Tactical Shooter AI Agent spawns outside NavMesh/Map












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i'm trying out the Tactical Shooter AI Package for Unity that implements intelligent AI scripts. However, according to my most basic implementation on a map with a plane and 4 cube (shaped like planes) as walls and another cube in the center as the target (that holds the target script), the AI Agent spawns outside the map or outside the NavMesh Agent's scope. I have not done any modifications yet nor do i have sufficient knowledge which to edit to. Below screenshots are for references:



enter image description here
On #1 is where the original model/ragdoll was placed and even where the Agent generated the model. #2 is where the agent spawns when launching the game.



enter image description here
These are the (default) script parameters for the Agent Model of which are all untouched.



enter image description here
And this is what my basic map looks like, literally basic.



I know i have not provided sufficient information as i currently lack knowledge in using the package. i did read the documentation provided but i would rather straight forward tutorials like videos which i can't find on youtube or google.










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    i'm trying out the Tactical Shooter AI Package for Unity that implements intelligent AI scripts. However, according to my most basic implementation on a map with a plane and 4 cube (shaped like planes) as walls and another cube in the center as the target (that holds the target script), the AI Agent spawns outside the map or outside the NavMesh Agent's scope. I have not done any modifications yet nor do i have sufficient knowledge which to edit to. Below screenshots are for references:



    enter image description here
    On #1 is where the original model/ragdoll was placed and even where the Agent generated the model. #2 is where the agent spawns when launching the game.



    enter image description here
    These are the (default) script parameters for the Agent Model of which are all untouched.



    enter image description here
    And this is what my basic map looks like, literally basic.



    I know i have not provided sufficient information as i currently lack knowledge in using the package. i did read the documentation provided but i would rather straight forward tutorials like videos which i can't find on youtube or google.










    share|improve this question

























      0












      0








      0








      i'm trying out the Tactical Shooter AI Package for Unity that implements intelligent AI scripts. However, according to my most basic implementation on a map with a plane and 4 cube (shaped like planes) as walls and another cube in the center as the target (that holds the target script), the AI Agent spawns outside the map or outside the NavMesh Agent's scope. I have not done any modifications yet nor do i have sufficient knowledge which to edit to. Below screenshots are for references:



      enter image description here
      On #1 is where the original model/ragdoll was placed and even where the Agent generated the model. #2 is where the agent spawns when launching the game.



      enter image description here
      These are the (default) script parameters for the Agent Model of which are all untouched.



      enter image description here
      And this is what my basic map looks like, literally basic.



      I know i have not provided sufficient information as i currently lack knowledge in using the package. i did read the documentation provided but i would rather straight forward tutorials like videos which i can't find on youtube or google.










      share|improve this question














      i'm trying out the Tactical Shooter AI Package for Unity that implements intelligent AI scripts. However, according to my most basic implementation on a map with a plane and 4 cube (shaped like planes) as walls and another cube in the center as the target (that holds the target script), the AI Agent spawns outside the map or outside the NavMesh Agent's scope. I have not done any modifications yet nor do i have sufficient knowledge which to edit to. Below screenshots are for references:



      enter image description here
      On #1 is where the original model/ragdoll was placed and even where the Agent generated the model. #2 is where the agent spawns when launching the game.



      enter image description here
      These are the (default) script parameters for the Agent Model of which are all untouched.



      enter image description here
      And this is what my basic map looks like, literally basic.



      I know i have not provided sufficient information as i currently lack knowledge in using the package. i did read the documentation provided but i would rather straight forward tutorials like videos which i can't find on youtube or google.







      unity3d package artificial-intelligence navmesh






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      asked Nov 19 '18 at 13:47









      NiiNii

      72111




      72111
























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