How to make a live counter in unity3d





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I recently started using Unity3D and made a few levels.
The only problem I have right now is how can I get a live counter?

So my character dies when he hits and certain object.

I want my character to get 3 lives maximum, and get -1 live when he hits that object.

And that it keeps the data when he dies so you wouldn't get lives back if you restart the app.
And after a certain amount of minutes he gets +1 live.



Thank you :)










share|improve this question

























  • Please add your code you have so far

    – derHugo
    Nov 24 '18 at 13:33











  • Hugo, I don't really have one yet

    – Cypher
    Nov 25 '18 at 13:50


















0















I recently started using Unity3D and made a few levels.
The only problem I have right now is how can I get a live counter?

So my character dies when he hits and certain object.

I want my character to get 3 lives maximum, and get -1 live when he hits that object.

And that it keeps the data when he dies so you wouldn't get lives back if you restart the app.
And after a certain amount of minutes he gets +1 live.



Thank you :)










share|improve this question

























  • Please add your code you have so far

    – derHugo
    Nov 24 '18 at 13:33











  • Hugo, I don't really have one yet

    – Cypher
    Nov 25 '18 at 13:50














0












0








0








I recently started using Unity3D and made a few levels.
The only problem I have right now is how can I get a live counter?

So my character dies when he hits and certain object.

I want my character to get 3 lives maximum, and get -1 live when he hits that object.

And that it keeps the data when he dies so you wouldn't get lives back if you restart the app.
And after a certain amount of minutes he gets +1 live.



Thank you :)










share|improve this question
















I recently started using Unity3D and made a few levels.
The only problem I have right now is how can I get a live counter?

So my character dies when he hits and certain object.

I want my character to get 3 lives maximum, and get -1 live when he hits that object.

And that it keeps the data when he dies so you wouldn't get lives back if you restart the app.
And after a certain amount of minutes he gets +1 live.



Thank you :)







unity3d counter live






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 24 '18 at 14:12









Renaud Pacalet

9,73321732




9,73321732










asked Nov 24 '18 at 10:09









CypherCypher

13




13













  • Please add your code you have so far

    – derHugo
    Nov 24 '18 at 13:33











  • Hugo, I don't really have one yet

    – Cypher
    Nov 25 '18 at 13:50



















  • Please add your code you have so far

    – derHugo
    Nov 24 '18 at 13:33











  • Hugo, I don't really have one yet

    – Cypher
    Nov 25 '18 at 13:50

















Please add your code you have so far

– derHugo
Nov 24 '18 at 13:33





Please add your code you have so far

– derHugo
Nov 24 '18 at 13:33













Hugo, I don't really have one yet

– Cypher
Nov 25 '18 at 13:50





Hugo, I don't really have one yet

– Cypher
Nov 25 '18 at 13:50












2 Answers
2






active

oldest

votes


















0














You can use PlayerPrefs.SetInt , PlayerPrefs.GetInt for storing and reading your player's hp in file storage. Read more about it here:



https://docs.unity3d.com/ScriptReference/PlayerPrefs.html



As for Giving player +1 hp after a few minutes you can store DateTime.Now in a PlayerPrefs variable whenever you give your player some hp and use TimeSpan and TotalMinutesPassed:



TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
int totalMinutesPassed = passedTime.TotalMinutes;


Should go sth like this i guess(didnt test this code just showing a general idea) :



void SetPlayerLives(int lives)
{
playerLives = lives;
PlayerPrefs.SetInt("player-lives",playerLives);
}
//TODO: also sth like => int GetPlayerLives() function
void CheckLiveRegen() //call this function whenever you want to check live regen:
{
int LIVE_REGEN_MINUTES = 5; //regen 1 live every 5 minutes
DateTime lastStoredDateTime = DateTime.Parse(PlayerPrefs.GetString("last-live-regen", DateTime.Now.ToString()));
TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
double totalMinutesPassed = passedTime.TotalMinutes;
if(totalMinutesPassed >= LIVE_REGEN_MINUTES)
{
int val = (int) totalMinutesPassed / LIVE_REGEN_MINUTES;
// Add val to your player lives! + store new lives value
SetPlayerLives(playerLives+val);
//update last-live-regen value:
PlayerPrefs.SetString("last-live-regen", DateTime.Now.ToString());
}
}


Note: DateTime , TimeSpan classes have some bugs (specially in android platform) in versions older than 2017.4 (LTS) Make sure you log values and check if functions are working properly.
https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/






share|improve this answer


























  • k, thank you so much!

    – Cypher
    Nov 25 '18 at 9:36











  • Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

    – Cypher
    Nov 25 '18 at 12:30











  • I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

    – behzad.robot
    Nov 25 '18 at 14:30













  • Okay, i will try to tell my problem!

    – Cypher
    Nov 25 '18 at 15:09











  • So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

    – Cypher
    Nov 25 '18 at 15:11



















1














While your game running. just create a variable counterTime to count time, whenever counterTime pass certain amount of time you want reset counterTime to 0 and increase your life.
When user quit your app, save last time to PlayerPref, eg:



PlayerPref.SaveString("LastTime", DateTime.Now);



When user comback game, just check duration between last time and now to calculate total life need added. eg:



DateTime lastTime = DateTime.Parse(PlayerPref.GetString("LastTime"));
TimeSpan timeDif= DateTime.Now - lastTime;
int duration = timeDif.TotalSeconds;





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    2 Answers
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    2 Answers
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    0














    You can use PlayerPrefs.SetInt , PlayerPrefs.GetInt for storing and reading your player's hp in file storage. Read more about it here:



    https://docs.unity3d.com/ScriptReference/PlayerPrefs.html



    As for Giving player +1 hp after a few minutes you can store DateTime.Now in a PlayerPrefs variable whenever you give your player some hp and use TimeSpan and TotalMinutesPassed:



    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    int totalMinutesPassed = passedTime.TotalMinutes;


    Should go sth like this i guess(didnt test this code just showing a general idea) :



    void SetPlayerLives(int lives)
    {
    playerLives = lives;
    PlayerPrefs.SetInt("player-lives",playerLives);
    }
    //TODO: also sth like => int GetPlayerLives() function
    void CheckLiveRegen() //call this function whenever you want to check live regen:
    {
    int LIVE_REGEN_MINUTES = 5; //regen 1 live every 5 minutes
    DateTime lastStoredDateTime = DateTime.Parse(PlayerPrefs.GetString("last-live-regen", DateTime.Now.ToString()));
    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    double totalMinutesPassed = passedTime.TotalMinutes;
    if(totalMinutesPassed >= LIVE_REGEN_MINUTES)
    {
    int val = (int) totalMinutesPassed / LIVE_REGEN_MINUTES;
    // Add val to your player lives! + store new lives value
    SetPlayerLives(playerLives+val);
    //update last-live-regen value:
    PlayerPrefs.SetString("last-live-regen", DateTime.Now.ToString());
    }
    }


    Note: DateTime , TimeSpan classes have some bugs (specially in android platform) in versions older than 2017.4 (LTS) Make sure you log values and check if functions are working properly.
    https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/






    share|improve this answer


























    • k, thank you so much!

      – Cypher
      Nov 25 '18 at 9:36











    • Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

      – Cypher
      Nov 25 '18 at 12:30











    • I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

      – behzad.robot
      Nov 25 '18 at 14:30













    • Okay, i will try to tell my problem!

      – Cypher
      Nov 25 '18 at 15:09











    • So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

      – Cypher
      Nov 25 '18 at 15:11
















    0














    You can use PlayerPrefs.SetInt , PlayerPrefs.GetInt for storing and reading your player's hp in file storage. Read more about it here:



    https://docs.unity3d.com/ScriptReference/PlayerPrefs.html



    As for Giving player +1 hp after a few minutes you can store DateTime.Now in a PlayerPrefs variable whenever you give your player some hp and use TimeSpan and TotalMinutesPassed:



    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    int totalMinutesPassed = passedTime.TotalMinutes;


    Should go sth like this i guess(didnt test this code just showing a general idea) :



    void SetPlayerLives(int lives)
    {
    playerLives = lives;
    PlayerPrefs.SetInt("player-lives",playerLives);
    }
    //TODO: also sth like => int GetPlayerLives() function
    void CheckLiveRegen() //call this function whenever you want to check live regen:
    {
    int LIVE_REGEN_MINUTES = 5; //regen 1 live every 5 minutes
    DateTime lastStoredDateTime = DateTime.Parse(PlayerPrefs.GetString("last-live-regen", DateTime.Now.ToString()));
    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    double totalMinutesPassed = passedTime.TotalMinutes;
    if(totalMinutesPassed >= LIVE_REGEN_MINUTES)
    {
    int val = (int) totalMinutesPassed / LIVE_REGEN_MINUTES;
    // Add val to your player lives! + store new lives value
    SetPlayerLives(playerLives+val);
    //update last-live-regen value:
    PlayerPrefs.SetString("last-live-regen", DateTime.Now.ToString());
    }
    }


    Note: DateTime , TimeSpan classes have some bugs (specially in android platform) in versions older than 2017.4 (LTS) Make sure you log values and check if functions are working properly.
    https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/






    share|improve this answer


























    • k, thank you so much!

      – Cypher
      Nov 25 '18 at 9:36











    • Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

      – Cypher
      Nov 25 '18 at 12:30











    • I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

      – behzad.robot
      Nov 25 '18 at 14:30













    • Okay, i will try to tell my problem!

      – Cypher
      Nov 25 '18 at 15:09











    • So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

      – Cypher
      Nov 25 '18 at 15:11














    0












    0








    0







    You can use PlayerPrefs.SetInt , PlayerPrefs.GetInt for storing and reading your player's hp in file storage. Read more about it here:



    https://docs.unity3d.com/ScriptReference/PlayerPrefs.html



    As for Giving player +1 hp after a few minutes you can store DateTime.Now in a PlayerPrefs variable whenever you give your player some hp and use TimeSpan and TotalMinutesPassed:



    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    int totalMinutesPassed = passedTime.TotalMinutes;


    Should go sth like this i guess(didnt test this code just showing a general idea) :



    void SetPlayerLives(int lives)
    {
    playerLives = lives;
    PlayerPrefs.SetInt("player-lives",playerLives);
    }
    //TODO: also sth like => int GetPlayerLives() function
    void CheckLiveRegen() //call this function whenever you want to check live regen:
    {
    int LIVE_REGEN_MINUTES = 5; //regen 1 live every 5 minutes
    DateTime lastStoredDateTime = DateTime.Parse(PlayerPrefs.GetString("last-live-regen", DateTime.Now.ToString()));
    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    double totalMinutesPassed = passedTime.TotalMinutes;
    if(totalMinutesPassed >= LIVE_REGEN_MINUTES)
    {
    int val = (int) totalMinutesPassed / LIVE_REGEN_MINUTES;
    // Add val to your player lives! + store new lives value
    SetPlayerLives(playerLives+val);
    //update last-live-regen value:
    PlayerPrefs.SetString("last-live-regen", DateTime.Now.ToString());
    }
    }


    Note: DateTime , TimeSpan classes have some bugs (specially in android platform) in versions older than 2017.4 (LTS) Make sure you log values and check if functions are working properly.
    https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/






    share|improve this answer















    You can use PlayerPrefs.SetInt , PlayerPrefs.GetInt for storing and reading your player's hp in file storage. Read more about it here:



    https://docs.unity3d.com/ScriptReference/PlayerPrefs.html



    As for Giving player +1 hp after a few minutes you can store DateTime.Now in a PlayerPrefs variable whenever you give your player some hp and use TimeSpan and TotalMinutesPassed:



    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    int totalMinutesPassed = passedTime.TotalMinutes;


    Should go sth like this i guess(didnt test this code just showing a general idea) :



    void SetPlayerLives(int lives)
    {
    playerLives = lives;
    PlayerPrefs.SetInt("player-lives",playerLives);
    }
    //TODO: also sth like => int GetPlayerLives() function
    void CheckLiveRegen() //call this function whenever you want to check live regen:
    {
    int LIVE_REGEN_MINUTES = 5; //regen 1 live every 5 minutes
    DateTime lastStoredDateTime = DateTime.Parse(PlayerPrefs.GetString("last-live-regen", DateTime.Now.ToString()));
    TimeSpan passedTime = DateTime.Now - lastStoredDateTime;
    double totalMinutesPassed = passedTime.TotalMinutes;
    if(totalMinutesPassed >= LIVE_REGEN_MINUTES)
    {
    int val = (int) totalMinutesPassed / LIVE_REGEN_MINUTES;
    // Add val to your player lives! + store new lives value
    SetPlayerLives(playerLives+val);
    //update last-live-regen value:
    PlayerPrefs.SetString("last-live-regen", DateTime.Now.ToString());
    }
    }


    Note: DateTime , TimeSpan classes have some bugs (specially in android platform) in versions older than 2017.4 (LTS) Make sure you log values and check if functions are working properly.
    https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 24 '18 at 12:20

























    answered Nov 24 '18 at 12:13









    behzad.robotbehzad.robot

    19213




    19213













    • k, thank you so much!

      – Cypher
      Nov 25 '18 at 9:36











    • Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

      – Cypher
      Nov 25 '18 at 12:30











    • I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

      – behzad.robot
      Nov 25 '18 at 14:30













    • Okay, i will try to tell my problem!

      – Cypher
      Nov 25 '18 at 15:09











    • So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

      – Cypher
      Nov 25 '18 at 15:11



















    • k, thank you so much!

      – Cypher
      Nov 25 '18 at 9:36











    • Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

      – Cypher
      Nov 25 '18 at 12:30











    • I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

      – behzad.robot
      Nov 25 '18 at 14:30













    • Okay, i will try to tell my problem!

      – Cypher
      Nov 25 '18 at 15:09











    • So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

      – Cypher
      Nov 25 '18 at 15:11

















    k, thank you so much!

    – Cypher
    Nov 25 '18 at 9:36





    k, thank you so much!

    – Cypher
    Nov 25 '18 at 9:36













    Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

    – Cypher
    Nov 25 '18 at 12:30





    Oh and one more question, how can I add a live and if he dies he get's -1 and when he has 0 he can't do that anymore?

    – Cypher
    Nov 25 '18 at 12:30













    I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

    – behzad.robot
    Nov 25 '18 at 14:30







    I'm not sure what u mean by that but i guess If You mean like saving the live-1 ? You can call the SetPlayerLives ( PlayerPrefs.SetInt ) with new value again. ( SetPlayerLives(playerLives-1) ? ) And you can check if your playerLives != 0 when you want to restart the game or sth?

    – behzad.robot
    Nov 25 '18 at 14:30















    Okay, i will try to tell my problem!

    – Cypher
    Nov 25 '18 at 15:09





    Okay, i will try to tell my problem!

    – Cypher
    Nov 25 '18 at 15:09













    So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

    – Cypher
    Nov 25 '18 at 15:11





    So, i've been searching for a live counter the whole time, and didn't find any one that worked properly with unity3d now. I'm trying to find a new one that has: 3 Lives max, then watch an ad or wait 10 minutes to get a live. and that It keeps it, so if you restart you still keep all your current lives (0,1,2, etc). Do you have discord or so that you can teach me it?

    – Cypher
    Nov 25 '18 at 15:11













    1














    While your game running. just create a variable counterTime to count time, whenever counterTime pass certain amount of time you want reset counterTime to 0 and increase your life.
    When user quit your app, save last time to PlayerPref, eg:



    PlayerPref.SaveString("LastTime", DateTime.Now);



    When user comback game, just check duration between last time and now to calculate total life need added. eg:



    DateTime lastTime = DateTime.Parse(PlayerPref.GetString("LastTime"));
    TimeSpan timeDif= DateTime.Now - lastTime;
    int duration = timeDif.TotalSeconds;





    share|improve this answer




























      1














      While your game running. just create a variable counterTime to count time, whenever counterTime pass certain amount of time you want reset counterTime to 0 and increase your life.
      When user quit your app, save last time to PlayerPref, eg:



      PlayerPref.SaveString("LastTime", DateTime.Now);



      When user comback game, just check duration between last time and now to calculate total life need added. eg:



      DateTime lastTime = DateTime.Parse(PlayerPref.GetString("LastTime"));
      TimeSpan timeDif= DateTime.Now - lastTime;
      int duration = timeDif.TotalSeconds;





      share|improve this answer


























        1












        1








        1







        While your game running. just create a variable counterTime to count time, whenever counterTime pass certain amount of time you want reset counterTime to 0 and increase your life.
        When user quit your app, save last time to PlayerPref, eg:



        PlayerPref.SaveString("LastTime", DateTime.Now);



        When user comback game, just check duration between last time and now to calculate total life need added. eg:



        DateTime lastTime = DateTime.Parse(PlayerPref.GetString("LastTime"));
        TimeSpan timeDif= DateTime.Now - lastTime;
        int duration = timeDif.TotalSeconds;





        share|improve this answer













        While your game running. just create a variable counterTime to count time, whenever counterTime pass certain amount of time you want reset counterTime to 0 and increase your life.
        When user quit your app, save last time to PlayerPref, eg:



        PlayerPref.SaveString("LastTime", DateTime.Now);



        When user comback game, just check duration between last time and now to calculate total life need added. eg:



        DateTime lastTime = DateTime.Parse(PlayerPref.GetString("LastTime"));
        TimeSpan timeDif= DateTime.Now - lastTime;
        int duration = timeDif.TotalSeconds;






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 24 '18 at 12:18









        Trung BuiTrung Bui

        913




        913






























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