Object Animation will only animate object once





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Once a button (randomButton) has been animated, it will not be animated again - but why? How can I force the animation every time ObjectAnimator is called on it?



Button randomButton = eliminate();
randomButton.setText("");
objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);
objectAnimator.setDuration(500);
objectAnimator.start();









share|improve this question































    1















    Once a button (randomButton) has been animated, it will not be animated again - but why? How can I force the animation every time ObjectAnimator is called on it?



    Button randomButton = eliminate();
    randomButton.setText("");
    objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);
    objectAnimator.setDuration(500);
    objectAnimator.start();









    share|improve this question



























      1












      1








      1








      Once a button (randomButton) has been animated, it will not be animated again - but why? How can I force the animation every time ObjectAnimator is called on it?



      Button randomButton = eliminate();
      randomButton.setText("");
      objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);
      objectAnimator.setDuration(500);
      objectAnimator.start();









      share|improve this question
















      Once a button (randomButton) has been animated, it will not be animated again - but why? How can I force the animation every time ObjectAnimator is called on it?



      Button randomButton = eliminate();
      randomButton.setText("");
      objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);
      objectAnimator.setDuration(500);
      objectAnimator.start();






      java android-studio objectanimator






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      edited Nov 25 '18 at 10:37









      Rene Knop

      1,3613823




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      asked Nov 25 '18 at 10:13









      Louis YeLouis Ye

      377




      377
























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          You need a second value in your in order to reanimate the object.



          objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);


          This is from https://developer.android.com/reference/android/animation/ObjectAnimator, "A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation)."



          The correct code would be:



              objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 0, 180);





          share|improve this answer
























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            You need a second value in your in order to reanimate the object.



            objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);


            This is from https://developer.android.com/reference/android/animation/ObjectAnimator, "A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation)."



            The correct code would be:



                objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 0, 180);





            share|improve this answer




























              0














              You need a second value in your in order to reanimate the object.



              objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);


              This is from https://developer.android.com/reference/android/animation/ObjectAnimator, "A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation)."



              The correct code would be:



                  objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 0, 180);





              share|improve this answer


























                0












                0








                0







                You need a second value in your in order to reanimate the object.



                objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);


                This is from https://developer.android.com/reference/android/animation/ObjectAnimator, "A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation)."



                The correct code would be:



                    objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 0, 180);





                share|improve this answer













                You need a second value in your in order to reanimate the object.



                objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 180);


                This is from https://developer.android.com/reference/android/animation/ObjectAnimator, "A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation)."



                The correct code would be:



                    objectAnimator = ObjectAnimator.ofFloat(randomButton, "rotation", 0, 180);






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 27 '18 at 4:20









                Louis YeLouis Ye

                377




                377
































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