aframe-state component to attach/detach components












0















I am trying to attach/detach components to entity based on certain conditions.



For example, I want to be able to track two conditions -




  1. A player has clicked on play button and

  2. The time count down is not yet zero


before I attach a component to an entity.



I looked at the following component from Kevin - https://github.com/ngokevin/kframe/tree/master/components/state/



where there is an example on attaching/detaching components based on boolean value. Here is an extract from his documentation




There's a bind-toggle component which will attach and detach a
component entirely based on a boolean value.




<a-entity bind-toggle__raycastable="isRaycastable"></a-entity>


But, it's not clear where that boolean value is being set before the raycastable component gets attached to the entity.



I am looking for a solution where I can write the entity as follows



<a-entity bind-toggle__move="condition1 && condition2"></a-entity>


where the component "move" gets attached to the entity when condition 1 (play button is clicked) and condition 2( time count down is not zero) are satisfied. I need to know where to set the values for condition1 and condition2.



If you could please provide a working example for this then that would be great.



I can attach a codepen if that would make it easier to understand.










share|improve this question





























    0















    I am trying to attach/detach components to entity based on certain conditions.



    For example, I want to be able to track two conditions -




    1. A player has clicked on play button and

    2. The time count down is not yet zero


    before I attach a component to an entity.



    I looked at the following component from Kevin - https://github.com/ngokevin/kframe/tree/master/components/state/



    where there is an example on attaching/detaching components based on boolean value. Here is an extract from his documentation




    There's a bind-toggle component which will attach and detach a
    component entirely based on a boolean value.




    <a-entity bind-toggle__raycastable="isRaycastable"></a-entity>


    But, it's not clear where that boolean value is being set before the raycastable component gets attached to the entity.



    I am looking for a solution where I can write the entity as follows



    <a-entity bind-toggle__move="condition1 && condition2"></a-entity>


    where the component "move" gets attached to the entity when condition 1 (play button is clicked) and condition 2( time count down is not zero) are satisfied. I need to know where to set the values for condition1 and condition2.



    If you could please provide a working example for this then that would be great.



    I can attach a codepen if that would make it easier to understand.










    share|improve this question



























      0












      0








      0








      I am trying to attach/detach components to entity based on certain conditions.



      For example, I want to be able to track two conditions -




      1. A player has clicked on play button and

      2. The time count down is not yet zero


      before I attach a component to an entity.



      I looked at the following component from Kevin - https://github.com/ngokevin/kframe/tree/master/components/state/



      where there is an example on attaching/detaching components based on boolean value. Here is an extract from his documentation




      There's a bind-toggle component which will attach and detach a
      component entirely based on a boolean value.




      <a-entity bind-toggle__raycastable="isRaycastable"></a-entity>


      But, it's not clear where that boolean value is being set before the raycastable component gets attached to the entity.



      I am looking for a solution where I can write the entity as follows



      <a-entity bind-toggle__move="condition1 && condition2"></a-entity>


      where the component "move" gets attached to the entity when condition 1 (play button is clicked) and condition 2( time count down is not zero) are satisfied. I need to know where to set the values for condition1 and condition2.



      If you could please provide a working example for this then that would be great.



      I can attach a codepen if that would make it easier to understand.










      share|improve this question
















      I am trying to attach/detach components to entity based on certain conditions.



      For example, I want to be able to track two conditions -




      1. A player has clicked on play button and

      2. The time count down is not yet zero


      before I attach a component to an entity.



      I looked at the following component from Kevin - https://github.com/ngokevin/kframe/tree/master/components/state/



      where there is an example on attaching/detaching components based on boolean value. Here is an extract from his documentation




      There's a bind-toggle component which will attach and detach a
      component entirely based on a boolean value.




      <a-entity bind-toggle__raycastable="isRaycastable"></a-entity>


      But, it's not clear where that boolean value is being set before the raycastable component gets attached to the entity.



      I am looking for a solution where I can write the entity as follows



      <a-entity bind-toggle__move="condition1 && condition2"></a-entity>


      where the component "move" gets attached to the entity when condition 1 (play button is clicked) and condition 2( time count down is not zero) are satisfied. I need to know where to set the values for condition1 and condition2.



      If you could please provide a working example for this then that would be great.



      I can attach a codepen if that would make it easier to understand.







      three.js aframe






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 19 '18 at 16:50







      Niraj

















      asked Nov 19 '18 at 14:55









      Niraj Niraj

      8718




      8718
























          1 Answer
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          1














          Have two events: buttonclicked, and countdownzero emitted to the scene in the respective components.



          Then in the state:



          buttonclicked: function (state) {
          state.buttonClicked = true;
          },

          countdownzero: function (state) {
          state.countdownFinished = true;
          }


          Then can do bind-toggle__move="buttonClicked && countdownFinished. Let me know if you want clarification!






          share|improve this answer
























          • Awesome Kevin. Thanks. It worked

            – Niraj
            Nov 20 '18 at 12:44











          • One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

            – Niraj
            Nov 20 '18 at 13:12











          • initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

            – ngokevin
            Nov 20 '18 at 13:28













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          1 Answer
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          1














          Have two events: buttonclicked, and countdownzero emitted to the scene in the respective components.



          Then in the state:



          buttonclicked: function (state) {
          state.buttonClicked = true;
          },

          countdownzero: function (state) {
          state.countdownFinished = true;
          }


          Then can do bind-toggle__move="buttonClicked && countdownFinished. Let me know if you want clarification!






          share|improve this answer
























          • Awesome Kevin. Thanks. It worked

            – Niraj
            Nov 20 '18 at 12:44











          • One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

            – Niraj
            Nov 20 '18 at 13:12











          • initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

            – ngokevin
            Nov 20 '18 at 13:28


















          1














          Have two events: buttonclicked, and countdownzero emitted to the scene in the respective components.



          Then in the state:



          buttonclicked: function (state) {
          state.buttonClicked = true;
          },

          countdownzero: function (state) {
          state.countdownFinished = true;
          }


          Then can do bind-toggle__move="buttonClicked && countdownFinished. Let me know if you want clarification!






          share|improve this answer
























          • Awesome Kevin. Thanks. It worked

            – Niraj
            Nov 20 '18 at 12:44











          • One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

            – Niraj
            Nov 20 '18 at 13:12











          • initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

            – ngokevin
            Nov 20 '18 at 13:28
















          1












          1








          1







          Have two events: buttonclicked, and countdownzero emitted to the scene in the respective components.



          Then in the state:



          buttonclicked: function (state) {
          state.buttonClicked = true;
          },

          countdownzero: function (state) {
          state.countdownFinished = true;
          }


          Then can do bind-toggle__move="buttonClicked && countdownFinished. Let me know if you want clarification!






          share|improve this answer













          Have two events: buttonclicked, and countdownzero emitted to the scene in the respective components.



          Then in the state:



          buttonclicked: function (state) {
          state.buttonClicked = true;
          },

          countdownzero: function (state) {
          state.countdownFinished = true;
          }


          Then can do bind-toggle__move="buttonClicked && countdownFinished. Let me know if you want clarification!







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 20 '18 at 6:28









          ngokevinngokevin

          9,15611558




          9,15611558













          • Awesome Kevin. Thanks. It worked

            – Niraj
            Nov 20 '18 at 12:44











          • One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

            – Niraj
            Nov 20 '18 at 13:12











          • initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

            – ngokevin
            Nov 20 '18 at 13:28





















          • Awesome Kevin. Thanks. It worked

            – Niraj
            Nov 20 '18 at 12:44











          • One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

            – Niraj
            Nov 20 '18 at 13:12











          • initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

            – ngokevin
            Nov 20 '18 at 13:28



















          Awesome Kevin. Thanks. It worked

          – Niraj
          Nov 20 '18 at 12:44





          Awesome Kevin. Thanks. It worked

          – Niraj
          Nov 20 '18 at 12:44













          One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

          – Niraj
          Nov 20 '18 at 13:12





          One question though Kevin, how do I declare a value for state.buttonClicked as false in the state and only switch it to true when buttonClicked event gets fired? Do I need to write another event handler such as buttonNotClicked which will have state.buttonClicked = false;?

          – Niraj
          Nov 20 '18 at 13:12













          initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

          – ngokevin
          Nov 20 '18 at 13:28







          initialState: {buttonClicked: false}. If you want to unset it then yeah, another listener.

          – ngokevin
          Nov 20 '18 at 13:28






















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