How to correctly and standardly compare floats?
Every time I start a new project and when I need to compare some float or double variables I write the code like this one:
if (fabs(prev.min[i] - cur->min[i]) < 0.000001 &&
fabs(prev.max[i] - cur->max[i]) < 0.000001) {
continue;
}
Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines:
#define FLOAT_TOL 0.000001
So I wonder if there is any standard way of doing this? May be some standard header file?
It would be also nice to have float and double limits(min and max values)
c++ floating-point floating-accuracy double-precision
add a comment |
Every time I start a new project and when I need to compare some float or double variables I write the code like this one:
if (fabs(prev.min[i] - cur->min[i]) < 0.000001 &&
fabs(prev.max[i] - cur->max[i]) < 0.000001) {
continue;
}
Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines:
#define FLOAT_TOL 0.000001
So I wonder if there is any standard way of doing this? May be some standard header file?
It would be also nice to have float and double limits(min and max values)
c++ floating-point floating-accuracy double-precision
2
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
1
Depends on the use case, but what about very small numbers? Your code would compare1e-10
and1e-15
and-1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".
– aschepler
Dec 28 '10 at 18:02
4
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13
add a comment |
Every time I start a new project and when I need to compare some float or double variables I write the code like this one:
if (fabs(prev.min[i] - cur->min[i]) < 0.000001 &&
fabs(prev.max[i] - cur->max[i]) < 0.000001) {
continue;
}
Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines:
#define FLOAT_TOL 0.000001
So I wonder if there is any standard way of doing this? May be some standard header file?
It would be also nice to have float and double limits(min and max values)
c++ floating-point floating-accuracy double-precision
Every time I start a new project and when I need to compare some float or double variables I write the code like this one:
if (fabs(prev.min[i] - cur->min[i]) < 0.000001 &&
fabs(prev.max[i] - cur->max[i]) < 0.000001) {
continue;
}
Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines:
#define FLOAT_TOL 0.000001
So I wonder if there is any standard way of doing this? May be some standard header file?
It would be also nice to have float and double limits(min and max values)
c++ floating-point floating-accuracy double-precision
c++ floating-point floating-accuracy double-precision
edited May 11 '12 at 14:44
mskfisher
2,11832741
2,11832741
asked Dec 28 '10 at 17:38
Dmitriy
2,88253452
2,88253452
2
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
1
Depends on the use case, but what about very small numbers? Your code would compare1e-10
and1e-15
and-1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".
– aschepler
Dec 28 '10 at 18:02
4
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13
add a comment |
2
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
1
Depends on the use case, but what about very small numbers? Your code would compare1e-10
and1e-15
and-1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".
– aschepler
Dec 28 '10 at 18:02
4
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13
2
2
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
1
1
Depends on the use case, but what about very small numbers? Your code would compare
1e-10
and 1e-15
and -1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".– aschepler
Dec 28 '10 at 18:02
Depends on the use case, but what about very small numbers? Your code would compare
1e-10
and 1e-15
and -1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".– aschepler
Dec 28 '10 at 18:02
4
4
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13
add a comment |
8 Answers
8
active
oldest
votes
From The Floating-Point Guide:
This is a bad way to do it because a
fixed epsilon chosen because it “looks
small” could actually be way too large
when the numbers being compared are
very small as well. The comparison
would return “true” for numbers that
are quite different. And when the
numbers are very large, the epsilon
could end up being smaller than the
smallest rounding error, so that the
comparison always returns “false”.
The problem with the "magic number" here is not that it's hardcoded but that it's "magic": you didn't really have a reason for choosing 0.000001 over 0.000005 or 0.0000000000001, did you? Note that float
can approximately represent the latter and still smaller values - it's just about 7 decimals of precision after the first nonzero digit!
If you're going to use a fixed epsilon, you should really choose it according to the requirements of the particular piece of code where you use it. The alternative is to use a relative error margin (see link at the top for details) or, even better, or compare the floats as integers.
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
add a comment |
The Standard provides an epsilon value. It's in <limits>
and you can access the value by std::numeric_limits<float>::epsilon
and std::numeric_limits<double>::epsilon
. There are other values in there, but I didn't check what exactly is.
6
Although beware thatepsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.
– Steve Jessop
Dec 28 '10 at 20:30
add a comment |
You should be aware that if you are comparing two floats for equality, you
are intrinsically doing the wrong thing. Adding a slop factor to the comparison
is not good enough.
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
add a comment |
You can use std::nextafter
for testing two double
with the smallest epsilon on a value (or a factor of the smallest epsilon).
bool nearly_equal(double a, double b)
{
return std::nextafter(a, std::numeric_limits<double>::lowest()) <= b
&& std::nextafter(a, std::numeric_limits<double>::max()) >= b;
}
bool nearly_equal(double a, double b, int factor /* a factor of epsilon */)
{
double min_a = a - (a - std::nextafter(a, std::numeric_limits<double>::lowest())) * factor;
double max_a = a + (std::nextafter(a, std::numeric_limits<double>::max()) - a) * factor;
return min_a <= b && max_a >= b;
}
add a comment |
You should use the standard define in float.h:
#define DBL_EPSILON 2.2204460492503131e-016 /* smallest float value such that 1.0+DBL_EPSILON != 1.0 */
or the numeric_limits class:
// excerpt
template<>
class numeric_limits<float> : public _Num_float_base
{
public:
typedef float T;
// return minimum value
static T (min)() throw();
// return smallest effective increment from 1.0
static T epsilon() throw();
// return largest rounding error
static T round_error() throw();
// return minimum denormalized value
static T denorm_min() throw();
};
[EDIT: Made it just a little bit more readable.]
But in addition, it depends on what you're after.
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to defineDBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON
– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
add a comment |
Thanks for your answers, they helped me a lot. I've read these materials:first and second
The answer is to use my own function for relative comparison:
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
This is the most suitable solution for my needs. However I've wrote some tests and other comparison methods. I hope this will be useful for somebody. areEqualRel passes these tests, others don't.
#include <iostream>
#include <limits>
#include <algorithm>
using std::cout;
using std::max;
bool areEqualAbs(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon);
}
bool areEqual(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(1.0f, std::max(a, b)));
}
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
int main(int argc, char *argv)
{
cout << "minimum: " << FLT_MIN << "n";
cout << "maximum: " << FLT_MAX << "n";
cout << "epsilon: " << FLT_EPSILON << "n";
float a = 0.0000001f;
float b = 0.0000002f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
a = 1000001.f;
b = 1000002.f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
}
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
add a comment |
Here is a c++11 implementation of @geotavros 's solution. It makes use of the new std::numeric_limits<T>::epsilon()
function and the fact that std::fabs()
and std::fmax()
now have overloads for float
, double
and long float
.
template<typename T>
static bool AreEqual(T f1, T f2) {
return (std::fabs(f1 - f2) <= std::numeric_limits<T>::epsilon() * std::fmax(std::fabs(f1), std::fabs(f2)));
}
add a comment |
This post has a comprehensive explanation of how to compare floating point numbers:
http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
Excerpt:
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an
absolute epsilon, whose value might be some small multiple of
FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll
probably want some small multiple of FLT_EPSILON for your relative
epsilon, or some small number of ULPs. An absolute epsilon could be
used if you knew exactly what number you were comparing against.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f4548004%2fhow-to-correctly-and-standardly-compare-floats%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
8 Answers
8
active
oldest
votes
8 Answers
8
active
oldest
votes
active
oldest
votes
active
oldest
votes
From The Floating-Point Guide:
This is a bad way to do it because a
fixed epsilon chosen because it “looks
small” could actually be way too large
when the numbers being compared are
very small as well. The comparison
would return “true” for numbers that
are quite different. And when the
numbers are very large, the epsilon
could end up being smaller than the
smallest rounding error, so that the
comparison always returns “false”.
The problem with the "magic number" here is not that it's hardcoded but that it's "magic": you didn't really have a reason for choosing 0.000001 over 0.000005 or 0.0000000000001, did you? Note that float
can approximately represent the latter and still smaller values - it's just about 7 decimals of precision after the first nonzero digit!
If you're going to use a fixed epsilon, you should really choose it according to the requirements of the particular piece of code where you use it. The alternative is to use a relative error margin (see link at the top for details) or, even better, or compare the floats as integers.
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
add a comment |
From The Floating-Point Guide:
This is a bad way to do it because a
fixed epsilon chosen because it “looks
small” could actually be way too large
when the numbers being compared are
very small as well. The comparison
would return “true” for numbers that
are quite different. And when the
numbers are very large, the epsilon
could end up being smaller than the
smallest rounding error, so that the
comparison always returns “false”.
The problem with the "magic number" here is not that it's hardcoded but that it's "magic": you didn't really have a reason for choosing 0.000001 over 0.000005 or 0.0000000000001, did you? Note that float
can approximately represent the latter and still smaller values - it's just about 7 decimals of precision after the first nonzero digit!
If you're going to use a fixed epsilon, you should really choose it according to the requirements of the particular piece of code where you use it. The alternative is to use a relative error margin (see link at the top for details) or, even better, or compare the floats as integers.
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
add a comment |
From The Floating-Point Guide:
This is a bad way to do it because a
fixed epsilon chosen because it “looks
small” could actually be way too large
when the numbers being compared are
very small as well. The comparison
would return “true” for numbers that
are quite different. And when the
numbers are very large, the epsilon
could end up being smaller than the
smallest rounding error, so that the
comparison always returns “false”.
The problem with the "magic number" here is not that it's hardcoded but that it's "magic": you didn't really have a reason for choosing 0.000001 over 0.000005 or 0.0000000000001, did you? Note that float
can approximately represent the latter and still smaller values - it's just about 7 decimals of precision after the first nonzero digit!
If you're going to use a fixed epsilon, you should really choose it according to the requirements of the particular piece of code where you use it. The alternative is to use a relative error margin (see link at the top for details) or, even better, or compare the floats as integers.
From The Floating-Point Guide:
This is a bad way to do it because a
fixed epsilon chosen because it “looks
small” could actually be way too large
when the numbers being compared are
very small as well. The comparison
would return “true” for numbers that
are quite different. And when the
numbers are very large, the epsilon
could end up being smaller than the
smallest rounding error, so that the
comparison always returns “false”.
The problem with the "magic number" here is not that it's hardcoded but that it's "magic": you didn't really have a reason for choosing 0.000001 over 0.000005 or 0.0000000000001, did you? Note that float
can approximately represent the latter and still smaller values - it's just about 7 decimals of precision after the first nonzero digit!
If you're going to use a fixed epsilon, you should really choose it according to the requirements of the particular piece of code where you use it. The alternative is to use a relative error margin (see link at the top for details) or, even better, or compare the floats as integers.
answered Dec 28 '10 at 19:50
Michael Borgwardt
293k63426662
293k63426662
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
add a comment |
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
2
2
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
For what it's worth, Bruce Dawson has mentioned that his article on comparing floating-point numbers is now obsolete, and that readers should refer to the 2012 edition instead.
– Chris Frederick
Aug 28 '12 at 3:25
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
@Chris Frederick: thanks, I'll add a link to that edition to the website
– Michael Borgwardt
Aug 28 '12 at 8:14
add a comment |
The Standard provides an epsilon value. It's in <limits>
and you can access the value by std::numeric_limits<float>::epsilon
and std::numeric_limits<double>::epsilon
. There are other values in there, but I didn't check what exactly is.
6
Although beware thatepsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.
– Steve Jessop
Dec 28 '10 at 20:30
add a comment |
The Standard provides an epsilon value. It's in <limits>
and you can access the value by std::numeric_limits<float>::epsilon
and std::numeric_limits<double>::epsilon
. There are other values in there, but I didn't check what exactly is.
6
Although beware thatepsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.
– Steve Jessop
Dec 28 '10 at 20:30
add a comment |
The Standard provides an epsilon value. It's in <limits>
and you can access the value by std::numeric_limits<float>::epsilon
and std::numeric_limits<double>::epsilon
. There are other values in there, but I didn't check what exactly is.
The Standard provides an epsilon value. It's in <limits>
and you can access the value by std::numeric_limits<float>::epsilon
and std::numeric_limits<double>::epsilon
. There are other values in there, but I didn't check what exactly is.
answered Dec 28 '10 at 18:16
Puppy
123k25194405
123k25194405
6
Although beware thatepsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.
– Steve Jessop
Dec 28 '10 at 20:30
add a comment |
6
Although beware thatepsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.
– Steve Jessop
Dec 28 '10 at 20:30
6
6
Although beware that
epsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.– Steve Jessop
Dec 28 '10 at 20:30
Although beware that
epsilon
is not a straight replacement for the constant tolerance as used by the questioner. It represents out-by-1 in the least significant bit of the value 1.0, so if your values are approximately 2, then it's too small to provide any tolerance. It's quite difficult to use effectively.– Steve Jessop
Dec 28 '10 at 20:30
add a comment |
You should be aware that if you are comparing two floats for equality, you
are intrinsically doing the wrong thing. Adding a slop factor to the comparison
is not good enough.
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
add a comment |
You should be aware that if you are comparing two floats for equality, you
are intrinsically doing the wrong thing. Adding a slop factor to the comparison
is not good enough.
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
add a comment |
You should be aware that if you are comparing two floats for equality, you
are intrinsically doing the wrong thing. Adding a slop factor to the comparison
is not good enough.
You should be aware that if you are comparing two floats for equality, you
are intrinsically doing the wrong thing. Adding a slop factor to the comparison
is not good enough.
answered Dec 28 '10 at 17:44
ddyer
1,8651621
1,8651621
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
add a comment |
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
Agree with @ddyer: OP needs to go and do a course on numerical analysis.
– Yttrill
Dec 28 '10 at 22:30
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
How about unit tests? If I'm testing an algorithm and I want to check that the result, with given input values, is close to the expected (float) value?
– Gauthier
Dec 5 '16 at 12:32
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
Good question, with no simple answer. If you're just checking for gross errors in the algorithm, then I suppose a slop factor is a good place to start. Other tests would involve feeding data designed to trigger problems, such as using 2^32-1 as an integer input. More generally, you'd probably plot the differences between your implementation and a reference standard, looking for evidence of divergence.
– ddyer
Dec 5 '16 at 17:41
add a comment |
You can use std::nextafter
for testing two double
with the smallest epsilon on a value (or a factor of the smallest epsilon).
bool nearly_equal(double a, double b)
{
return std::nextafter(a, std::numeric_limits<double>::lowest()) <= b
&& std::nextafter(a, std::numeric_limits<double>::max()) >= b;
}
bool nearly_equal(double a, double b, int factor /* a factor of epsilon */)
{
double min_a = a - (a - std::nextafter(a, std::numeric_limits<double>::lowest())) * factor;
double max_a = a + (std::nextafter(a, std::numeric_limits<double>::max()) - a) * factor;
return min_a <= b && max_a >= b;
}
add a comment |
You can use std::nextafter
for testing two double
with the smallest epsilon on a value (or a factor of the smallest epsilon).
bool nearly_equal(double a, double b)
{
return std::nextafter(a, std::numeric_limits<double>::lowest()) <= b
&& std::nextafter(a, std::numeric_limits<double>::max()) >= b;
}
bool nearly_equal(double a, double b, int factor /* a factor of epsilon */)
{
double min_a = a - (a - std::nextafter(a, std::numeric_limits<double>::lowest())) * factor;
double max_a = a + (std::nextafter(a, std::numeric_limits<double>::max()) - a) * factor;
return min_a <= b && max_a >= b;
}
add a comment |
You can use std::nextafter
for testing two double
with the smallest epsilon on a value (or a factor of the smallest epsilon).
bool nearly_equal(double a, double b)
{
return std::nextafter(a, std::numeric_limits<double>::lowest()) <= b
&& std::nextafter(a, std::numeric_limits<double>::max()) >= b;
}
bool nearly_equal(double a, double b, int factor /* a factor of epsilon */)
{
double min_a = a - (a - std::nextafter(a, std::numeric_limits<double>::lowest())) * factor;
double max_a = a + (std::nextafter(a, std::numeric_limits<double>::max()) - a) * factor;
return min_a <= b && max_a >= b;
}
You can use std::nextafter
for testing two double
with the smallest epsilon on a value (or a factor of the smallest epsilon).
bool nearly_equal(double a, double b)
{
return std::nextafter(a, std::numeric_limits<double>::lowest()) <= b
&& std::nextafter(a, std::numeric_limits<double>::max()) >= b;
}
bool nearly_equal(double a, double b, int factor /* a factor of epsilon */)
{
double min_a = a - (a - std::nextafter(a, std::numeric_limits<double>::lowest())) * factor;
double max_a = a + (std::nextafter(a, std::numeric_limits<double>::max()) - a) * factor;
return min_a <= b && max_a >= b;
}
edited Feb 21 '16 at 14:38
answered Feb 7 '16 at 11:34
Daniel Laügt
614713
614713
add a comment |
add a comment |
You should use the standard define in float.h:
#define DBL_EPSILON 2.2204460492503131e-016 /* smallest float value such that 1.0+DBL_EPSILON != 1.0 */
or the numeric_limits class:
// excerpt
template<>
class numeric_limits<float> : public _Num_float_base
{
public:
typedef float T;
// return minimum value
static T (min)() throw();
// return smallest effective increment from 1.0
static T epsilon() throw();
// return largest rounding error
static T round_error() throw();
// return minimum denormalized value
static T denorm_min() throw();
};
[EDIT: Made it just a little bit more readable.]
But in addition, it depends on what you're after.
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to defineDBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON
– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
add a comment |
You should use the standard define in float.h:
#define DBL_EPSILON 2.2204460492503131e-016 /* smallest float value such that 1.0+DBL_EPSILON != 1.0 */
or the numeric_limits class:
// excerpt
template<>
class numeric_limits<float> : public _Num_float_base
{
public:
typedef float T;
// return minimum value
static T (min)() throw();
// return smallest effective increment from 1.0
static T epsilon() throw();
// return largest rounding error
static T round_error() throw();
// return minimum denormalized value
static T denorm_min() throw();
};
[EDIT: Made it just a little bit more readable.]
But in addition, it depends on what you're after.
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to defineDBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON
– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
add a comment |
You should use the standard define in float.h:
#define DBL_EPSILON 2.2204460492503131e-016 /* smallest float value such that 1.0+DBL_EPSILON != 1.0 */
or the numeric_limits class:
// excerpt
template<>
class numeric_limits<float> : public _Num_float_base
{
public:
typedef float T;
// return minimum value
static T (min)() throw();
// return smallest effective increment from 1.0
static T epsilon() throw();
// return largest rounding error
static T round_error() throw();
// return minimum denormalized value
static T denorm_min() throw();
};
[EDIT: Made it just a little bit more readable.]
But in addition, it depends on what you're after.
You should use the standard define in float.h:
#define DBL_EPSILON 2.2204460492503131e-016 /* smallest float value such that 1.0+DBL_EPSILON != 1.0 */
or the numeric_limits class:
// excerpt
template<>
class numeric_limits<float> : public _Num_float_base
{
public:
typedef float T;
// return minimum value
static T (min)() throw();
// return smallest effective increment from 1.0
static T epsilon() throw();
// return largest rounding error
static T round_error() throw();
// return minimum denormalized value
static T denorm_min() throw();
};
[EDIT: Made it just a little bit more readable.]
But in addition, it depends on what you're after.
edited Dec 30 '10 at 16:26
answered Dec 28 '10 at 18:30
0xbadf00d
6,009145182
6,009145182
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to defineDBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON
– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
add a comment |
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to defineDBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON
– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
2
2
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
+1: nice, but a header copy-paste isn't the most helpful IMO.
– rubenvb
Dec 28 '10 at 19:40
1
1
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
I just want to show that there are more interesting values in the numeric_limits<float> implementation.
– 0xbadf00d
Dec 30 '10 at 16:00
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to define
DBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON– Pascal Cuoq
Jul 19 '13 at 7:31
Where did you get the comment “smallest float value such that 1.0+DBL_EPSILON != 1.0” from? This is the wrong phrase to define
DBL_EPSILON
. blog.frama-c.com/index.php?post/2013/05/09/FLT_EPSILON– Pascal Cuoq
Jul 19 '13 at 7:31
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
I've got the comment from the implementation in Visual Studio 2012. Didn't think about until your post.
– 0xbadf00d
Aug 9 '13 at 17:37
add a comment |
Thanks for your answers, they helped me a lot. I've read these materials:first and second
The answer is to use my own function for relative comparison:
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
This is the most suitable solution for my needs. However I've wrote some tests and other comparison methods. I hope this will be useful for somebody. areEqualRel passes these tests, others don't.
#include <iostream>
#include <limits>
#include <algorithm>
using std::cout;
using std::max;
bool areEqualAbs(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon);
}
bool areEqual(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(1.0f, std::max(a, b)));
}
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
int main(int argc, char *argv)
{
cout << "minimum: " << FLT_MIN << "n";
cout << "maximum: " << FLT_MAX << "n";
cout << "epsilon: " << FLT_EPSILON << "n";
float a = 0.0000001f;
float b = 0.0000002f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
a = 1000001.f;
b = 1000002.f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
}
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
add a comment |
Thanks for your answers, they helped me a lot. I've read these materials:first and second
The answer is to use my own function for relative comparison:
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
This is the most suitable solution for my needs. However I've wrote some tests and other comparison methods. I hope this will be useful for somebody. areEqualRel passes these tests, others don't.
#include <iostream>
#include <limits>
#include <algorithm>
using std::cout;
using std::max;
bool areEqualAbs(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon);
}
bool areEqual(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(1.0f, std::max(a, b)));
}
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
int main(int argc, char *argv)
{
cout << "minimum: " << FLT_MIN << "n";
cout << "maximum: " << FLT_MAX << "n";
cout << "epsilon: " << FLT_EPSILON << "n";
float a = 0.0000001f;
float b = 0.0000002f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
a = 1000001.f;
b = 1000002.f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
}
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
add a comment |
Thanks for your answers, they helped me a lot. I've read these materials:first and second
The answer is to use my own function for relative comparison:
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
This is the most suitable solution for my needs. However I've wrote some tests and other comparison methods. I hope this will be useful for somebody. areEqualRel passes these tests, others don't.
#include <iostream>
#include <limits>
#include <algorithm>
using std::cout;
using std::max;
bool areEqualAbs(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon);
}
bool areEqual(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(1.0f, std::max(a, b)));
}
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
int main(int argc, char *argv)
{
cout << "minimum: " << FLT_MIN << "n";
cout << "maximum: " << FLT_MAX << "n";
cout << "epsilon: " << FLT_EPSILON << "n";
float a = 0.0000001f;
float b = 0.0000002f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
a = 1000001.f;
b = 1000002.f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
}
Thanks for your answers, they helped me a lot. I've read these materials:first and second
The answer is to use my own function for relative comparison:
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
This is the most suitable solution for my needs. However I've wrote some tests and other comparison methods. I hope this will be useful for somebody. areEqualRel passes these tests, others don't.
#include <iostream>
#include <limits>
#include <algorithm>
using std::cout;
using std::max;
bool areEqualAbs(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon);
}
bool areEqual(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(1.0f, std::max(a, b)));
}
bool areEqualRel(float a, float b, float epsilon) {
return (fabs(a - b) <= epsilon * std::max(fabs(a), fabs(b)));
}
int main(int argc, char *argv)
{
cout << "minimum: " << FLT_MIN << "n";
cout << "maximum: " << FLT_MAX << "n";
cout << "epsilon: " << FLT_EPSILON << "n";
float a = 0.0000001f;
float b = 0.0000002f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
a = 1000001.f;
b = 1000002.f;
if (areEqualRel(a, b, FLT_EPSILON)) {
cout << "are equal a: " << a << " b: " << b << "n";
}
}
edited May 23 '17 at 11:55
Community♦
11
11
answered Jan 4 '11 at 21:56
Dmitriy
2,88253452
2,88253452
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
add a comment |
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
1
1
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
Surely you mean std::max(fabs(a), fabs(b)), unless all your floats are positive
– TonyK
Jan 4 '11 at 22:09
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
I don't think this is needed here. If you have an example that areEqualRel() will fail please provide it. Or firstly test in the code above.
– Dmitriy
Jan 5 '11 at 7:53
1
1
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
How about a = b = -1000 ?
– TonyK
Jan 6 '11 at 13:55
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
Thanks TonyK, you're correct, I haven't time to write a complete unit test to see it. I've fixed areEqualRel in my post
– Dmitriy
Jan 16 '11 at 13:19
add a comment |
Here is a c++11 implementation of @geotavros 's solution. It makes use of the new std::numeric_limits<T>::epsilon()
function and the fact that std::fabs()
and std::fmax()
now have overloads for float
, double
and long float
.
template<typename T>
static bool AreEqual(T f1, T f2) {
return (std::fabs(f1 - f2) <= std::numeric_limits<T>::epsilon() * std::fmax(std::fabs(f1), std::fabs(f2)));
}
add a comment |
Here is a c++11 implementation of @geotavros 's solution. It makes use of the new std::numeric_limits<T>::epsilon()
function and the fact that std::fabs()
and std::fmax()
now have overloads for float
, double
and long float
.
template<typename T>
static bool AreEqual(T f1, T f2) {
return (std::fabs(f1 - f2) <= std::numeric_limits<T>::epsilon() * std::fmax(std::fabs(f1), std::fabs(f2)));
}
add a comment |
Here is a c++11 implementation of @geotavros 's solution. It makes use of the new std::numeric_limits<T>::epsilon()
function and the fact that std::fabs()
and std::fmax()
now have overloads for float
, double
and long float
.
template<typename T>
static bool AreEqual(T f1, T f2) {
return (std::fabs(f1 - f2) <= std::numeric_limits<T>::epsilon() * std::fmax(std::fabs(f1), std::fabs(f2)));
}
Here is a c++11 implementation of @geotavros 's solution. It makes use of the new std::numeric_limits<T>::epsilon()
function and the fact that std::fabs()
and std::fmax()
now have overloads for float
, double
and long float
.
template<typename T>
static bool AreEqual(T f1, T f2) {
return (std::fabs(f1 - f2) <= std::numeric_limits<T>::epsilon() * std::fmax(std::fabs(f1), std::fabs(f2)));
}
edited Nov 12 '18 at 5:00
antb52
1625
1625
answered Oct 14 '16 at 9:11
Jelle van Campen
1734
1734
add a comment |
add a comment |
This post has a comprehensive explanation of how to compare floating point numbers:
http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
Excerpt:
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an
absolute epsilon, whose value might be some small multiple of
FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll
probably want some small multiple of FLT_EPSILON for your relative
epsilon, or some small number of ULPs. An absolute epsilon could be
used if you knew exactly what number you were comparing against.
add a comment |
This post has a comprehensive explanation of how to compare floating point numbers:
http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
Excerpt:
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an
absolute epsilon, whose value might be some small multiple of
FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll
probably want some small multiple of FLT_EPSILON for your relative
epsilon, or some small number of ULPs. An absolute epsilon could be
used if you knew exactly what number you were comparing against.
add a comment |
This post has a comprehensive explanation of how to compare floating point numbers:
http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
Excerpt:
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an
absolute epsilon, whose value might be some small multiple of
FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll
probably want some small multiple of FLT_EPSILON for your relative
epsilon, or some small number of ULPs. An absolute epsilon could be
used if you knew exactly what number you were comparing against.
This post has a comprehensive explanation of how to compare floating point numbers:
http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
Excerpt:
- If you are comparing against zero, then relative epsilons and ULPs based comparisons are usually meaningless. You’ll need to use an
absolute epsilon, whose value might be some small multiple of
FLT_EPSILON and the inputs to your calculation. Maybe.
- If you are comparing against a non-zero number then relative epsilons or ULPs based comparisons are probably what you want. You’ll
probably want some small multiple of FLT_EPSILON for your relative
epsilon, or some small number of ULPs. An absolute epsilon could be
used if you knew exactly what number you were comparing against.
answered Jul 19 '13 at 5:00
blufiro
18519
18519
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f4548004%2fhow-to-correctly-and-standardly-compare-floats%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
Might want to look at this stackoverflow.com/questions/17333/…
– Dr G
Dec 28 '10 at 17:40
1
Depends on the use case, but what about very small numbers? Your code would compare
1e-10
and1e-15
and-1e-10
as all equal. There is no single "correct" way to compare floating point numbers for "closeness".– aschepler
Dec 28 '10 at 18:02
4
Why #define? You can just use a static const float for this purpose.
– Puppy
Dec 28 '10 at 18:11
I bet you forgot to compare with 0? :)
– user2771260
Sep 12 '13 at 5:13