris.






          share|improve this answer












          You can create these types of objects within a datawindow control. Generally this would be a series of 'Modify' statements. Here is one example from the PowerBuilder help:




          string modstring



          modstring = 'create rectangle(Band=background X="206" Y="6"
          height="69" width="1363" brush.hatch="6" brush.color="12632256"
          pen.style="0" pen.width="14" pen.color="268435584" background.mode="2"
          background.color="-1879048064" name=rect1 )'



          dw_cust.Modify(modstring)




          This creates a rectangle in the background of a datawindow. If you need to move the thing you would have to set up a timer and then change the x and y properties appropriately.



          To create a Tetris type game in PB would be quite an achievement. I've made games with PB before but none which had the movement complexity of Tetris.







          share|improve this answer












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          answered Nov 6 at 16:27









          Matt Balent

          1,7431116




          1,7431116












          • I try this out. Thank you :-)
            – Lemonated
            Nov 7 at 17:12


















          • I try this out. Thank you :-)
            – Lemonated
            Nov 7 at 17:12
















          I try this out. Thank you :-)
          – Lemonated
          Nov 7 at 17:12




          I try this out. Thank you :-)
          – Lemonated
          Nov 7 at 17:12


















           

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