Cycle inside ; building could produce unreliable results: Xcode 10 Error





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38















I am trying to move to the new build system when compiling with Xcode 10. However, it gives following error:



Cycle details:
→ Target 'project' : LinkStoryboards

Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'

Target 'project' : ValidateEmbeddedBinary /Users/project/Xcode/DerivedData/project-hgqvaddkhmzxfkaycbicisabeakv/Build/Products/Debug-iphoneos/project.app/PlugIns/stickers.appex

Target 'project' has process command with input '/Users/project/Resources/Info.plist'

Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'


Even after removing the problem file, I get same for another xib/storyboard. How can I solve this error without reverting to the legacy build system?










share|improve this question































    38















    I am trying to move to the new build system when compiling with Xcode 10. However, it gives following error:



    Cycle details:
    → Target 'project' : LinkStoryboards

    Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'

    Target 'project' : ValidateEmbeddedBinary /Users/project/Xcode/DerivedData/project-hgqvaddkhmzxfkaycbicisabeakv/Build/Products/Debug-iphoneos/project.app/PlugIns/stickers.appex

    Target 'project' has process command with input '/Users/project/Resources/Info.plist'

    Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'


    Even after removing the problem file, I get same for another xib/storyboard. How can I solve this error without reverting to the legacy build system?










    share|improve this question



























      38












      38








      38


      11






      I am trying to move to the new build system when compiling with Xcode 10. However, it gives following error:



      Cycle details:
      → Target 'project' : LinkStoryboards

      Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'

      Target 'project' : ValidateEmbeddedBinary /Users/project/Xcode/DerivedData/project-hgqvaddkhmzxfkaycbicisabeakv/Build/Products/Debug-iphoneos/project.app/PlugIns/stickers.appex

      Target 'project' has process command with input '/Users/project/Resources/Info.plist'

      Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'


      Even after removing the problem file, I get same for another xib/storyboard. How can I solve this error without reverting to the legacy build system?










      share|improve this question
















      I am trying to move to the new build system when compiling with Xcode 10. However, it gives following error:



      Cycle details:
      → Target 'project' : LinkStoryboards

      Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'

      Target 'project' : ValidateEmbeddedBinary /Users/project/Xcode/DerivedData/project-hgqvaddkhmzxfkaycbicisabeakv/Build/Products/Debug-iphoneos/project.app/PlugIns/stickers.appex

      Target 'project' has process command with input '/Users/project/Resources/Info.plist'

      Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard'


      Even after removing the problem file, I get same for another xib/storyboard. How can I solve this error without reverting to the legacy build system?







      xcode10 build-system






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Feb 14 at 22:26









      Ben Leggiero

      5,19843763




      5,19843763










      asked Jun 5 '18 at 21:39









      Sahil KapoorSahil Kapoor

      6,78394773




      6,78394773
























          19 Answers
          19






          active

          oldest

          votes


















          29














          For anybody having an issue with Xcode 10 build system, follow the following steps to fix it:





          1. In Xcode, go to File->Project/Workspace settings.

          2. Change the build system to Legacy Build system.




          It will resolve the build issue with the new Xcode.



          If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.






          share|improve this answer



















          • 18





            The whole point of the question is to move to the latest build system.

            – Sahil Kapoor
            Jun 29 '18 at 6:32






          • 3





            Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

            – Akshay Sunderwani
            Jun 29 '18 at 11:38






          • 1





            Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

            – Dan Loughney
            Oct 16 '18 at 21:23






          • 2





            This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

            – Varun Goyal
            Feb 1 at 18:44



















          22














          I was having this issue with Cocoapods. The solution was to clean the build folder re-install all pods, and then rebuild the app. The issue resolved itself that way.






          share|improve this answer



















          • 1





            This worked for me as well. I did a clean and a pod install.

            – Cloud9999Strife
            Aug 3 '18 at 12:56











          • In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

            – Stonetip
            Oct 28 '18 at 19:55











          • Just clean derived data.. no need for all that..

            – Nour1991
            Mar 19 at 7:43



















          14














          Xcode 10's new build system detects dependency cycles in your build and provides diagnostics to help you resolve them. Fixing these dependency cycles improves the reliability of your build, so that the correct products are produced consistently (cycles are a possible cause of needing to delete your derived data). It also improves your incremental build times, as cycles in the build cause something in your build graph to always be out-of-date on each build, making the build re-do work unnecessarily every time you build.



          There is documentation on resolving some common types of dependency cycles in Xcode Help: https://help.apple.com/xcode/mac/current/#/dev621201fb0



          That said, this cycle diagnostic looks a little odd. It sounds like you were able to resolve it by re-arranging your build phases, but I don't think the diagnostic really explained the problem. If you wouldn't mind, a bug report about improving this diagnostic for this particular case would be very much appreciated. You can file one at https://bugreport.apple.com. Please include all details about your project that you think might be relevant; a sample project that reproduces the issue is ideal, but if you can't attach that, the diagnostic and some idea of the project structure is still helpful.






          share|improve this answer































            12














            I fixed my problem by moving the 'Copy Bundle Resources' Build Phase before all my 'Copy Files' & 'Link Binary with Libraries' Build Phases






            share|improve this answer
























            • +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

              – Jerry Krinock
              Aug 4 '18 at 7:04






            • 1





              Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

              – Peter N Lewis
              Oct 29 '18 at 7:58











            • For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

              – Elena
              Nov 2 '18 at 15:06





















            11














            I was having this issue with Cocoapods and found a temporary workaround:




            1. Install latest version of cocoapods (1.5.3): sudo gem update cocoapods

            2. Delete you derived data: rm -rf ~/Library/Developer/Xcode/DerivedData/*

            3. pod install


            Source here and I'm on Xcode 10 beta 4.



            EDIT: now on Xcode 10.0 and still relevant.






            share|improve this answer





















            • 1





              this didn't work for me..

              – Dan Revah
              Dec 7 '18 at 9:48











            • it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

              – gabuchan
              Dec 10 '18 at 1:55











            • Worked like a charm!

              – flagman
              Jan 10 at 3:52



















            8














            I was finally able to resolve this by moving Embed App Extensions script in Build Phases of main Target to last position.






            share|improve this answer
























            • Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

              – StackUnderflow
              Jul 18 '18 at 23:34



















            5














            I was facing the same issue: below was the error




            Cycle in dependencies between targets 'Pods-MyAppName' and 'RxCocoa';
            building could produce unreliable results. This usually can be
            resolved by moving the target's Headers build phase before Compile
            Sources. Cycle path: Pods-MyAppName → RxCocoa → Pods-MyAppName




            I solved it using the below steps:



            1). Go to target RxCocoa in Pods-MyAppName project



            2) Go to build phases



            3) Drag the Headers Phase and move it above the Complile Sources build phase.



            This fixed my issue.
            Hope it helps!






            share|improve this answer































              3














              I had a similar issue with a mixed interaction between Swift, Objective-C and CoreData: in my project (written in Swift) I made use of Core Data's autogenerated Swift classes as well.



              But at one point I needed an Objective C class with public properties (defined in its header counterpart) referring the the core data entities.



              #import "ProjectName-Swift.h" // this is to import the swift entities into ObjC

              @interface myObjCClass : NSObject

              @property (nonatomic) MyCoreDataClass*myEntity;

              @end


              As soon as I changed the CoreData model, XCode tried to rebuild the classes and I got hung with the indicated cycle build error.



              After an initial moment of despair, as I did not have any compile header phases in my project to change the order of, I found out that solution was quite simple:



              In the myObjCClass.h I removed the shared Swift header import statement and changed it with a @class directive:



              @class MyCoreDataClass; // tell the compiler I will import the class definition somewhere else

              // the rest stays the same
              @interface myObjCClass : NSObject

              @property (nonatomic) MyCoreDataClass*myEntity;

              @end


              and I moved the #import "ProjectName-Swift.h" statement into the myObjCClass.m class definition file.



              #import "myObjCClass.h"
              #import "ProjectName-Swift.h"

              @implementation myObjCClass

              @end


              And it builded no worries.






              share|improve this answer































                2














                In the target's Scheme, find the label Build, and ensure that Find Implicit Dependencies is not checked. These steps may work.






                share|improve this answer


























                • When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                  – Ben Leggiero
                  Feb 14 at 22:36








                • 1





                  Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                  – Nh Xu
                  Feb 25 at 5:44



















                1














                Same issue on Version 10.0 beta 3 (10L201y) and I wanted to have the New Build System.



                Problem is had disabled Enable Modules (C and Objective-C)



                in Build Settings -> Apple Clang - Language - Modules



                After enabling it (set to YES) got rid of the Error.






                share|improve this answer































                  1














                  I've met similar issue when tried to archive my project on Xcode 10.
                  Here's the detail text:



                  → Target 'mytarget': CodeSign /path/to/mytarget.app

                  ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app

                  ○ Target 'mytarget': SetMode u+w,go-w,a+rX /path/to/mytarget.app

                  ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app


                  Fixed it by setting $(USER) in mytarget -> Build Settings -> Deployment -> Install Owner






                  share|improve this answer

































                    1














                    It seems that you need to change the order of the build phases within your Pods targets. For me, moving Headers above the rest worked. You can automate this in your Podfile:



                    require 'xcodeproj'

                    post_install do |installer|
                    installer.pods_project.targets.each do |target|
                    headers_phase = target.build_phases.find { |p| p.kind_of?(Xcodeproj::Project::Object::PBXHeadersBuildPhase) }
                    if headers_phase
                    puts "#{target.name}: Moving Headers build phase to top"
                    target.build_phases.insert(0, target.build_phases.delete_at(target.build_phases.index(headers_phase)))
                    end
                    end
                    end





                    share|improve this answer































                      1














                      My solution was simply to Clean Build Folder then re-build.






                      share|improve this answer































                        1














                        Core_Data



                        I had the same problem and error but mine happened when I "Created NSManagedObject Subclass" for my entity and I faced this error. So if you think your error is same as mine about Core Data what can probably help you (and helped me ) is to:




                        • click on your Entity in you "xcdatamodel" file

                        • go to your right bar click on Data Model Inspector

                        • change "Module" to "Current Product Module"

                        • and finally, change "Codegen" to "Manual/None"

                        • clean and build


                        I think because in other scenarios Xcode creates a file automatically and when we create another one it causes a conflict.






                        share|improve this answer

































                          0














                          You might be able to fix this here:



                          File -> Workspace Settings -> Build System: New Build System



                          Workspace Settings






                          share|improve this answer

































                            0














                            I have tried things from this page but the only thing that has helped me was that I made a copy of the target and updated the name of the copy (removed the copy suffix), and deleted the old one, and did pod install afterwards.






                            share|improve this answer































                              0














                              My issue had to do with a cyclical dependency between my swift bridging header and my objective c files.



                              In my objective c header files I had a #import "...-swift.h" file and then in a couple of my swift files I was including those files with said import and thus causing a cyclical dependency.



                              This is the StackOverflow that led me to find the solution:



                              Objective C, Swift Interoperability issue due to circular dependency



                              How to prevent circular reference when Swift bridging header imports a file that imports Hopscotch-Swift.h itself



                              EDIT:



                              I wound up converting the above files to swift and this solved my issue.






                              share|improve this answer

































                                -1














                                I solved this by moving the "Run Script" to the top of the build phases.






                                share|improve this answer































                                  -1














                                  Following two options worked for me: File->Project/Workspace settings.



                                  1, Change the build system to "Legacy Build system" in File->Project Settings



                                  2, Edit Scheme and Select "Parallelize Build" option under Build section.






                                  share|improve this answer
























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                                    19 Answers
                                    19






                                    active

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                                    votes








                                    19 Answers
                                    19






                                    active

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                                    active

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                                    active

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                                    29














                                    For anybody having an issue with Xcode 10 build system, follow the following steps to fix it:





                                    1. In Xcode, go to File->Project/Workspace settings.

                                    2. Change the build system to Legacy Build system.




                                    It will resolve the build issue with the new Xcode.



                                    If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.






                                    share|improve this answer



















                                    • 18





                                      The whole point of the question is to move to the latest build system.

                                      – Sahil Kapoor
                                      Jun 29 '18 at 6:32






                                    • 3





                                      Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                      – Akshay Sunderwani
                                      Jun 29 '18 at 11:38






                                    • 1





                                      Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                      – Dan Loughney
                                      Oct 16 '18 at 21:23






                                    • 2





                                      This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                      – Varun Goyal
                                      Feb 1 at 18:44
















                                    29














                                    For anybody having an issue with Xcode 10 build system, follow the following steps to fix it:





                                    1. In Xcode, go to File->Project/Workspace settings.

                                    2. Change the build system to Legacy Build system.




                                    It will resolve the build issue with the new Xcode.



                                    If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.






                                    share|improve this answer



















                                    • 18





                                      The whole point of the question is to move to the latest build system.

                                      – Sahil Kapoor
                                      Jun 29 '18 at 6:32






                                    • 3





                                      Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                      – Akshay Sunderwani
                                      Jun 29 '18 at 11:38






                                    • 1





                                      Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                      – Dan Loughney
                                      Oct 16 '18 at 21:23






                                    • 2





                                      This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                      – Varun Goyal
                                      Feb 1 at 18:44














                                    29












                                    29








                                    29







                                    For anybody having an issue with Xcode 10 build system, follow the following steps to fix it:





                                    1. In Xcode, go to File->Project/Workspace settings.

                                    2. Change the build system to Legacy Build system.




                                    It will resolve the build issue with the new Xcode.



                                    If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.






                                    share|improve this answer













                                    For anybody having an issue with Xcode 10 build system, follow the following steps to fix it:





                                    1. In Xcode, go to File->Project/Workspace settings.

                                    2. Change the build system to Legacy Build system.




                                    It will resolve the build issue with the new Xcode.



                                    If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered Jun 28 '18 at 18:24









                                    Akshay SunderwaniAkshay Sunderwani

                                    8,04952149




                                    8,04952149








                                    • 18





                                      The whole point of the question is to move to the latest build system.

                                      – Sahil Kapoor
                                      Jun 29 '18 at 6:32






                                    • 3





                                      Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                      – Akshay Sunderwani
                                      Jun 29 '18 at 11:38






                                    • 1





                                      Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                      – Dan Loughney
                                      Oct 16 '18 at 21:23






                                    • 2





                                      This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                      – Varun Goyal
                                      Feb 1 at 18:44














                                    • 18





                                      The whole point of the question is to move to the latest build system.

                                      – Sahil Kapoor
                                      Jun 29 '18 at 6:32






                                    • 3





                                      Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                      – Akshay Sunderwani
                                      Jun 29 '18 at 11:38






                                    • 1





                                      Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                      – Dan Loughney
                                      Oct 16 '18 at 21:23






                                    • 2





                                      This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                      – Varun Goyal
                                      Feb 1 at 18:44








                                    18




                                    18





                                    The whole point of the question is to move to the latest build system.

                                    – Sahil Kapoor
                                    Jun 29 '18 at 6:32





                                    The whole point of the question is to move to the latest build system.

                                    – Sahil Kapoor
                                    Jun 29 '18 at 6:32




                                    3




                                    3





                                    Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                    – Akshay Sunderwani
                                    Jun 29 '18 at 11:38





                                    Then you should mention that in question that you don’t want solution with changing the build system. Also, I have mentioned that if you want to work with new build system then you can follow steps given at Xcode support center. Also, provide a valid reason when you downvote. Thanks! @SahilKapoor

                                    – Akshay Sunderwani
                                    Jun 29 '18 at 11:38




                                    1




                                    1





                                    Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                    – Dan Loughney
                                    Oct 16 '18 at 21:23





                                    Thank you kind stranger. My only interest is getting my build working again to hit a deadline so your answer is exactly what I needed.

                                    – Dan Loughney
                                    Oct 16 '18 at 21:23




                                    2




                                    2





                                    This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                    – Varun Goyal
                                    Feb 1 at 18:44





                                    This is not an appropriate solution to the problem. The build system should not be changed to Legacy for something this simple.

                                    – Varun Goyal
                                    Feb 1 at 18:44













                                    22














                                    I was having this issue with Cocoapods. The solution was to clean the build folder re-install all pods, and then rebuild the app. The issue resolved itself that way.






                                    share|improve this answer



















                                    • 1





                                      This worked for me as well. I did a clean and a pod install.

                                      – Cloud9999Strife
                                      Aug 3 '18 at 12:56











                                    • In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                      – Stonetip
                                      Oct 28 '18 at 19:55











                                    • Just clean derived data.. no need for all that..

                                      – Nour1991
                                      Mar 19 at 7:43
















                                    22














                                    I was having this issue with Cocoapods. The solution was to clean the build folder re-install all pods, and then rebuild the app. The issue resolved itself that way.






                                    share|improve this answer



















                                    • 1





                                      This worked for me as well. I did a clean and a pod install.

                                      – Cloud9999Strife
                                      Aug 3 '18 at 12:56











                                    • In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                      – Stonetip
                                      Oct 28 '18 at 19:55











                                    • Just clean derived data.. no need for all that..

                                      – Nour1991
                                      Mar 19 at 7:43














                                    22












                                    22








                                    22







                                    I was having this issue with Cocoapods. The solution was to clean the build folder re-install all pods, and then rebuild the app. The issue resolved itself that way.






                                    share|improve this answer













                                    I was having this issue with Cocoapods. The solution was to clean the build folder re-install all pods, and then rebuild the app. The issue resolved itself that way.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered Jun 6 '18 at 17:35









                                    JALJAL

                                    33.5k17122234




                                    33.5k17122234








                                    • 1





                                      This worked for me as well. I did a clean and a pod install.

                                      – Cloud9999Strife
                                      Aug 3 '18 at 12:56











                                    • In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                      – Stonetip
                                      Oct 28 '18 at 19:55











                                    • Just clean derived data.. no need for all that..

                                      – Nour1991
                                      Mar 19 at 7:43














                                    • 1





                                      This worked for me as well. I did a clean and a pod install.

                                      – Cloud9999Strife
                                      Aug 3 '18 at 12:56











                                    • In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                      – Stonetip
                                      Oct 28 '18 at 19:55











                                    • Just clean derived data.. no need for all that..

                                      – Nour1991
                                      Mar 19 at 7:43








                                    1




                                    1





                                    This worked for me as well. I did a clean and a pod install.

                                    – Cloud9999Strife
                                    Aug 3 '18 at 12:56





                                    This worked for me as well. I did a clean and a pod install.

                                    – Cloud9999Strife
                                    Aug 3 '18 at 12:56













                                    In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                    – Stonetip
                                    Oct 28 '18 at 19:55





                                    In my case, I'd just done a pod install so only had to clean the build folder. This error only came up after I allowed Xcode to update build settings.

                                    – Stonetip
                                    Oct 28 '18 at 19:55













                                    Just clean derived data.. no need for all that..

                                    – Nour1991
                                    Mar 19 at 7:43





                                    Just clean derived data.. no need for all that..

                                    – Nour1991
                                    Mar 19 at 7:43











                                    14














                                    Xcode 10's new build system detects dependency cycles in your build and provides diagnostics to help you resolve them. Fixing these dependency cycles improves the reliability of your build, so that the correct products are produced consistently (cycles are a possible cause of needing to delete your derived data). It also improves your incremental build times, as cycles in the build cause something in your build graph to always be out-of-date on each build, making the build re-do work unnecessarily every time you build.



                                    There is documentation on resolving some common types of dependency cycles in Xcode Help: https://help.apple.com/xcode/mac/current/#/dev621201fb0



                                    That said, this cycle diagnostic looks a little odd. It sounds like you were able to resolve it by re-arranging your build phases, but I don't think the diagnostic really explained the problem. If you wouldn't mind, a bug report about improving this diagnostic for this particular case would be very much appreciated. You can file one at https://bugreport.apple.com. Please include all details about your project that you think might be relevant; a sample project that reproduces the issue is ideal, but if you can't attach that, the diagnostic and some idea of the project structure is still helpful.






                                    share|improve this answer




























                                      14














                                      Xcode 10's new build system detects dependency cycles in your build and provides diagnostics to help you resolve them. Fixing these dependency cycles improves the reliability of your build, so that the correct products are produced consistently (cycles are a possible cause of needing to delete your derived data). It also improves your incremental build times, as cycles in the build cause something in your build graph to always be out-of-date on each build, making the build re-do work unnecessarily every time you build.



                                      There is documentation on resolving some common types of dependency cycles in Xcode Help: https://help.apple.com/xcode/mac/current/#/dev621201fb0



                                      That said, this cycle diagnostic looks a little odd. It sounds like you were able to resolve it by re-arranging your build phases, but I don't think the diagnostic really explained the problem. If you wouldn't mind, a bug report about improving this diagnostic for this particular case would be very much appreciated. You can file one at https://bugreport.apple.com. Please include all details about your project that you think might be relevant; a sample project that reproduces the issue is ideal, but if you can't attach that, the diagnostic and some idea of the project structure is still helpful.






                                      share|improve this answer


























                                        14












                                        14








                                        14







                                        Xcode 10's new build system detects dependency cycles in your build and provides diagnostics to help you resolve them. Fixing these dependency cycles improves the reliability of your build, so that the correct products are produced consistently (cycles are a possible cause of needing to delete your derived data). It also improves your incremental build times, as cycles in the build cause something in your build graph to always be out-of-date on each build, making the build re-do work unnecessarily every time you build.



                                        There is documentation on resolving some common types of dependency cycles in Xcode Help: https://help.apple.com/xcode/mac/current/#/dev621201fb0



                                        That said, this cycle diagnostic looks a little odd. It sounds like you were able to resolve it by re-arranging your build phases, but I don't think the diagnostic really explained the problem. If you wouldn't mind, a bug report about improving this diagnostic for this particular case would be very much appreciated. You can file one at https://bugreport.apple.com. Please include all details about your project that you think might be relevant; a sample project that reproduces the issue is ideal, but if you can't attach that, the diagnostic and some idea of the project structure is still helpful.






                                        share|improve this answer













                                        Xcode 10's new build system detects dependency cycles in your build and provides diagnostics to help you resolve them. Fixing these dependency cycles improves the reliability of your build, so that the correct products are produced consistently (cycles are a possible cause of needing to delete your derived data). It also improves your incremental build times, as cycles in the build cause something in your build graph to always be out-of-date on each build, making the build re-do work unnecessarily every time you build.



                                        There is documentation on resolving some common types of dependency cycles in Xcode Help: https://help.apple.com/xcode/mac/current/#/dev621201fb0



                                        That said, this cycle diagnostic looks a little odd. It sounds like you were able to resolve it by re-arranging your build phases, but I don't think the diagnostic really explained the problem. If you wouldn't mind, a bug report about improving this diagnostic for this particular case would be very much appreciated. You can file one at https://bugreport.apple.com. Please include all details about your project that you think might be relevant; a sample project that reproduces the issue is ideal, but if you can't attach that, the diagnostic and some idea of the project structure is still helpful.







                                        share|improve this answer












                                        share|improve this answer



                                        share|improve this answer










                                        answered Jun 6 '18 at 6:07









                                        Rick BallardRick Ballard

                                        3,89121015




                                        3,89121015























                                            12














                                            I fixed my problem by moving the 'Copy Bundle Resources' Build Phase before all my 'Copy Files' & 'Link Binary with Libraries' Build Phases






                                            share|improve this answer
























                                            • +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                              – Jerry Krinock
                                              Aug 4 '18 at 7:04






                                            • 1





                                              Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                              – Peter N Lewis
                                              Oct 29 '18 at 7:58











                                            • For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                              – Elena
                                              Nov 2 '18 at 15:06


















                                            12














                                            I fixed my problem by moving the 'Copy Bundle Resources' Build Phase before all my 'Copy Files' & 'Link Binary with Libraries' Build Phases






                                            share|improve this answer
























                                            • +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                              – Jerry Krinock
                                              Aug 4 '18 at 7:04






                                            • 1





                                              Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                              – Peter N Lewis
                                              Oct 29 '18 at 7:58











                                            • For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                              – Elena
                                              Nov 2 '18 at 15:06
















                                            12












                                            12








                                            12







                                            I fixed my problem by moving the 'Copy Bundle Resources' Build Phase before all my 'Copy Files' & 'Link Binary with Libraries' Build Phases






                                            share|improve this answer













                                            I fixed my problem by moving the 'Copy Bundle Resources' Build Phase before all my 'Copy Files' & 'Link Binary with Libraries' Build Phases







                                            share|improve this answer












                                            share|improve this answer



                                            share|improve this answer










                                            answered Jun 13 '18 at 7:29









                                            gypsyDevgypsyDev

                                            5071618




                                            5071618













                                            • +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                              – Jerry Krinock
                                              Aug 4 '18 at 7:04






                                            • 1





                                              Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                              – Peter N Lewis
                                              Oct 29 '18 at 7:58











                                            • For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                              – Elena
                                              Nov 2 '18 at 15:06





















                                            • +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                              – Jerry Krinock
                                              Aug 4 '18 at 7:04






                                            • 1





                                              Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                              – Peter N Lewis
                                              Oct 29 '18 at 7:58











                                            • For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                              – Elena
                                              Nov 2 '18 at 15:06



















                                            +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                            – Jerry Krinock
                                            Aug 4 '18 at 7:04





                                            +1 but I used a slight variation. I did not need to move anything ahead of "Link Binary with Libraries", which I would not do because a new default project in Xcode is not like that. I just moved "Copy Bundle Resources" ahead of "Copy Helper Tools" (which copies some command-line tools and a helper app to Contents/Helpers of the macOS app product). But since the order of these two should make any difference – they are only copying files – it does not make sense. So I filed a bug: 42927301. My modified solution: Swap around various Copy XXX Build Phases until it works :(

                                            – Jerry Krinock
                                            Aug 4 '18 at 7:04




                                            1




                                            1





                                            Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                            – Peter N Lewis
                                            Oct 29 '18 at 7:58





                                            Same for me, I moved my Copy Bundle Resources above the Copy Files phase and presto it works now. I will dupe your bug @JerryKrinock

                                            – Peter N Lewis
                                            Oct 29 '18 at 7:58













                                            For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                            – Elena
                                            Nov 2 '18 at 15:06







                                            For me, the problem was with Embed Frameworks dependencies, so I moved Embed Frameworks above Copy Bundle Resources, and it helped.

                                            – Elena
                                            Nov 2 '18 at 15:06













                                            11














                                            I was having this issue with Cocoapods and found a temporary workaround:




                                            1. Install latest version of cocoapods (1.5.3): sudo gem update cocoapods

                                            2. Delete you derived data: rm -rf ~/Library/Developer/Xcode/DerivedData/*

                                            3. pod install


                                            Source here and I'm on Xcode 10 beta 4.



                                            EDIT: now on Xcode 10.0 and still relevant.






                                            share|improve this answer





















                                            • 1





                                              this didn't work for me..

                                              – Dan Revah
                                              Dec 7 '18 at 9:48











                                            • it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                              – gabuchan
                                              Dec 10 '18 at 1:55











                                            • Worked like a charm!

                                              – flagman
                                              Jan 10 at 3:52
















                                            11














                                            I was having this issue with Cocoapods and found a temporary workaround:




                                            1. Install latest version of cocoapods (1.5.3): sudo gem update cocoapods

                                            2. Delete you derived data: rm -rf ~/Library/Developer/Xcode/DerivedData/*

                                            3. pod install


                                            Source here and I'm on Xcode 10 beta 4.



                                            EDIT: now on Xcode 10.0 and still relevant.






                                            share|improve this answer





















                                            • 1





                                              this didn't work for me..

                                              – Dan Revah
                                              Dec 7 '18 at 9:48











                                            • it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                              – gabuchan
                                              Dec 10 '18 at 1:55











                                            • Worked like a charm!

                                              – flagman
                                              Jan 10 at 3:52














                                            11












                                            11








                                            11







                                            I was having this issue with Cocoapods and found a temporary workaround:




                                            1. Install latest version of cocoapods (1.5.3): sudo gem update cocoapods

                                            2. Delete you derived data: rm -rf ~/Library/Developer/Xcode/DerivedData/*

                                            3. pod install


                                            Source here and I'm on Xcode 10 beta 4.



                                            EDIT: now on Xcode 10.0 and still relevant.






                                            share|improve this answer















                                            I was having this issue with Cocoapods and found a temporary workaround:




                                            1. Install latest version of cocoapods (1.5.3): sudo gem update cocoapods

                                            2. Delete you derived data: rm -rf ~/Library/Developer/Xcode/DerivedData/*

                                            3. pod install


                                            Source here and I'm on Xcode 10 beta 4.



                                            EDIT: now on Xcode 10.0 and still relevant.







                                            share|improve this answer














                                            share|improve this answer



                                            share|improve this answer








                                            edited Nov 16 '18 at 3:04

























                                            answered Jul 26 '18 at 14:27









                                            gabuchangabuchan

                                            3951214




                                            3951214








                                            • 1





                                              this didn't work for me..

                                              – Dan Revah
                                              Dec 7 '18 at 9:48











                                            • it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                              – gabuchan
                                              Dec 10 '18 at 1:55











                                            • Worked like a charm!

                                              – flagman
                                              Jan 10 at 3:52














                                            • 1





                                              this didn't work for me..

                                              – Dan Revah
                                              Dec 7 '18 at 9:48











                                            • it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                              – gabuchan
                                              Dec 10 '18 at 1:55











                                            • Worked like a charm!

                                              – flagman
                                              Jan 10 at 3:52








                                            1




                                            1





                                            this didn't work for me..

                                            – Dan Revah
                                            Dec 7 '18 at 9:48





                                            this didn't work for me..

                                            – Dan Revah
                                            Dec 7 '18 at 9:48













                                            it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                            – gabuchan
                                            Dec 10 '18 at 1:55





                                            it happened to me again last week on Xcode 10.1 (10B61) and it still worked. Make sure to perform a Clean Build Folder (and quitting Xcode might help also) before doing steps 2. and 3..

                                            – gabuchan
                                            Dec 10 '18 at 1:55













                                            Worked like a charm!

                                            – flagman
                                            Jan 10 at 3:52





                                            Worked like a charm!

                                            – flagman
                                            Jan 10 at 3:52











                                            8














                                            I was finally able to resolve this by moving Embed App Extensions script in Build Phases of main Target to last position.






                                            share|improve this answer
























                                            • Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                              – StackUnderflow
                                              Jul 18 '18 at 23:34
















                                            8














                                            I was finally able to resolve this by moving Embed App Extensions script in Build Phases of main Target to last position.






                                            share|improve this answer
























                                            • Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                              – StackUnderflow
                                              Jul 18 '18 at 23:34














                                            8












                                            8








                                            8







                                            I was finally able to resolve this by moving Embed App Extensions script in Build Phases of main Target to last position.






                                            share|improve this answer













                                            I was finally able to resolve this by moving Embed App Extensions script in Build Phases of main Target to last position.







                                            share|improve this answer












                                            share|improve this answer



                                            share|improve this answer










                                            answered Jun 6 '18 at 4:54









                                            Sahil KapoorSahil Kapoor

                                            6,78394773




                                            6,78394773













                                            • Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                              – StackUnderflow
                                              Jul 18 '18 at 23:34



















                                            • Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                              – StackUnderflow
                                              Jul 18 '18 at 23:34

















                                            Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                            – StackUnderflow
                                            Jul 18 '18 at 23:34





                                            Got this error in Xcode 10.0 beta 4 (10L213o) – this workaround solved it :-)

                                            – StackUnderflow
                                            Jul 18 '18 at 23:34











                                            5














                                            I was facing the same issue: below was the error




                                            Cycle in dependencies between targets 'Pods-MyAppName' and 'RxCocoa';
                                            building could produce unreliable results. This usually can be
                                            resolved by moving the target's Headers build phase before Compile
                                            Sources. Cycle path: Pods-MyAppName → RxCocoa → Pods-MyAppName




                                            I solved it using the below steps:



                                            1). Go to target RxCocoa in Pods-MyAppName project



                                            2) Go to build phases



                                            3) Drag the Headers Phase and move it above the Complile Sources build phase.



                                            This fixed my issue.
                                            Hope it helps!






                                            share|improve this answer




























                                              5














                                              I was facing the same issue: below was the error




                                              Cycle in dependencies between targets 'Pods-MyAppName' and 'RxCocoa';
                                              building could produce unreliable results. This usually can be
                                              resolved by moving the target's Headers build phase before Compile
                                              Sources. Cycle path: Pods-MyAppName → RxCocoa → Pods-MyAppName




                                              I solved it using the below steps:



                                              1). Go to target RxCocoa in Pods-MyAppName project



                                              2) Go to build phases



                                              3) Drag the Headers Phase and move it above the Complile Sources build phase.



                                              This fixed my issue.
                                              Hope it helps!






                                              share|improve this answer


























                                                5












                                                5








                                                5







                                                I was facing the same issue: below was the error




                                                Cycle in dependencies between targets 'Pods-MyAppName' and 'RxCocoa';
                                                building could produce unreliable results. This usually can be
                                                resolved by moving the target's Headers build phase before Compile
                                                Sources. Cycle path: Pods-MyAppName → RxCocoa → Pods-MyAppName




                                                I solved it using the below steps:



                                                1). Go to target RxCocoa in Pods-MyAppName project



                                                2) Go to build phases



                                                3) Drag the Headers Phase and move it above the Complile Sources build phase.



                                                This fixed my issue.
                                                Hope it helps!






                                                share|improve this answer













                                                I was facing the same issue: below was the error




                                                Cycle in dependencies between targets 'Pods-MyAppName' and 'RxCocoa';
                                                building could produce unreliable results. This usually can be
                                                resolved by moving the target's Headers build phase before Compile
                                                Sources. Cycle path: Pods-MyAppName → RxCocoa → Pods-MyAppName




                                                I solved it using the below steps:



                                                1). Go to target RxCocoa in Pods-MyAppName project



                                                2) Go to build phases



                                                3) Drag the Headers Phase and move it above the Complile Sources build phase.



                                                This fixed my issue.
                                                Hope it helps!







                                                share|improve this answer












                                                share|improve this answer



                                                share|improve this answer










                                                answered Sep 14 '18 at 8:55









                                                NoProbNoProb

                                                404517




                                                404517























                                                    3














                                                    I had a similar issue with a mixed interaction between Swift, Objective-C and CoreData: in my project (written in Swift) I made use of Core Data's autogenerated Swift classes as well.



                                                    But at one point I needed an Objective C class with public properties (defined in its header counterpart) referring the the core data entities.



                                                    #import "ProjectName-Swift.h" // this is to import the swift entities into ObjC

                                                    @interface myObjCClass : NSObject

                                                    @property (nonatomic) MyCoreDataClass*myEntity;

                                                    @end


                                                    As soon as I changed the CoreData model, XCode tried to rebuild the classes and I got hung with the indicated cycle build error.



                                                    After an initial moment of despair, as I did not have any compile header phases in my project to change the order of, I found out that solution was quite simple:



                                                    In the myObjCClass.h I removed the shared Swift header import statement and changed it with a @class directive:



                                                    @class MyCoreDataClass; // tell the compiler I will import the class definition somewhere else

                                                    // the rest stays the same
                                                    @interface myObjCClass : NSObject

                                                    @property (nonatomic) MyCoreDataClass*myEntity;

                                                    @end


                                                    and I moved the #import "ProjectName-Swift.h" statement into the myObjCClass.m class definition file.



                                                    #import "myObjCClass.h"
                                                    #import "ProjectName-Swift.h"

                                                    @implementation myObjCClass

                                                    @end


                                                    And it builded no worries.






                                                    share|improve this answer




























                                                      3














                                                      I had a similar issue with a mixed interaction between Swift, Objective-C and CoreData: in my project (written in Swift) I made use of Core Data's autogenerated Swift classes as well.



                                                      But at one point I needed an Objective C class with public properties (defined in its header counterpart) referring the the core data entities.



                                                      #import "ProjectName-Swift.h" // this is to import the swift entities into ObjC

                                                      @interface myObjCClass : NSObject

                                                      @property (nonatomic) MyCoreDataClass*myEntity;

                                                      @end


                                                      As soon as I changed the CoreData model, XCode tried to rebuild the classes and I got hung with the indicated cycle build error.



                                                      After an initial moment of despair, as I did not have any compile header phases in my project to change the order of, I found out that solution was quite simple:



                                                      In the myObjCClass.h I removed the shared Swift header import statement and changed it with a @class directive:



                                                      @class MyCoreDataClass; // tell the compiler I will import the class definition somewhere else

                                                      // the rest stays the same
                                                      @interface myObjCClass : NSObject

                                                      @property (nonatomic) MyCoreDataClass*myEntity;

                                                      @end


                                                      and I moved the #import "ProjectName-Swift.h" statement into the myObjCClass.m class definition file.



                                                      #import "myObjCClass.h"
                                                      #import "ProjectName-Swift.h"

                                                      @implementation myObjCClass

                                                      @end


                                                      And it builded no worries.






                                                      share|improve this answer


























                                                        3












                                                        3








                                                        3







                                                        I had a similar issue with a mixed interaction between Swift, Objective-C and CoreData: in my project (written in Swift) I made use of Core Data's autogenerated Swift classes as well.



                                                        But at one point I needed an Objective C class with public properties (defined in its header counterpart) referring the the core data entities.



                                                        #import "ProjectName-Swift.h" // this is to import the swift entities into ObjC

                                                        @interface myObjCClass : NSObject

                                                        @property (nonatomic) MyCoreDataClass*myEntity;

                                                        @end


                                                        As soon as I changed the CoreData model, XCode tried to rebuild the classes and I got hung with the indicated cycle build error.



                                                        After an initial moment of despair, as I did not have any compile header phases in my project to change the order of, I found out that solution was quite simple:



                                                        In the myObjCClass.h I removed the shared Swift header import statement and changed it with a @class directive:



                                                        @class MyCoreDataClass; // tell the compiler I will import the class definition somewhere else

                                                        // the rest stays the same
                                                        @interface myObjCClass : NSObject

                                                        @property (nonatomic) MyCoreDataClass*myEntity;

                                                        @end


                                                        and I moved the #import "ProjectName-Swift.h" statement into the myObjCClass.m class definition file.



                                                        #import "myObjCClass.h"
                                                        #import "ProjectName-Swift.h"

                                                        @implementation myObjCClass

                                                        @end


                                                        And it builded no worries.






                                                        share|improve this answer













                                                        I had a similar issue with a mixed interaction between Swift, Objective-C and CoreData: in my project (written in Swift) I made use of Core Data's autogenerated Swift classes as well.



                                                        But at one point I needed an Objective C class with public properties (defined in its header counterpart) referring the the core data entities.



                                                        #import "ProjectName-Swift.h" // this is to import the swift entities into ObjC

                                                        @interface myObjCClass : NSObject

                                                        @property (nonatomic) MyCoreDataClass*myEntity;

                                                        @end


                                                        As soon as I changed the CoreData model, XCode tried to rebuild the classes and I got hung with the indicated cycle build error.



                                                        After an initial moment of despair, as I did not have any compile header phases in my project to change the order of, I found out that solution was quite simple:



                                                        In the myObjCClass.h I removed the shared Swift header import statement and changed it with a @class directive:



                                                        @class MyCoreDataClass; // tell the compiler I will import the class definition somewhere else

                                                        // the rest stays the same
                                                        @interface myObjCClass : NSObject

                                                        @property (nonatomic) MyCoreDataClass*myEntity;

                                                        @end


                                                        and I moved the #import "ProjectName-Swift.h" statement into the myObjCClass.m class definition file.



                                                        #import "myObjCClass.h"
                                                        #import "ProjectName-Swift.h"

                                                        @implementation myObjCClass

                                                        @end


                                                        And it builded no worries.







                                                        share|improve this answer












                                                        share|improve this answer



                                                        share|improve this answer










                                                        answered Nov 2 '18 at 12:09









                                                        LookajiLookaji

                                                        794419




                                                        794419























                                                            2














                                                            In the target's Scheme, find the label Build, and ensure that Find Implicit Dependencies is not checked. These steps may work.






                                                            share|improve this answer


























                                                            • When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                              – Ben Leggiero
                                                              Feb 14 at 22:36








                                                            • 1





                                                              Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                              – Nh Xu
                                                              Feb 25 at 5:44
















                                                            2














                                                            In the target's Scheme, find the label Build, and ensure that Find Implicit Dependencies is not checked. These steps may work.






                                                            share|improve this answer


























                                                            • When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                              – Ben Leggiero
                                                              Feb 14 at 22:36








                                                            • 1





                                                              Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                              – Nh Xu
                                                              Feb 25 at 5:44














                                                            2












                                                            2








                                                            2







                                                            In the target's Scheme, find the label Build, and ensure that Find Implicit Dependencies is not checked. These steps may work.






                                                            share|improve this answer















                                                            In the target's Scheme, find the label Build, and ensure that Find Implicit Dependencies is not checked. These steps may work.







                                                            share|improve this answer














                                                            share|improve this answer



                                                            share|improve this answer








                                                            edited Feb 25 at 21:02









                                                            Ben Leggiero

                                                            5,19843763




                                                            5,19843763










                                                            answered Jul 26 '18 at 4:37









                                                            Nh XuNh Xu

                                                            638




                                                            638













                                                            • When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                              – Ben Leggiero
                                                              Feb 14 at 22:36








                                                            • 1





                                                              Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                              – Nh Xu
                                                              Feb 25 at 5:44



















                                                            • When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                              – Ben Leggiero
                                                              Feb 14 at 22:36








                                                            • 1





                                                              Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                              – Nh Xu
                                                              Feb 25 at 5:44

















                                                            When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                            – Ben Leggiero
                                                            Feb 14 at 22:36







                                                            When you say "close", do you mean it should have a color and a check mark? Or that it should be empty, without a check mark?

                                                            – Ben Leggiero
                                                            Feb 14 at 22:36






                                                            1




                                                            1





                                                            Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                            – Nh Xu
                                                            Feb 25 at 5:44





                                                            Hi, @BenLeggiero. "Close" means it should be empty, without a check mark.

                                                            – Nh Xu
                                                            Feb 25 at 5:44











                                                            1














                                                            Same issue on Version 10.0 beta 3 (10L201y) and I wanted to have the New Build System.



                                                            Problem is had disabled Enable Modules (C and Objective-C)



                                                            in Build Settings -> Apple Clang - Language - Modules



                                                            After enabling it (set to YES) got rid of the Error.






                                                            share|improve this answer




























                                                              1














                                                              Same issue on Version 10.0 beta 3 (10L201y) and I wanted to have the New Build System.



                                                              Problem is had disabled Enable Modules (C and Objective-C)



                                                              in Build Settings -> Apple Clang - Language - Modules



                                                              After enabling it (set to YES) got rid of the Error.






                                                              share|improve this answer


























                                                                1












                                                                1








                                                                1







                                                                Same issue on Version 10.0 beta 3 (10L201y) and I wanted to have the New Build System.



                                                                Problem is had disabled Enable Modules (C and Objective-C)



                                                                in Build Settings -> Apple Clang - Language - Modules



                                                                After enabling it (set to YES) got rid of the Error.






                                                                share|improve this answer













                                                                Same issue on Version 10.0 beta 3 (10L201y) and I wanted to have the New Build System.



                                                                Problem is had disabled Enable Modules (C and Objective-C)



                                                                in Build Settings -> Apple Clang - Language - Modules



                                                                After enabling it (set to YES) got rid of the Error.







                                                                share|improve this answer












                                                                share|improve this answer



                                                                share|improve this answer










                                                                answered Jul 25 '18 at 7:58









                                                                vauxhallvauxhall

                                                                828711




                                                                828711























                                                                    1














                                                                    I've met similar issue when tried to archive my project on Xcode 10.
                                                                    Here's the detail text:



                                                                    → Target 'mytarget': CodeSign /path/to/mytarget.app

                                                                    ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app

                                                                    ○ Target 'mytarget': SetMode u+w,go-w,a+rX /path/to/mytarget.app

                                                                    ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app


                                                                    Fixed it by setting $(USER) in mytarget -> Build Settings -> Deployment -> Install Owner






                                                                    share|improve this answer






























                                                                      1














                                                                      I've met similar issue when tried to archive my project on Xcode 10.
                                                                      Here's the detail text:



                                                                      → Target 'mytarget': CodeSign /path/to/mytarget.app

                                                                      ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app

                                                                      ○ Target 'mytarget': SetMode u+w,go-w,a+rX /path/to/mytarget.app

                                                                      ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app


                                                                      Fixed it by setting $(USER) in mytarget -> Build Settings -> Deployment -> Install Owner






                                                                      share|improve this answer




























                                                                        1












                                                                        1








                                                                        1







                                                                        I've met similar issue when tried to archive my project on Xcode 10.
                                                                        Here's the detail text:



                                                                        → Target 'mytarget': CodeSign /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetMode u+w,go-w,a+rX /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app


                                                                        Fixed it by setting $(USER) in mytarget -> Build Settings -> Deployment -> Install Owner






                                                                        share|improve this answer















                                                                        I've met similar issue when tried to archive my project on Xcode 10.
                                                                        Here's the detail text:



                                                                        → Target 'mytarget': CodeSign /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetMode u+w,go-w,a+rX /path/to/mytarget.app

                                                                        ○ Target 'mytarget': SetGroup staff /path/to/mytarget.app


                                                                        Fixed it by setting $(USER) in mytarget -> Build Settings -> Deployment -> Install Owner







                                                                        share|improve this answer














                                                                        share|improve this answer



                                                                        share|improve this answer








                                                                        edited Sep 26 '18 at 15:15

























                                                                        answered Sep 25 '18 at 12:46









                                                                        likecatfoodlikecatfood

                                                                        377




                                                                        377























                                                                            1














                                                                            It seems that you need to change the order of the build phases within your Pods targets. For me, moving Headers above the rest worked. You can automate this in your Podfile:



                                                                            require 'xcodeproj'

                                                                            post_install do |installer|
                                                                            installer.pods_project.targets.each do |target|
                                                                            headers_phase = target.build_phases.find { |p| p.kind_of?(Xcodeproj::Project::Object::PBXHeadersBuildPhase) }
                                                                            if headers_phase
                                                                            puts "#{target.name}: Moving Headers build phase to top"
                                                                            target.build_phases.insert(0, target.build_phases.delete_at(target.build_phases.index(headers_phase)))
                                                                            end
                                                                            end
                                                                            end





                                                                            share|improve this answer




























                                                                              1














                                                                              It seems that you need to change the order of the build phases within your Pods targets. For me, moving Headers above the rest worked. You can automate this in your Podfile:



                                                                              require 'xcodeproj'

                                                                              post_install do |installer|
                                                                              installer.pods_project.targets.each do |target|
                                                                              headers_phase = target.build_phases.find { |p| p.kind_of?(Xcodeproj::Project::Object::PBXHeadersBuildPhase) }
                                                                              if headers_phase
                                                                              puts "#{target.name}: Moving Headers build phase to top"
                                                                              target.build_phases.insert(0, target.build_phases.delete_at(target.build_phases.index(headers_phase)))
                                                                              end
                                                                              end
                                                                              end





                                                                              share|improve this answer


























                                                                                1












                                                                                1








                                                                                1







                                                                                It seems that you need to change the order of the build phases within your Pods targets. For me, moving Headers above the rest worked. You can automate this in your Podfile:



                                                                                require 'xcodeproj'

                                                                                post_install do |installer|
                                                                                installer.pods_project.targets.each do |target|
                                                                                headers_phase = target.build_phases.find { |p| p.kind_of?(Xcodeproj::Project::Object::PBXHeadersBuildPhase) }
                                                                                if headers_phase
                                                                                puts "#{target.name}: Moving Headers build phase to top"
                                                                                target.build_phases.insert(0, target.build_phases.delete_at(target.build_phases.index(headers_phase)))
                                                                                end
                                                                                end
                                                                                end





                                                                                share|improve this answer













                                                                                It seems that you need to change the order of the build phases within your Pods targets. For me, moving Headers above the rest worked. You can automate this in your Podfile:



                                                                                require 'xcodeproj'

                                                                                post_install do |installer|
                                                                                installer.pods_project.targets.each do |target|
                                                                                headers_phase = target.build_phases.find { |p| p.kind_of?(Xcodeproj::Project::Object::PBXHeadersBuildPhase) }
                                                                                if headers_phase
                                                                                puts "#{target.name}: Moving Headers build phase to top"
                                                                                target.build_phases.insert(0, target.build_phases.delete_at(target.build_phases.index(headers_phase)))
                                                                                end
                                                                                end
                                                                                end






                                                                                share|improve this answer












                                                                                share|improve this answer



                                                                                share|improve this answer










                                                                                answered Oct 2 '18 at 20:27









                                                                                bcherrybcherry

                                                                                5,96922335




                                                                                5,96922335























                                                                                    1














                                                                                    My solution was simply to Clean Build Folder then re-build.






                                                                                    share|improve this answer




























                                                                                      1














                                                                                      My solution was simply to Clean Build Folder then re-build.






                                                                                      share|improve this answer


























                                                                                        1












                                                                                        1








                                                                                        1







                                                                                        My solution was simply to Clean Build Folder then re-build.






                                                                                        share|improve this answer













                                                                                        My solution was simply to Clean Build Folder then re-build.







                                                                                        share|improve this answer












                                                                                        share|improve this answer



                                                                                        share|improve this answer










                                                                                        answered Nov 18 '18 at 19:56









                                                                                        onemoreanimalonemoreanimal

                                                                                        5914




                                                                                        5914























                                                                                            1














                                                                                            Core_Data



                                                                                            I had the same problem and error but mine happened when I "Created NSManagedObject Subclass" for my entity and I faced this error. So if you think your error is same as mine about Core Data what can probably help you (and helped me ) is to:




                                                                                            • click on your Entity in you "xcdatamodel" file

                                                                                            • go to your right bar click on Data Model Inspector

                                                                                            • change "Module" to "Current Product Module"

                                                                                            • and finally, change "Codegen" to "Manual/None"

                                                                                            • clean and build


                                                                                            I think because in other scenarios Xcode creates a file automatically and when we create another one it causes a conflict.






                                                                                            share|improve this answer






























                                                                                              1














                                                                                              Core_Data



                                                                                              I had the same problem and error but mine happened when I "Created NSManagedObject Subclass" for my entity and I faced this error. So if you think your error is same as mine about Core Data what can probably help you (and helped me ) is to:




                                                                                              • click on your Entity in you "xcdatamodel" file

                                                                                              • go to your right bar click on Data Model Inspector

                                                                                              • change "Module" to "Current Product Module"

                                                                                              • and finally, change "Codegen" to "Manual/None"

                                                                                              • clean and build


                                                                                              I think because in other scenarios Xcode creates a file automatically and when we create another one it causes a conflict.






                                                                                              share|improve this answer




























                                                                                                1












                                                                                                1








                                                                                                1







                                                                                                Core_Data



                                                                                                I had the same problem and error but mine happened when I "Created NSManagedObject Subclass" for my entity and I faced this error. So if you think your error is same as mine about Core Data what can probably help you (and helped me ) is to:




                                                                                                • click on your Entity in you "xcdatamodel" file

                                                                                                • go to your right bar click on Data Model Inspector

                                                                                                • change "Module" to "Current Product Module"

                                                                                                • and finally, change "Codegen" to "Manual/None"

                                                                                                • clean and build


                                                                                                I think because in other scenarios Xcode creates a file automatically and when we create another one it causes a conflict.






                                                                                                share|improve this answer















                                                                                                Core_Data



                                                                                                I had the same problem and error but mine happened when I "Created NSManagedObject Subclass" for my entity and I faced this error. So if you think your error is same as mine about Core Data what can probably help you (and helped me ) is to:




                                                                                                • click on your Entity in you "xcdatamodel" file

                                                                                                • go to your right bar click on Data Model Inspector

                                                                                                • change "Module" to "Current Product Module"

                                                                                                • and finally, change "Codegen" to "Manual/None"

                                                                                                • clean and build


                                                                                                I think because in other scenarios Xcode creates a file automatically and when we create another one it causes a conflict.







                                                                                                share|improve this answer














                                                                                                share|improve this answer



                                                                                                share|improve this answer








                                                                                                edited Nov 24 '18 at 9:36









                                                                                                Roy Scheffers

                                                                                                2,278102027




                                                                                                2,278102027










                                                                                                answered Nov 23 '18 at 17:07









                                                                                                Alireza ajAlireza aj

                                                                                                115




                                                                                                115























                                                                                                    0














                                                                                                    You might be able to fix this here:



                                                                                                    File -> Workspace Settings -> Build System: New Build System



                                                                                                    Workspace Settings






                                                                                                    share|improve this answer






























                                                                                                      0














                                                                                                      You might be able to fix this here:



                                                                                                      File -> Workspace Settings -> Build System: New Build System



                                                                                                      Workspace Settings






                                                                                                      share|improve this answer




























                                                                                                        0












                                                                                                        0








                                                                                                        0







                                                                                                        You might be able to fix this here:



                                                                                                        File -> Workspace Settings -> Build System: New Build System



                                                                                                        Workspace Settings






                                                                                                        share|improve this answer















                                                                                                        You might be able to fix this here:



                                                                                                        File -> Workspace Settings -> Build System: New Build System



                                                                                                        Workspace Settings







                                                                                                        share|improve this answer














                                                                                                        share|improve this answer



                                                                                                        share|improve this answer








                                                                                                        edited Nov 30 '18 at 9:00









                                                                                                        Matt Rowles

                                                                                                        2,357154473




                                                                                                        2,357154473










                                                                                                        answered Nov 30 '18 at 8:34









                                                                                                        Cheng FeiCheng Fei

                                                                                                        338




                                                                                                        338























                                                                                                            0














                                                                                                            I have tried things from this page but the only thing that has helped me was that I made a copy of the target and updated the name of the copy (removed the copy suffix), and deleted the old one, and did pod install afterwards.






                                                                                                            share|improve this answer




























                                                                                                              0














                                                                                                              I have tried things from this page but the only thing that has helped me was that I made a copy of the target and updated the name of the copy (removed the copy suffix), and deleted the old one, and did pod install afterwards.






                                                                                                              share|improve this answer


























                                                                                                                0












                                                                                                                0








                                                                                                                0







                                                                                                                I have tried things from this page but the only thing that has helped me was that I made a copy of the target and updated the name of the copy (removed the copy suffix), and deleted the old one, and did pod install afterwards.






                                                                                                                share|improve this answer













                                                                                                                I have tried things from this page but the only thing that has helped me was that I made a copy of the target and updated the name of the copy (removed the copy suffix), and deleted the old one, and did pod install afterwards.







                                                                                                                share|improve this answer












                                                                                                                share|improve this answer



                                                                                                                share|improve this answer










                                                                                                                answered Jan 16 at 14:50









                                                                                                                Vladimír SlavíkVladimír Slavík

                                                                                                                8011224




                                                                                                                8011224























                                                                                                                    0














                                                                                                                    My issue had to do with a cyclical dependency between my swift bridging header and my objective c files.



                                                                                                                    In my objective c header files I had a #import "...-swift.h" file and then in a couple of my swift files I was including those files with said import and thus causing a cyclical dependency.



                                                                                                                    This is the StackOverflow that led me to find the solution:



                                                                                                                    Objective C, Swift Interoperability issue due to circular dependency



                                                                                                                    How to prevent circular reference when Swift bridging header imports a file that imports Hopscotch-Swift.h itself



                                                                                                                    EDIT:



                                                                                                                    I wound up converting the above files to swift and this solved my issue.






                                                                                                                    share|improve this answer






























                                                                                                                      0














                                                                                                                      My issue had to do with a cyclical dependency between my swift bridging header and my objective c files.



                                                                                                                      In my objective c header files I had a #import "...-swift.h" file and then in a couple of my swift files I was including those files with said import and thus causing a cyclical dependency.



                                                                                                                      This is the StackOverflow that led me to find the solution:



                                                                                                                      Objective C, Swift Interoperability issue due to circular dependency



                                                                                                                      How to prevent circular reference when Swift bridging header imports a file that imports Hopscotch-Swift.h itself



                                                                                                                      EDIT:



                                                                                                                      I wound up converting the above files to swift and this solved my issue.






                                                                                                                      share|improve this answer




























                                                                                                                        0












                                                                                                                        0








                                                                                                                        0







                                                                                                                        My issue had to do with a cyclical dependency between my swift bridging header and my objective c files.



                                                                                                                        In my objective c header files I had a #import "...-swift.h" file and then in a couple of my swift files I was including those files with said import and thus causing a cyclical dependency.



                                                                                                                        This is the StackOverflow that led me to find the solution:



                                                                                                                        Objective C, Swift Interoperability issue due to circular dependency



                                                                                                                        How to prevent circular reference when Swift bridging header imports a file that imports Hopscotch-Swift.h itself



                                                                                                                        EDIT:



                                                                                                                        I wound up converting the above files to swift and this solved my issue.






                                                                                                                        share|improve this answer















                                                                                                                        My issue had to do with a cyclical dependency between my swift bridging header and my objective c files.



                                                                                                                        In my objective c header files I had a #import "...-swift.h" file and then in a couple of my swift files I was including those files with said import and thus causing a cyclical dependency.



                                                                                                                        This is the StackOverflow that led me to find the solution:



                                                                                                                        Objective C, Swift Interoperability issue due to circular dependency



                                                                                                                        How to prevent circular reference when Swift bridging header imports a file that imports Hopscotch-Swift.h itself



                                                                                                                        EDIT:



                                                                                                                        I wound up converting the above files to swift and this solved my issue.







                                                                                                                        share|improve this answer














                                                                                                                        share|improve this answer



                                                                                                                        share|improve this answer








                                                                                                                        edited Jan 25 at 11:54

























                                                                                                                        answered Jan 25 at 3:00









                                                                                                                        ConstantineConstantine

                                                                                                                        14639




                                                                                                                        14639























                                                                                                                            -1














                                                                                                                            I solved this by moving the "Run Script" to the top of the build phases.






                                                                                                                            share|improve this answer




























                                                                                                                              -1














                                                                                                                              I solved this by moving the "Run Script" to the top of the build phases.






                                                                                                                              share|improve this answer


























                                                                                                                                -1












                                                                                                                                -1








                                                                                                                                -1







                                                                                                                                I solved this by moving the "Run Script" to the top of the build phases.






                                                                                                                                share|improve this answer













                                                                                                                                I solved this by moving the "Run Script" to the top of the build phases.







                                                                                                                                share|improve this answer












                                                                                                                                share|improve this answer



                                                                                                                                share|improve this answer










                                                                                                                                answered Nov 6 '18 at 19:09









                                                                                                                                MochaMocha

                                                                                                                                650315




                                                                                                                                650315























                                                                                                                                    -1














                                                                                                                                    Following two options worked for me: File->Project/Workspace settings.



                                                                                                                                    1, Change the build system to "Legacy Build system" in File->Project Settings



                                                                                                                                    2, Edit Scheme and Select "Parallelize Build" option under Build section.






                                                                                                                                    share|improve this answer




























                                                                                                                                      -1














                                                                                                                                      Following two options worked for me: File->Project/Workspace settings.



                                                                                                                                      1, Change the build system to "Legacy Build system" in File->Project Settings



                                                                                                                                      2, Edit Scheme and Select "Parallelize Build" option under Build section.






                                                                                                                                      share|improve this answer


























                                                                                                                                        -1












                                                                                                                                        -1








                                                                                                                                        -1







                                                                                                                                        Following two options worked for me: File->Project/Workspace settings.



                                                                                                                                        1, Change the build system to "Legacy Build system" in File->Project Settings



                                                                                                                                        2, Edit Scheme and Select "Parallelize Build" option under Build section.






                                                                                                                                        share|improve this answer













                                                                                                                                        Following two options worked for me: File->Project/Workspace settings.



                                                                                                                                        1, Change the build system to "Legacy Build system" in File->Project Settings



                                                                                                                                        2, Edit Scheme and Select "Parallelize Build" option under Build section.







                                                                                                                                        share|improve this answer












                                                                                                                                        share|improve this answer



                                                                                                                                        share|improve this answer










                                                                                                                                        answered Mar 12 at 20:30









                                                                                                                                        gsrgsr

                                                                                                                                        42




                                                                                                                                        42






























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